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Author Topic: A-4E/F/M sas version pack Beta v0.9.4 + v0.9.5 patch on 29/Feb/2020  (Read 21645 times)

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western0221

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In SAS, about B.A.T. contents, new A-4F/M from free modding site are often talked about their bombs hooked position problem or other compatibility problem.

SAS members ... not only I ... try to solve it with more evolved features for that special modeled A-4 Skyhawk.

Because of too much new features, too high goal was set, this project is NOT FINISHED, though ......
its stage becomes stable and I decide to publish to the public as a Beta version 0.9.4 .



Aircraft list:
- A-4E
- A-4E Buddy Tanker (AI only)
- A-4F (Early)
- A-4F (Late)
- A-4M

SAS new features:
- More natural gear suspension working.
- Leading edge slats moving as historical and their expanding affects real time flightmodel.
- Later models have ground spoiler function with Airbrake extending.
- Nose gear steering is passive or positive in each models' historical features. (WIP)
- Air refueling in 2 way interface.
- All weapon carrying hooks are rearranged to make historical positions.
- All weapons are switched to Generation 2016 models in researching historical combos (Napalms, HIPEG pod, Illumination Flare, Missiles, Nukes) using correct launchers.
- With it, ZUNI lanucher / 2.75" rocket launcher's Fairings affect to decrease real time flight model drag value. (not only eye candy)
- Small external 3D retouch, adding E model with a straight refuel nozzle.
- Red flashing Anti-Collision lights working with Engine MOD 2.7.3w's toggle key.
- A-4M's Laser designator function for AGM-65E missile and PavewayII Laser guided bombs.
- correct 3D scale , just 1:1 to real.
- rebuild external 3D with decreasing fps damage.
- use more historical Radar Warning Receiver function.
- Carriers' Catapults use A-4 special cable hook 3D model.

Not finished , omitted things for today's Beta publishing:
- A-4M's HUD cockpit.
- gear doors collides to bombs, coming from scaling down to real 1:1 and original model's incorrect shapes.
- some other 3D correction (tail pipe of E/F, canopy of E/F)
- added models don't have own default skins.
- Laser targeting "Hold" function is omitted.
- AI doesn't use Laser designator or shoot Laser guided weapons.
- flightmodel has a bit too high lift effect.
- small sound non-historical workings on RWR.

Version-up plan:
3 months .... Laser designator operation brashing up
1 year or more .... 3D rebuilding , HUD cockpit

Original credit:
Code: [Select]
Credits:

huge thanks to all involved

BEN Harber AKA Midnight 7 author and builder of the original plane model meshes used for import for his wonderful model and his kind permission to use this model for our sim

DENN- KURPIN ORIGINAL SKINS FOR THE MODEL SUPPLIED * as marked in the skins folder some of these skins were made for other models but fit this model quite well i have included them for some variety

KIWI_THE_IWIK for the k4 KAHU skin i have included * small mix up as i thought it was a DENN KURPIN skin apologies to KIWI

CWATSON
class file works rotating gear, slats , canopy open ,and a host of other fixes

TON414
Class file works for, mirrors, new center bomb pylon appear disappear, slot , no cockpit AI for skyhawk , ZUNI CAP DISSAPEAR, working AAM sidewinder code adaption , and a host of other fixes new code etc

GUMPY SKINS * as marked in the skins folder

TEXX for original SKYhawk files the plane is based on

SAS STOREBROR for holding up the works

Barnesy 12
import , lods , damage meshes ,pilots , tanks , zuni's ,miniguns ,other 3d additions ,new canopy glass etc, work external cockpit , new wheels ,Gear, tanks , ECM meshes , stand in cockpit, textures , matt file adjustments etc,set up , skins, template, heir edits ,research, mesh reworks from the original ,new weapons, and other screwing around to make this work

and last but not least

the Freemodding test pilot crew

Tofolo, Tiger, Gumpy,Hamm,RIBs,Willy,Slipper

and freeil2modding for the support , input and advice

Maddox games for class file and any other in game content adapted for this add-on

due to the lineage of the texx model i have based this add-on my apologies if i have missed some one please inform me asap and will rectify any credits

ENJOY

again a huge thanks to Ton and CW for their input which makes this ADD ON great !!!
BARNESY, CWATSON,TON414,

*For the mod guys pack makers etc read the modders read me to avoid any confusion !!
no repacking reposting without permission final !!

