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Author Topic: Coral Sea & Solomon Sea including Rabaul  (Read 40876 times)

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-)-MAILMAN-

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #36 on: July 21, 2018, 09:28:11 PM »

I got the map to load in 4.12.2m HSFX 7.0.3 FMB.  I added two carrier with two way points each.  I added two flights of F6F-3 round trip; take off from carriers to rabaul then land carriers.  Changed date and time to 11 November 1943.  Clicked to save the mission and gave it a name.  Appeared to accept it.  When I tried to exit the mission a pop up asks if I want to save the created mission.  When I click yes the mission does not save.  I then have to hit the windows key to open up the task manager to end IL-2.  The mission never saves.   When I hit shift tab while in the builder there is no error listed.

I also added all of the necessary entries for the NG-NB maps (as was mentioned in the instillation instructions for the Coral Sea & Solomon Sea map) from 4.13.4m and the maps show up and open in the FM, but I see no runway textures at any of the dobodura complex or Salamau airfields I only see the  white indicators where the end of each runway should be.  I can see the runway textures on New Britain around Rabaul, but not Gasmata or Cape Gloucester.
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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #37 on: July 22, 2018, 05:09:16 AM »

I got the map to load in 4.12.2m HSFX 7.0.3 FMB.  I added two carrier with two way points each.  I added two flights of F6F-3 round trip; take off from carriers to rabaul then land carriers.  Changed date and time to 11 November 1943.  Clicked to save the mission and gave it a name.  Appeared to accept it.  When I tried to exit the mission a pop up asks if I want to save the created mission.  When I click yes the mission does not save.  I then have to hit the windows key to open up the task manager to end IL-2.  The mission never saves.   When I hit shift tab while in the builder there is no error listed.

I also added all of the necessary entries for the NG-NB maps (as was mentioned in the instillation instructions for the Coral Sea & Solomon Sea map) from 4.13.4m and the maps show up and open in the FM, but I see no runway textures at any of the dobodura complex or Salamau airfields I only see the  white indicators where the end of each runway should be.  I can see the runway textures on New Britain around Rabaul, but not Gasmata or Cape Gloucester.

When missions don't save it is usually because there are missing objects - try going through the installation notes again and double check you have all the required files.
Also you may get clues to the missing files from the logfile. If you close the game quickly after trying to save the mission then check the last entries at the bottom of the logfile, you sometimes see the names of the files the game is looking for.
Meanwhile I will dust off an HSFX install and see if there are any special problems associated with it.

Note; there is a re-textured, re-airbased, re-towned version to be released in near future.

regards
Squash
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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #38 on: July 22, 2018, 09:58:14 AM »

There are no errors listed at the bottom of the FMB page when the map loads and there is no error listed when I press  shift+tab in the  full mission builderf to bring up the console.

Here is the end of the log file, it seems there are repeated lines/entries:


Code: [Select]
(Time.java:180)
[15:35:31] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:35:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:35:31] at com.maddox.il2.game.Main.exec(Main.java:439)
[15:35:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:35:31] null
[15:35:31] java.lang.NullPointerException
[15:35:31] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[15:35:31] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[15:35:31] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[15:35:31] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
[15:35:31] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
[15:35:31] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:366)
[15:35:31] at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:554)
[15:35:31] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[15:35:31] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[15:35:31] at com.maddox.rts.Message._send(Message.java:1217)
[15:35:31] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:35:31] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:35:31] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:35:31] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:35:31] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:35:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:35:31] at com.maddox.il2.game.Main.exec(Main.java:439)
[15:35:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:35:31] null
[15:35:31] java.lang.NullPointerException
[15:35:31] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[15:35:31] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[15:35:31] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[15:35:31] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
[15:35:31] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
[15:35:31] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:366)
[15:35:31] at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:554)
[15:35:31] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[15:35:31] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[15:35:31] at com.maddox.rts.Message._send(Message.java:1217)
[15:35:31] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:35:31] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:35:31] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:35:31] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:35:31] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:35:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:35:31] at com.maddox.il2.game.Main.exec(Main.java:439)
[15:35:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:35:31] null
[15:35:31] java.lang.NullPointerException
[15:35:31] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[15:35:31] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[15:35:31] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[15:35:31] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
[15:35:31] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
[15:35:31] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:366)
[15:35:31] at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:554)
[15:35:31] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[15:35:31] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[15:35:31] at com.maddox.rts.Message._send(Message.java:1217)
[15:35:31] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:35:31] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:35:31] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:35:31] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:35:31] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:35:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:35:31] at com.maddox.il2.game.Main.exec(Main.java:439)
[15:35:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22.07.2018 15:35:50] -------------- END log session -------------
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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #39 on: July 22, 2018, 10:13:02 AM »

Below is exactly how I installed the map, textures and entries high-lited in red for yes and green for no.  HSFX does not have an STD folder so the files folder appears in the root directory,  which is where I found the .rc file and maps folder for the all.ini.  I also took the time to install the cyberbolas Singapore repaint so I would make sure those textures would be added.  I have opened it, but I haven't tried to save that map though.


