Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5   Go Down

Author Topic: HMS Furious CV - 1941  (Read 22406 times)

0 Members and 1 Guest are viewing this topic.

mechanic

  • member
  • Offline Offline
  • Posts: 140
Re: HMS Furious CV - 1941
« Reply #12 on: March 28, 2017, 01:14:47 PM »

Ashehouse

I tried placing the files, folders and .ini entries in Bat08 with 000ShipAsheClasses and the ShipAshe folders in BAT08 #SAS (In the download the HMSFurious 280317.rar extracts as HMSFurious and I assumed your instructions meant for me to change that top folder name to ShipAshe). IL2 doesn't crash but the HMS Furious does not show up as an object in FMB. Is BAT08's #SAS folder the proper folder for this magnificent beast? or is BAT08 not ready for this ship just yet? or what else might I check?

Thanks for any advice.

Mechanic
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255
Re: HMS Furious CV - 1941
« Reply #13 on: March 28, 2017, 01:37:41 PM »

I've not tried installing it in BAT so I'm not certain.
The name of the top folder should not matter.
Within the top folder (which you renamed) you should have a 3do folder.
You need to post your logfile to get a clue to what is going on.
Logged

kukulo

  • member
  • Offline Offline
  • Posts: 193
Re: HMS Furious CV - 1941
« Reply #14 on: March 28, 2017, 02:13:26 PM »

Thank you ashe for this FAA must have!


Tried in FMB and in mission (take of and landing will be tested asap). I noted that in your WIP thread is smoke from funnels but in game and in this thread screenies is no smoke. Is this correct?
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255
Re: HMS Furious CV - 1941
« Reply #15 on: March 28, 2017, 02:24:48 PM »

Probably an error. i'll take a look at it.
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9453
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: HMS Furious CV - 1941
« Reply #16 on: March 28, 2017, 02:31:28 PM »

Bravo and thank you very much !  :)   :)   :)
Very good work !

1- work fine in 4.09 with these archive : https://www.mediafire.com/?sfnt96rxduxvpjp

2- Here is the list of planes I have tested in AI pilot!
The others will be tested later!

Albacore I         ok ! (3 planes)
Barracuda II       ok ! (2 planes)
Fulmar I             ok ! (3 planes)
Hellcat I
Martlet I
Martlet II
Seafire I
Seafire IIc
Sea Gladiator      ok ! (4 planes)
Sea Hurricane Ib
Sea Hurricane IIb
Swordfish I        ok ! (4 planes)
Swordfish II       ok ! (3 planes)

3- To avoid a hook assignment error "Vapor" ( *** Bigship: vapor hook 'Vapor' MUST be linked to baseChunk) it is advisable to delete all lines [Hooks] & [HookLoc] in the "Hull3_dmg.msh" file!
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

cgagan

  • SAS Team
  • member
  • Offline Offline
  • Posts: 5744
Re: HMS Furious CV - 1941
« Reply #17 on: March 28, 2017, 02:42:24 PM »

Work of art! D/loading now, will install it in my game in two days whee=n I'm back home. Many many thanks for your continuing contribution to our gaming experience!!!!
Logged

edc1

  • member
  • Offline Offline
  • Posts: 222
Re: HMS Furious CV - 1941
« Reply #18 on: March 28, 2017, 03:08:49 PM »

hi all.
Ship shows up in BAT(08)WAW and in HSFX 7.1
No smoke, Can land aircraft ok but can not take off with aircraft
in both BAT or HSFX, as soon as game loads plane either explodes
or shows up beneath the deck then explodes.
below is log from HSFX
cHEERS EDC1 (STAN)

