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Author Topic: Tracers freeze when shooting stationary ground targets  (Read 3682 times)

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atallboy

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Tracers freeze when shooting stationary ground targets
« on: August 26, 2017, 05:00:04 PM »

Hello, I just got B.A.T and have been flying some of the jets around in QMB on Crimea Mud in a Strike mission on red side. I can attack the moving train with AA no problem. The weird stuff begins when shooting at the stationary trucks. Rockets usually work but the .50 cals and such do 0 damage and freeze in mid-air above the target. As I fly past my game goes 0fps just above the stationary target. After a while the game resumes where my plane actually traveled to so I have to be careful what I do with my stick in that time. If I change view at that freezing instance to fly-by from cockpit, that unfreezes straight away. This will happen on other maps/missions too. Any help is much appreciated.

Thanks in advance

~Tallboy
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Vampire_pilot

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Re: Tracers freeze when shooting stationary ground targets
« Reply #1 on: August 27, 2017, 01:22:39 AM »

this should  be going into BAT Tech then.

But interesting! can you please tell me what version of BAT, which JSGME mods activated, what Jet(s) exactly, what ground object / vehicles exactly or could you share me a sample mission where you experience this? This would be the best thing, I will test it then

atallboy

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Re: Tracers freeze when shooting stationary ground targets
« Reply #2 on: August 27, 2017, 11:57:19 AM »

I am flying a Republic F84F Thunderstreak loaded with napalm and 8 rockets. The mission in QMB is set to BAT_Crimea_Mud, RedStrike00, Defense:None, Time:12, Altitude:1000m, Clouds: 500m, and Hazy weather. I tried loading it up in FMB but just got a dead loading screen. I copied the missions files text from QMB pro in missions folder. No JSGME mods active either.