Installation Instructions;


Install the folder sq_Coral-Sea_Solomon_Sea as follows;

    MODS/MAPMODS/MAPS/sq_Coral-Sea_Solomon-SeaYES


Install the folder "sq" as follows

   MODS/MAPMODS/MAPS/_Tex/sqYES 

If you don't have Bombsaways' Palau Map, install the folder "BA_Palau" as follows

   MODS/MAPMODS/MAPS/_Tex/BA_PalauYES


***************************************************************************************************

Note - This map requires the "Singapore" textures by Cyberolas, from his reworking of
the Singapore Maps (this map topic is in pole position at the top of PTO maps at time of writing).
 
************************************************************************************************

Finally, add this entry to the all.ini file (inside the MAPS folder)

   sq_Coral-Sea_Solomon-Sea        sq_Coral-Sea_Solomon-Sea/load.iniYES

****************************************************************************
******************* IMPORTANT ******************
This map has been tested in Modact 5.3, CUP (up to latest expansion Part 22), HSFX 7.03, BAT (up to v3.2 Angels High) and all
versions of 4.13 up to and including Modact 6.4. (My guess is that it will work in pre-4.12 versions, as long as the appropriate
supporting sfs files are there - see below)

If you are installing into a 4.12 version, you will need some files from 4.13 in order for the map to work properly.

The map requires some objects from the DT New Britain - New Guinea maps in 4.13, which are contained within 4.13 root directory sfs files -
If you look in the root folder of 4.13 you will see that there are some extra sfs files compared to 4.12 - namely fb_3do27.sfs and
fb_maps21.sfs -
 
You will therefore need the sfs files from 4.13 in order for the map to work properly.

This is very easy to do!

Just copy the following files from the main root directory of 4.13
fb_3do27.sfsYES
fb_maps21.sfsYES
Then paste them into your 4.12 root directory.YES

You must then ADD the following entries into your 4.12 .rc file to enable the sfs files to work -
The .rc file is inside root directory in the Files folder - Files/rc file

@sfs MOUNT fb_3do27.sfsYES
@sfs MOUNT fb_maps21.sfsYES

Open the .rc file by double-clicking then scroll down to the maps and 3do sections - put the above entries at the bottom of each
section - they follow on numerically so it's obvious where they goYES

After this the map should work perfectly! - and you will have the added bonus of also having the new DT maps; New Britain New
Guinea and some Eastern European Maps (just copy the all.ini entries from the 4.13 maps folder for these extra maps to appear
in your FMB lists)

Actually to make it easier - here are the all.ini entries for NGNB maps (sorry, I don't know what the other maps are - I think
they may be Yugoslavia?? Try looking on the 4.13 update thread))

New-Britain_New-Guinea_Mar-43_DT NGNB_DT/NGNB_3-43.iniYES
New-Britain_New-Guinea_Sept-43_DT NGNB_DT/NGNB_9-43.iniYES
New-Britain_New-Guinea_Jan-44_DT NGNB_DT/NGNB_1-44.iniYES
New-Britain_New-Guinea_June-44_DT NGNB_DT/NGNB_6-44.iniYES


If missions do not save, you probably have missing objects - get them at post #86 and #87 in the Eastern-Java Borneo thread on the
SAS website
https://www.sas1946.com/main/index.php/topic,56172.0.html     NO
https://www.sas1946.com/main/index.php/topic,56172.msg624341.html#msg624341   NO

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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #40 on: July 22, 2018, 11:05:15 AM »


If missions do not save, you probably have missing objects - get them at post #86 and #87 in the Eastern-Java Borneo thread on the
SAS website
https://www.sas1946.com/main/index.php/topic,56172.0.htmlaNO
https://www.sas1946.com/main/index.php/topic,56172.msg624341.html#msg624341aNO


Can you load the NGNB maps and save missions?
If not then follow the advice on the two links above -  e.g. as per Crimar's solution

You can find these objects:

buildings.House$FurnitureNGNBPalmAg1
buildings.House$FurnitureNGNBPalmAs1
buildings.House$FurnitureNGNBPalmAs2
buildings.House$FurnitureNGNBPalmAg2
buildings.Plate$NGNBGroundTurn
buildings.House$NGNBBlastPen5sides
buildings.Plate$NGNBGroundTaxiEnd
buildings.Plate$NGNBGroundTaxi
buildings.Plate$NGNBGroundRunway
buildings.Plate$NGNBGroundRunwayEnd
buildings.Plate$NGNBGroundParkingSide
buildings.Plate$NGNBGroundParkingCorner
buildings.Plate$NGNBPac_GrHardstandLarge

here:

 http://www.derrierloisirs.fr/il2/bdd2012/cartes/Map_NGNB_HSFX7.rar

and don't forget the static.ini entries here:

https://www.mediafire.com/file/po1whc4ymjzdoyj/NGNB_Static_Ini_entries.7z



regards
Squash
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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #41 on: July 22, 2018, 11:21:17 AM »

