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Author Topic: Mission wont load on all English Channel Map  (Read 1826 times)

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dagger123456

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Re: Mission wont load on all English Channel Map
« Reply #12 on: December 12, 2017, 02:58:32 PM »

I tried and failed...i guess there is just too much airfield in this map and my PC cant handle it....thanks anyway.....the best i can do is create a one on one dogfight for Single Mission....this way i can fly the English Channel map
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jpten

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Re: Mission wont load on all English Channel Map
« Reply #13 on: December 12, 2017, 06:01:16 PM »

Im really interested in QMB....i like the Channel(Channel40) scenery while dogfighting....About deleting some objects, can you give me some example of which object i can remove in RedNone option....i checked it in FMB and all i see are different flights, few ships and barrages.

  I am still not convinced it is all lost.  The logs you posted in the OP has a lot of exceptions.   When you write 'RedNone' option is that RedNone00?  That is a basic mission.  RedNone10 and RedNone20 are beefed up with objects.  If you can make a One on One for single missions I am interested if something is bugged in your objects data.  You wrote 'I have Il-2 VPMod and not having this problem.'  Do you have two separate installs?  One a clean BAT up to Pathfinder and another modded for VPMod?
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dagger123456

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Re: Mission wont load on all English Channel Map
« Reply #14 on: December 12, 2017, 10:07:22 PM »

Yes it is RedNone00...Yes i have 2 separate for VP and BAT Path....i have another install of both in external HD and have the same condition.....In my post, there is more to that and i just didnt include them all....it is all repeat but different objects.

i also notice that in my Log, it says Paintscheme/pilot GBG04 to GB12 cannot load....when i checked my Pilotfolder it is not there....so is the pilot/de_hauptman_lifevest.....Log also mentioned about 3do/cars,ships and planes but i havent checked the folders yet
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vpmedia

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Re: Mission wont load on all English Channel Map
« Reply #15 on: December 13, 2017, 05:49:23 AM »

Quote
ERROR: Not enough memory: SectFile '3do/Cars/Bedford/Summer/Body.msh

I think this is the main problem.

I uploaded my somewhat fixed version, put '00_Bedford_fix' folder into your #WAW folder:
https://ufile.io/xcr61

Your technics.ini entry should look like this:

Quote
[Bedford]
Description   UK fueler
Icon           Car

// Models
MeshSummer        3do/Cars/Bedford/Summer/live.him
MeshSummerDamage  3do/Cars/Bedford/Summer_DMG/dead.him
Meshwinter        3do/Cars/Bedford/winter/live.him
MeshwinterDamage  3do/Cars/Bedford/winter_DMG/dead.him

edit, I just discovered this:

Quote
ERROR: Not enough memory: SectFile '3do/humans/Paratroopers/Russia/Body.msh'

possible solutions here:
https://www.sas1946.com/main/index.php?topic=48975.0

dagger123456

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Re: Mission wont load on all English Channel Map
« Reply #16 on: December 13, 2017, 04:01:11 PM »

Im getting CTD at 70% after putting Bedford in WAW.....i believe im putting the entry(technics) in the wrong spot.

i already tried the 2nd solution.

thanks for responding everyone
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dagger123456

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Re: Mission wont load on all English Channel Map
« Reply #17 on: December 23, 2017, 12:35:20 PM »

Happy Holidays everyone.

i fixed the channel map problem by deleting, defragmenting and reinstalling BAT but new problem arises. 
my F-16, F-104, A-6 and F-105 are pink in arming section.  Harrier and Hornet are blank in arming section.  here is the logfile when i launch the Harrier,

Code: [Select]
[Dec 22, 2017 8:50:10 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GT 640/PCIe/SSE2
  Version: 4.3.0
 
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.3 · PATHFINDER
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/JetSmoke.mat'
WARNING: object '3DO/Effects/TEXTURES/JetSmoke.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A_26B'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32
Cannot open audio file samples/infinite 1


