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Author Topic: Freezing when time low time compression is used  (Read 596 times)

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Captain Dawson

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Freezing when time low time compression is used
« on: March 09, 2017, 07:28:04 PM »

Hello, I've run across interesting issue. Not sure whether it's a BAT issue or an issue on my part.

When I turn the time compression down, ("[" key) the display shows 1/2x, 1/4x, but the next time I press it stays on 1/4x and then freezes up. Sometimes of I spam "[" I can get the time compression out of the "dead zone" and temporarily recover. Usually, the program freezes and is unrecoverable. This happens regardless of the aircraft, and map. If I somehow manage to reach 1/16x and 1/32x time compression, I get horrendous lag less than 1 frame per second, and then an inevitable and permanent freeze again while returning the time compression to 1x. When I increase the speed from the lowest possible, it goes like this: 1/32x, 1/16x, 1/4x, 1/4x again, then crash. Naturally I would assume that after 1/4 would be 1/8, and this has something to do with the problem I think. Anything between the first 1/4x and the 1/16x time compression causes a freeze up and crash.

One other oddity which seems to show itself at the same time. It may or may not be related, but here's all the info anyways. On mission start in a C-47A on the same mission, I start in the left seat but am suddenly switched to the right seat in an instant without pressing any button! Then I am stuck as co-pilot and cannot switch to the left seat. The interesting thing about this is that sometimes it happens and sometimes it doesn't. The only thing I changed between this issue and non-issue was moving the taxi/spawn point a few meters. Weird.  :-|

I can't find anything relevant in the log, but here it is.

Code: [Select]
[Mar 10, 2017 2:04:22 AM] ------------ BEGIN log session -------------
[2:04:22 AM] OpenGL provider: Opengl32.dll
[2:04:22 AM] OpenGL library:
[2:04:22 AM]   Vendor: NVIDIA Corporation
[2:04:22 AM]   Render: GeForce GTX 1060 6GB/PCIe/SSE2
[2:04:22 AM]   Version: 4.5.0 NVIDIA 376.53
[2:04:22 AM]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers
...