Code: [Select]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
LongBridge: too big offset
LongBridge: too big offset
Load static objects
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/46/GunTrench/live.sim)
##### House without collision (3do/Buildings/46/GunTrench_W/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
Loading mission tester HMS Furious1a.mis...
Total number of airports for loaded mission: 0
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
WARNING: * Buf1 : Obj: 180,  Vert 11160,  Ind 29601
WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
Load bridges
LongBridge: too big offset
LongBridge: too big offset
Load static objects
sFMDir = gui/game/buttons
s1 = flightmodels/rolls-royce-merlin.emd
s = FlightModels/Rolls-Royce-Merlin.emd
m_lastFMFile = gui/game/buttons
INTERNAL ERROR: HierMesh: Can't find chunk 'RackL_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RackR_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'filter'
 *** Bigship: vapor hook 'Vapor' MUST be linked to baseChunk
ERROR file: File users/doe/Icons not found
Mission: tester HMS Furious1a.mis is Playing
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
Total number of airports for loaded mission: 0
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 40,  Vert 7418,  Ind 25404
WARNING: * Buf1 : Obj: 253,  Vert 30154,  Ind 63966
WARNING: * Buf2 : Obj: 6,  Vert 816,  Ind 1584
Load bridges
LongBridge: too big offset
LongBridge: too big offset
Load static objects
[28.03.2017 20:50:56] -------------- END log session -------------]Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
LongBridge: too big offset
LongBridge: too big offset
Load static objects
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/46/GunTrench/live.sim)
##### House without collision (3do/Buildings/46/GunTrench_W/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
Loading mission tester HMS Furious1a.mis...
Total number of airports for loaded mission: 0
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
WARNING: * Buf1 : Obj: 180,  Vert 11160,  Ind 29601
WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
Load bridges
LongBridge: too big offset
LongBridge: too big offset
Load static objects
sFMDir = gui/game/buttons
s1 = flightmodels/rolls-royce-merlin.emd
s = FlightModels/Rolls-Royce-Merlin.emd
m_lastFMFile = gui/game/buttons
INTERNAL ERROR: HierMesh: Can't find chunk 'RackL_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RackR_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'filter'
 *** Bigship: vapor hook 'Vapor' MUST be linked to baseChunk
ERROR file: File users/doe/Icons not found
Mission: tester HMS Furious1a.mis is Playing
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
Total number of airports for loaded mission: 0
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 40,  Vert 7418,  Ind 25404
WARNING: * Buf1 : Obj: 253,  Vert 30154,  Ind 63966
WARNING: * Buf2 : Obj: 6,  Vert 816,  Ind 1584
Load bridges
LongBridge: too big offset
LongBridge: too big offset
Load static objects
[28.03.2017 20:50:56] -------------- END log session -------------
Logged

SAS~Bombsaway

  • Choose your battles wisely.
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9213
  • A day without laughter is a day wasted
Re: HMS Furious CV - 1941
« Reply #19 on: March 28, 2017, 03:32:40 PM »

Works in my BAT WAW. You must load folders above the BAT class folders for mods to work. The classfiles for this ship will load above them as is but I renamed the folder to    ! HMSFuious     so that it loads above the BAT class folders. I just tested and a Swordfish shows on deck and took off on auto pilot, didnt have my stick hooked up at the moment, I can confirm that I have no smoke from rear funnels.
Logged
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

mechanic

  • member
  • Offline Offline
  • Posts: 140
Re: HMS Furious CV - 1941
« Reply #20 on: March 28, 2017, 03:59:22 PM »

Yes, I moved the files, folders and .ini's out from BAT08  #SAS and into #WAW2, loaded high and all works fine - take off and landing. As with others no smoke.
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 5961
Re: HMS Furious CV - 1941
« Reply #21 on: March 28, 2017, 04:07:08 PM »

Beautifully crafted as always asheshouse, thank you very much, really appreciated. 8)


Wishing you all the very best, Pete. ;D
Logged

PO_MAK_249RIP

  • CMON U SPURS!
  • member
  • Offline Offline
  • Posts: 2059
Re: HMS Furious CV - 1941
« Reply #22 on: March 28, 2017, 10:55:23 PM »

Hi guys i still use CUP and #WAW is it ok to add the classfiles to #WAW/ Classfiles_objectsShip... and allow an overwrite?

Mick

FYI This worked all aok in my CUP/#WAW install
Logged
Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 32GB Patriot Viper 1600Mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255
Re: HMS Furious CV - 1941
« Reply #23 on: March 29, 2017, 01:37:57 AM »

Bug patch added to first post, download 3.   This fixes the missing stack smoke and increases the deck area for aircraft spawning.
Logged
Pages: 1 [2] 3 4 5   Go Up
 

Page created in 0.069 seconds with 27 queries.