ERROR [com.maddox.sound.Sample@66c418] cannot load sample: null
ERROR [com.maddox.sound.Sample@543141] cannot load sample: null
ERROR [com.maddox.sound.Sample@6dadda] cannot load sample: null
ERROR [com.maddox.sound.Sample@30fd63] cannot load sample: null
ERROR [com.maddox.sound.Sample@4b9b8f] cannot load sample: null
ERROR [com.maddox.sound.Sample@51dc28] cannot load sample: null
ERROR [com.maddox.sound.Sample@4ce06a] cannot load sample: null
ERROR [com.maddox.sound.Sample@2171aa] cannot load sample: null
ERROR [com.maddox.sound.Sample@2d875c] cannot load sample: null
ERROR [com.maddox.sound.Sample@11acf4] cannot load sample: null
ERROR [com.maddox.sound.Sample@71d02e] cannot load sample: null
ERROR [com.maddox.sound.Sample@1ab6f6] cannot load sample: null
ERROR [com.maddox.sound.Sample@620289] cannot load sample: null
ERROR [com.maddox.sound.Sample@14ac10] cannot load sample: null
ERROR [com.maddox.sound.Sample@2c76be] cannot load sample: null
ERROR [com.maddox.sound.Sample@27b551] cannot load sample: null
ERROR [com.maddox.sound.Sample@70dd47] cannot load sample: null
ERROR [com.maddox.sound.Sample@4f7e4a] cannot load sample: null
ERROR [com.maddox.sound.Sample@6c511b] cannot load sample: null
ERROR [com.maddox.sound.Sample@40c76b] cannot load sample: null
ERROR [com.maddox.sound.Sample@646f11] cannot load sample: null
ERROR [com.maddox.sound.Sample@37c799] cannot load sample: null
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/BAT_Channel40A/BAT_Channel40Arednone00.mis is Playing
warning: no files : music/inflight

Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
ERROR [com.maddox.sound.Sample@2828c0] cannot load sample: null
ERROR [com.maddox.sound.Sample@b61a3] cannot load sample: null
ERROR [com.maddox.sound.Sample@37501b] cannot load sample: null
ERROR [com.maddox.sound.Sample@6c5359] cannot load sample: null
ERROR [com.maddox.sound.Sample@540d0c] cannot load sample: null
ERROR [com.maddox.sound.Sample@24a927] cannot load sample: null
ERROR [com.maddox.sound.Sample@5d6a16] cannot load sample: null
ERROR [com.maddox.sound.Sample@5fd06f] cannot load sample: null
ERROR [com.maddox.sound.Sample@6d639c] cannot load sample: null
ERROR [com.maddox.sound.Sample@26cac9] cannot load sample: null
ERROR [com.maddox.sound.Sample@4b8be6] cannot load sample: null
ERROR [com.maddox.sound.Sample@4dd54c] cannot load sample: null
ERROR [com.maddox.sound.Sample@6eaf0d] cannot load sample: null
ERROR [com.maddox.sound.Sample@269b6c] cannot load sample: null
ERROR [com.maddox.sound.Sample@260627] cannot load sample: null
ERROR [com.maddox.sound.Sample@5e1bc1] cannot load sample: null
ERROR [com.maddox.sound.Sample@704d54] cannot load sample: null
ERROR [com.maddox.sound.Sample@64e7df] cannot load sample: null
ERROR [com.maddox.sound.Sample@331017] cannot load sample: null
ERROR [com.maddox.sound.Sample@658c79] cannot load sample: null
ERROR [com.maddox.sound.Sample@697bef] cannot load sample: null
ERROR [com.maddox.sound.Sample@47c7fa] cannot load sample: null
##### House without collision (3do/Buildings/Troops/aircrew/mecano/live.sim)
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/Buildings/Troops/aircrew/pilot/glasses1.tga'
##### House without collision (3do/Buildings/Troops/aircrew/pilot/live.sim)
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/BAT_Channel43W/BAT_Channel43WRedNone00.mis is Playing
warning: no files : music/inflight
[Dec 22, 2017 8:56:31 PM] -------------- END log session -------------
[Dec 23, 2017 7:14:33 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GT 640/PCIe/SSE2
  Version: 4.3.0
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_bindless_texture GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1280x720
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.3 · PATHFINDER
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 1111 -> 128 (delta = -983) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 555 -> 500 (delta = -55) to Range 0.01..500
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32
Cannot open audio file samples/infinite 1

INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/F-18C/damage1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/F-18C/Gloss1D1o.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/F-18C/gloss1D2o.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'gloss1D2o.mat'
INTERNAL ERROR: Material: Can't load 'gloss1D2o.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'gloss1D2o.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1539)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1179)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:1450)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/F-18C/damage1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/F-18C/Gloss1D1o.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/F-18C/gloss1D2o.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'gloss1D2o.mat'
INTERNAL ERROR: Material: Can't load 'gloss1D2o.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'gloss1D2o.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1539)
at com.maddox.il2.gui.GUIAirArming.access$8(GUIAirArming.java:1528)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:114)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1947)
at com.maddox.il2.gui.GUIAirArming.access$11(GUIAirArming.java:1936)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:117)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/A-6A/summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/A-6A/summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/A-6A/summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/A-6A/summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/A-6A/summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/A-6A/summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/A-6A/summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/F-104/CF104_summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/F-104/CF104_summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/F-104/CF104_summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/F-104/CF104_summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/F-105D/summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/F-105D/summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/F-105D/summer/skin1o.tga' of class 'TTexture2D' not loaded
Hook: _ExternalRock02 not found
com.maddox.il2.engine.ActorException: Hook: _ExternalRock02 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:98)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1722)
at com.maddox.il2.gui.GUIAirArming.access$10(GUIAirArming.java:1679)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:116)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Hook: _ExternalRock02 not found
com.maddox.il2.engine.ActorException: Hook: _ExternalRock02 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:98)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1722)
at com.maddox.il2.gui.GUIAirArming.access$10(GUIAirArming.java:1679)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:116)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/F-8E/F8H_summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/F-8E/F8H_summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/F-8E/F8H_summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/RF-8A/summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/RF-8A/summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/RF-8A/summer/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/AV-8B/damage1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/AV-8B/Gloss1D1o.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/AV-8B/Gloss1D2o.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Gloss1D2o.mat'
INTERNAL ERROR: Material: Can't load 'Gloss1D2o.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gloss1D2o.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1539)
at com.maddox.il2.gui.GUIAirArming.access$8(GUIAirArming.java:1528)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:114)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1947)
at com.maddox.il2.gui.GUIAirArming.access$11(GUIAirArming.java:1936)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:117)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/JTW-Grand Canyon/JTW-Grand Canyonredscramble00.mis...
Month = 6 , Hour = 12
Temperature -     0m = 19.0 .
Temperature -  1000m = 12.51001 .
Temperature -  2000m = 6.019989 .
Temperature -  3000m = -0.47000122 .
Temperature -  4000m = -6.9599915 .
Temperature -  5000m = -13.450012 .
Temperature -  6000m = -19.940002 .
Temperature -  7000m = -26.429993 .
Temperature -  8000m = -32.92 .
Temperature -  9000m = -39.410004 .
Temperature - 10000m = -45.899994 .
Temperature - 11000m = -52.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *678881272*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
WARNING: Texture 'MAPS/VKG_Grand_Canyon/map_R.tga' - has non power of 2 dimensions (528 x 336)
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/AV-8B/damage1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/AV-8B/Gloss1D1o.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/AV-8B/Gloss1D2o.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Gloss1D2o.mat'
Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gloss1D2o.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gloss1D2o.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:2857)
at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:1740)
at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:64)
at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:25)
at com.maddox.il2.objects.air.AV_8.<init>(AV_8.java:61)
at com.maddox.il2.objects.air.AV_8A.<init>(AV_8A.java:32)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1274)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/Buildings/Troops/aircrew/pilot/glasses1.tga'
##### House without collision (3do/Buildings/Troops/aircrew/pilot/live.sim)
##### House without collision (3do/Buildings/Troops/aircrew/mecano/live.sim)
##### House without collision (3do/USAAFLoader/live.sim)
##### House without collision (3do/USAAFMechanic3/live.sim)
##### House without collision (3do/USAAFMechanic2/live.sim)
##### House without collision (3do/USAAFMechanic1/live.sim)
##### House without collision (3do/Welder/live.sim)
##### House without collision (3do/Workbench/live.sim)
##### House without collision (3do/Buildings/Troops/rus/rus_solder_summer/live.sim)
##### House without collision (3do/Buildings/Troops/rus/rus_solder_43_ppsh/live.sim)
##### House without collision (3do/Buildings/Troops/rus/rus_solder_43_ppd/live.sim)
INTERNAL ERROR: Can't open file '3DO/Plane/L-5A/Vloss1D0o.mat'
WARNING: object '3DO/Plane/L-5A/Vloss1D0o.mat' of class 'TMaterial' not loaded
ERROR file: File users/doe/Icons not found
null
java.lang.NullPointerException
at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:2487)
at com.maddox.il2.objects.air.AV_8A.missionStarting(AV_8A.java:682)
at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:1986)
at com.maddox.il2.game.Mission.doBegin(Mission.java:2040)
at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: QuickQMBPro/JTW-Grand Canyon/JTW-Grand Canyonredscramble00.mis is Playing
ObjState.finalize: Object of com.maddox.il2.objects.air.AV_8A NOT destroyed
[Dec 23, 2017 7:19:02 PM] -------------- END log s---------
Logged

dagger123456

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  • Offline Offline
  • Posts: 169
Re: Mission wont load on all English Channel Map
« Reply #18 on: December 24, 2017, 01:28:41 AM »