Code: [Select]
[MAIN]
  MAP Crimea/LAL_crimeamud.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player r0100
  army 1
  playerNum 0
[Wing]
  r0100
  r0101
  r0102
  r0103
  g0100
  g0101
  g0102
  g0103
[r0100]
  Planes 1
  Skill 1
  Class air.A_20C
  Fuel 100
  weapons default
[r0100_Way]
  NORMFLY 93577.48 52605.96 500.00 300.00 &0
  NORMFLY 96929.81 53454.65 500.00 300.00 &0
  GATTACK 98596.34 53784.54 500.00 300.00 182_Static 0 &0
  NORMFLY 100768.34 53855.43 500.00 300.00 &0
  NORMFLY 100855.88 51730.60 500.00 300.00 &0
  NORMFLY 71549.65 40820.80 500.00 300.00 &0
  LANDING 72942.79 37653.65 0 0 &0
[r0101]
  Planes 1
  Skill 1
  Class air.A_20C
  Fuel 100
  weapons default
[r0101_Way]
  NORMFLY 93494.05 52417.45 500.00 300.00 &0
  NORMFLY 97028.59 53194.03 500.00 300.00 &0
  GATTACK 98481.41 53696.90 500.00 300.00 135_Static 0 &0
  NORMFLY 100666.01 53780.63 500.00 300.00 &0
  NORMFLY 100723.54 51807.16 500.00 300.00 &0
  NORMFLY 71487.27 40987.96 500.00 300.00 &0
  LANDING 72942.79 37653.65 0 0 &0
[r0102]
  Planes 1
  Skill 1
  Class air.A_20C
  Fuel 100
  weapons default
[r0102_Way]
  NORMFLY 93710.40 52309.76 500.00 300.00 &0
  NORMFLY 97128.57 52944.11 500.00 300.00 &0
  GATTACK 98660.75 53709.62 500.00 300.00 176_Static 0 &0
  NORMFLY 100586.69 53723.23 500.00 300.00 &0
  NORMFLY 100617.42 51862.49 500.00 300.00 &0
  NORMFLY 71403.34 41186.56 500.00 300.00 &0
  LANDING 72942.79 37653.65 0 0 &0
[r0103]
  Planes 1
  Skill 1
  Class air.A_20C
  Fuel 100
  weapons default
[r0103_Way]
  NORMFLY 93426.61 52731.98 500.00 300.00 &0
  NORMFLY 97011.12 53761.89 500.00 300.00 &0
  GATTACK 98447.94 54245.39 500.00 300.00 3_Chief 0 &0
  NORMFLY 100878.46 53961.30 500.00 300.00 &0
  NORMFLY 101006.68 51664.51 500.00 300.00 &0
  NORMFLY 71668.39 40612.19 500.00 300.00 &0
  LANDING 72942.79 37653.65 0 0 &0
[g0100]
  Planes 1
  Skill 1
  Class air.BF_109G2
  Fuel 100
  weapons default
[g0100_Way]
  NORMFLY 106247.06 59887.16 500.00 300.00 &0
  NORMFLY 99080.93 53816.81 500.00 300.00 &0
  NORMFLY 100942.45 53921.93 500.00 300.00 &0
  NORMFLY 100981.50 51604.92 500.00 300.00 &0
  NORMFLY 85275.84 45781.42 500.00 300.00 &0
  NORMFLY 113009.26 63871.14 500.00 300.00 &0
  LANDING 116405.92 65650.11 0 0 &0
[g0101]
  Planes 1
  Skill 1
  Class air.BF_109G2
  Fuel 100
  weapons default
[g0101_Way]
  NORMFLY 105886.82 60135.89 500.00 300.00 &0
  NORMFLY 98608.79 53715.09 500.00 300.00 &0
  NORMFLY 100777.41 53811.36 500.00 300.00 &0
  NORMFLY 100811.68 51711.80 500.00 300.00 &0
  NORMFLY 85211.05 45916.94 500.00 300.00 &0
  NORMFLY 112321.38 63629.41 500.00 300.00 &0
  LANDING 116405.92 65650.11 0 0 &0
[g0102]
  Planes 1
  Skill 1
  Class air.BF_109G2
  Fuel 100
  weapons default
[g0102_Way]
  NORMFLY 105685.33 60252.32 500.00 300.00 &0
  NORMFLY 98391.74 53668.67 500.00 300.00 &0
  NORMFLY 100641.82 53743.70 500.00 300.00 &0
  NORMFLY 100700.02 51831.52 500.00 300.00 &0
  NORMFLY 85136.80 46068.72 500.00 300.00 &0
  NORMFLY 111735.24 63453.32 500.00 300.00 &0
  LANDING 116405.92 65650.11 0 0 &0
[g0103]
  Planes 1
  Skill 1
  Class air.BF_109G2
  Fuel 100
  weapons default
[g0103_Way]
  NORMFLY 106068.06 60019.14 500.00 300.00 &0
  NORMFLY 98597.37 53561.23 500.00 300.00 &0
  NORMFLY 100562.96 53673.75 500.00 300.00 &0
  NORMFLY 100579.55 51914.98 500.00 300.00 &0
  NORMFLY 85075.91 46186.31 500.00 300.00 &0
  NORMFLY 111120.11 63294.86 500.00 300.00 &0
  LANDING 116405.92 65650.11 0 0 &0
[Chiefs]
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  1_Chief Ships.Tramp 1 0 2 1.0
  2_Chief Ships.Tanker 1 0 2 1.0
  4_Chief Armor.4-PzIVF2 2
  5_Chief Armor.4-PzVA 2
  6_Chief Vehicles.SdKfz6Flak37 2
  3_Chief Trains.Germany_EquipmentATrain/AA 2
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[2_Chief_Road]
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[4_Chief_Road]
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[5_Chief_Road]
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  97300.00 49700.00 20.00
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[6_Chief_Road]
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  100100.00 53100.00 20.00
