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Author Topic: Fiat G.91 by Gio - V1.1 - 20181002  (Read 26563 times)

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Nieucross

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Re: Fiat G.91 by Gio - V1.0 - 20180115
« Reply #12 on: January 16, 2018, 02:30:25 AM »

FOUND IT!

its under SAS  Engine mod. However, for BAT Pathfinder users it doesn't exist so i had to put it in myself.

The aircraft flies great and feels great. thanks a lot!
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4S_Vega

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Re: Fiat G.91 by Gio - V1.0 - 20180115
« Reply #13 on: January 16, 2018, 03:21:07 AM »

You need Jet Era installed, if you have F-86K load the pit will not be a problem.
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Ivan-le-Rouge

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Re: Fiat G.91 by Gio - V1.0 - 20180115
« Reply #14 on: January 16, 2018, 04:40:11 AM »

An unexpectd surprise but a very good one! Thanks to all involved!
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duffys tavern

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Re: Fiat G.91 by Gio - V1.0 - 20180115
« Reply #15 on: January 16, 2018, 08:05:13 AM »

BAT 3.3
Hey guys swell job! Very nice surprise. Fly's and handles great! Thanks for sharing.
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KingTiger503

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Re: Fiat G.91 by Gio - V1.0 - 20180115
« Reply #16 on: January 16, 2018, 09:34:58 AM »

Vega, can you Investigate the F-86K, I just Followed the instructions.
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My Greatest and Best Regards KT503

danperin

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Re: Fiat G.91 by Gio - V1.0 - 20180115
« Reply #17 on: January 16, 2018, 03:14:56 PM »

Fantastic work...Thank you, mates!  :)
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Mission_bug

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Re: Fiat G.91 by Gio - V1.0 - 20180115
« Reply #18 on: January 16, 2018, 03:28:47 PM »

Excellent, thank you very much to all involved, really appreciated. 8)

My aircraft only seem to have two load outs, is that correct?





I always thought they could use four pylons and external tanks, however, nothing but the above.


All suggested dependencies are up to date but maybe I missed something.  Strange thing is the new F-84 seems
to have the same issue, only two pylons can be loaded. o_O


Any thoughts please guys.


Wishing you all the very best, Pete. ;D
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4S_Vega

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Re: Fiat G.91 by Gio - V1.0 - 20180115
« Reply #19 on: January 16, 2018, 03:48:06 PM »

No, is not correct, log?
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Mission_bug

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Re: Fiat G.91 by Gio - V1.0 - 20180115
« Reply #20 on: January 16, 2018, 04:07:12 PM »

No, is not correct, log?


All I can see is something regarding bombs right at the end:

