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Author Topic: F-16 by Ranwers version 2.2 - 20181016  (Read 66711 times)

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Reemiel

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #144 on: September 23, 2021, 03:07:44 PM »

Hi guys. I have a problem with these planes. I can't control them, at the same time I did everything as it should be, installed the required mods and nothing works. All mods are on the latest version.

UPD: I post part of the log, where i see errors.
Quote
[23:59:24]   WARNING: object '3DO/Cockpit/F16ViperII/pit1.tga' of class 'TTexture2D' not loaded
[23:59:24]   INTERNAL ERROR: Texture required
[23:59:24]   WARNING: object '3DO/Cockpit/F16ViperII/Pit1.mat' of class 'TMaterial' not loaded
[23:59:24]   INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[23:59:24]   INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[23:59:24]   
[23:59:24]   java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[23:59:24]   
[23:59:24]      at com.maddox.il2.engine.HierMesh.Load(Native Method)
[23:59:24]      at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
ObjState.finalize: Object of com.maddox.il2.objects.air.CockpitF_16A_B10 NOT destroyed
[23:59:24]   [23:59:24]      at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
[23:59:24]      at com.maddox.il2.objects.air.CockpitF_16A_B10.<init>(CockpitF_16A_B10.java:241)

UPD #2: I tried to install it again, but in the end nothing came out. :(
I will wait for the fixes of this mod.
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LoenDebr

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  • The first time I ever saw a jet, I shot it down.
Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #145 on: September 26, 2021, 07:54:19 AM »

@Reemiel

I had this issue before too, have you got the jet pit common materials mod? It's quite hard to find at the bottom of the weapon pack page, I'll leave a link:

https://www.mediafire.com/file/wakdjd7y697gq9j/US_JetCockpitCommonMaterials_20190226.7z/file

Fly safe!
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Pablo

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #146 on: September 26, 2021, 10:10:39 AM »

You also need the mod hd true color, which does not appear in the requirements, I had all the required mods and even then it did not let me control the plane (f16 and f18). installing the mod I was able to fix it.
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LoenDebr

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #147 on: September 29, 2021, 06:22:28 AM »

Following on from my post (reply #143)...

I've managed to fix this issue by changing the name of the "00_WeaponsPack" folder to "WeaponsPack" which moves it below the Engine Mod in terms of loading order - reason being is that there were actually some conflicting classfiles between these mods, and changing the loading order has solved this issue.

As always, excellent work Vega,

Fly safe!  ;D
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Kaspersky

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #148 on: October 09, 2021, 05:55:06 PM »

hi folks i've issue with every f16  variant  from this  mod, namely my game crashes when i shoot  main cannof  to ground/hostile plane

i've all mods which are required downloaded. my game version is 4.12.2+ sas modact 5.3