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  100100.00 52900.00 20.00
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[NStationary]
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  1_Static vehicles.planes.Plane$IL_2_1941Late 1 72663.31 36943.82 335.00 0.0 null
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  6_Static vehicles.planes.Plane$U_2VS 1 72684.40 37023.18 425.00 0.0 null
  7_Static vehicles.planes.Plane$U_2VS 1 72702.14 37031.49 425.00 0.0 null
  8_Static vehicles.planes.Plane$YAK_9 1 72614.77 37389.28 425.00 0.0 null
  9_Static vehicles.planes.Plane$YAK_9 1 72630.32 37396.60 425.00 0.0 null
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  11_Static vehicles.planes.Plane$YAK_9 1 72655.94 37394.77 425.00 0.0 null
  12_Static vehicles.planes.Plane$YAK_9 1 72604.71 37356.35 335.00 0.0 null
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  15_Static vehicles.planes.Plane$YAK_9 1 72617.52 37327.08 335.00 0.0 null
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  18_Static vehicles.planes.Plane$YAK_9 1 72634.90 37290.48 335.00 0.0 null
  19_Static vehicles.planes.Plane$TU_2S 1 73537.45 37051.97 475.00 0.0 null
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  23_Static vehicles.planes.Plane$TU_2S 1 73652.90 37014.69 474.10 0.0 null
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  26_Static vehicles.planes.Plane$LA_5 1 73274.89 36494.62 335.00 0.0 null
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  120_Static ships.Ship$G5 1 78360.75 40290.61 555.00 0.0 0 2 1.0
  121_Static ships.Ship$G5 1 78387.94 40283.11 555.00 0.0 0 2 1.0
  122_Static ships.Ship$G5 1 78373.08 40276.07 555.00 0.0 0 2 1.0
  123_Static ships.Ship$BBK1124_1943 1 78474.71 40437.89 575.00 0.0 0 2 1.0
  124_Static ships.Ship$BBK1124_1943 1 78399.66 40478.53 575.00 0.0 0 2 1.0
  125_Static ships.Ship$Destroyer_USSR_Type7 1 78612.28 40680.99 590.00 0.0 0 2 1.0
  126_Static ships.Ship$Destroyer_USSR_Type7 1 79253.12 40649.63 645.00 0.0 0 2 1.0
  127_Static ships.Ship$Tramp 1 79004.30 40694.90 640.00 0.0 0 2 1.0
  128_Static ships.Ship$Tramp 1 79213.38 40614.86 645.00 0.0 0 2 1.0
  129_Static ships.Ship$Tramp 1 79178.60 40751.17 555.00 0.0 0 2 1.0
  130_Static ships.Ship$Tanker 1 78506.05 40668.70 500.00 0.0 0 2 1.0
  131_Static ships.Ship$Tanker 1 78798.30 40664.13 610.00 0.0 0 2 1.0
  132_Static vehicles.stationary.Stationary$Wagon1 2 98492.52 53692.66 405.00 0.0
  133_Static vehicles.stationary.Stationary$Wagon1 2 98501.87 53683.37 405.00 0.0
  134_Static vehicles.stationary.Stationary$Wagon1 2 98510.97 53674.26 405.00 0.0
  135_Static vehicles.stationary.Stationary$Wagon1 2 98483.32 53701.91 405.00 0.0
  136_Static vehicles.stationary.Stationary$Wagon1 2 98473.88 53711.35 405.00 0.0
  137_Static vehicles.stationary.Stationary$Wagon3 2 98463.43 53722.14 405.00 0.0
  138_Static vehicles.stationary.Stationary$Wagon3 2 98451.97 53733.61 405.00 0.0
  139_Static vehicles.stationary.Stationary$Wagon5 2 98515.69 53655.04 405.00 0.0
  140_Static vehicles.stationary.Stationary$Wagon5 2 98526.48 53644.25 405.00 0.0
  141_Static vehicles.stationary.Stationary$Wagon5 2 98536.94 53633.47 405.00 0.0
  142_Static vehicles.stationary.Stationary$Wagon5 2 98547.39 53623.01 405.00 0.0
  143_Static vehicles.stationary.Stationary$Wagon5 2 98558.51 53611.89 405.00 0.0
  144_Static vehicles.stationary.Stationary$Wagon6 2 98561.21 53616.61 405.00 0.0
  145_Static vehicles.stationary.Stationary$Wagon6 2 98571.66 53606.15 405.00 0.0
  146_Static vehicles.stationary.Stationary$Wagon6 2 98582.45 53595.36 405.00 0.0
  147_Static vehicles.stationary.Stationary$Wagon6 2 98550.76 53627.06 405.00 0.0
  148_Static vehicles.stationary.Stationary$Wagon6 2 98540.31 53637.51 405.00 0.0
  149_Static vehicles.stationary.Stationary$Wagon12 2 98532.55 53645.94 405.00 0.0
  150_Static vehicles.stationary.Stationary$Wagon11 2 98523.11 53655.38 585.00 0.0
  151_Static vehicles.stationary.Stationary$VW82 2 98548.61 53693.91 660.00 0.0
  152_Static vehicles.stationary.Stationary$VW82 2 98555.42 53682.96 515.00 0.0
