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Author Topic: F-16 by Ranwers version 2.2 - 20181016  (Read 31398 times)

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<Gunny>

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #120 on: July 06, 2019, 12:35:36 PM »



All Good NOW..

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SAS~vampire_pilot

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #121 on: July 06, 2019, 12:59:12 PM »

no you have not. You are missing classes from the F-16 pack.
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HOFFY1138

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #122 on: October 18, 2019, 10:40:39 AM »

I have a little problem.



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SAS~vampire_pilot

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #123 on: October 18, 2019, 11:17:44 AM »

you are trying a 1024^2 skin on an install of the F-16 that requires a 2048^2 skin

I believe the stand alone mod is HD-only.
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Koty

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #124 on: January 14, 2020, 01:02:55 PM »

This release is not compatible with the latest engine mod's "typeSemiRadar". Radar locking will result in a crash.

((F_16)aircraft()).target.set(pointOrtho); is not defined for the latest version, ((F_16)aircraft()).setSemiActiveRadarLockedActor(actor); is used for the purpose.
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SAS~Storebror

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #125 on: January 14, 2020, 11:32:20 PM »

Eww...
Rule no.1 in programming APIs: Never ever just remove a public method.
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Koty

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #126 on: January 15, 2020, 04:08:46 AM »

Well, at least the new variant of typeSemiRadar actually works and looks like final...

...I'll fix that, there is also something going on with the flight model while taking off or landing (high-speed taxi) with the aircraft just swinging left and right and being overall weird. I'll try looking into that as well and maybe release a patch by weekend, if all goes well.

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