Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: BAT Operation Sealion - Module DOF - Signal Flare missing  (Read 1578 times)

0 Members and 1 Guest are viewing this topic.

kingle92

  • member
  • Offline Offline
  • Posts: 45
BAT Operation Sealion - Module DOF - Signal Flare missing
« on: August 12, 2017, 10:27:09 AM »

Hi everyone,

at first: Checkpoint Charlie and Operation Sealion are awesome! Easy and fast (torrent)-download, simple installation. No problems so far and a lot of fun :)

I just recognized, that for me, there is no "signal flare" in "animated_items" in FMB when I'm in module Dawn-of-Flight. While playing the DOF-Campaigns there was also no signal flare shot upwards into the sky...very strange. Anyone has the same problem and maybe a solution?

Over and out  ;D
Logged

looneytunes

  • member
  • Offline Offline
  • Posts: 57
Re: BAT Operation Sealion - Module DOF - Signal Flare missing
« Reply #1 on: August 12, 2017, 02:41:31 PM »

I put the signal flare in a mission yesterday but it crashed the game so i had to remove it.
Logged

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 2257
Re: BAT Operation Sealion - Module DOF - Signal Flare missing
« Reply #2 on: August 13, 2017, 04:09:15 AM »

The Jagdstaffel 5 Campaign had the flares working fine on EP12. I replayed some of the missions and I can confirm I do not see flares in v3.1 SEALION.
Logged
NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

kingle92

  • member
  • Offline Offline
  • Posts: 45
Re: BAT Operation Sealion - Module DOF - Signal Flare missing
« Reply #3 on: August 13, 2017, 06:51:56 AM »

The Jagdstaffel 5 Campaign had the flares working fine on EP12. I replayed some of the missions and I can confirm I do not see flares in v3.1 SEALION.

is the flare available in your full mission builder in the category "animated_items"? The flare only appears in module WAW and the Jet Age (didn't test TGA so far).
Logged

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 2257
Re: BAT Operation Sealion - Module DOF - Signal Flare missing
« Reply #4 on: August 13, 2017, 07:57:13 AM »

Negative kingle92. Tha Jagdstaffel 5 Campaign plays on DOF and no flares are listed under "animated_items".
Logged
NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 2257
Re: BAT Operation Sealion - Module DOF - Signal Flare missing
« Reply #5 on: August 13, 2017, 12:28:01 PM »

I confirm the Signal Flare object is missing in B.A.T. v3.1 - DOF only, the other modules have it.
Logged
NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

PapaG39

  • Supporter
  • member
  • Offline Offline
  • Posts: 341
Re: BAT Operation Sealion - Module DOF - Signal Flare missing
« Reply #6 on: August 13, 2017, 04:12:46 PM »

I was flying the third scenario in  Battle of Britain last night and I saw a white flare shoot skyward welcoming me home...
Glad I saw it as I was on fumes and it was getting dark...ha ha... loved it...Great touch
Logged
A Pilots Prayer:  "May you not run out of airspeed, altitude and ideas all at the same time".

SpongeBob

  • member
  • Offline Offline
  • Posts: 229
Re: BAT Operation Sealion - Module DOF - Signal Flare missing
« Reply #7 on: August 30, 2017, 11:08:46 AM »

Hello, I've also been searching for the Signal Flare in DOF, and there is no such item.

In #WAW3 > STD > com > maddox > il2 > objects > stationary.ini
[Animated_Items]
Windsock1         vehicles.stationary.Windsock$Windsock1                  0
Windsock2         vehicles.stationary.Windsock$Windsock2                  0
Windsock3         vehicles.stationary.Windsock$Windsock3                  0
LightBlue         vehicles.stationary.Smoke$Smoke16       0
TwyLightBlue      vehicles.stationary.Smoke$Smoke17       0
TwyLightRed       vehicles.stationary.Smoke$Smoke18       0
TwyLightGreen     vehicles.stationary.Smoke$Smoke19       0
FIDO              vehicles.stationary.Smoke$Smoke20       0
SignalFlare       vehicles.stationary.MarkerFlare$MarkerFlareUnit 0
Birds             vehicles.stationary.Smoke$Smoke22       0

However, in #DOF3 > STD > com > maddox > il2 > objects > stationary.ini
[Animated_Items]
Windsock1         vehicles.stationary.Windsock$Windsock1                  0
Windsock2         vehicles.stationary.Windsock$Windsock2                  0
Windsock3         vehicles.stationary.Windsock$Windsock3                  0
Birds          vehicles.stationary.Smoke$Smoke22       0

There are no color lights, no FIDO, and no signal flares.
Just by adding the corresponding line, the signal flare would come back to DOF:

SignalFlare       vehicles.stationary.MarkerFlare$MarkerFlareUnit 0


Logged

ol' Navy

  • member
  • Offline Offline
  • Posts: 593
Re: BAT Operation Sealion - Module DOF - Signal Flare missing
« Reply #8 on: August 30, 2017, 06:05:11 PM »

I was flying the third scenario in  Battle of Britain last night and I saw a white flare shoot skyward welcoming me home...
Glad I saw it as I was on fumes and it was getting dark...ha ha... loved it...Great touch

Yep, it worked for me also.  And it is a great help.  Most of the time I can't figure out where the heck I am so knowing where to land is a plus.
Logged

KevinHoggard

  • Missioneer
  • member
  • Offline Offline
  • Posts: 536
Re: BAT Operation Sealion - Module DOF - Signal Flare missing
« Reply #9 on: August 30, 2017, 06:42:36 PM »

Thank you SpongeBob  I'll test it out in DoF soon, it did add in the FMB so that's great.... I had to replace them all in the Jasta 5 Campaign missions. Made some corrections so v2 should be out soon
Logged
4th Generation Intel
Pages: [1]   Go Up
 

Page created in 0.016 seconds with 27 queries.