  153_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98529.79 53693.41 585.00 0.0
  154_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98521.03 53701.51 585.00 0.0
  155_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98511.59 53709.60 585.00 0.0
  156_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98500.46 53720.39 585.00 0.0
  157_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98668.04 53738.26 500.00 0.0
  158_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98672.08 53733.54 500.00 0.0
  159_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98676.13 53728.82 500.00 0.0
  160_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98664.33 53725.45 500.00 0.0
  161_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98670.73 53720.73 500.00 0.0
  162_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98676.13 53716.34 500.00 0.0
  163_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98680.17 53711.96 500.00 0.0
  164_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98651.51 53725.45 500.00 0.0
  165_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98656.91 53718.70 500.00 0.0
  166_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98662.64 53712.97 500.00 0.0
  167_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98668.04 53707.91 500.00 0.0
  168_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98677.81 53698.81 500.00 0.0
  169_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 98681.52 53725.11 500.00 0.0
  170_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 98684.90 53719.71 500.00 0.0
  171_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 98684.56 53706.56 500.00 0.0
  172_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 98659.61 53731.52 500.00 0.0
  173_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 98673.77 53705.22 500.00 0.0
  174_Static vehicles.stationary.Stationary$SdKfz6Flak37 2 98662.64 53688.69 500.00 0.0
  175_Static vehicles.stationary.Stationary$OpelBlitzMaultier 2 98657.58 53697.46 500.00 0.0
  176_Static vehicles.stationary.Stationary$OpelBlitzMaultier 2 98653.20 53701.84 500.00 0.0
  177_Static vehicles.stationary.Stationary$OpelBlitzMaultier 2 98648.48 53706.90 500.00 0.0
  178_Static vehicles.stationary.Stationary$VW82 2 98646.06 53711.76 505.00 0.0
  179_Static vehicles.stationary.Stationary$VW82 2 98571.10 53744.29 450.00 0.0
  180_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 98571.97 53756.24 460.00 0.0
  181_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 98574.39 53771.57 470.00 0.0
  182_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 98582.46 53787.70 490.00 0.0
  183_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98592.28 53798.19 500.00 0.0
  184_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98605.19 53810.30 500.00 0.0
  185_Static vehicles.stationary.Stationary$OpelBlitz36S 2 98618.91 53822.40 500.00 0.0
  186_Static vehicles.stationary.Stationary$DemagFlak 2 98630.21 53832.09 500.00 0.0
  187_Static vehicles.artillery.Artillery$Flak38_20mm 2 98506.13 53813.08 500.00 0.0 0
  188_Static vehicles.artillery.Artillery$Flak38_20mm 2 98509.62 53614.33 500.00 0.0 0
  189_Static vehicles.artillery.Artillery$Flak18_37mm 2 98697.90 53575.98 500.00 0.0 0
  190_Static vehicles.artillery.Artillery$Flak18_37mm 2 98373.63 53776.46 500.00 0.0 0
  191_Static vehicles.artillery.Artillery$Flak18_88mm 2 98262.06 53884.55 500.00 0.0 0
  192_Static vehicles.artillery.Artillery$Flak18_88mm 2 98741.49 53441.73 500.00 0.0 0
  193_Static vehicles.artillery.Artillery$Flak18_88mm 2 98924.54 53704.99 500.00 0.0 0
  194_Static vehicles.artillery.Artillery$Flak18_88mm 2 98678.73 53975.21 500.00 0.0 0
  195_Static vehicles.artillery.Artillery$Flak38_20mm 2 98652.58 53891.53 500.00 0.0 0
  196_Static vehicles.stationary.Siren$SirenCity 2 98668.27 53969.98 500.00 0.0
  197_Static vehicles.stationary.Siren$SirenCity 2 98556.69 53677.09 500.00 0.0
  198_Static vehicles.stationary.Siren$SirenCity 2 98652.58 53633.51 500.00 0.0
  199_Static vehicles.lights.Searchlight$SL_ManualBlue 2 98370.15 53760.77 500.00 0.0
