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Author Topic: Bombsaway's Marshall Islands.  (Read 13901 times)

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SAS~Bombsaway

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Re: Bombsaway's Marshall Islands.
« Reply #24 on: August 21, 2017, 04:12:36 PM »

No. I was just thinking about it. I've decided not to use them. I have been working on Kwajalein a lot since KiwiBiggles got the taxi and stay points working. Daveod06 has some great photos for this entire map and I've been working to make Kwajalein to look more like the photos.
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CzechTexan

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Re: Bombsaway's Marshall Islands.
« Reply #25 on: August 21, 2017, 07:00:15 PM »

Daveod06 has some great photos for this entire map and I've been working to make Kwajalein to look more like the photos.
And I'd say you're doing a great job of it too.  Really nice looking islands with realistic details.  8)
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SAS~Bombsaway

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Re: Bombsaway's Marshall Islands.
« Reply #26 on: August 21, 2017, 07:19:49 PM »

Thank you. :)
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SAS~Bombsaway

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Re: Bombsaway's Marshall Islands.
« Reply #27 on: August 23, 2017, 11:45:18 AM »

New update on first post. KiwiBiggles did an amazing job fixing Kwajalein's taxi and stay points so now all 16 fighter planes will land and park without vanishing. I added the RDF site in one of the pictures from DaveOD06 and the roads on the island.















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KiwiBiggles

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Re: Bombsaway's Marshall Islands.
« Reply #28 on: August 23, 2017, 04:57:06 PM »

Looks great!  :)
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SAS~Bombsaway

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Re: Bombsaway's Marshall Islands.
« Reply #29 on: August 23, 2017, 04:59:21 PM »

Thank you. :)
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jcalonso

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Re: Bombsaway's Marshall Islands.
« Reply #30 on: October 02, 2017, 10:42:37 AM »

Hi everyone!
Can anybody point me to the pack containing the following objects, please?
I seem to have them missing from my static.ini file and I am not able to fly missions in this map:

buildings.Plate$Pac_SandParkingLarge
buildings.Plate$PCPParkingLarge
buildings.Plate$PCPTaxiLong
buildings.House$Oil_Well
buildings.Plate$Pac_SandHardstandLarge

Thanks in advance. Best regards,
JC
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jcalonso

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Re: Bombsaway's Marshall Islands.
« Reply #31 on: October 04, 2017, 07:32:59 AM »

Anybody, please?

JC
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SAS~Bombsaway

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Re: Bombsaway's Marshall Islands.
« Reply #32 on: October 04, 2017, 07:47:18 AM »

Search oil well and you can find that easy.
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SAS~Bombsaway

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Re: Bombsaway's Marshall Islands.
« Reply #33 on: October 04, 2017, 03:07:22 PM »

I thought the others were already in game. I'll do a search of my external hard rives and see if I can find them.
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Do not go gentle into that good night,
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jcalonso

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Re: Bombsaway's Marshall Islands.
« Reply #34 on: October 05, 2017, 10:38:28 AM »

Thanks bombs. That took care of the oil well. I still have four objects missing and I can't save missions with your wonderful map.
Static.ini checker shows that they are absent in my install. Any help about where to find them will be greatly appreciated:

buildings.Plate$Pac_SandParkingLarge
buildings.Plate$PCPParkingLarge
buildings.Plate$PCPTaxiLong
buildings.Plate$Pac_SandHardstandLarge

Thanks again and best regards.

JC
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SAS~Gerax

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Re: Bombsaway's Marshall Islands.
« Reply #35 on: October 05, 2017, 01:00:00 PM »

didn't this objects came with stock 4.12?

Think I found out what was wrong.
When you use VPMedia's mod copy/paste the text in the code below
into your VPMedia's mod static.ini. Make a backup of the static
before you do so.
You then maybe will have a few double entries,
but that doesn't matter.

Then please try again to save a mission and report.

Code: [Select]
//===========================================================================
[***]
Title Pac_SandPlate
//===========================================================================

[buildings.Plate$Pac_SandParking]
Title           Parking
Mesh            3do/airfield/Pac_Sand/Parking/mono.sim

[buildings.Plate$Pac_SandParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Pac_Sand/ParkingSide/mono.sim

[buildings.Plate$Pac_SandParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Pac_Sand/ParkingCorner/mono.sim

[buildings.Plate$Pac_SandRunway]
Title           Runway
Mesh            3do/airfield/Pac_Sand/Runway/mono.sim

[buildings.Plate$Pac_SandRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Pac_Sand/RunwayEnd/mono.sim

[buildings.Plate$Pac_SandTaxi]
Title           Taxi
Mesh            3do/airfield/Pac_Sand/Taxi/mono.sim

[buildings.Plate$Pac_SandTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Pac_Sand/TaxiEnd/mono.sim

[buildings.Plate$Pac_SandTurn]
Title           Turn
Mesh            3do/airfield/Pac_Sand/Turn/mono.sim

//===========================================================================
[***]
Title DesertGroundPlate
//===========================================================================

[buildings.Plate$DesertGroundParking]
Title           Parking
Mesh            3do/airfield/Desert/Parking/mono.sim

[buildings.Plate$DesertGroundParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Desert/ParkingSide/mono.sim

[buildings.Plate$DesertGroundParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Desert/ParkingCorner/mono.sim

[buildings.Plate$DesertGroundRunway]
Title           Runway
Mesh            3do/airfield/Desert/Runway/mono.sim

[buildings.Plate$DesertGroundRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Desert/RunwayEnd/mono.sim

[buildings.Plate$DesertGroundTaxi]
Title           Taxi
Mesh            3do/airfield/Desert/Taxi/mono.sim

[buildings.Plate$DesertGroundTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Desert/TaxiEnd/mono.sim

[buildings.Plate$DesertGroundTurn]
Title           Turn
Mesh            3do/airfield/Desert/Turn/mono.sim
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