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Author Topic: B.A.T. V3.1 OPERATION SEALION  (Read 43536 times)

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nyali

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Re: B.A.T. V3.1 OPERATION SEALION
« Reply #84 on: September 03, 2017, 05:42:50 PM »

griffon - from what i recall, its late here and i dont really have time to double check. Charlie creates whole new #waw etc mod folders. Sealion installs into these, basically overwrite when prompted.
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Griffon_301

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Re: B.A.T. V3.1 OPERATION SEALION
« Reply #85 on: September 04, 2017, 09:09:00 AM »

a thanks a lot nyali..i overwrote when i put the files in manually and so far have not seen any adverse effects :)
this file structure of BAT is really great, easy to roll back to a working version and great to update and add stuff to... :)
thanks a lot Simon and team, you did a great job!!!
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nyali

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Re: B.A.T. V3.1 OPERATION SEALION
« Reply #86 on: September 04, 2017, 01:13:07 PM »

Overwriting was correct... sorry i wasn't more helpful last night
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Gerson

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Re: B.A.T. V3.1 OPERATION SEALION
« Reply #87 on: September 04, 2017, 06:12:46 PM »

Thanks Monty for your superb work
Installed everything as instructed, everything works fine
Thanks a lot!!!!
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4S_Vega

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Re: B.A.T. V3.1 OPERATION SEALION
« Reply #88 on: September 29, 2017, 04:24:05 PM »

Notice that you miss the parental F-104 classfile in this addiction.

Is very important because contains codes for FM.

Maybe you let classes from old franken.....

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lizard

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Re: B.A.T. V3.1 OPERATION SEALION
« Reply #89 on: October 01, 2017, 01:29:13 PM »

Lovely stuff as ever - thank you very much, and I am looking forward very much to flying some BoB missions.

Unfortunately, I have a problem that prevents that.

Every single BoB mission I have tried so far, whether Axis of Allied and regardless of which plane, starts with my plane  about 50 feet off the ground, and then crashing.

Here is my log: https://pastebin.com/vunGKBRx

Just thought to de-activate all mods in JSGME and re-run. But the issue persists.

Here is the reviseed log: https://pastebin.com/SavBJaJ2


I hope you are able to detect the problem.

Kind regards,


Bruce
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SAS~Monty27

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Re: B.A.T. V3.1 OPERATION SEALION
« Reply #90 on: October 06, 2017, 12:25:48 AM »

Lovely stuff as ever - thank you very much, and I am looking forward very much to flying some BoB missions.

Unfortunately, I have a problem that prevents that.

Every single BoB mission I have tried so far, whether Axis of Allied and regardless of which plane, starts with my plane  about 50 feet off the ground, and then crashing.

Here is my log: https://pastebin.com/vunGKBRx

Just thought to de-activate all mods in JSGME and re-run. But the issue persists.

Here is the reviseed log: https://pastebin.com/SavBJaJ2


I hope you are able to detect the problem.

Kind regards,


Bruce

Bruce, some Flight Models are out of place in Operation Sealion and it busts my missions.  The upload error was discovered when work into Angels High was already underway.  Rather than Retro patch we have all issues fixed and carried over into the latest set.

The Proper setup is fixed with the Angels High Expansion.  The Jet Age models are also brought up to date there too.  So grab Angels High, you get more new content, everything updated to the latest spec and all the niggly fixes done.

http://www.sas1946.com/main/index.php/topic,56913.0.html

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lizard

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Re: B.A.T. V3.1 OPERATION SEALION
« Reply #91 on: October 06, 2017, 02:06:22 AM »

Thank you, Simon, for the personal response.

As I said elewhere,you guys are incredible. Haven't yet has a chance to look in detail at all the new goodies, but I really was not expecting a whole new EP so soon! 

Kudos.


Bruce

(I ougth to advise that the solution proposed to the issue I reported (planes crashing at start) did not work for me. I'll report back when Angels High is in place).
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SAS~Monty27

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Re: B.A.T. V3.1 OPERATION SEALION
« Reply #92 on: October 06, 2017, 02:15:01 AM »

Thank you, Simon, for the personal response.

As I said elewhere,you guys are incredible. Haven't yet has a chance to look in detail at all the new goodies, but I really was not expecting a whole new EP so soon! 

Kudos.


Bruce

(I ougth to advise that the solution proposed to the issue I reported (planes crashing at start) did not work for me. I'll report back when Angels High is in place).

Thanks mate, we were already so far advanced with Angels High that it was better to complete it and have everything fixed at that stage.  I would be grateful if you could confirm that, as an impartial user, when you have had time to grab the massive download.  8)
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lizard

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Re: B.A.T. V3.1 OPERATION SEALION
« Reply #93 on: October 06, 2017, 02:21:40 AM »

... I would be grateful if you could confirm that, as an impartial user, when you have had time to grab the massive download.  8)

I will do. It will have to be tonight.  Regards.
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SAS~Monty27

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Re: B.A.T. V3.1 OPERATION SEALION
« Reply #94 on: October 06, 2017, 02:26:38 AM »

... I would be grateful if you could confirm that, as an impartial user, when you have had time to grab the massive download.  8)

I will do. It will have to be tonight.  Regards.

Not if your internet is as slow as mine!  ;D ;D ;D ;D ;D
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jeanba

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Re: B.A.T. V3.1 OPERATION SEALION
« Reply #95 on: October 14, 2017, 03:20:50 AM »

I am playing Spitfire MkIIa campaign and so far I enjoy it very much

Thank you for the upgrade and the campaigns.
It's a good idea to have them together
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