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Author Topic: WAW freezing during Dgen campaign  (Read 2028 times)

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Edlor

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Re: WAW freezing during Dgen campaign
« Reply #12 on: April 06, 2017, 03:25:11 PM »

Thanks for putting this package together SAS~Gerax. :)

 I had my first occurrence of this today while testing an aircraft on the Slovakia Winter map in QMB. I was going to post my log here now but you just saved me the trouble with this fix. ;)

Cheers and thanks again,

Edlor

 
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markino

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Re: WAW freezing during Dgen campaign
« Reply #13 on: April 06, 2017, 04:01:55 PM »

Hi Gerax, many thanks for your fix! I installed it and now all seems to run fine. I completed the mission posted before.  :)

In the next days I will report you if all is ok. At the moment everything seems solved.  :)

Ciao!

Marco

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SAS~Gerax

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Re: WAW freezing during Dgen campaign
« Reply #14 on: April 06, 2017, 04:06:51 PM »

I did nothing more as to repack (so that BAT can use it) what
is available in WCats Train Mod thread (link in my reply #11) . :)
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bergkamp

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Re: WAW freezing during Dgen campaign
« Reply #15 on: April 07, 2017, 03:42:16 AM »

Hi Gerax. The fix works, as it always has. However, and this is a matter of choice, as the classfiles are duplicated in #WAW2/classes-objects, I made a backup copy of this folder and allowed the fix to overwrite the existing files. Maybe Monty will make this an official "patch" in the next update.

Anyone not comfortable with this solution, use Gerax's package but bear in mind when you run classcheck, you will not have a clean doublon txt

Regards,

Bergkamp
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JimmyBlonde

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Re: WAW freezing during Dgen campaign
« Reply #16 on: April 07, 2017, 08:40:41 AM »

Thx for this Gerax, hopefully it ends up in the next expansion.
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SAS~Monty27

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Re: WAW freezing during Dgen campaign
« Reply #17 on: April 08, 2017, 02:07:55 AM »

Well bugger me!  It IS these classfiles then?  Thanks a gazillion Gerhard!

My apologies to Istvan - I was wrong because it is important to use the correct version of these classfiles.

My apologies to markino as well, I'm sorry, please forgive me.

Don't know how I missed it because I generally love train busting!





The Next Expansion Pack Eleven certainly contains the correct classfiles in the right places.   :-[
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indio

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Re: WAW freezing during Dgen campaign
« Reply #18 on: October 04, 2017, 07:31:15 AM »

Code: [Select]
Hook: Gun not found
com.maddox.il2.engine.ActorException: Hook: Gun not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:98)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:471)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:987)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:939)
at com.maddox.il2.objects.vehicles.artillery.Artillery$PaK38.<init>(Artillery.java:124)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.actorSpawn(ArtilleryGeneric.java:400)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:521)
at com.maddox.il2.builder.PlMisStatic.load(PlMisStatic.java:321)
at com.maddox.il2.builder.Plugin.doLoad(Plugin.java:307)
at com.maddox.il2.builder.PlMission.load(PlMission.java:2122)
at com.maddox.il2.builder.PlMission$66.doAction(PlMission.java:2680)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Artillery object [class:com.maddox.il2.objects.vehicles.artillery.Artillery$PaK38]
null
java.lang.NullPointerException
at com.maddox.il2.builder.Builder.align(Builder.java:670)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:530)
at com.maddox.il2.builder.PlMisStatic.load(PlMisStatic.java:321)
at com.maddox.il2.builder.Plugin.doLoad(Plugin.java:307)
at com.maddox.il2.builder.PlMission.load(PlMission.java:2122)
at com.maddox.il2.builder.PlMission$66.doAction(PlMission.java:2680)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Hook: Gun not found
com.maddox.il2.engine.ActorException: Hook: Gun not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:98)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:471)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:987)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:939)
at com.maddox.il2.objects.vehicles.artillery.Artillery$PaK38.<init>(Artillery.java:124)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.actorSpawn(ArtilleryGeneric.java:400)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:521)
at com.maddox.il2.builder.PlMisStatic.load(PlMisStatic.java:321)
at com.maddox.il2.builder.Plugin.doLoad(Plugin.java:307)
at com.maddox.il2.builder.PlMission.load(PlMission.java:2122)
at com.maddox.il2.builder.PlMission$66.doAction(PlMission.java:2680)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Artillery object [class:com.maddox.il2.objects.vehicles.artillery.Artillery$PaK38]
null
java.lang.NullPointerException
at com.maddox.il2.builder.Builder.align(Builder.java:670)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:530)
at com.maddox.il2.builder.PlMisStatic.load(PlMisStatic.java:321)
at com.maddox.il2.builder.Plugin.doLoad(Plugin.java:307)
at com.maddox.il2.builder.PlMission.load(PlMission.java:2122)
at com.maddox.il2.builder.PlMission$66.doAction(PlMission.java:2680)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Hook: Gun not found
com.maddox.il2.engine.ActorException: Hook: Gun not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:98)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:471)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:987)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:939)
at com.maddox.il2.objects.vehicles.artillery.Artillery$PaK38.<init>(Artillery.java:124)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.actorSpawn(ArtilleryGeneric.java:400)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:521)
at com.maddox.il2.builder.PlMisStatic.load(PlMisStatic.java:321)
at com.maddox.il2.builder.Plugin.doLoad(Plugin.java:307)
at com.maddox.il2.builder.PlMission.load(PlMission.java:2122)
at com.maddox.il2.builder.PlMission$66.doAction(PlMission.java:2680)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Artillery object [class:com.maddox.il2.objects.vehicles.artillery.Artillery$PaK38]
null
java.lang.NullPointerException
at com.maddox.il2.builder.Builder.align(Builder.java:670)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:530)
at com.maddox.il2.builder.PlMisStatic.load(PlMisStatic.java:321)
at com.maddox.il2.builder.Plugin.doLoad(Plugin.java:307)
at com.maddox.il2.builder.PlMission.load(PlMission.java:2122)
at com.maddox.il2.builder.PlMission$66.doAction(PlMission.java:2680)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Hook: Gun not found
com.maddox.il2.engine.ActorException: Hook: Gun not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:98)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:471)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:987)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:939)
at com.maddox.il2.objects.vehicles.artillery.Artillery$PaK38.<init>(Artillery.java:124)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.actorSpawn(ArtilleryGeneric.java:400)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:521)
at com.maddox.il2.builder.PlMisStatic.load(PlMisStatic.java:321)
at com.maddox.il2.builder.Plugin.doLoad(Plugin.java:307)
at com.maddox.il2.builder.PlMission.load(PlMission.java:2122)
at com.maddox.il2.builder.PlMission$66.doAction(PlMission.java:2680)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Artillery object [class:com.maddox.il2.objects.vehicles.artillery.Artillery$PaK38]
null
java.lang.NullPointerException
at com.maddox.il2.builder.Builder.align(Builder.java:670)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:530)
at com.maddox.il2.builder.PlMisStatic.load(PlMisStatic.java:321)
at com.maddox.il2.builder.Plugin.doLoad(Plugin.java:307)
at com.maddox.il2.builder.PlMission.load(PlMission.java:2122)
at com.maddox.il2.builder.PlMission$66.doAction(PlMission.java:2680)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

I'm using Bat updated to latest Operation Sealion, I guess I have the same problem in the Pak38 Guns (as Markino's original 1st post).
Mission is working fine but the guns are not created.
Tried to put the correct classfiles provided in #WAW3 but no luck.
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