Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: 30% CTD..  (Read 1682 times)

0 Members and 1 Guest are viewing this topic.

Old_DaD

  • member
  • Offline Offline
  • Posts: 512
  • Fully engaged in the war on senior moments.
30% CTD..
« on: July 13, 2017, 09:16:48 AM »

Hello. Ok, 4.12.2 with vpmodpack , flyable AI's etc, all patches applied, all seems good. So I d/l the He100-112 aircraft and its optional HD skins. I put all the entries ( air, plane, weapons) into their files correctly. Had a look in QMB and the dreaded pink plane was there. Rechecked the file entries, especially weapons. All seems good. I then d/l the Romanian game for that a/c just to see if it would load etc. but it crashed at 30%.
Code: [Select]
[2:47:08 PM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
[2:47:08 PM] WARNING: object '3do/plane/He-112B1/summer/skin1o.tga' of class 'TTexture2D' not loaded
[2:47:08 PM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
[2:47:08 PM] WARNING: object '3do/plane/He-112B1/summer/skin1o.tga' of class 'TTexture2D' not loaded
[2:47:08 PM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
[2:47:08 PM] WARNING: object '3do/plane/He-112B1/summer/skin1o.tga' of class 'TTexture2D' not loaded
[2:47:08 PM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
[2:47:08 PM] WARNING: object '3do/plane/He-112B1/summer/skin1o.tga' of class 'TTexture2D' not loaded
[2:47:08 PM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
[2:47:08 PM] WARNING: object '3do/plane/He-112B1/summer/skin1o.tga' of class 'TTexture2D' not loaded
[2:47:08 PM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
[2:47:08 PM] WARNING: object '3do/plane/He-112B1/summer/skin1o.tga' of class 'TTexture2D' not loaded
[2:47:08 PM] FM called 'FlightModels/He-112B-2.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
[2:47:08 PM] FM called 'FlightModels/Jumo210_He112:HE1XX_FM.emd' is being loaded from File: 'he1xx_fm'
[2:47:08 PM] FM called 'FlightModels/He-112B-2.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
[2:47:08 PM] FM called 'FlightModels/He-112B-2.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
[2:47:08 PM] FM called 'FlightModels/Jumo210_He112:HE1XX_FM.emd' is being loaded from File: 'he1xx_fm'
[2:47:08 PM] FM called 'FlightModels/He-112B-2.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
[2:47:09 PM] java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/CrossVersion
[2:47:09 PM] at com.maddox.il2.objects.air.CockpitHE_1XX.classInit(CockpitHE_1XX.java:609)
[2:47:09 PM] at com.maddox.il2.objects.air.CockpitHE_1XX.<init>(CockpitHE_1XX.java:617)
[2:47:09 PM] at com.maddox.il2.objects.air.CockpitHE_112.<init>(CockpitHE_112.java:5)
[2:47:09 PM] at java.lang.Class.newInstance0(Native Method)
[2:47:09 PM] at java.lang.Class.newInstance(Unknown Source)
[2:47:09 PM] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3131)
[2:47:09 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2491)
[2:47:09 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
[2:47:09 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[2:47:09 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[2:47:09 PM] at com.maddox.il2.game.Mission._load(Mission.java:487)
[2:47:09 PM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[2:47:09 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[2:47:09 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2:47:09 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2:47:09 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[2:47:09 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
47:
And I disabled the HD skin file to see if that was any problem. Do I need to add that Diff fm buttons file? Or SAS utils file?[/code]
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9571
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: 30% CTD..
« Reply #1 on: July 13, 2017, 09:27:21 AM »

[2:47:09 PM]   java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/CrossVersion
C'est comme le Port-Salut... c'est écrit dessus !  :D

Did you install the "SAS Common Utils"?
https://www.sas1946.com/main/index.php/topic,40490.0.html

And check out the trick for HD!
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Old_DaD

  • member
  • Offline Offline
  • Posts: 512
  • Fully engaged in the war on senior moments.
Re: 30% CTD..
« Reply #2 on: July 13, 2017, 09:36:28 AM »

I didn't place that file into #SAS as I thought it was already incorporated into vpmodpack..as it says on the download page for the a/c..thus it will be inserted and HD skins reactivated, and we shall see. Thanks.
Logged

Old_DaD

  • member
  • Offline Offline
  • Posts: 512
  • Fully engaged in the war on senior moments.
Re: 30% CTD..
« Reply #3 on: July 13, 2017, 09:45:46 AM »

Ps..what HD trick?
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9571
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: 30% CTD..
« Reply #4 on: July 13, 2017, 11:37:48 AM »

[2:47:08 PM]   INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
[2:47:08 PM]   WARNING: object '3do/plane/He-112B1/summer/skin1o.tga' of class 'TTexture2D' not loaded
This is the stuff that's used to display HD skins!  :-X
Or it is the default skin of this plane which is incompatible ...
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Old_DaD

  • member
  • Offline Offline
  • Posts: 512
  • Fully engaged in the war on senior moments.
Re: 30% CTD..
« Reply #5 on: July 13, 2017, 12:07:48 PM »

That Texture buffer, is it user controllable? Can I / do I need alter it?
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9571
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: 30% CTD..
« Reply #6 on: July 13, 2017, 02:59:42 PM »

From what I understand: this skin is not in the right format ...
You have to transform that skin.
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: 30% CTD..
« Reply #7 on: July 14, 2017, 01:32:43 AM »

I didn't place that file into #SAS as I thought it was already incorporated into vpmodpack

From the He-100 topic:

Quote
Modact 5 users and VP Modpack users will have to install SAS Common Utils separately.

If you want hd skins then you need the "High Resolution / True Color Textures Mod v1.0" too.

Old_DaD

  • member
  • Offline Offline
  • Posts: 512
  • Fully engaged in the war on senior moments.
Re: 30% CTD..
« Reply #8 on: July 14, 2017, 03:55:49 AM »

OK, thanks I'll install that into your mod pack along with common utility.
Logged
Pages: [1]   Go Up
 

Page created in 0.035 seconds with 24 queries.