I got it. Page 6 of BAT manual.  the DLL thing.  it would have been included in updates.  it would help lots of newcomers.  installing the game in right sequence is very easy...all the way to pathfinder.  the massive amount of manual is not necessary.  just a suggestion.
Logged

dagger123456

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  • Offline Offline
  • Posts: 169
Re: Mission wont load on all English Channel Map
« Reply #19 on: December 26, 2017, 10:46:44 AM »

Code: [Select]
what about this new issue....i cant create a screenshot because everytime i hit the key, it goes CTD.  everything around the aircraft is covered in pinetree like textures....very weird looking....
this is for JTW South Vietnam Map....i can fly for a while but at low altitude(100ft) the weird stuff appears.

[code IL-2 1946 · Battlefield-Airborne-Tactical · v3.3 · PATHFINDER
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 1111 -> 128 (delta = -983) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 555 -> 500 (delta = -55) to Range 0.01..500
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32
Cannot open audio file samples/infinite 1

Loading mission QuickQMBPro/BAT_South_VietNam(PS)/BAT_South_VietNam(PS)rednonen00.mis...
Month = 6 , Hour = 12
Temperature -     0m = 23.0 .
Temperature -  1000m = 16.51001 .
Temperature -  2000m = 10.019989 .
Temperature -  3000m = 3.5299988 .
Temperature -  4000m = -2.9599915 .
Temperature -  5000m = -9.450012 .
Temperature -  6000m = -15.940002 .
Temperature -  7000m = -22.429993 .
Temperature -  8000m = -28.919998 .
Temperature -  9000m = -35.410004 .
Temperature - 10000m = -41.899994 .
Temperature - 11000m = -48.39 .
Temperature - 12000m = -54.880005 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *678946808*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/46/Trench6/live.sim)
##### House without collision (3do/Buildings/46/Trench7/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
##### House without collision (3do/Buildings/46/Trench1/live.sim)
##### House without collision (3do/Buildings/46/Trench3/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
##### House without collision (3do/Buildings/46/Trench5/live.sim)
##### House without collision (3do/Buildings/46/Trench4/live.sim)
##### House without collision (3do/Buildings/46/Trench8/live.sim)
##### House without collision (3do/Buildings/England/jetty6/live.sim)
##### House without collision (3do/Buildings/England/jetty5/live.sim)
##### House without collision (3do/Trains/PRVZb_B/body.sim)
##### House without collision (3do/Buildings/England/jetty1/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/England/jetty2/live.sim)
##### House without collision (3do/Buildings/46/MGTrench/live.sim)
##### House without collision (3do/Buildings/England/jetty3/live.sim)
##### House without collision (3do/Buildings/England/signpost/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
ERROR [com.maddox.sound.Sample@4a0aa8] cannot load sample: null
ERROR [com.maddox.sound.Sample@1c691] cannot load sample: null
ERROR [com.maddox.sound.Sample@1395dc] cannot load sample: null
ERROR [com.maddox.sound.Sample@53ac67] cannot load sample: null
ERROR [com.maddox.sound.Sample@5bb00d] cannot load sample: null
ERROR [com.maddox.sound.Sample@36271] cannot load sample: null
ERROR [com.maddox.sound.Sample@341244] cannot load sample: null
ERROR [com.maddox.sound.Sample@1b49a5] cannot load sample: null
ERROR [com.maddox.sound.Sample@27da] cannot load sample: null
ERROR [com.maddox.sound.Sample@3891a1] cannot load sample: null
ERROR [com.maddox.sound.Sample@61081f] cannot load sample: null
ERROR [com.maddox.sound.Sample@5c3671] cannot load sample: null
ERROR [com.maddox.sound.Sample@7a6a7f] cannot load sample: null
ERROR [com.maddox.sound.Sample@65e1a3] cannot load sample: null
ERROR [com.maddox.sound.Sample@40b30d] cannot load sample: null
ERROR [com.maddox.sound.Sample@2b5491] cannot load sample: null
ERROR [com.maddox.sound.Sample@3d23f0] cannot load sample: null
ERROR [com.maddox.sound.Sample@28bbe] cannot load sample: null
ERROR [com.maddox.sound.Sample@247d84] cannot load sample: null
ERROR [com.maddox.sound.Sample@2c93db] cannot load sample: null
ERROR [com.maddox.sound.Sample@1f2bee] cannot load sample: null
ERROR [com.maddox.sound.Sample@7d3c46] cannot load sample: null
*** Diff Brakes Set to Type: 3
Cannot create sound control thrust
Cannot create sound control thrust
ERROR [com.maddox.sound.Sample@6a1ba6] cannot load sample: null
ERROR [com.maddox.sound.Sample@3d46d6] cannot load sample: null
