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Author Topic: Bombsaway's Marshall Islands.  (Read 10551 times)

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SAS~Bombsaway

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Bombsaway's Marshall Islands.
« on: August 10, 2017, 01:23:17 PM »

This is my retexture of Daveod06's Marshall Islands map. I picked this map due to Dave's great research and accuracy.

Now that the new BAT is out, I had promised to release this map for those who dont use BAT so here you go.  8)

This version is a more updated version than what is in BAT. I had made some changes to the map and was too late to get it to SAS~Monty27 before his release.

If you have the new BAT install you can add the map folder to your Mapmods/maps folder and you should have the updated version.

I built this in my BAT 12 install so if you use BAT, you should not have any problem with missing objects.

For those who do not use BAT, the only objects that I think you might be missing would be Geezers Airfield Objects located here... http://www.sas1946.com/main/index.php/topic,50392.0.html
Also, included are the DaveOD06's runway plates and roads.
If I missed anyone in the credits please let me know.
A huge thank you to KiwiBiggles for his work on the taxi and parking points on Kwajalein island.  8)

Positive feed back is welcome.  8)

I hope you enjoy this map.























































Update V4. KiwiBiggles did an amazing job fixing Kwajalein's taxi and stay points so now all 16 fighter planes will land and park without vanishing. I added the RDF site in one of the pictures from DaveOD06 and the roads on the island.

Thanks to Gerax and jcalonso for finding the problem for those using VP ModPack.

didn't this objects came with stock 4.12?

Think I found out what was wrong.
When you use VPMedia's mod copy/paste the text in the code below
into your VPMedia's mod static.ini. Make a backup of the static
before you do so.
You then maybe will have a few double entries,
but that doesn't matter.

Then please try again to save a mission and report.

Code: [Select]
//===========================================================================
[***]
Title Pac_SandPlate
//===========================================================================

[buildings.Plate$Pac_SandParking]
Title           Parking
Mesh            3do/airfield/Pac_Sand/Parking/mono.sim

[buildings.Plate$Pac_SandParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Pac_Sand/ParkingSide/mono.sim

[buildings.Plate$Pac_SandParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Pac_Sand/ParkingCorner/mono.sim

[buildings.Plate$Pac_SandRunway]
Title           Runway
Mesh            3do/airfield/Pac_Sand/Runway/mono.sim

[buildings.Plate$Pac_SandRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Pac_Sand/RunwayEnd/mono.sim

[buildings.Plate$Pac_SandTaxi]
Title           Taxi
Mesh            3do/airfield/Pac_Sand/Taxi/mono.sim

[buildings.Plate$Pac_SandTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Pac_Sand/TaxiEnd/mono.sim

[buildings.Plate$Pac_SandTurn]
Title           Turn
Mesh            3do/airfield/Pac_Sand/Turn/mono.sim

//===========================================================================
[***]
Title DesertGroundPlate
//===========================================================================

[buildings.Plate$DesertGroundParking]
Title           Parking
Mesh            3do/airfield/Desert/Parking/mono.sim

[buildings.Plate$DesertGroundParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Desert/ParkingSide/mono.sim

[buildings.Plate$DesertGroundParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Desert/ParkingCorner/mono.sim

[buildings.Plate$DesertGroundRunway]
Title           Runway
Mesh            3do/airfield/Desert/Runway/mono.sim

[buildings.Plate$DesertGroundRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Desert/RunwayEnd/mono.sim

[buildings.Plate$DesertGroundTaxi]
Title           Taxi
Mesh            3do/airfield/Desert/Taxi/mono.sim

[buildings.Plate$DesertGroundTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Desert/TaxiEnd/mono.sim

[buildings.Plate$DesertGroundTurn]
Title           Turn
Mesh            3do/airfield/Desert/Turn/mono.sim

Hi guys!

I thought I had posted a reply here yesterday but I must have forgotten to click the "Post" button.

I just wanted to thank Bombs and Gerax for your help. The problem was simply that the corresponding lines in the static.ini file were missing. I am using VPMedia's mod and the objects were there (I believe they are part of the UP_objects SFS files) but for some reason the lines were not.

Anyway I am now able to fly missions in this great map.
 
Thanks again and best regards,

JC


Here is the link.....

http://www.mediafire.com/file/jxlg6d36m8hsi20/BA+Marshall+Islands+V4.rar

I made a few missions as QMB mission for testing and pics. These are very " Simple " as I am not a great mission maker so use them for what they are.

http://www.sas1946.com/main/index.php/topic,56386.msg624630.html#new
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trent

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Re: Bombsaway's Marshall Islands.
« Reply #1 on: August 10, 2017, 02:24:47 PM »


Excellent! Thank you very much, Bombsaway!  :)
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cgagan

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Re: Bombsaway's Marshall Islands.
« Reply #2 on: August 10, 2017, 03:55:43 PM »

Looking beautiful! Many thanks for sharing Mark, 8)
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Stallwarning

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Re: Bombsaway's Marshall Islands.
« Reply #3 on: August 11, 2017, 06:11:41 AM »

Looks nice!  8)
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SAS~Storebror

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Re: Bombsaway's Marshall Islands.
« Reply #4 on: August 11, 2017, 09:41:49 AM »

Very nice!
Thanks a bomb Bombs  C:-)
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SAS~Bombsaway

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Re: Bombsaway's Marshall Islands.
« Reply #5 on: August 11, 2017, 10:12:27 AM »

Your very welcome. I'm working on a few QMB missions to go with the map. I'll try to upload them later today.
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SAS~Bombsaway

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Re: Bombsaway's Marshall Islands.
« Reply #6 on: August 11, 2017, 11:09:29 AM »

A few QMB missions now on first post.
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Squashman

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Re: Bombsaway's Marshall Islands.
« Reply #7 on: August 11, 2017, 12:33:36 PM »

Superb map bombs - really like those textures
Thanks
Squash
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SAS~Bombsaway

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Re: Bombsaway's Marshall Islands.
« Reply #8 on: August 11, 2017, 01:20:40 PM »

Thank you Squash. :)
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Mission_bug

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Re: Bombsaway's Marshall Islands.
« Reply #9 on: August 11, 2017, 01:52:36 PM »

Looks gorgeous Mark, outstanding work as always, really appreciated. 8)


Wishing you all the very best, Pete. ;D
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asheshouse

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Re: Bombsaway's Marshall Islands.
« Reply #10 on: August 11, 2017, 01:57:57 PM »

Great rework of a great map.
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SAS~Bombsaway

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Re: Bombsaway's Marshall Islands.
« Reply #11 on: August 11, 2017, 02:10:36 PM »

Thanks Guys. I'm still making a few missions to add if anyone wants them.


















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