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Author Topic: Coral Sea & Solomon Sea including Rabaul  (Read 27430 times)

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jjmeow8

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #132 on: July 09, 2020, 04:29:56 PM »

I downloaded the maps that there were links to in the first post, and I installed them according to the instructions. I had to make a 3do folder under MAPMODS so I don't know if VP Modpack reads the objects from that folder or another folder.
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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #133 on: July 10, 2020, 12:35:16 AM »

I downloaded the maps that there were links to in the first post, and I installed them according to the instructions. I had to make a 3do folder under MAPMODS so I don't know if VP Modpack reads the objects from that folder or another folder.

If the map loads ok then you have all the required textures. Failure to save missions is usually missing objects. Check that you have copied the static.ini entries correctly into your static.ini file. If everything is ok then please use the missing object tools to identify any missing objects

https://www.sas1946.com/main/index.php/topic,57423.msg652415.html#msg652415
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jjmeow8

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #134 on: July 10, 2020, 03:04:20 PM »

I used the tool, and It said I'm missing these objects:
Code: [Select]
buildings.House$FurnitureNGNBPalmAg2
buildings.House$FurnitureNGNBPalmAg1
buildings.House$FurnitureNGNBPalmAs2
buildings.House$FurnitureNGNBPalmAs1
buildings.Plate$NGNBPac_GrTaxiEnd
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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #135 on: July 11, 2020, 06:41:11 AM »

I used the tool, and It said I'm missing these objects:
Code: [Select]
buildings.House$FurnitureNGNBPalmAg2
buildings.House$FurnitureNGNBPalmAg1
buildings.House$FurnitureNGNBPalmAs2
buildings.House$FurnitureNGNBPalmAs1
buildings.Plate$NGNBPac_GrTaxiEnd

Those objects are all from the New Guinea-New Britain Maps??

Open your static.ini file with Notepad and click on "Edit" at the top - select "Find" and enter NGNBPalmAg1 (all the palm and taxi objects will be together) , if the entry is there it will be found - if not it will display a "cannot find" box.
So if you don't have the entries, insert them from the code box below.

Back up your static.ini file and copy all the text, then paste it at the top of the text in your static file.

Code: [Select]

//=================================================================================
//[***]
//Title NGNB_Furniture
//===================================================================================

// NGNB PALMS START
[buildings.House$FurnitureNGNBPalmAg1]
Title           NGNB_PalmAgroup1
MeshLive        3do/flora/NGNB_palms/LiveAg1.sim
MeshDead
Body            WoodSmall
Panzer          0.30
[buildings.House$FurnitureNGNBPalmAg2]
Title           NGNB_PalmAgroup2
MeshLive        3do/flora/NGNB_palms/LiveAg2.sim
MeshDead
Body            WoodSmall
Panzer          0.30
[buildings.House$FurnitureNGNBPalmAs1]
Title           NGNB_PalmAsingle1
MeshLive        3do/flora/NGNB_palms/LiveAs1.sim
MeshDead
Body            WoodSmall
Panzer          0.20
[buildings.House$FurnitureNGNBPalmAs2]
Title           NGNB_PalmAsingle2
MeshLive        3do/flora/NGNB_palms/LiveAs2.sim
MeshDead
Body            WoodSmall
Panzer          0.20
[buildings.House$FurnitureNGNBPalmBs2]
Title           NGNB_PalmBsingle2
MeshLive        3do/flora/NGNB_palms/LiveBs2.sim
MeshDead
Body            WoodSmall
Panzer          0.20

//===========================================================================
[***]
Title NGNB_Pac_GrPlate
//===========================================================================

[buildings.Plate$NGNBPac_GrTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/NGNB_Pac_Gr/TaxiEnd/mono.sim



See if missions will save - if not then you definitely do not have the objects. You can get them from here

http://www.mediafire.com/file/ly2mt874max18mw/NBNG_Objects.7z/file







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jjmeow8

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #136 on: July 11, 2020, 08:04:08 AM »

Thanks for your help, I downloaded the file and installed them into my 3do folder under #SAS/MAPMODS/, but I still can't save on the map, so I used the missing objects tool and apparently I'm missing this:
Code: [Select]
buildings.House$FlagAUS
It's in my static.ini, so it must be missing somewhere I'm guessing.
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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #137 on: July 11, 2020, 01:34:29 PM »

Thanks for your help, I downloaded the file and installed them into my 3do folder under #SAS/MAPMODS/, but I still can't save on the map, so I used the missing objects tool and apparently I'm missing this:
Code: [Select]
buildings.House$FlagAUS
It's in my static.ini, so it must be missing somewhere I'm guessing.