  200_Static vehicles.lights.Searchlight$SL_ManualBlue 2 98678.73 53964.75 500.00 0.0
  201_Static vehicles.lights.Searchlight$SL_ManualBlue 2 98933.26 53715.45 500.00 0.0
  202_Static vehicles.lights.Searchlight$SL_ManualBlue 2 98727.54 53441.73 500.00 0.0
  203_Static vehicles.lights.Searchlight$SL_ManualBlue 2 98249.85 53884.55 500.00 0.0
  204_Static vehicles.stationary.Stationary$ZIS6_fuel 1 72663.73 37054.89 674.84 0.0
  205_Static vehicles.stationary.Stationary$ZIS6_fuel 1 72660.61 36935.10 674.84 0.0
  206_Static vehicles.stationary.Stationary$ZIS6_fuel 1 73261.46 36470.23 389.84 0.0
  207_Static vehicles.stationary.Stationary$ZIS6_fuel 1 73746.28 36996.39 479.84 0.0
  208_Static vehicles.stationary.Stationary$ZIS5_medic 1 73753.47 36991.21 479.84 0.0
  209_Static vehicles.stationary.Stationary$ZIS5_radio 1 73738.95 37031.04 479.84 0.0
  210_Static vehicles.stationary.Stationary$ZIS6_fuel 1 73578.22 37044.98 509.84 0.0
  211_Static vehicles.stationary.Stationary$ZIS5_PC 1 73546.74 37055.76 464.84 0.0
  212_Static vehicles.stationary.Stationary$ZIS5_PC 1 72620.79 37001.59 434.84 0.0
  213_Static vehicles.stationary.Stationary$ZIS5_PC 1 72653.09 36948.41 434.84 0.0
  214_Static vehicles.stationary.Stationary$GAZ67 1 72665.75 36948.99 409.84 0.0
  215_Static vehicles.stationary.Stationary$GAZ67 1 73257.81 36486.35 409.84 0.0
  216_Static vehicles.stationary.Stationary$GAZ67 1 73800.74 36900.95 409.84 0.0
  217_Static vehicles.stationary.Stationary$GAZ_AA 1 73772.74 36906.24 554.84 0.0
  218_Static vehicles.stationary.Stationary$GAZ_AA 1 73769.21 36916.16 554.84 0.0
  219_Static vehicles.stationary.Stationary$OpelBlitz6700A_fuel 2 117274.74 66034.31 409.84 0.0
  220_Static vehicles.stationary.Stationary$OpelBlitz6700A_fuel 2 117032.58 65431.76 409.84 0.0
  221_Static vehicles.stationary.Stationary$OpelBlitz6700A_fuel 2 116600.34 66041.11 409.84 0.0
  222_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 116614.23 66047.46 454.84 0.0
  223_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 116578.47 66012.84 414.84 0.0
  224_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 116704.61 65328.69 694.84 0.0
  225_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 116709.56 65322.34 694.84 0.0
  226_Static vehicles.stationary.Stationary$OpelBlitz6700A_fuel 2 116677.69 65380.56 694.84 0.0
  227_Static vehicles.stationary.Stationary$Kettenkrad 2 116684.89 65370.73 694.84 0.0
  228_Static vehicles.planes.Plane$FW_190A5 2 116689.32 65361.24 330.00 0.0 null
  229_Static vehicles.planes.Plane$FW_190A5 2 116697.02 65345.56 330.00 0.0 null
  230_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 117473.53 66671.37 694.84 0.0
  231_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 117410.58 66744.49 419.84 0.0
  232_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 117400.89 66739.89 419.84 0.0
  233_Static vehicles.stationary.Stationary$OpelKadett 2 117386.90 66740.31 419.84 0.0
  234_Static vehicles.stationary.Stationary$VW82 2 117376.66 66724.01 419.84 0.0
  235_Static vehicles.stationary.Stationary$VW82 2 117002.60 66495.12 419.84 0.0
  236_Static vehicles.stationary.Stationary$VW82 2 116984.23 66509.73 374.84 0.0
  237_Static vehicles.stationary.Stationary$OpelBlitz6700A_fuel 2 116978.21 66506.98 374.84 0.0
  238_Static vehicles.stationary.Stationary$OpelBlitz6700A_radio 2 117071.05 66536.37 449.84 0.0
  239_Static vehicles.stationary.Stationary$OpelBlitz6700A_medic 2 117058.18 66229.89 644.84 0.0
  240_Static vehicles.stationary.Stationary$OpelBlitz6700A_medic 2 117067.51 66229.39 644.84 0.0
[Buildings]
[StaticCamera]
  73476 36936 100
  73131 37562 100
  117489 66469 100
  116744 65564 100
  98583 53443 70
  99289 54544 70
  98623 53651 70
[Bridge]
[House]
[FrontMarker]
  FrontMarker0 41440.67 69504.14 1
  FrontMarker1 92876.89 50111.21 1
  FrontMarker2 99926.63 22956.98 1
  FrontMarker3 97655.28 3870.33 1
  FrontMarker4 95987.21 51925.99 2
  FrontMarker5 116786.50 4305.82 2
  FrontMarker6 93286.95 24703.72 1
  FrontMarker7 111787.37 22952.20 2
  FrontMarker8 43624.08 76373.53 2
  FrontMarker9 80953.34 69805.34 2
  FrontMarker10 77559.77 59442.18 1

