Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 7 [8] 9   Go Down

Author Topic: Map of Transcaucasia  (Read 13135 times)

0 Members and 1 Guest are viewing this topic.

Uzin

  • Modder
  • member
  • Offline Offline
  • Posts: 2512
  • On lifetime holidays
Re: Map of Transcaucasia
« Reply #84 on: July 02, 2021, 04:47:57 AM »

The problem could be solved at least partially using Universal static ini checker, providing that we know what the partucular base state is. Unfortunately, I have not last version of BAT installed since my comp is old, and do not know any other state of 3do of other users. Adjusting of the pack to so many users is not viable, believe me.
Logged

SAS~vampire_pilot

  • SAS Team
  • member
  • Offline Offline
  • Posts: 7023
  • a million fixes
Re: Map of Transcaucasia
« Reply #85 on: July 02, 2021, 08:40:53 AM »

Well, letting you know which ones are not already in BAT is easy enough,
Here's a check with the I, II and III Winter maps.

Code: [Select]
Missing objects in your static.ini:

I
buildings.House$City_02W
buildings.House$City_03W
buildings.House$IndustrialFactoryConstruction1W
buildings.House$Factory_05W
buildings.House$Factory_06W
buildings.House$Factory_02W
buildings.House$FTankS_01W
buildings.House$Factory_07W
buildings.House$City_09W
buildings.House$City_08W
buildings.House$enginehouse_W
buildings.House$Jirblock4W
buildings.Plate$SmallStadion_W
buildings.House$Factory_03W
buildings.House$large_warehouse_W
buildings.House$City_10W
buildings.House$City_05W
buildings.House$batterseagaslow_W
buildings.House$DadivankChurchComplete_W
buildings.House$City_07W
buildings.House$City_06W
buildings.House$AirdromeFuelTank_W
buildings.House$Factory_04W
buildings.House$batterseagas_W
buildings.House$DadivankBuildingC_W+23
buildings.House$DadivankBuildingA_Dead
buildings.House$CrimeaRock1-90_W

II
buildings.Plate$Urmia_AF_W
buildings.House$Factory_02W
buildings.House$Factory_06W
buildings.House$Factory_05W
buildings.House$IndustrialFactoryConstruction1W
buildings.House$Factory_07W
buildings.House$FTankS_01W
buildings.Plate$Tabriz_AF_A_W
buildings.Plate$Tabriz_AF_B_W
buildings.House$City_02W
buildings.House$City_03W
buildings.House$City_09W
buildings.House$City_08W
buildings.Plate$Agri_AF_W
buildings.Plate$Yerevan_S_AF_W
buildings.Plate$Yerevan_SW_AF_W
buildings.House$enginehouse_W
buildings.House$Jirblock4W
buildings.Plate$SmallStadion_W
buildings.House$Factory_03W
buildings.House$large_warehouse_W
buildings.Plate$Yerevan_N_AF_a_W
buildings.Plate$Yerevan_N_AF_b_W
buildings.Plate$Yerevan_N_AF_c_W
buildings.House$City_10W
buildings.House$City_05W
buildings.House$batterseagaslow_W
buildings.House$DadivankChurchComplete_W
buildings.House$City_06W
buildings.House$City_07W
buildings.Plate$Hajiquabul_AF_W
buildings.Plate$Kurdamir_AF_W
buildings.Plate$Ganja_AF_W
buildings.House$Bunker2_IJN_W
buildings.Plate$Yevlakh_AF_W
buildings.Plate$Dolyar_AF_B_W
buildings.Plate$Dolyar_AF_A_W
buildings.House$AirdromeFuelTank_W
buildings.House$Factory_04W
buildings.Plate$Nasosnaya_AF_B_W
buildings.Plate$Nasosnaya_AF_A_W
buildings.House$batterseagas_W
buildings.Plate$Vaziani_AF_A_W
buildings.Plate$Vaziani_AF_B_W
buildings.House$DadivankBuildingA_Dead
buildings.House$DadivankBuildingC_W+23
buildings.House$CrimeaRock1-90_W
buildings.Plate$Tbilisi_2_AF_a_W
buildings.Plate$Tbilisi_2_AF_b_W