Code: [Select]
[11:00:35 PM] Loading mission QuickQMBPro/Crimea/CrimeaRedScramble00.mis...
[11:00:35 PM] Y=1940 / M=7 / H= 14 , Temperature - 0m = 25.0 .
[11:00:35 PM] Loading map.ini defined airfields:
[11:00:35 PM] Detected Vertex Shaders 3.0.
[11:00:35 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[11:00:35 PM] Vertex texture units: 32
[11:00:35 PM]
[11:00:37 PM] PBuffer: suitable formats: 12
[11:00:37 PM]
[11:00:37 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[11:00:37 PM] Depth = 24, stencil = 8
[11:00:37 PM] PBuffer: suitable formats: 12
[11:00:37 PM]
[11:00:37 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[11:00:37 PM] Depth = 24, stencil = 8
[11:00:38 PM] Loading vertex/fragment programs: *1278553224*
[11:00:38 PM] *** Loading: [vpFogFar2Tex2D]
[11:00:38 PM] *** Loading: [vpFog2Tex2DBlend]
[11:00:38 PM] *** Loading: [vpFogFar4Tex2D]
[11:00:38 PM] *** Loading: [vpFogFar8Tex2D]
[11:00:38 PM] *** Loading: [vpFogNoTex]
[11:00:38 PM] *** Loading: [vpFog4Tex2D]
[11:00:38 PM] *** Loading: [vpFog4Tex2D_UV2]
[11:00:38 PM] *** Loading: [vp4Tex2D]
[11:00:38 PM] *** Loading: [vp6Tex2D]
[11:00:38 PM] *** Loading: [vpTexUVTex2D]
[11:00:38 PM] *** Loading: [vpWaterGrid_NV]
[11:00:38 PM] *** Loading: [vpWaterSunLight_NV]
[11:00:38 PM] *** Loading: [vpWaterSunLight_ATI]
[11:00:38 PM] *** Loading: [vpWaterSunLight_FP]
[11:00:38 PM] *** Loading: [vpTreeSprite]
[11:00:38 PM] *** Loading: [vpTreeTrunk]
[11:00:38 PM] *** Loading: [vpVAObjectsN]
[11:00:38 PM] *** Loading: [vpVAObjectsL0]
[11:00:38 PM] *** Loading: [vpSprites]
[11:00:38 PM] *** Loading: [vpSimpleGL]
[11:00:38 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[11:00:38 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[11:00:38 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[11:00:38 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[11:00:38 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[11:00:38 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[11:00:38 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[11:00:38 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[11:00:38 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
[11:00:38 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[11:00:38 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[11:00:38 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[11:00:38 PM] *** Loading: [fpSimpleGL]
[11:00:38 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[11:00:38 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[11:00:38 PM] *** Loading: [fpRiverCoastAA]
[11:00:38 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[11:00:38 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[11:00:38 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[11:00:38 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[11:00:38 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[11:00:38 PM] *** Loading: [vpWaterDM_CPU]
[11:00:38 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[11:00:38 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[11:00:38 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[11:00:38 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[11:00:38 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[11:00:38 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[11:00:38 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[11:00:38 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[11:00:39 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[11:00:39 PM] *** Loading: [fpWaterLFogDM]
[11:00:39 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[11:00:39 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[11:00:39 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[11:00:39 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[11:00:39 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[11:00:39 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[11:00:39 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[11:00:39 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[11:00:39 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[11:00:39 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[11:00:39 PM] Load bridges
[11:00:39 PM] Load static objects
[11:00:39 PM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[11:00:39 PM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[11:00:40 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[11:00:46 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Gear5e_D0'
[11:00:47 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5.4 -> 2 (delta = -3.4) to Range 0..2
[11:00:47 PM] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 50kgGP_M30
[11:00:47 PM] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 50kgGP_M30
[11:00:54 PM] ERROR file: File users/corsair/Icons not found
[11:00:54 PM] Mission: QuickQMBPro/Crimea/CrimeaRedScramble00.mis is Playing
[11:00:54 PM] warning: no files : music/takeoff
[11:01:10 PM] Time overflow (491): speed 0.49916804
[Jan 16, 2018 11:01:18 PM] -------------- END log session -------------


When mission loads only two pylons and two bombs unlike in QMB window where four pylons were shown.





Hope that helps.


Wishing you all the very best, Pete. ;D
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4S_Vega

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Re: Fiat G.91 by Gio - V1.0 - 20180115
« Reply #21 on: January 16, 2018, 04:15:40 PM »

The G91R1 have only 2 pylons.

First I understood that you have missed loadouts
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Mission_bug

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Re: Fiat G.91 by Gio - V1.0 - 20180115
« Reply #22 on: January 16, 2018, 05:33:53 PM »

The G91R1 have only 2 pylons.

First I understood that you have missed loadouts


Okay, thank you, the two load outs are the only ones available for each of the aircraft not just the G91R1, I
was surprised that external fuel tanks were not a option.

The Qmb window also actually shows four pylons for some versions, that is why I asked in the first place as I
always thought the G-91 could fly with two tanks and two bombs as a option, maybe I was mistaken and it was
either bombs or tanks, sorry.






