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Author Topic: F-16 by Ranwers version 2.2 - 20181016  (Read 70355 times)

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Flying H

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  • "And you can fly, high as a kite if you want to..
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And you can fly, high as a kite, if you want to.........

MasterK

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Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #73 on: January 02, 2018, 01:22:55 PM »

Thank you!

Here's my log, this will probably tell you on the time when I launched a mission with the F-16.

https://pastebin.com/Xkdrxdvw
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strykov69

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Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #74 on: January 13, 2018, 09:52:06 AM »

So...did you ever solve that issue of the aircraft just being completely stationary in mid air with no play ability whatsoever?
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phoenixtunes

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Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #75 on: January 16, 2018, 10:55:46 AM »

I've ran into an issue where as soon as I spawn with the F-16, the plane will not move. It's just stuck there. Flaps do not respond either however the elevators and ailerons work. Anyone know what's up? ;)
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TheGhostofTheEuropeanSky

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Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #76 on: January 18, 2018, 03:11:04 AM »

Nice jet to fly, but i cannot use radar, once i activate radar mode 0, it CTDS. My Log is here:

Code: [Select]
[10:02:22 AM] ERROR [com.maddox.sound.Sample@1642f0] cannot load sample: null
[10:02:22 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[10:02:30 AM] ERROR file: File users/0/Icons not found
[10:02:30 AM] Mission: Quick/Kuban/KubanRedScramble02.mis is Playing
[10:02:30 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'L_MC'
[10:02:31 AM] Time overflow (0): speed 0.6779661
[10:02:31 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
[10:02:32 AM] warning: no files : music/takeoff
[10:02:41 AM] Time overflow (425): speed 0.9259259
[10:02:42 AM] Time overflow (597): speed 0.48701298
[10:02:42 AM] Time overflow (617): speed 0.91463417
[10:02:42 AM] Time overflow (637): speed 0.9493671
[10:02:42 AM] Time overflow (657): speed 0.91463417
[10:02:42 AM] Time overflow (677): speed 0.9259259
[10:02:42 AM] Time overflow (697): speed 0.89285713
[10:02:42 AM] Time overflow (717): speed 0.9375
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:02:55 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[10:02:55 AM] Too many vertexes or faces per shadow hier mesh!
[10:03:07 AM] java.lang.NoSuchFieldError: target
[10:03:07 AM] at com.maddox.il2.objects.air.CockpitF_16C_B52.radarboresight(CockpitF_16C_B52.java:1222)
[10:03:07 AM] at com.maddox.il2.objects.air.CockpitF_16C_B52.radarclutter(CockpitF_16C_B52.java:646)
[10:03:07 AM] at com.maddox.il2.objects.air.CockpitF_16C_B52.reflectWorldToInstruments(CockpitF_16C_B52.java:341)
[10:03:07 AM] at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:105)
[10:03:07 AM] at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:690)
[10:03:07 AM] at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:676)
[10:03:07 AM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
[10:03:07 AM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[10:03:07 AM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[10:03:07 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[10:03:07 AM] at com.maddox.rts.Message._send(Message.java:1217)
[10:03:07 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:03:07 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[10:03:07 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:03:07 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[10:03:07 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:03:07 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:03:07 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[10:03:07 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

gRicher3798

  • member
  • Offline Offline
  • Posts: 20
Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #77 on: January 21, 2018, 10:03:52 PM »

I have a problem with the cockpit:
Code: [Select]
*** IL-2 Selector N/A loaded ***
SAS Common Utils Game Version = 4.122
INTERNAL ERROR: Can't open file '3DO/Cockpit/US_Common_FLIR/AV8FLIR.him'
WARNING: object '3DO/Cockpit/US_Common_FLIR/AV8FLIR.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/US_Common_FLIR/AV8FLIR.him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/US_Common_FLIR/AV8FLIR.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/US_Common_FLIR/AV8FLIR.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:909)
at com.maddox.il2.objects.air.CockpitGunner.<init>(CockpitGunner.java:303)
at com.maddox.il2.objects.air.CockpitF16FLIR.<init>(CockpitF16FLIR.java:410)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3339)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2705)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
at com.maddox.il2.game.Mission._load(Mission.java:838)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/F-16I/RKKA_1920.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/F-16I/RKKA_1920.bmp' size: 0 != 512 | 1024
cannot open file for reading
Cannot open audio file samples/Altitude.wav

1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Mission: Quick/Crimea/CrimeaRedNoneA00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
warning: no files : music/inflight
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
java.lang.NullPointerException
at com.maddox.il2.objects.air.Aircraft.deleteCockpits(Aircraft.java:3361)
at com.maddox.il2.objects.air.Aircraft.destroy(Aircraft.java:2169)
at com.maddox.il2.objects.air.AircraftLH.destroy(AircraftLH.java:63)
at com.maddox.rts.MsgDestroy.invokeListener(MsgDestroy.java:75)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
[22.01.2018 4:58:21] -------------- END log session -------------

I have a hotfix where there is only one class of 784B2CB254A4B4B6. Nothing else. I don't understand where is hotfix with FLIR.
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PhantomII

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fw190

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Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #79 on: January 25, 2018, 02:36:15 PM »

I've ran into an issue where as soon as I spawn with the F-16, the plane will not move. It's just stuck there. Flaps do not respond either however the elevators and ailerons work. Anyone know what's up? ;)
I think have the same problem i spawn and cant move only elevator and ailerons, but if i take on the autopilot the plane flyes if i took off stops.  :(
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ljmagnum

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Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #80 on: February 05, 2018, 08:38:32 AM »

Exuse me Gents

I hope it is allowed to post a link about a good Explanation to the Cockpit of F16 Falcon and a lot another Cockpit's
maybe it is exist here in the Forum but i am do nothing find.

    http://meriweather.com/flightdeck/16/16-layout.html

if is forbidden to post links ur can delete them

cheers

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Stefan SG

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Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #81 on: February 23, 2018, 04:34:03 PM »

Please try this. It may help.

https://www.mediafire.com/file/b69l9nzllu4avls/%21fix_F-16.zip

I've ran into an issue where as soon as I spawn with the F-16, the plane will not move. It's just stuck there. Flaps do not respond either however the elevators and ailerons work. Anyone know what's up? ;)
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fw190

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Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #82 on: February 24, 2018, 09:06:00 AM »

Yes it works now many thx  :)

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Stefan SG

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Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #83 on: March 03, 2018, 12:32:38 PM »

I faced a problem using the excellent F-16 mod. AI can take off normally with two or four AIM-9 without Droptanks.
But they brake gears if they take off with droptanks, bombs etc.

Let me propose a fix if somebody faced the same problem:

https://www.mediafire.com/file/55yr24wvm3t0khw/F-16_takeoff_fix.zip
revised: https://www.mediafire.com/file/akfoswhdw3xxf9x/F-16_FM_TakeoffFix_revised.zip

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