log:
Code: [Select]
[2021-10-09 23:45:32] ------------ BEGIN log session -------------
[23:45:32] OpenGL provider: Opengl32.dll
[23:45:32] OpenGL library:
[23:45:32]   Vendor: NVIDIA Corporation
[23:45:32]   Render: NVIDIA GeForce GTX 750 Ti/PCIe/SSE2
[23:45:32]   Version: 4.6.0 NVIDIA 466.77
[23:45:32]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[23:45:32] Size: 1920x1080
[23:45:32] ColorBits: 16
[23:45:32] DepthBits: 24
[23:45:32] StencilBits: 8
[23:45:32] isDoubleBuffered: true
[23:45:32] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[23:45:32]
[23:45:32] *** Looking for Advanced CPU Instructions...
[23:45:32] [x] PentiumPro
[23:45:32] [x] Multimedia (MMX)
[23:45:32] [x] 3D (SSE)
[23:45:32] [x] 3D (SSE2)
[23:45:32] [-] 3D (3DNow)
[23:45:32] ColourBits 16, ABits 0, ZBits 24
[23:45:32]
[23:45:32] *** Looking for Render API Extensions ...
[23:45:32] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[23:45:32] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[23:45:32] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[23:45:32] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[23:45:32] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[23:45:32] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[23:45:32] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[23:45:32] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[23:45:32] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[23:45:32] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[23:45:32] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[23:45:32] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[23:45:32] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[23:45:32]
[23:45:32] Maximum texture size : 16384
[23:45:32] Maximum simultaneous textures :4
[23:45:32] MaxAnisotropic (1.0 = none) : 16.000000
[23:45:32] WARNING: 'Perfect' Mode required 32 bit color, 24 depth and 8 bits for stencil
[23:45:32] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[23:45:32] ...using "light" Splash Screens...
[23:45:32] 15 Splashscreens available.
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[23:45:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[23:45:33] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
[23:45:33] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
[23:45:33] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
[23:45:33] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
[23:45:33] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
[23:45:33] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
[23:45:40] Initializing DirectSound playback device...
[23:45:40] Primary buffer created.
[23:45:40] Playback format is set : sampling rate = 44100, num channels = 2.
[23:45:40] Not enought hardware buffers (0), hardware disabled
[23:45:40] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[23:45:40] Default speaker config is : 1310724.
[23:45:40] Direct sound audio device initialized successfully :
[23:45:40] DX Version : 7
[23:45:40] Hardware    - disabled [buffers : 0]
[23:45:40] Extensions  - enabled :
[23:45:40]   EAX ver. 1 [ ]  - disabled
[23:45:40]   EAX ver. 2 [ ]  - disabled
[23:45:40]   EAX ver. 3 [ ]  - disabled
[23:45:40]   I3D ver. 2 [ ]  - disabled
[23:45:40]   ZoomFX     [ ]  - disabled
[23:45:40]   MacroFX    [ ]  - disabled
[23:45:40] SIMD render [X]
[23:45:40] num channels 16
[23:45:40]
[23:45:41] Loading mission Records/Intro 04 Ed.trk...
[23:45:41] Y=1940 / M=7 / H= 6 , Temperature - 0m = 16.0 .
[23:45:41] Loading map.ini defined airfields:
[23:45:42] Load bridges
[23:45:42] Load static objects
[23:45:44] SectFile load failed: null
[23:45:44] java.io.FileNotFoundException
[23:45:44] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[23:45:44] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[23:45:44] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[23:45:44] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[23:45:44] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[23:45:44] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[23:45:44] at com.maddox.il2.gui.GUIBWDemoPlay.gameBegin(GUIBWDemoPlay.java:305)
[23:45:44] at com.maddox.il2.gui.GUIBWDemoPlay.gameBeginNet(GUIBWDemoPlay.java:272)
[23:45:44] at com.maddox.il2.gui.GUIBWDemoPlay.access$1200(GUIBWDemoPlay.java:22)
[23:45:44] at com.maddox.il2.gui.GUIBWDemoPlay$MissionListener.netMissionState(GUIBWDemoPlay.java:201)
[23:45:44] at com.maddox.il2.game.Mission.netInput(Mission.java:2387)
[23:45:44] at com.maddox.il2.game.Mission.access$400(Mission.java:123)
[23:45:44] at com.maddox.il2.game.Mission$NetMissionObj.netInput(Mission.java:336)
[23:45:44] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[23:45:44] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[23:45:44] at com.maddox.rts.Message._send(Message.java:1217)
[23:45:44] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[23:45:44] at com.maddox.rts.Message.sendTo(Message.java:1134)
[23:45:44] at com.maddox.rts.Message.trySend(Message.java:1115)
[23:45:44] at com.maddox.rts.Time.loopMessages(Time.java:180)
[23:45:44] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[23:45:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[23:45:44] at com.maddox.il2.game.Main.exec(Main.java:422)
[23:45:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:45:45] warning: no files : music/crash
[23:45:53] Loading mission Quick/Bessarabia/BessarabiaRedNoneA00.mis...
[23:45:53] Y=1940 / M=9 / H= 12 , Temperature - 0m = 13.0 .
[23:45:53] Loading map.ini defined airfields:
[23:45:57] Load bridges
[23:45:57] Load static objects
[23:45:57] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[23:45:58] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:00] *** IL-2 Selector N/A loaded ***
[23:46:00] SAS Common Utils Game Version = 4.122
[23:46:00] SectFile load failed: null
[23:46:00] java.io.FileNotFoundException
[23:46:00] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[23:46:00] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[23:46:00] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[23:46:00] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[23:46:00] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[23:46:00] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[23:46:00] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[23:46:00] at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[23:46:00] at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[23:46:00] at com.maddox.il2.engine.Actor.newSound(Actor.java:637)
[23:46:00] at com.maddox.il2.objects.air.CockpitF_16A_B10.<init>(CockpitF_16A_B10.java:269)
[23:46:00] at java.lang.Class.newInstance0(Native Method)
[23:46:00] at java.lang.Class.newInstance(Unknown Source)
[23:46:00] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2638)
[23:46:00] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2141)
[23:46:00] at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
[23:46:00] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[23:46:00] at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
[23:46:00] at com.maddox.il2.game.Mission._load(Mission.java:655)
[23:46:00] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[23:46:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[23:46:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[23:46:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[23:46:00] at com.maddox.il2.game.Main.exec(Main.java:422)
[23:46:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:46:00] Cannot load sound preset aircraft.Pullup (java.lang.Exception: Invalid preset format)
[23:46:00] SectFile load failed: null
[23:46:00] java.io.FileNotFoundException
[23:46:00] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[23:46:00] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[23:46:00] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[23:46:00] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[23:46:00] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[23:46:00] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[23:46:00] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[23:46:00] at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[23:46:00] at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[23:46:00] at com.maddox.il2.engine.Actor.newSound(Actor.java:637)
[23:46:00] at com.maddox.il2.objects.air.CockpitF_16A_B10.<init>(CockpitF_16A_B10.java:270)
[23:46:00] at java.lang.Class.newInstance0(Native Method)
[23:46:00] at java.lang.Class.newInstance(Unknown Source)
[23:46:00] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2638)
[23:46:00] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2141)
[23:46:00] at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
[23:46:00] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[23:46:00] at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
[23:46:00] at com.maddox.il2.game.Mission._load(Mission.java:655)
[23:46:00] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[23:46:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[23:46:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[23:46:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[23:46:00] at com.maddox.il2.game.Main.exec(Main.java:422)
[23:46:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:46:00] Cannot load sound preset aircraft.Altitude (java.lang.Exception: Invalid preset format)
[23:46:01] 1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[23:46:01] 1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[23:46:01] Mission: Quick/Bessarabia/BessarabiaRedNoneA00.mis is Playing
[23:46:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[23:46:01] INTERNAL ERROR: HierMesh: Can't find chunk 'L_MC'
[23:46:01] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
[23:46:01] warning: no files : music/inflight
[23:46:04] java.lang.NoSuchMethodError
[23:46:04] at com.maddox.il2.objects.weapons.Bullet.showExplosion(Unknown Source)
[23:46:04] at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
[23:46:04] at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
[23:46:04] at com.maddox.rts.Message._send(Message.java:1217)
[23:46:04] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[23:46:04] at com.maddox.rts.Message.sendTo(Message.java:1134)
[23:46:04] at com.maddox.rts.Message.trySend(Message.java:1115)
[23:46:04] at com.maddox.rts.Time.loopMessages(Time.java:252)
[23:46:04] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[23:46:04] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[23:46:04] at com.maddox.il2.game.Main.exec(Main.java:422)
[23:46:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

