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Author Topic: A-6 Intruder by Ranwers - V1.2 20181009  (Read 52357 times)

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gnoztow

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #48 on: September 09, 2017, 01:17:14 AM »

Yesss, CUPs good now (60% too before)!!!
Thank you all involved, superb stuff...

S!
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Mission_bug

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #49 on: September 09, 2017, 01:37:44 AM »

Excellent work guys, thank you very much to all involved, really appreciated. 8)


Wishing you all the very best, Pete. ;D
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taskf53

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #50 on: September 09, 2017, 03:06:37 AM »

It works now with the MACE fix.

But when i try to move the laser view the game freeze.

Any help please, 412.2 MA 5.3.

Thank you very much :)

Code: [Select]
[at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:388)
at com.maddox.il2.engine.ActorPosMove.updateCurrent(ActorPosMove.java:687)
at com.maddox.il2.engine.InterpolateAdapter.updatePos(InterpolateAdapter.java:138)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:161)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:388)
at com.maddox.il2.engine.ActorPosMove.updateCurrent(ActorPosMove.java:687)
at com.maddox.il2.engine.InterpolateAdapter.updatePos(InterpolateAdapter.java:138)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:161)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:388)
at com.maddox.il2.engine.ActorPosMove.updateCurrent(ActorPosMove.java:687)
at com.maddox.il2.engine.InterpolateAdapter.updatePos(InterpolateAdapter.java:138)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:161)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:388)
at com.maddox.il2.engine.ActorPosMove.updateCurrent(ActorPosMove.java:687)
at com.maddox.il2.engine.InterpolateAdapter.updatePos(InterpolateAdapter.java:138)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:161)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9 sept. 17 08:56:08] -------------- END log session -------------
/code]

Thank you very much :)
Logged

Vampire_pilot

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  • Posts: 8164
Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #51 on: September 09, 2017, 03:24:45 AM »

It works now with the MACE fix.

But when i try to move the laser view the game freeze.

I have this too, the freeze is not complete but a below 1FPS stutter for me.

When I switch to the laser sight, it appears upside down (ground top, sky bottom) but at first all is good FPS wise, but as soon as I move it the freeze happens.

Hubberranz

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #52 on: September 09, 2017, 03:31:47 AM »

Wow. Thanks Mace. Never heard of that one. Good catch !

Works NOW in my 412,2 SAS 5,3.   Did not try laser...

Thanks again all involved.

Code: [Select]
A-6A                  A-6A Intruder, 1962
A-6A_tanker           A-6A (Tanker), 1962
A-6E                  A-6E (TRAM) Intruder, 1978
A-6E_tanker           A-6E (Tanker), 1978
A-6Eswip              A-6E (SWIP) Intruder, 1990
KA-6D                 KA-6D Intruder, 1970
EA-6B                 EA-6B Prowler, 1971
EA-6BicapII           EA-6B (ICAP-II) Prowler, 1985
No TABS !   8)     Thanks to MACE POST 45.    CTD go there: https://www.sas1946.com/main/index.php/topic,56666.msg627059.html#msg627059
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duffys tavern

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #53 on: September 09, 2017, 06:51:37 AM »

BAT 3.1
Glad it worked for you guys. but no help for me with BAT. Maybe she'll show up in a later version of BAT. Really appreciate all the hard work that must have gone into the magnificent a/c. Really been lookin' forward to this one.
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csvousden

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #54 on: September 09, 2017, 07:15:12 AM »

+1 regarding BAT 3.1

Love the plane! and respect the work.
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Mad026

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #55 on: September 09, 2017, 07:29:43 AM »

hi
I confirm the Bat 3.1 issue, after Mace's fix now I have a 20% CTD :O

I post my log maybe it can help. In this Case I only activated the A-6A.
Code: [Select]
[2017.09.09. 11:42:55] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 880M/PCIe/SSE2
  Version: 4.5.0 NVIDIA 385.41
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.1 . OPERATION SEALION
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INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 1111 -> 128 (delta = -983) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 555 -> 500 (delta = -55) to Range 0.01..500
Spawn.get( com.maddox.il2.objects.air.A_6A ): com/maddox/il2/objects/air/TypeLaserDesignator
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

MarvinT

  • member
  • Offline Offline
  • Posts: 233
Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #56 on: September 09, 2017, 08:09:22 AM »

 Thank you Mr. Mace....works like a charm. Now I will try this with the F-102A 60% crash.
Logged

MarvinT

  • member
  • Offline Offline
  • Posts: 233
Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #57 on: September 09, 2017, 08:56:31 AM »

I spoke too soon. Further testing, screen lock ups and freezes. Tried different maps same result. Other Jets no problems. Log file ( abbreviated ) attached :


Code: [Select]
Actor.destroy(Actor.java:777)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)

at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.sounds.SndAircraft.destroy(SndAircraft.java:450)

at com.maddox.il2.objects.air.NetAircraft.destroy(NetAircraft.java:1879)
 at com.maddox.il2.objects.air.Aircraft.destroy(Aircraft.java:2174)

at com.maddox.il2.objects.air.AircraftLH.destroy(AircraftLH.java:63)

at com.maddox.il2.engine.Engine.destroyListGameActors(Unknown Source)

at com.maddox.il2.engine.Engine.resetGameClear(Unknown Source)
at com.maddox.il2.game.Main.resetGameClear(Main.java:131)

at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:2142)
at com.maddox.il2.game.Main.resetGame(Main.java:144)

at com.maddox.il2.game.Mission.clear(Mission.java:788)
at com.maddox.il2.game.Mission.destroy(Mission.java:747)

at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:47)
at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:331)

at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)

at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)

at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)

at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)

at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)

at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)

at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)

at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)

at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Sep 9, 2017 2:22:29 PM] -------------- END log session -------------

Logged

MarvinT

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #58 on: September 09, 2017, 11:59:29 AM »

Sorry,  codes for previous logs:  [ 2406] Warning Matt name, GUI Detail. [ 6227 ] too many faces or vertexes.

However the aircraft ( game  412.2m  Mod Act 5.3 )) now loads with the original aircraft  air.ini , but now screen freezes and lock ups.  Same log file codes repeatedly .
Logged

4S_Vega

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  • Posts: 3748
Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #59 on: September 09, 2017, 12:06:35 PM »

Updated strings at first post in new Mace's style

Thank you Mace for your effort!  :)
Logged
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