III
buildings.House$Factory_W
buildings.Plate$airfield_grass_W
buildings.Plate$Urmia_AF_W
buildings.House$IndustrialFactoryConstruction1W
buildings.House$Factory_05W
buildings.House$Factory_06W
buildings.House$Factory_02W
buildings.House$FTankS_01W
buildings.House$Factory_07W
buildings.Plate$Tabriz_AF_A_W
buildings.Plate$Tabriz_AF_B_W
buildings.House$City_02W
buildings.House$City_03W
buildings.House$City_09W
buildings.House$City_08W
buildings.Plate$Agri_AF_W
buildings.Plate$Yerevan_S_AF_W
buildings.Plate$Yerevan_SW_AF_W
buildings.House$enginehouse_W
buildings.House$Jirblock4W
buildings.Plate$SmallStadion_W
buildings.House$Factory_03W
buildings.House$large_warehouse_W
buildings.Plate$Yerevan_N_AF_a_W
buildings.Plate$Yerevan_N_AF_b_W
buildings.Plate$Yerevan_N_AF_c_W
buildings.House$City_10W
buildings.House$City_05W
buildings.House$batterseagaslow_W
buildings.House$DadivankChurchComplete_W
buildings.House$City_07W
buildings.House$City_06W
buildings.Plate$Hajiquabul_AF_W
buildings.Plate$Kurdamir_AF_W
buildings.Plate$Ganja_AF_W
buildings.House$Bunker2_IJN_W
buildings.Plate$Yevlakh_AF_W
buildings.Plate$Dolyar_AF_B_W
buildings.Plate$Dolyar_AF_A_W
buildings.House$AirdromeFuelTank_W
buildings.House$Factory_04W
buildings.Plate$Nasosnaya_AF_B_W
buildings.Plate$Nasosnaya_AF_A_W
buildings.House$batterseagas_W
buildings.Plate$Vaziani_AF_A_W
buildings.Plate$Vaziani_AF_B_W
buildings.Plate$Tbilisi_1_AF_W
buildings.House$DadivankBuildingC_W+23
buildings.House$DadivankBuildingA_Dead
buildings.House$CrimeaRock1-90_W
buildings.Plate$Tbilisi_2_AF_a_W
buildings.Plate$Tbilisi_2_AF_b_W

Uzin

  • Modder
  • member
  • Offline Offline
  • Posts: 2512
  • On lifetime holidays
Re: Map of Transcaucasia
« Reply #86 on: July 02, 2021, 09:31:10 AM »

The next step is the creation of yours add2static.ini file.
For the purpose, let us copy (one by one) the name of the object in your Missing objects file, paste it into the search window (Ctrl-F -Ctrl-V) in my static.ini file, and then copy all the paragraph so found into new add2static.ini file.
Using the address of the object in that paragraph, find the proper object folder in my 3do package, and finally copy this object to your  3do folder.
As you can see it is hardly possible to suit this procedure for so variabile settings of several users. That is why I prefer to let everybody be able creating flyable missions by offering huge package.
Excuse my broken English, I hope it is still understandable.
Logged

SAS~vampire_pilot

  • SAS Team
  • member
  • Offline Offline
  • Posts: 7023
  • a million fixes
Re: Map of Transcaucasia
« Reply #87 on: July 02, 2021, 11:35:12 AM »

mission_bug and I know how this works, but the effort is too tedious.

Sorry, this is not a good approach.
What you offer looks like a complete static.ini from whatever game you have put yourself together. There may be objects in there others do not have? I have no idea, and frankly, this is just to tedious for any user. A list of "this is new and specific objects -> add to static.ini" and a 3do folder of new, map specific objects is done by literally everyone else.  Seems like the proper thing to do to me.

When someone posts a new aircraft they don't simply give you their air.ini to pick apart or a dump of all their classfiles to look through?

Uzin

  • Modder
  • member
  • Offline Offline
  • Posts: 2512
  • On lifetime holidays
Re: Map of Transcaucasia
« Reply #88 on: July 02, 2021, 12:20:36 PM »

... the effort is too tedious.
so it is for me too. ;)

EDIT:
seriously: some expert on macros in Excel might help to implement the algorithm I described above.
Just a suggestion.
(I have been such an axpert almost 20 yrs ago, lol.)
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 5329
Re: Map of Transcaucasia
« Reply #89 on: July 03, 2021, 05:50:13 AM »

Hello Ivan, I have to concede that whichever way you actually release these maps is difficult. ;)

Putting all the objects at least should guarantee the maps work, putting only the new additions could lead to issues for players who might not have followed development of the maps and so need to search many threads to find objects used on other maps, dammed if you do, dammed if not, there is no ideal way.