Code: [Select]
16
[1:39:09 AM] Invalid num bits : 24
[1:39:09 AM]
[1:39:40 AM] Loading mission QuickQMBPro/Crimea/CrimeaRedScramble00.mis...
[1:39:40 AM] Y=1940 / M=7 / H= 14 , Temperature - 0m = 25.0 .
[1:39:40 AM] Loading map.ini defined airfields:
[1:39:40 AM] Detected Vertex Shaders 3.0.
[1:39:40 AM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[1:39:40 AM] Vertex texture units: 32
[1:39:40 AM]
[1:39:47 AM] PBuffer: suitable formats: 12
[1:39:47 AM]
[1:39:47 AM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[1:39:47 AM] Depth = 24, stencil = 8
[1:39:47 AM] PBuffer: suitable formats: 12
[1:39:47 AM]
[1:39:47 AM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[1:39:47 AM] Depth = 24, stencil = 8
[1:39:50 AM] Loading vertex/fragment programs: *1369451656*
[1:39:50 AM] *** Loading: [vpFogFar2Tex2D]
[1:39:50 AM] *** Loading: [vpFog2Tex2DBlend]
[1:39:50 AM] *** Loading: [vpFogFar4Tex2D]
[1:39:50 AM] *** Loading: [vpFogFar8Tex2D]
[1:39:50 AM] *** Loading: [vpFogNoTex]
[1:39:50 AM] *** Loading: [vpFog4Tex2D]
[1:39:50 AM] *** Loading: [vpFog4Tex2D_UV2]
[1:39:50 AM] *** Loading: [vp4Tex2D]
[1:39:50 AM] *** Loading: [vp6Tex2D]
[1:39:50 AM] *** Loading: [vpTexUVTex2D]
[1:39:50 AM] *** Loading: [vpWaterGrid_NV]
[1:39:50 AM] *** Loading: [vpWaterSunLight_NV]
[1:39:50 AM] *** Loading: [vpWaterSunLight_ATI]
[1:39:50 AM] *** Loading: [vpWaterSunLight_FP]
[1:39:50 AM] *** Loading: [vpTreeSprite]
[1:39:50 AM] *** Loading: [vpTreeTrunk]
[1:39:50 AM] *** Loading: [vpVAObjectsN]
[1:39:50 AM] *** Loading: [vpVAObjectsL0]
[1:39:50 AM] *** Loading: [vpSprites]
[1:39:50 AM] *** Loading: [vpSimpleGL]
[1:39:50 AM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpCaustic] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpSprites] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpSimpleGL]
[1:39:50 AM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpRiverCoastAA]
[1:39:50 AM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[1:39:50 AM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[1:39:50 AM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[1:39:50 AM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[1:39:50 AM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[1:39:50 AM] *** Loading: [vpWaterDM_CPU]
[1:39:50 AM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[1:39:50 AM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[1:39:50 AM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[1:39:50 AM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[1:39:50 AM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[1:39:50 AM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[1:39:50 AM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[1:39:50 AM] *** Loading: [fpWaterLFogDM]
[1:39:50 AM] *** Loading: [fpIceWater] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[1:39:50 AM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[1:39:51 AM] Load bridges
[1:39:53 AM] Load static objects
[1:39:54 AM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[1:39:54 AM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[1:40:00 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[1:40:08 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Gear5e_D0'
[1:40:10 AM] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 50kgGP_M30_669
[1:40:10 AM] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 50kgGP_M30_669
[1:40:23 AM] ERROR file: File users/corsair/Icons not found
[1:40:24 AM] Mission: QuickQMBPro/Crimea/CrimeaRedScramble00.mis is Playing
[1:40:24 AM] warning: no files : music/takeoff
[Jan 17, 2018 1:40:42 AM] -------------- END log session -------------


Wishing you all the very best, Pete. ;D

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taskf53

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Re: Fiat G.91 by Gio - V1.0 - 20180115
« Reply #23 on: January 17, 2018, 07:53:04 AM »

Same issue with loadouts as Mission_bug :-[ (412.2 MA 5.3).

Thank you very much.
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