I will check to see if I can save on the NG-NB maps.  I have already downloaded the boomer objects and will download the NG-NB textures for HSFX 7 if I can't save on those maps.  There are missing airfield runways textures on New Guinea of those maps, just the white indicators while the runways appear in Rabau and west of Lael.  I post the results shortly.
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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #42 on: July 22, 2018, 11:27:20 AM »

I will check to see if I can save on the NG-NB maps.  I have already downloaded the boomer objects and will download the NG-NB textures for HSFX 7 if I can't save on those maps.  There are missing airfield runways textures on New Guinea of those maps, just the white indicators while the runways appear in Rabau and west of Lael.  I post the results shortly.

The missing runway plates are the ones already listed above

buildings.House$FurnitureNGNBPalmAg1
buildings.House$FurnitureNGNBPalmAs1
buildings.House$FurnitureNGNBPalmAs2
buildings.House$FurnitureNGNBPalmAg2
buildings.Plate$NGNBGroundTurn
buildings.House$NGNBBlastPen5sides
buildings.Plate$NGNBGroundTaxiEnd
buildings.Plate$NGNBGroundTaxi
buildings.Plate$NGNBGroundRunway
buildings.Plate$NGNBGroundRunwayEnd
buildings.Plate$NGNBGroundParkingSide
buildings.Plate$NGNBGroundParkingCorner
buildings.Plate$NGNBPac_GrHardstandLarge


from here
 http://www.derrierloisirs.fr/il2/bdd2012/cartes/Map_NGNB_HSFX7.rar

Note - use the static.ini entries from here

https://www.mediafire.com/file/po1whc4ymjzdoyj/NGNB_Static_Ini_entries.7z



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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #43 on: July 22, 2018, 04:51:58 PM »

Okay, I can' t save any missions with any of the NG-NB maps.  So before tinkering around with any more settings in my HSFX 7.0.3 Installation I decided to install the Coral Sea and Solomon Sea Map in 4.13.4m with FreeIL2 Modding Mod Activator.  I followed all of the installation instructions.  The map shows up in the FMB, but I can' t save any missions.

The NG-NB Maps are already in 4.13.4m and I was able to create, save and play a test mission.  I did the same with Cyberbolas Singapore repaint and I was able to create, save and play a test mission there as well.

What should I try next?
Add Boomer's objects? 
With these object .sfs files being labeled up_xxxx.sfs will they be an issue since I am not running an Ultra Pack installation?

I will await your reply before trying anything else.  And thanks for taking the time to help an old guy.   ;)
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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #44 on: July 23, 2018, 01:03:40 PM »

Okay, I can' t save any missions with any of the NG-NB maps.  So before tinkering around with any more settings in my HSFX 7.0.3 Installation I decided to install the Coral Sea and Solomon Sea Map in 4.13.4m with FreeIL2 Modding Mod Activator.  I followed all of the installation instructions.  The map shows up in the FMB, but I can' t save any missions.

The NG-NB Maps are already in 4.13.4m and I was able to create, save and play a test mission.  I did the same with Cyberbolas Singapore repaint and I was able to create, save and play a test mission there as well.

What should I try next?
Add Boomer's objects? 
With these object .sfs files being labeled up_xxxx.sfs will they be an issue since I am not running an Ultra Pack installation?

I will await your reply before trying anything else.  And thanks for taking the time to help an old guy.   ;)

Hi Mailman

The fact that missions do not save in both NBNG and the Coral Sea map suggests that it is simply a case of missing objects. Install the objects listed above and add the static ini entries (MAKE BACKUPS OF THE FILES just in case) and everything should be fine in HSFX.

Can you clarify what modded version of 4.13.4 you are using. Is it Modact 6.4, Y-Pack, or some other?
Just wondered as you say you are using the FreeIL2 Mod activator?
I only ask so that I can attempt to reproduce what you are experiencing.
Also could you tell me what your file paths are for the Coral Sea Solomon Sea map, in 4.13.4 ?

