I really would appreciate anybody's help with my current B.A.T installation. I'm certain that I have followed the BAT Install Manual to the letter (and very well written it is too). Following is the steps I have performed:
1. Plain vanilla IL-2 Sturmovik 1946 4.12.2m install.
2. Loaded IL-2 and ran it, no problems.
3. Applied SAS SuperMegaPatch.
4. Loaded and ran IL-2 Sturmovik 1946 with SAS SuperMegaPatch, no problems.
5. Put All BAT files into a standalone directory and ran BAT v1.0 Setup.exe pointing the output to my IL-2 directory. Successful install.
6. Copied the sample CONF.INI file from this web site and tweaked the [Window] settings to match my screen resolution (1920 x 1200)
7. Tested Stock and SAS Modact 5.30 modules, both loaded and ran perfectly.
8. Loaded DOF and that is when things began to go sideways. The large splash screen pops up, it loads to 30% and then exits back to desktop.
9. Loaded TGA, same result, The splash screen pops up, it loads to 30% and then exits back to desktop.
10. It gets worse. When I select and run WAW or JTW, the small splashscreen appears for a rather long spell and then exits back to desktop. No large splash screen, no loading statistics.
I have tried installing and using BATDLL2.zip. Same results.
Following is my log file from the last unsuccessful load of DOF, all other failed logs look similar:
[Mar 22, 2017 12:53:37 AM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: NVIDIA Corporation
Render: GeForce GTX 960/PCIe/SSE2
Version: 4.5.0 NVIDIA 378.92
Size: 1920x1200
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
AutoMounting SFS files from folder BAT00 now...
Trying to AutoMount BAT00\00sas_maps_01.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT01.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT02.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT03.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT04.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT05.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT06.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT07.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT08.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT09.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT10.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT11.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT12.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT13.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT14.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT15.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT16.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT17.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT18.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT19.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT20.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT21.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT22.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT23.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT24.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT25.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT26.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT27.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT28.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT29.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT30.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT31.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT32.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT33.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT34.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT35.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT36.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT37.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT38.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT39.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT40.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT41.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT42.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT43.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT44.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT45.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT46.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT47.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT48.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT49.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT50.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT51.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT52.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT53.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT54.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT55.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT56.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT57.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT58.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT59.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT60.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT61.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT62.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT63.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT64.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT65.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT66.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT67.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT68.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT69.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT70.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT71.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT72.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT73.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT74.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT75.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT76.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT77.SFS... mounted successfully!
Trying to AutoMount BAT00\SAS Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount BAT00\SAS FX Small Collection.sfs... mounted successfully!
Trying to AutoMount BAT00\SAS German Gunpods by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount BAT00\SAS Gore by Wolfighter.sfs... mounted successfully!
Trying to AutoMount BAT00\SAS Guncam Tracers by santobr.sfs... mounted successfully!
Trying to AutoMount BAT00\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount BAT00\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount BAT00\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount BAT00\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount BAT00\sas_basic_50.sfs... mounted successfully!
Trying to AutoMount BAT00\sas_maps_01.SFS... mounted successfully!
Trying to AutoMount BAT00\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount BAT00\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount BAT00\XUPMOT01.SFS... mounted successfully!
Trying to AutoMount BAT00\XUPMOT02.SFS... mounted successfully!
AutoMounting SFS files from folder BAT00 finished.
AutoMounting SFS files from folder BAT01 now...
Trying to AutoMount BAT01\DOF01.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF02.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF03.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF04.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF05.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF06.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF07.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF08.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF09.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF10.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF11.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF12.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF13.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF14.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF15.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF16.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF17.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF18.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF19.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF20.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF21.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF22.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF23.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF24.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF25.SFS... mounted successfully!
Trying to AutoMount BAT01\DOF26.SFS... mounted successfully!
AutoMounting SFS files from folder BAT01 finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Ship: Value of [Steamboat]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
at com.maddox.il2.objects.ships.ShipYardSteam.<clinit>(ShipYardSteam.java:115)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipYardSteam$Steamboat
Ship: Value of [HMSCossack]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:118)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSCossack
Ship: Value of [HMSJupiter]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:119)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSJupiter
Ship: Value of [HMSMatabele]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:120)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSMatabele
Ship: Value of [HMSNubian]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:121)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSNubian
Ship: Value of [HMSTartar]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:122)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSTartar
Ship: Value of [Petropavlovsk]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
at com.maddox.il2.objects.ships.RusNavy.<clinit>(RusNavy.java:110)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.RusNavy$Petropavlovsk
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.StationaryWWI$WWI_FT17 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.StationaryWWI$WWI_WhippetMkA ): null
java.lang.NoClassDefFoundError
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.StationaryWWI$WWI_BeutepanzerIV ): null
java.lang.NoClassDefFoundError