Static vehicles.stationary.Stationary$"VehicleName" is the culprit, I think. Kinda like they are made of stalinium.  :D

As for my version of B.A.T, I have downloaded and installed only the v1.0 installer and the 29 listed parts in this post: https://www.sas1946.com/main/index.php/topic,53691.0.html
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Vampire_pilot

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Re: Tracers freeze when shooting stationary ground targets
« Reply #3 on: August 27, 2017, 12:26:10 PM »

I will look into the mission tomorrow. I tested a lot in that direction today with very latest BAT JTW and can't reproduce it right away.

But you are terribly outdated! You should update to the latest EPs and packs really.
3.1 Sealion is last version.

PhantomII

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Re: Tracers freeze when shooting stationary ground targets
« Reply #4 on: August 27, 2017, 01:06:09 PM »

Hi atallboy, I can confirm your issue. Just tested that mission and tracers do freeze in mid air. I am all the way up to 3.1. Here is a pic:



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PhantomII

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Re: Tracers freeze when shooting stationary ground targets
« Reply #5 on: August 27, 2017, 01:16:29 PM »

Here is the log where the errors start. and the last part just keeps repeating until the end of the log. Hope this helps.

Code: [Select]
Mission: QuickQMBPro/BAT_Crimea_Mud/BAT_Crimea_Mudredstrike00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'A_Trim1'
INTERNAL ERROR: HierMesh: Can't find chunk 'A_Trim2'
INTERNAL ERROR: HierMesh: Can't find chunk 'A_Trim3'
INTERNAL ERROR: HierMesh: Can't find chunk 'Trim_Rud'
INTERNAL ERROR: HierMesh: Can't find chunk 'Trim_Ele'
INTERNAL ERROR: HierMesh: Can't find chunk 'Trim_Ail'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Z_RETICLE'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Z_RETICLE1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Z_AIMMARK1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Z_AIMMARK2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Z_AIMMARK3'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Z_AIMMARK4'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Z_AIMMARK5'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Z_AIMMARK6'
INTERNAL ERROR: HierMesh: Can't find chunk 'Canopy'
INTERNAL ERROR: HierMesh: Can't find chunk 'z_Flap'
INTERNAL ERROR: HierMesh: Can't find chunk 'Palanca_Tren'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Target1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Speedometer2'
INTERNAL ERROR: HierMesh: Can't find chunk 'A_Tren'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Alt_Alarm'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Hook'
INTERNAL ERROR: HierMesh: Can't find chunk 'A_Brake'
INTERNAL ERROR: HierMesh: Can't find chunk 'A_Eng_Fire'
INTERNAL ERROR: HierMesh: Can't find chunk 'A_Eng_OH'
INTERNAL ERROR: HierMesh: Can't find chunk 'A_ATO'
INTERNAL ERROR: HierMesh: Can't find chunk 'A_Fuel1'
INTERNAL ERROR: HierMesh: Can't find chunk 'A_Fuel2'
INTERNAL ERROR: HierMesh: Can't find chunk 'A_Fuel3'
INTERNAL ERROR: HierMesh: Can't find chunk 'TankMain'
INTERNAL ERROR: HierMesh: Can't find chunk 'TankDrop'
INTERNAL ERROR: HierMesh: Can't find chunk 'A_Guns_A'
INTERNAL ERROR: HierMesh: Can't find chunk 'A_Guns_E'
INTERNAL ERROR: HierMesh: Can't find chunk 'A_Bomb_I'
INTERNAL ERROR: HierMesh: Can't find chunk 'A_Bomb_O'
INTERNAL ERROR: HierMesh: Can't find chunk 'A_Rock_I2'
INTERNAL ERROR: HierMesh: Can't find chunk 'A_Rock_I'
INTERNAL ERROR: HierMesh: Can't find chunk 'A_Rock_O'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust3'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust4'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust5'
warning: no files : music/inflight
INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/summer/base.mat'
WARNING: object '3do/Cars/OpelBlitz6700A_summer/summer/base.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/OpelBlitzTextures/damage64.tga'
WARNING: object '3do/Cars/OpelBlitz6700A_summer/OpelBlitzTextures/damage64.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/Cars/OpelBlitz6700A_summer/summer/Damage.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Damage.mat'
com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/summer/dead.sim not created
at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.Die(StationaryGeneric.java:251)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.msgShot(StationaryGeneric.java:158)
at com.maddox.il2.ai.MsgShot.invokeListener(MsgShot.java:57)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Message.send(Message.java:1079)
at com.maddox.il2.ai.MsgShot.send(MsgShot.java:46)
at com.maddox.il2.objects.weapons.Bullet.collided(Bullet.java:149)
at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.weapons.Bullet.collided(Bullet.java:68)
at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.ActorHMesh.collisionR(ActorHMesh.java:21)
at com.maddox.il2.engine.CollideEnvXY._bulletCollide(CollideEnvXY.java:636)
at com.maddox.il2.engine.CollideEnvXY.bulletCollide(CollideEnvXY.java:752)
at com.maddox.il2.engine.CollideEnvXY.doBulletMoveAndCollision(CollideEnvXY.java:809)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:183)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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atallboy

