Nice jet to fly, but i cannot use radar, once i activate radar mode 0, it CTDS. My Log is here:
[10:02:22 AM] ERROR [com.maddox.sound.Sample@1642f0] cannot load sample: null
[10:02:22 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[10:02:30 AM] ERROR file: File users/0/Icons not found
[10:02:30 AM] Mission: Quick/Kuban/KubanRedScramble02.mis is Playing
[10:02:30 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'L_MC'
[10:02:31 AM] Time overflow (0): speed 0.6779661
[10:02:31 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
[10:02:32 AM] warning: no files : music/takeoff
[10:02:41 AM] Time overflow (425): speed 0.9259259
[10:02:42 AM] Time overflow (597): speed 0.48701298
[10:02:42 AM] Time overflow (617): speed 0.91463417
[10:02:42 AM] Time overflow (637): speed 0.9493671
[10:02:42 AM] Time overflow (657): speed 0.91463417
[10:02:42 AM] Time overflow (677): speed 0.9259259
[10:02:42 AM] Time overflow (697): speed 0.89285713
[10:02:42 AM] Time overflow (717): speed 0.9375
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:03:07 AM] java.lang.NoSuchFieldError: target
[10:03:07 AM] at com.maddox.il2.objects.air.CockpitF_16C_B52.radarboresight(CockpitF_16C_B52.java:1222)
[10:03:07 AM] at com.maddox.il2.objects.air.CockpitF_16C_B52.radarclutter(CockpitF_16C_B52.java:646)
[10:03:07 AM] at com.maddox.il2.objects.air.CockpitF_16C_B52.reflectWorldToInstruments(CockpitF_16C_B52.java:341)
[10:03:07 AM] at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:105)
[10:03:07 AM] at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:690)
[10:03:07 AM] at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:676)
[10:03:07 AM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
[10:03:07 AM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[10:03:07 AM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[10:03:07 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[10:03:07 AM] at com.maddox.rts.Message._send(Message.java:1217)
[10:03:07 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:03:07 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[10:03:07 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:03:07 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[10:03:07 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:03:07 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:03:07 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[10:03:07 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)