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Author Topic: Bombsight/bombardier place problem  (Read 302 times)

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zalak

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  • Posts: 92
Bombsight/bombardier place problem
« on: October 10, 2017, 02:10:53 PM »

Hallo all,
I noticed a problem in few planes (Mariner, Catalina and P37b Los) with bombsight or bombardier place. I have half of screen black.
Mariner:


Catalina:


In log i can not find any errors. Do you have any idea?
Code: [Select]
[19:58:43] Loading mission QuickQMBPro/BAT_Channel/BAT_ChannelRedScramble00.mis...
[19:58:44] Month = 7 , Hour = 12
[19:58:44] Temperature -     0m = 17.0 .
[19:58:44] Temperature -  1000m = 10.51001 .
[19:58:44] Temperature -  2000m = 4.019989 .
[19:58:44] Temperature -  3000m = -2.4700012 .
[19:58:44] Temperature -  4000m = -8.959991 .
[19:58:44] Temperature -  5000m = -15.450012 .
[19:58:44] Temperature -  6000m = -21.940002 .
[19:58:44] Temperature -  7000m = -28.429993 .
[19:58:44] Temperature -  8000m = -34.92 .
[19:58:44] Temperature -  9000m = -41.410004 .
[19:58:44] Temperature - 10000m = -47.899994 .
[19:58:44] Temperature - 11000m = -54.39 .
[19:58:44] Temperature - 12000m = -56.5 .
[19:58:44] Loading map.ini defined airfields:
[19:58:50] Load bridges
[19:58:50] Load static objects
[19:58:55] ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
[19:58:58] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[19:58:58] ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[19:58:58] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[19:59:00] ##### House without collision (3do/Tree/Tree2.sim)
[19:59:00] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[19:59:00] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[19:59:02] ##### House without collision (3do/Buildings/England/semi2/live.sim)
[19:59:02] ##### House without collision (3do/Buildings/Russia/Kiev/TypeL-beton/live.sim)
[19:59:02] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[19:59:04] ##### House without collision (3do/Buildings/ToW/wheel_001/mono.sim)
[19:59:05] ##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
[19:59:07] ##### House without collision (3do/Buildings/Furniture/5x1_White/mono.sim)
[19:59:08] ##### House without collision (3do/Buildings/England/memorial/live.sim)
[19:59:10] ##### House without collision (3do/Buildings/Troops/uk/uk_officer_jumelles/live.sim)
[19:59:10] ##### House without collision (3do/Buildings/England/stonehenge/live.sim)
[19:59:10] ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[19:59:11] ##### House without collision (3do/Buildings/England/westminsterbuttress/live.sim)
[19:59:11] ##### House without collision (3do/Buildings/England/phonebox/live.sim)
[19:59:16] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[19:59:16] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[19:59:47] Mission: actor '81_Static' alredy exist
[19:59:48] Mission: actor '82_Static' alredy exist
[19:59:55] ERROR file: File users/0/Icons not found
[19:59:55] Mission: QuickQMBPro/BAT_Channel/BAT_ChannelRedScramble00.mis is Playing
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:55] Too many vertexes or faces per shadow hier mesh!
[19:59:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:56] Too many vertexes or faces per shadow hier mesh!
[19:59:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:56] Too many vertexes or faces per shadow hier mesh!
[19:59:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:56] Too many vertexes or faces per shadow hier mesh!
[19:59:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:56] Too many vertexes or faces per shadow hier mesh!
[19:59:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:56] Too many vertexes or faces per shadow hier mesh!
[19:59:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:56] Too many vertexes or faces per shadow hier mesh!
[19:59:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:56] Too many vertexes or faces per shadow hier mesh!
[19:59:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:56] Too many vertexes or faces per shadow hier mesh!
[19:59:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:56] Too many vertexes or faces per shadow hier mesh!
[19:59:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:56] Too many vertexes or faces per shadow hier mesh!
[19:59:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:56] Too many vertexes or faces per shadow hier mesh!
[19:59:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:56] Too many vertexes or faces per shadow hier mesh!
[19:59:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:56] Too many vertexes or faces per shadow hier mesh!
[19:59:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:56] Too many vertexes or faces per shadow hier mesh!
[19:59:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:56] Too many vertexes or faces per shadow hier mesh!
[19:59:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:59:56] Too many vertexes or faces per shadow hier mesh!
[19:59:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.

Logged
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