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Author Topic: Coral Sea & Solomon Sea including Rabaul  (Read 40922 times)

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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #120 on: May 29, 2020, 06:05:34 AM »

Update 29.05.20 - 3rd Map released

July 1943 - Operation Toenails













Download link in 1st post https://www.sas1946.com/main/index.php/topic,57423.msg634400.html#msg634400

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Willyp

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #121 on: May 29, 2020, 11:32:03 AM »

Squashman thanks much for trying to help, greatly appreciated!, I see you're releasing the rest of the maps so don't go crazy on this as I guess it's something I'm doing wrong as there seem to be no other reports of it from people using BAT3.8.3. Just for info, I have been trying to install them on a highly modded BAT3.8.3 & no-go, last night I tried to install them on another install, a totally stock BAT3.8.3 and got the same results, map displays fine but won't save. I tried again w/the new map u posted and got the same, no go. The items that would not load are:
Runway_Vunakanau
Runway_Lakunai
Runway_Rapopo
Runway_Gasmata
Runway_Generic_Grass
House$WoodenWall1  (there are 2 entries of this in the download?)
the rest of the objects in the group are not showing any errors and the problem entries all show "unable to open mono.sim.
If you have no other reports of this in BAT don't use your time trying to figure it out,I can be patient as I'm sure these maps will be included in BAT at some point, if others have reported it maybe the info will help. Thanks Again for the great work!
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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #122 on: May 29, 2020, 12:52:30 PM »

If you have no other reports of this in BAT don't use your time trying to figure it out,I can be patient as I'm sure these maps will be included in BAT at some point, if others have reported it maybe the info will help. Thanks Again for the great work!

Sent you a PM
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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #123 on: June 27, 2020, 01:22:18 PM »

Update 27.06.20 - 4th Map released

November 1943 - Operation Cherryblossom

Bougainville - Buin Airfield; a reconnaissance flight departs to investigate increased air activity over Empress Augusta Bay






Overhead Empress Augusta Bay - Pathfinder B-25 Squadron seeks enemy coastal patrol boats








Download link in 1st post https://www.sas1946.com/main/index.php/topic,57423.msg634400.html#msg634400
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SAS~Bombsaway

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #124 on: June 27, 2020, 01:39:09 PM »

Thank you. I've been looking forward to your next update.
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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #125 on: June 27, 2020, 01:54:27 PM »

Thank you. I've been looking forward to your next update.

Very welcome Mark - your feedback, as always, will be very much appreciated  ]salut[
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SAS~Bombsaway

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #126 on: June 27, 2020, 03:14:34 PM »

I'm happy you added extra textures in the download for the shallows. If I may, I really like the BA_Shallows_Darwin_C.tga with this map.









I think your work on map_c gives the perfect amount of shallow area for it.

If anyone wants to try that texture, after you add the _tex folders from Squashman's zip file, open the load.ini for the map and at the bottom find the entry     Water2 = water/CoralCoastLine.tga   and then copy and paste this over it      Water2 = water/BA_Shallows_Darwin_C.tga
And it should work. You can also try other textures the Squash as added to his download to get what you like.
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Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #127 on: June 28, 2020, 04:15:03 AM »

I'm happy you added extra textures in the download for the shallows. If I may, I really like the BA_Shallows_Darwin_C.tga with this map.

I think your work on map_c gives the perfect amount of shallow area for it.

If anyone wants to try that texture, after you add the _tex folders from Squashman's zip file, open the load.ini for the map and at the bottom find the entry     Water2 = water/CoralCoastLine.tga   and then copy and paste this over it      Water2 = water/BA_Shallows_Darwin_C.tga
And it should work. You can also try other textures the Squash as added to his download to get what you like.