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Re: Tracers freeze when shooting stationary ground targets
« Reply #6 on: August 27, 2017, 05:28:17 PM »

PhantomII

Those screens are exactly what I see. So this is normal for clean/updated B.A.T installs?

EDIT: To answer my own question, I think it is "yes", because it mentions some planes/maps require certain Dlls. So I should've read more carefully.

However, when following the #2 dlls mediafire link, it is reported by my areas security as having a Trojan virus!
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vpmedia

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Re: Tracers freeze when shooting stationary ground targets
« Reply #7 on: August 28, 2017, 12:15:46 AM »

https://s2.postimg.cc/lh0k887t5/2017.08.27_18-55-42.jpg
https://s2.postimg.cc/dus6x30cp/2017.08.27_19-05-02.jpg

I noticed another problem, all those stock russian houses have the wrong textures, those objects were all updated by TD with new textures in the 4.12 patch.

Vampire_pilot

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Re: Tracers freeze when shooting stationary ground targets
« Reply #8 on: August 28, 2017, 09:46:34 AM »

I cannot reproduce this effect.
In my BAT a mission set to your specs in QMB plays well. However I must say, I have some beta material, which might mean that the effect might be already fixed out for the next loop. Or it might depend on some systems. Maybe check the dlls. I personally think the files should be safe and the alerts a false alarm. It has happened before with modded files containing game code... but you be the judge.

But some other thing is shady.

Crimea/LAL_crimeamud.ini  does not exist in my BAT all.ini. While it seems that the map files are present (since QMB can load it), the map itself is not listed, that's why FMB fails to load it.

Peachy9

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Re: Tracers freeze when shooting stationary ground targets
« Reply #9 on: August 30, 2017, 12:07:12 AM »

Have you tried applying the Opel blitz fix to see if that makes a difference?
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Greif11

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Re: Tracers freeze when shooting stationary ground targets
« Reply #10 on: August 30, 2017, 08:20:11 AM »

Open Opel Blitz Mat files with notepad and check Mip map parameter
Quote
tfMipMap 0
If 1 change to 0
That caused conflikt.
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BRGDS Andrew

atallboy

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Re: Tracers freeze when shooting stationary ground targets
« Reply #11 on: September 04, 2017, 07:26:24 AM »

Hello,

I saw a fix for missing models or something in another post like mine but cannot find that thread, how do I find the right files to change the parameters? And where do I get the fix?

Thanks
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