VP Modpack does not seem to have FlagAUS as standard, and I'm not sure where you could get a copy of the flag object, but you can make a fake FlagAUS as follows;

If you look in your static.ini you will find [buildings.House$FlagAusRoo] so this can be used to make a fake [buildings.House$FlagAUS] as follows

[buildings.House$FlagAUS]
Title           FlagAUS
MeshLive        3do/Buildings/PTOFlags/Flag_AusRoo/live.sim
MeshDead        3do/Buildings/PTOFlags/Flag_AusRoo/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          0.05

Insert this entry below the FlagAusRoo entry.

The game will select the the FlagAusRoo files in place of the FlagAUS files


This is a method developed by WxTech and you can read more about it here

https://www.sas1946.com/main/index.php/topic,60937.msg682741.html#msg682741





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jjmeow8

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #138 on: July 13, 2020, 08:22:17 AM »

That got it to work, thank you SO much!
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Ace-Medic

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #139 on: July 16, 2020, 12:23:18 PM »

I have a weird one that popped up on my missing objects:

Code: [Select]
buildings.House$MaintShed
Any clue where this originated?

I'm ypack 4.13.4 with 6.4 Modact as an FYI. I cross-checked with my BAT static and VP Modpack static as well and it wasn't in there.
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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #140 on: July 16, 2020, 02:01:21 PM »

I have a weird one that popped up on my missing objects:

Code: [Select]
buildings.House$MaintShed
Any clue where this originated?

I'm ypack 4.13.4 with 6.4 Modact as an FYI. I cross-checked with my BAT static and VP Modpack static as well and it wasn't in there.

The object is in BAT and VP Modpack - the static.ini entry is

[buildings.House$MaintShed]
Title           MaintShed
MeshLive        3do/Buildings/MaintShed/live.sim
MeshDead        3do/Buildings/MaintShed/dead.sim     
AlignToLand     0
AddHeightLive   0.0
AddHeightDead   0.0
Body            FuelSmall
Panzer          0.05

The quickest get you going fix, however, is to create "fake"  objects - see Reply 137 above and check out the link to WxTech's post




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jjmeow8

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #141 on: July 18, 2020, 04:52:51 PM »

When my brother tries to save a mission, it won't save, and the program that finds missing objects says no objects are missing. I installed it the exact same way as on my computer and it loads fine, just won't save. Here's the link to his logfile: https://pastebin.com/ALkNkfZL

Any help will be appreciated.
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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #142 on: July 18, 2020, 05:05:45 PM »

When my brother tries to save a mission, it won't save, and the program that finds missing objects says no objects are missing. I installed it the exact same way as on my computer and it loads fine, just won't save. Here's the link to his logfile: https://pastebin.com/ALkNkfZL

Any help will be appreciated.

The  log shows this error

[10:34:46 PM]   com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Airdrome/ww1/MaintShed/live.sim not created


See reply 140 above.
 
Also suggest your brother installs the same objects that you did, to get the map working. 


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Ship_Rek

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #143 on: October 12, 2020, 06:47:49 AM »

I'm running IL-2 1946 4.12 with BAT 4.1

I'm trying to get this installed and am "stuck at the beginning". The install instructions at the start of the thread have me confused:

1. The thread says that there are six versions of the map, but only give links to download the first four. Are the last two maps not released yet?

2. My brand new BAT 4.1 install has both #SAS and #WAW3 folders. Which one do I install these maps in? What is the difference between these two folders?

3. The instructions say to edit your static.ini file but don't tell you where it's located. I don't see a static.ini file either included with the downloads, or already existing within the /#SAS/MAPMODS/

Sorry, I'm new to modding 1946 and nothing in my DCS modding skill set seems to be translating to this sim.

Thanks in advance for any assistance.
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