Maybe a option might be to release the maps as a J.S.G.M.E. pack, that way for players unfamiliar with how the static works and possibly without all possible objects available to them could at least activate the maps for a campaign, then again I suppose it would be as easy to save the static you put in and just back up our own so nothing is lost. :-|

In many ways one of the beauties of something like B.A.T. is everything is usually sorted as it develops, however, for someone like Andy that can become a full time job in its own right.

Anyway, thank you very much for the maps, the work you do is always really appreciated. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
Logged

Uzin

  • Modder
  • member
  • Offline Offline
  • Posts: 2512
  • On lifetime holidays
Re: Map of Transcaucasia
« Reply #90 on: July 03, 2021, 06:18:10 AM »

Putting all the objects at least should guarantee the maps work, putting only the new additions could lead to issues for players who might not have followed development of the maps and so need to search many threads to find objects used on other maps, dammed if you do, dammed if not, there is no ideal way.

Hi, Pete, you hit the core of the problem.
As for Andy┬┤s problem, I think that making a program of transition from missing objects to creation of add2staticini could be viable since it is operation with text files. Perhaps Nowecat could help?
Logged

SAS~vampire_pilot

  • SAS Team
  • member
  • Offline Offline
  • Posts: 7023
  • a million fixes
Re: Map of Transcaucasia
« Reply #91 on: July 03, 2021, 07:58:40 AM »


so it is for me too. ;)


In all honesty, then I suggest you seriously restructure your creation and documentation process.
You as the creator have no idea/list/concept as to what is new and what is not new?
That's ridiculous.

Make a new object -> note it down. One after another.

Uzin

  • Modder
  • member
  • Offline Offline
  • Posts: 2512
  • On lifetime holidays
Re: Map of Transcaucasia
« Reply #92 on: July 03, 2021, 08:23:37 AM »

I suggest you seriously restructure your creation and documentation process.
How to do it backwards ? For several former maps?
Anyways, you can ignore all my posts which you do not like, right?
Instead of trying help to solve the problem.
Logged

SAS~vampire_pilot

  • SAS Team
  • member
  • Offline Offline
  • Posts: 7023
  • a million fixes
Re: Map of Transcaucasia
« Reply #93 on: July 03, 2021, 08:37:26 AM »

For the future of course. This train has left the station.
I have integrated almost all of your other map without too much trouble. Yes, there was some handy work involved but not like this. This here is unique.

Quote
Anyways, you can ignore all my posts which you do not like, right?

That's not the point what I like.
I would like to point out what is a serious problem for everyone, and in particular less experienced users too. It is is up to you to see the point or ignore it.

I am not doing this work.
If this pisses you off, I am very sorry.

Uzin

  • Modder
  • member
  • Offline Offline
  • Posts: 2512
  • On lifetime holidays
Re: Map of Transcaucasia
« Reply #94 on: July 03, 2021, 08:44:29 AM »

For the future of course. This train has left the station.
I have integrated almost all of your other map without too much trouble. Yes, there was some handy work involved but not like this. This here is unique.
The creation of a map is not so simple as that you imagine yourself. What is new for one user is not so for other. Think over the above post by Pete.
Logged

SAS~vampire_pilot

  • SAS Team
  • member
  • Offline Offline
  • Posts: 7023
  • a million fixes
Re: Map of Transcaucasia
« Reply #95 on: July 04, 2021, 02:02:57 AM »

Quote
What is new for one user is not so for other.
yes of course. But  that is not the point at all.

case 1: you make an object yourself (I think you did for these winter maps??) -> Make list of those new objects.

case 2: make a list of all the objects needed for the map, without the stock objects (everybody has those).

This is a list where everyone can easily add what's needed.

But do not just drop your complete personal static.ini with over 2700 entries, and a staggering 92 double entries already! This is such a bad idea I don't even know where to begin. If you can't see this not being a good approach then I don't know, sorry.
Pages: 1 ... 5 6 7 [8] 9   Go Up
 

Page created in 0.056 seconds with 24 queries.