ERROR [com.maddox.sound.Sample@75bf45] cannot load sample: null
ERROR [com.maddox.sound.Sample@606f26] cannot load sample: null
ERROR [com.maddox.sound.Sample@21572b] cannot load sample: null
ERROR [com.maddox.sound.Sample@61e86e] cannot load sample: null
ERROR [com.maddox.sound.Sample@62a130] cannot load sample: null
ERROR [com.maddox.sound.Sample@445fbe] cannot load sample: null
ERROR [com.maddox.sound.Sample@69b7b2] cannot load sample: null
ERROR [com.maddox.sound.Sample@1b3c6a] cannot load sample: null
ERROR [com.maddox.sound.Sample@1b6421] cannot load sample: null
ERROR [com.maddox.sound.Sample@4ab41e] cannot load sample: null
ERROR [com.maddox.sound.Sample@775cce] cannot load sample: null
ERROR [com.maddox.sound.Sample@6e0c6c] cannot load sample: null
ERROR [com.maddox.sound.Sample@71c7d0] cannot load sample: null
ERROR [com.maddox.sound.Sample@7531e4] cannot load sample: null
ERROR [com.maddox.sound.Sample@1e7c47] cannot load sample: null
ERROR [com.maddox.sound.Sample@713513] cannot load sample: null
ERROR [com.maddox.sound.Sample@537843] cannot load sample: null
ERROR [com.maddox.sound.Sample@7c920e] cannot load sample: null
INTERNAL ERROR: Can't open file '3do/Ships/IJNHiryuCV/skin1o.tga'
WARNING: object '3do/Ships/IJNHiryuCV/skin1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/Ships/IJNHiryuCV/_default_.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load '_default_.mat'
Ship creation failure:
INTERNAL ERROR: Material: Can't load '_default_.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load '_default_.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:3098)
at com.maddox.il2.objects.ships.Ship$IJNShokakuCV.<init>(Ship.java:458)
at com.maddox.il2.objects.ships.ShipPack$IJNHiryuCV.<init>(ShipPack.java:107)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1453)
at com.maddox.il2.game.Mission._load(Mission.java:659)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '0_Chief' [class:ships.ShipPack$IJNHiryuCV]
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/BAT_South_VietNam(PS)/BAT_South_VietNam(PS)rednonen00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust3'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust4'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust5'
INTERNAL ERROR: HierMesh: Can't find chunk 'EffectBox'
INTERNAL ERROR: HierMesh: Can't find chunk 'SlatL_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'SlatR_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'SlatL_Out'
INTERNAL ERROR: HierMesh: Can't find chunk 'SlatR_Out'
warning: no files : music/inflight
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
WARNING: Count 534
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INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
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INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
com.maddox.il2.engine.ActorException: Hook: _Shockwave not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:98)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.objects.air.F_5.soundbarier(F_5.java:993)
at com.maddox.il2.objects.air.F_5.update(F_5.java:1153)
at com.maddox.il2.objects.air.F_5E.update(F_5E.java:301)
at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1082)
at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:505)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:426)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1107)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
com.maddox.il2.engine.ActorException: Hook: _Shockwave not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:98)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.objects.air.F_5.soundbarier(F_5.java:993)
at com.maddox.il2.objects.air.F_5.update(F_5.java:1153)
at com.maddox.il2.objects.air.F_5E.update(F_5E.java:301)
at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1082)
at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:505)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:425)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1107)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC6_D0'
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WARNING:]
Logged

SAS~Storebror

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  • Posts: 19677
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    • STFU
Re: Mission wont load on all English Channel Map
« Reply #20 on: December 28, 2017, 10:17:49 AM »

Mixing bug reports makes absolutely no sense.
Logged
What goes around comes around, you'll see
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