...
[2:04:31 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[2:04:31 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[2:04:31 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[2:04:31 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[2:04:31 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[2:04:31 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:04:31 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:04:31 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:04:31 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$HMSTribal
[2:04:31 AM] Ship: Value of [ItalPoetiDD]:<Mesh> not foundCan't set property
[2:04:31 AM] java.lang.RuntimeException: Can't set property
[2:04:31 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[2:04:31 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[2:04:31 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[2:04:31 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:11)
[2:04:31 AM] at java.lang.Class.forName0(Native Method)
[2:04:31 AM] at java.lang.Class.forName(Unknown Source)
[2:04:31 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[2:04:31 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[2:04:31 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[2:04:31 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[2:04:31 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[2:04:31 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:04:31 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:04:31 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:04:31 AM] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalPoetiDD
[2:04:31 AM] Ship: Value of [ItalNavigatoriDD]:<Mesh> not foundCan't set property
[2:04:31 AM] java.lang.RuntimeException: Can't set property
[2:04:31 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[2:04:31 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[2:04:31 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[2:04:31 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:12)
[2:04:31 AM] at java.lang.Class.forName0(Native Method)
[2:04:31 AM] at java.lang.Class.forName(Unknown Source)
[2:04:31 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[2:04:31 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[2:04:31 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[2:04:31 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[2:04:31 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[2:04:31 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:04:31 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:04:31 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:04:31 AM] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalNavigatoriDD
[2:04:31 AM] Ship: Value of [IJNMinekazeDD]:<Mesh> not foundCan't set property
[2:04:31 AM] java.lang.RuntimeException: Can't set property
[2:04:31 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[2:04:31 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[2:04:31 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[2:04:31 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:15)
[2:04:31 AM] at java.lang.Class.forName0(Native Method)
[2:04:31 AM] at java.lang.Class.forName(Unknown Source)
[2:04:31 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[2:04:31 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[2:04:31 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[2:04:31 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[2:04:31 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[2:04:31 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:04:31 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:04:31 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:04:31 AM] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekazeDD
[2:04:31 AM] Ship: Value of [IJNAkikaze21DD]:<Mesh> not foundCan't set property
[2:04:31 AM] java.lang.RuntimeException: Can't set property
[2:04:31 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[2:04:31 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[2:04:31 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[2:04:31 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:16)
[2:04:31 AM] at java.lang.Class.forName0(Native Method)
[2:04:31 AM] at java.lang.Class.forName(Unknown Source)
[2:04:31 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[2:04:31 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[2:04:31 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[2:04:31 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[2:04:31 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[2:04:31 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:04:31 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:04:31 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:04:31 AM] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNAkikaze21DD
[2:04:31 AM] Ship: Value of [IJNMinekaze43DD]:<Mesh> not foundCan't set property
[2:04:31 AM] java.lang.RuntimeException: Can't set property
[2:04:31 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[2:04:31 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[2:04:31 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[2:04:31 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:17)
[2:04:31 AM] at java.lang.Class.forName0(Native Method)
[2:04:31 AM] at java.lang.Class.forName(Unknown Source)
[2:04:31 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[2:04:31 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[2:04:31 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[2:04:31 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[2:04:31 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[2:04:31 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:04:31 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:04:31 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:04:31 AM] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekaze43DD
[2:04:31 AM] Ship: Value of [IJNMinazuki37DD]:<Mesh> not foundCan't set property
[2:04:31 AM] java.lang.RuntimeException: Can't set property
[2:04:31 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[2:04:31 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[2:04:31 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[2:04:31 AM] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:18)
[2:04:31 AM] at java.lang.Class.forName0(Native Method)
[2:04:31 AM] at java.lang.Class.forName(Unknown Source)
[2:04:31 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[2:04:31 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[2:04:31 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[2:04:31 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[2:04:31 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[2:04:31 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:04:31 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:04:31 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

And it just ends there. This is the part where everything locks up and I have to Ctrl-Alt-Delete.
Can any BAT user confirm or deny these two problems in their installs?

Thanks
Logged
"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

SAS~Storebror

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Re: Freezing when time low time compression is used
« Reply #1 on: March 10, 2017, 12:23:57 AM »

Your log is truncated.
Since every BAT part ships with InstantLog included by default, I suspect that this indicates a conflicting mod that changes base game classes and causes all these issues.
Try again with a clean BAT installation.

Best regards - Mike
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Captain Dawson

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Re: Freezing when time low time compression is used
« Reply #2 on: March 10, 2017, 07:29:58 AM »

Your log is truncated.

Yeah I know, because the forum said "You have exceeded the maximum word limit of 50000 characters" when I put the whole thing. I had to shorten it where I have the "... ..." The earlier portion seemed irrelevant to me.

Since every BAT part ships with InstantLog included by default, I suspect that this indicates a conflicting mod that changes base game classes and causes all these issues.
Try again with a clean BAT installation.

Best regards - Mike

Hmm, my BAT is stock, I haven't added or removed anything. I could have overlooked something though I suppose. I'll just start over and see what happens. Thanks for the help Storebror!  :)
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"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

SAS~Storebror

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Re: Freezing when time low time compression is used
« Reply #3 on: March 10, 2017, 07:52:01 AM »

With "truncated" I mean that the log ends prematurely.
It won't do that when InstantLog is installed (and it is when you have Stock BAT) and I take it that you didn't leave out anything from the end of the logfile.

Best regards - Mike
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Captain Dawson

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Re: Freezing when time low time compression is used
« Reply #4 on: March 10, 2017, 01:08:33 PM »

With "truncated" I mean that the log ends prematurely.
It won't do that when InstantLog is installed (and it is when you have Stock BAT) and I take it that you didn't leave out anything from the end of the logfile.

Best regards - Mike

Oh, ok. I got it now. Thanks! I'll start from scratch then when I get some time on my hands.
Logged
"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10
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