Baumann89

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #149 on: March 15, 2022, 02:49:06 PM »

It would be really cool to get a fighter-only variant of the Block52 with CFT's and 8 - 10 missles.
This would be a nice representation of a Block70 Viper
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xxxautoxxx

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #150 on: March 15, 2022, 03:35:56 PM »

what Baumann89 said ! ;)

BUMP

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dsawan

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #151 on: March 15, 2022, 09:58:04 PM »

Ditto for a blk 70!
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xxxautoxxx

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Re: F-16 no RWR icons/ radar warning?
« Reply #152 on: April 12, 2022, 01:10:24 PM »

still LOVING this AC RanwerS !

I have the 2.2 versions and the updated Classfiles(and latest (jet cockpit materisl, etc..) installed and am in latetest BAT 4.2.2  - but regardless of heat seeker, or radar (FOx 1 , 2 or 3) or even SAM or ship SAM - i am getting nothing dislplaying
on the little RWR (round) screen on the cockpit?
I have radar activated and tried all modes (1-3) and nada - v- so what am i doing wrong pls?

thanks in advance folks !

xAx
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Koty

  • Mr. MiG
  • Modder
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  • Posts: 2274
  • It's a MiG!
Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #153 on: April 13, 2022, 08:07:25 AM »

i dont think RWR display is implemented yet
Logged
If I don't have to do it, I won't. If I have to do it, I'll make it quick.

xxxautoxxx

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #154 on: April 13, 2022, 03:58:12 PM »

thanks KOTY,

    I was looking at the page for "Weapon pack Generation 2016-iii (ver 25/Jul/2020)" and this image on it - thought it was from F-16,it actually F-18.



Does this fully function in that mod (F-18/ Av-8)?

thanks all!

xAx
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juldebmt

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #155 on: November 02, 2022, 07:51:12 PM »

Would it be possible to add F-16E/F BLOCK 60/62 and F-16V Block 70/72 ?
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