SAS reworking member credit:
benitomuso (Pablo) , western0221 , SAS~Storebror , 4S_Vega , NS_Koty , SAS~Tom2 , and other Beta testers


Download: (Clean install is needed)
http://www.mediafire.com/file/8i9amqw178d1lge/A4_Skyhawks_sas_v0_9_4.7z/file
v0.9.5 patch to v0.9.4
https://www.mediafire.com/file/bgqrboyffrr47qy/A4_Skyhawks_sas_v0_9_5patch.7z/file

air.ini :
Code: [Select]
A4E-Skyhawk            air.SkyhawkA4E 1           NOINFO  usa01 SUMMER
A4E-Skyhawk_tanker     air.SkyhawkA4E_tanker 1    NOINFO  usa01 SUMMER
A4F-Skyhawk            air.SkyhawkA4F 1           NOINFO  usa01 SUMMER
A4F-Skyhawk_late       air.SkyhawkA4F_late 1      NOINFO  usa01 SUMMER
A4M-Skyhawk            air.SkyhawkA4M 1           NOINFO  usa01 SUMMER

i18n/plane.properties :
Code: [Select]
A4E-Skyhawk          A-4E Skyhawk, 1962
A4E-Skyhawk_tanker   A-4E Buddy tanker, 1962
A4F-Skyhawk          A-4F (Early) Skyhawk, 1967
A4F-Skyhawk_late     A-4F (Late) Skyhawk, 1968
A4M-Skyhawk          A-4M Skyhawk, 1970

i18n/weapons.properties : text file in the v0.9.5 archive

keymap of A-4M
Quote
MISC_7 : Laser hold on the ground (omitted)
MISC_10 : Laser On/Off
Increase / Decrease Sight Distance : Laser spot position far or near
Sight Drift to Left / Right : Laser spot position left or right

Once Laser Off, spot position returns to the center.
A-4M's Laser designator makes its Lase spot only in its front area in historical. So it cannot guide itself's Paveway LGBs.
They need JTAC ground laser designator objects in the future (not made now), or friendly laser designator Jets nearly with Laser-on.


Requirements:

SAS Common Utils 1.09 or later
http://www.sas1946.com/main/index.php/topic,40490.0.html

IL2 1956 - The Jet Era, Version 1.33
http://www.sas1946.com/main/index.php/topic,15649.0.html

SAS Engine MOD 2.8.7 western 26/Jul./2018 or later
http://www.sas1946.com/main/index.php/topic,52489.0.html

Weapon pack Generation 2016-ii (ver 07/May/2018) or later
 and
JetPit Common Materials (ver 18/May/2018) or later
http://www.sas1946.com/main/index.php/topic,53426.0.html

Weapons Pack V 1.3 2016.09.23 or later
http://www.sas1946.com/main/index.php/topic,48603.0.html
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SAS~Malone

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Re: A-4E/F/M sas version pack Beta v0.8
« Reply #1 on: March 26, 2017, 04:37:00 AM »

awesome!
i know i still have to sort my game out for these, but i'm looking forward to using them, thanks mate!
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Koty

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Re: A-4E/F/M sas version pack Beta v0.8
« Reply #2 on: March 26, 2017, 05:16:05 AM »

Nice Western, gonna try it out as soon as possible ^^
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taskf53

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Re: A-4E/F/M sas version pack Beta v0.8
« Reply #3 on: March 26, 2017, 05:24:32 AM »

Thank you very much  western0221 :)

First try and perfect landing on the BHR :P (412.2 MA 5.3).

Best regards.


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KingTiger503

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Re: A-4E/F/M sas version pack Beta v0.8
« Reply #4 on: March 26, 2017, 05:47:09 AM »

I like it, But, I like it more ;D
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Dark Apostle

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Re: A-4E/F/M sas version pack Beta v0.8
« Reply #5 on: March 26, 2017, 06:07:18 AM »

I'll be adding an install of MA 5.3 tonight methinks. Can't wait to give them a shot!
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Hubberranz

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Re: A-4E/F/M sas version pack Beta v0.8
« Reply #6 on: March 26, 2017, 06:07:48 AM »

Keep up ! Great improvement to bring other A-4's unified with the A4M realistic looks !


Of 2 x Skins by GUMPY for A-4E found in BAT skins for A4M-Skyhawk.


Also..
LINK to skins /template  by   mm   Czech.skins : http://www.mi-psi.eu/cs/a-4.html

WoW No cockpit issue on carriers ! I'm very happy!  ;D
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max_thehitman

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Re: A-4E/F/M sas version pack Beta v0.8
« Reply #7 on: March 26, 2017, 06:11:57 AM »



Very cool upgrade from previous versions.
Many thanks to all aviation fans involved in this project.
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duffys tavern

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Re: A-4E/F/M sas version pack Beta v0.8
« Reply #8 on: March 26, 2017, 06:38:33 AM »

Anyone tried these with BAT or will these be in the next pack?
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Dark Apostle

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Re: A-4E/F/M sas version pack Beta v0.8
« Reply #9 on: March 26, 2017, 06:44:25 AM »

Anyone tried these with BAT or will these be in the next pack?

I did earlier, A4-E and F have loadout issues on my build, hence why I'm installing MA 5.3.
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dona

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Re: A-4E/F/M sas version pack Beta v0.8
« Reply #10 on: March 26, 2017, 04:40:42 PM »

Awesome stuff!!! Thank you Western for this great scooter pack. ;D
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SAS~Bombsaway

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Re: A-4E/F/M sas version pack Beta v0.8
« Reply #11 on: March 26, 2017, 05:09:09 PM »

Anyone tried these with BAT or will these be in the next pack?

I have it in my BAT Jet War and it all works fine.

@ DA... Make sure you have all the latest versions of the weapons and that you rename ALL the folders for weapons and jets so they load above BAT's classfile folders.
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