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneMoraneSaulnier$Pfalz_A1 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneMoraneSaulnier$Pfalz_A2 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneMoraneSaulnier$Pfalz_E1 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneMoraneSaulnier$Pfalz_E3 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneAlbatrosWD$AlbatrosDI ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.Aviatik_Berg_DIStatic$Aviatik_Berg_DI ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.Hansa_Brandenburg_DIStatic$Hansa_Brandenburg_DI ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.Phonix_DIStatic$Phonix_DI ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.LVG_BIStatic$LVG_BI ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneRoland_C$Roland_CII ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.Aviatik2Static$Aviatik2 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.Aviatik3Static$Aviatik3 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.AviatikRhinoStatic$AviatikRhino ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.AviatikSAMLStatic$AviatikSAML ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.AEG_GIVStatic$AEG_GIV ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneH_B_CI$H_B_CI ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneH_B_CI$H_B_CI_Late ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.Gotha_GIIIStatic$Gotha_GIII ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.Gotha_GIVStatic$Gotha_GIV ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.Gotha_GVStatic$Gotha_GV ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneMoraneSaulnier$MoraneSaulnier_G ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneMoraneSaulnier$MoraneSaulnier_G2 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneMoraneSaulnier$MoraneSaulnier_H ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneMoraneSaulnier$MoraneSaulnier_L ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneMoraneSaulnier$MoraneSaulnier_LA ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneMoraneSaulnier$MoraneSaulnier_LF ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneMoraneSaulnier$MoraneSaulnier_LF2 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneMoraneSaulnier$MoraneSaulnier_LR ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneMoraneSaulnier$MoraneSaulnier_L_RG ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneMoraneSaulnier$MoraneSaulnier_N ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneMoraneSaulnier$MoraneSaulnier_RG ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneDH2$DH2 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneVickersFB19$VickersFB19MkI ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneVickersFB19$VickersFB19MkII ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneVickersFB19$VickersFB19MkIIw ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneSTRUTTER$Sopwith_Strutter1B1 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneSTRUTTER$Sopwith_Strutter9700 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneSTRUTTER$Sopwith_Strutter9700L ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneSTRUTTER$Sopwith_Strutter9700S ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlanePUP$Sopwith_Pup ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlanePUP$Sopwith_PupR ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneTriplane$Sopwith_Triplane ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneTriplane$Sopwith_Triplane_2 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneSOPWITH_SWALLOW$SOPWITH_SWALLOW ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneWWINieu$NieuportN4 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneWWINieu$NieuportN4arm ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneNieu$Nieuport_17A ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneNieu$Nieuport_17 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneNieu$Nieuport_17B ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneNieu$Nieuport_21 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneNieu$Nieuport_21D ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneNieu$Nieuport_23 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneNieu$NieuportN23 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.NieuportN24Static$NieuportN24 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.NieuportN24bisStatic$NieuportN24bis ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.NieuportN24RKKAStatic$NieuportN24RKKA ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.NieuportN27Static$NieuportN27 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneSPAD_MONO$SPAD_MONO ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneHanriot_HD$Hanriot_HD1_France ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneHanriot_HD$Hanriot_HD1_Italy ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneFarmanPAC$Farman_F30_RUS ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneFarmanPAC$Farman_F40 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneFarmanPAC$Farman_F40_20 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneFarmanPAC$Farman_F40R ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneFarmanPAC$Henry_Farman_F20 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneFarmanPAC$Henry_Farman_F20_TRAINING ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneFarmanPAC$Henry_Farman_F30 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneFarmanPAC$Maurice_Farman_11 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneFarmanPAC$Maurice_Farman_11_TRAINING ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneFarmanPAC$Maurice_Farman_11bis ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneFarmanPAC$Maurice_Farman_11recco ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneBE2$BE2c ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneBE2$BE2cNight ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneBE2$BE2cSkis ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.RE8cStatic$RE8c ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.Avro_504_HDStatic$Avro_504_HD ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.Avro_504_SSStatic$Avro_504_SS ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.Avro_504_KStatic$Avro_504_K ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.U_1Static$U_1 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.AviatikSAMLStatic$AviatikSAML ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlanePolikarpovP$PolikarpovP_1 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlanePolikarpovR$PolikarpovR_1 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneAirco$AircoDH9 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneAirco$AircoDH9a ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneAirco$AircoDH9a_20 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.Bristol_F2bStatic$Bristol_F2b ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneVoisinPAC$VoisinLAS ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneVoisinPAC$VoisinLAS_RUS ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneVoisinPAC$VoisinLAS_Night ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneVoisinPAC$VoisinLBP ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneVoisinPAC$VoisinL10 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneVoisinPAC$VoisinLAP ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneVoisinPAC$VoisinLAR ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneBreguet14$Breguet14_A2 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneBreguet14$Breguet14_B2 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneBreguet14$Breguet14_B2Late ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneBreguet14$Breguet14_E2 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneBreguet14$Breguet14_T ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.Caudron_G_IVStatic$Caudron_G_IV ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.Caudron_G_VIStatic$Caudron_G_VI ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneAlbatrosWD$AlbatrosWIV ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneHB_W$HB_W12 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneHB_W$HB_W29 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneHanriot_HD$Hanriot_HD2_Hydro ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.Avro_504_L_HydroStatic$Avro_504_L_Hydro ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.MU_1_HydroStatic$MU_1_Hydro ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneSPAD_14$SPAD_14 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlanePolikarpovMR$PolikarpovMR_1 ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.Felixstowe_F2AStatic$Felixstowe_F2A ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.Felixstowe_F2AFStatic$Felixstowe_F2AF ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$GNRUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$SPRUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$AimpointUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$NavUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$DZUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$StormFrontUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$RandomWeatherUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$DynamicWeatherUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$LevelUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$LandingUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$RandomAircraftUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$RandomAircraft2Unit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$RandomVehiclesUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$RandomVehicles2Unit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$RandomTrainsUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$RandomShipsUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$RandomShips2Unit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$RandomTimeUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$RandomSkillUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$SpawnUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$AmbushUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$DynamicStreamUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$DynamicStrikeUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$NGSUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$NGS1Unit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$BoxUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$BRGUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$SLDUnit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandC$SLD2Unit ): null
java.lang.OutOfMemoryError
<<no stack trace available>>