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Author Topic: SPAD S.XIII  (Read 9932 times)

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RealDarko

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Re: SPAD S.XIII
« Reply #12 on: November 21, 2017, 12:00:19 AM »

Thanks a lot Stiv!
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Airbourne

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Re: SPAD S.XIII
« Reply #13 on: November 21, 2017, 03:03:50 AM »

Here is a little gizmo to improve the gunsight situation. Put it in 3do/cockpit/Spad-13 (after you have saved or renamed the original). It is just a makeshift but at least you can now have a proper gunsight view, though the gunfire goes way to the left extremity of the gunsight. I have tried this in both the Spad XIII versions given in this thread and it seems to work in both. I should say that I have not asked anyone's permission to do any of this and if any of the original creators object I will remove the link. https://www.mediafire.com/file/tql6m813ujpi1px/CF_D0.MSH
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stiv_069

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Re: SPAD S.XIII
« Reply #14 on: November 21, 2017, 04:04:58 AM »

Thanks
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max_thehitman

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Re: SPAD S.XIII
« Reply #15 on: November 24, 2017, 12:41:48 PM »



I love this airplane. Its a classic! Well built for WW1 dogfights!
and
 the Skin art is also extremely beautiful !

Super Spad!
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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

RealDarko

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Re: SPAD S.XIII
« Reply #16 on: November 24, 2017, 02:33:09 PM »

I'm happy too! So I want to share a cool picture of the bird in Flying Corps (or was RAF already?) colors.

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Spider16

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Re: SPAD S.XIII
« Reply #17 on: November 27, 2017, 05:03:16 AM »

Hi guys, following the suggestion of Mr. David Prosser, at my own risk replaces the FM of SPAD VIIs in the installation of SPAD XIII WIP by the FM of Se5a, explaining that it has become better in several maneuvers losing the tendency to spin in closed curves at medium and low velocities .
And I look forward to the realization of an FM for the new SPAD XIII, which will certainly be adequate and close another of the breaches of MOD WWI.
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David Prosser

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Re: SPAD S.XIII
« Reply #18 on: November 27, 2017, 05:43:32 PM »

I'm glad it worked.

Alfie Noakes

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Re: SPAD S.XIII
« Reply #19 on: November 28, 2017, 12:53:40 AM »

Oh HAPPY DAY  ;D

Many thanks to all who brought this BEAUTY to life
Se5a FM works nicely....
Brilliant FoV from XIII cockpit....
Loads of stunning skins....
Newly revamped Fokker VII for opposition.....

I've mysteriously become ill and don't think I'll be able to get to work today   ;)

Cheers

Alfie
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Everything is for the best in the best of all possible worlds

Airbourne

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Re: SPAD S.XIII
« Reply #20 on: November 28, 2017, 03:12:01 AM »

I don't understand what is going on! Is there a Spad XIII available for download with a Se5a fm? If so, where can I get it??
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Alfie Noakes

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Re: SPAD S.XIII
« Reply #21 on: November 28, 2017, 01:46:30 PM »

I've been looking for a authentic SPAD 13 engine sound...found this...

Also came across this.... grin on the D VII pilots face as he takes off......... ;D 8)

Cheers

Alfie
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Spider16

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Re: SPAD S.XIII
« Reply #22 on: December 07, 2017, 11:33:56 AM »

I did not have much time to try other situations in the use of Spad XIII, but I could see that it is only possible to use Spad VII with the uninstallation of XIII, and there is possibly a conflict which I do not have the knowledge to identify. Spad VII is available only as AI.
Hopefully this can be fixed soon.


Cheer

Carlos
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stiv_069

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Re: SPAD S.XIII
« Reply #23 on: December 07, 2017, 09:17:48 PM »

I did not have much time to try other situations in the use of Spad XIII, but I could see that it is only possible to use Spad VII with the uninstallation of XIII, and there is possibly a conflict which I do not have the knowledge to identify. Spad VII is available only as AI.
Hopefully this can be fixed soon.


Cheer

Carlos

I spread the above edit!
https://yadi.sk/d/Bp23q3cl3Pmfg6
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