By the way, the up sfs files will be fine; just put them in the main directory but be sure to list them in the rc file, as follows:

@sfs MOUNT up_objects01.sfs
@sfs MOUNT up_objects02.sfs
@sfs MOUNT up_objects03.sfs
@sfs MOUNT up_objects04.sfs

As one old guy to another you're welcome to the help  8)

PS. I just checked my own install of HSFX again (7.03 Expert)- it has the up objects installed - and the map loads and saves without problems

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #45 on: July 23, 2018, 06:20:46 PM »

The IL2FreeModding Mod Activator I use with IL-2 4.13.4m only makes the game have the ability to add MODS

This mod includes:
A Mod Activator for 4.13.4m and does not include nor does it require an AutoDiff FM as was the case for 4.13.3m and earlier versions.
With this Mod Activator you can install mods and aircraft in 4.13.4m  without problems. Please use compatible mods for 4.13.4m.

Mod Activator for 4.13.4m.
by xxxxxxx ยป Fri Jun 10, 2016 6:43 am

It includes:
jsgmemods folder
MODS folder
il2fb.exe
JSGME.exe
JSGME.ini
Readme.txt
wrapper.dll

I would put the link to the exact web page, but I don't think it is allowed here.

C:\Ubisoft\IL-2 Sturmovik 1946 - 4.13.4m Free Modding Mod Activator\MODS\MAPMODS\Maps\sq_Coral-Sea_Solomon-Sea
C:\Ubisoft\IL-2 Sturmovik 1946 - 4.13.4m Free Modding Mod Activator\MODS\MAPMODS\Maps\_Tex\BA_Palau
C:\Ubisoft\IL-2 Sturmovik 1946 - 4.13.4m Free Modding Mod Activator\MODS\MAPMODS\Maps\_Tex\sq
C:\Ubisoft\IL-2 Sturmovik 1946 - 4.13.4m Free Modding Mod Activator\MODS\MAPMODS\Maps\all.ini    and here is the entry in the all.ini sq_Coral-Sea_Solomon-Sea        sq_Coral-Sea_Solomon-Sea/load.ini

I previously have added these mod maps in 4.13.4 and they work like clockwork.

dlv_philippines
LS_Coral Sea
LS_Marcus
LS_Rennell
LS_Rennell43
LS_SantaCruz
LS_SantaCruz42
redko_palau
Singapore
Truk

I added Boomers four object.sfs files to the root directory of 4.13.4m and placed the entries exactly as you typed them to the .rc file right after the last entry

The map still won't save.

FWIW
I don't use Expert Mode in HSFX because it  eliminates the Military Power Settings of 2700 RPM and 52.5 MAP or Takeoff Power of 2700 RPM 54" MAP for all Corsairs.

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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #46 on: July 24, 2018, 11:09:33 AM »


I added Boomers four object.sfs files to the root directory of 4.13.4m and placed the entries exactly as you typed them to the .rc file right after the last entry

The map still won't save.

FWIW
I don't use Expert Mode in HSFX because it  eliminates the Military Power Settings of 2700 RPM and 52.5 MAP or Takeoff Power of 2700 RPM 54" MAP for all Corsairs.


This has got me scratching my head!!
I will do an experiment with a vanilla 4.13.4, using the IL2FM JSGME and see if I can duplicate your result.

I do already have an install of PA Y-Ren's Y-Pack with 4.13.4 (from the IL2FM website), which I believe uses the IL2FM JSGME activator; I have put many extra aircraft and ship mods from 4.12.2 into this, alongside Y-Ren's AI Flyables, so that the #SAS folders are almost creaking with the weight; nevertheless the Coral Sea map, and all of my other maps for that matter, work fine.

Did you try The extra NBNG objects plus Boomers objects in HSFX?

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #47 on: July 24, 2018, 02:36:03 PM »


I do already have an install of PA Y-Ren's Y-Pack with 4.13.4 (from the IL2FM website), which I believe uses the IL2FM JSGME activator; I have put many extra aircraft and ship mods from 4.12.2 into this, alongside Y-Ren's AI Flyables, so that the #SAS folders are almost creaking with the weight; nevertheless the Coral Sea map, and all of my other maps for that matter, work fine.

Did you try The extra NBNG objects plus Boomers objects in HSFX?


Forgive me, but it's a while since I had all this at my fingertips, but it seems 4.13.4 Y-Pack uses a variant of SAS Mod 6.4 activator - I do remember I had to expand the _Tex folder of 4.13.4 in order to get some maps to work, but if a map is displaying in FMB then textures aren't the problem. If it is a _Tex problem the map will usually not load and the Logfile will tell you what textures can't be found. The Coral Sea/Solomon Sea map works fine in this 4.13.4 version so there's nothing intrinsically incompatible with 4.13.4 and the map.

I tried to duplicate your install - 4.13.4 vanilla, with the FreeIL2Modding JSGME activator and, lo and behold, the map displayed in FMB but I couldn't save missions. So the problem is definitely missing objects. I loaded the Boomer objects with no improvement.
So I now have to do some detective work using the missing-objects tools  ::(

Please persevere with HSFX; the map will definitely work - if the map loads then it is only objects that are missing  ;)

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