Absolutely, please feel free to experiment with the shallows textures and, like Bombsaways, if you come up with anything that looks really cool, then please share  8)

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jjmeow8

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #128 on: July 08, 2020, 07:28:32 PM »

Hi, I'm playing on 4.12.2 with VP modpack and I can't save any missions on your map. I tried installing the 2 SFS files from 4.13, to no avail. I get this (for example) in my logfile:[11:19:11 PM]   
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship0
[11:19:11 PM]   Ship: Value of [Ship1]:<Mesh> not foundCan't set property
[11:19:11 PM]   java.lang.RuntimeException: Can't set property.

Any help will be greatly appreciated.
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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #129 on: July 09, 2020, 07:28:02 AM »

Hi, I'm playing on 4.12.2 with VP modpack and I can't save any missions on your map. I tried installing the 2 SFS files from 4.13, to no avail. I get this (for example) in my logfile:[11:19:11 PM]   
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship0
[11:19:11 PM]   Ship: Value of [Ship1]:<Mesh> not foundCan't set property
[11:19:11 PM]   java.lang.RuntimeException: Can't set property.

Any help will be greatly appreciated.

Please post the last part of your logfile using the code brackets - insert using # button - like this
Code: [Select]
Logfile here.

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jjmeow8

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #130 on: July 09, 2020, 02:21:04 PM »

Thanks for the reply, I get this repeating a few times in my logfile, I'm presuming for each missing object. Here's the link to my entire logfile https://pastebin.com/2fHF3xhL

Code: [Select]
[8:17:13 PM] java.lang.NullPointerException
[8:17:13 PM] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[8:17:13 PM] at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
[8:17:13 PM] at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
[8:17:13 PM] at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
[8:17:13 PM] at com.maddox.il2.builder.PlMission.save(PlMission.java:2190)
[8:17:13 PM] at com.maddox.il2.builder.PlMission$57.result(PlMission.java:2493)
[8:17:13 PM] at com.maddox.gwindow.GWindowFileBox.endExec(GWindowFileBox.java:409)
[8:17:13 PM] at com.maddox.il2.builder.PlMission$DlgFileConfirmSave.exec(PlMission.java:1982)
[8:17:13 PM] at com.maddox.gwindow.GWindowFileBox.doResult(GWindowFileBox.java:428)
[8:17:13 PM] at com.maddox.gwindow.GWindowFileBox$Client.notify(GWindowFileBox.java:55)
[8:17:13 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[8:17:13 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[8:17:13 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[8:17:13 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[8:17:13 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[8:17:13 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[8:17:13 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[8:17:13 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[8:17:13 PM] at com.maddox.rts.Message._send(Message.java:1217)
[8:17:13 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[8:17:13 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[8:17:13 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[8:17:13 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[8:17:13 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[8:17:13 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[8:17:13 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[8:17:13 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:17:13 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:17:17 PM] java.lang.NullPointerException
[8:17:17 PM] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[8:17:17 PM] at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
[8:17:17 PM] at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
[8:17:17 PM] at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
[8:17:17 PM] at com.maddox.il2.builder.PlMission.save(PlMission.java:2190)
[8:17:17 PM] at com.maddox.il2.builder.PlMission$70.result(PlMission.java:2802)
[8:17:17 PM] at com.maddox.gwindow.GWindowMessageBox.doResult(GWindowMessageBox.java:58)
[8:17:17 PM] at com.maddox.gwindow.GWindowMessageBox$Button.notify(GWindowMessageBox.java:110)
[8:17:17 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[8:17:17 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[8:17:17 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[8:17:17 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[8:17:17 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[8:17:17 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[8:17:17 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[8:17:17 PM] at com.maddox.rts.Message._send(Message.java:1217)
[8:17:17 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[8:17:17 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[8:17:17 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[8:17:17 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[8:17:17 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[8:17:17 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[8:17:17 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[8:17:17 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:17:17 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jul 9, 2020 8:17:22 PM] -------------- END log session -------------
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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #131 on: July 09, 2020, 03:51:39 PM »

Have you downloaded the latest maps and installed all the folders correctly?
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