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Author Topic: USS Nimitz Supercarrier  (Read 31777 times)

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nadvgia

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Re: USS Nimitz Supercarrier
« Reply #24 on: March 03, 2017, 03:39:40 PM »

I have the HD mod indeed, the aircraft still fell in the water, no ship  ;D



SAS Engine MOD 2.7.3 western & JC's Merge Effect (Beta) Full-pack 18/Feb - 03/Mar/2017:
https://www.sas1946.com/main/index.php/topic,52489.0.html
Question to Karla: is "start-up and full-throttle flame visual effect" EngMod Version a must?


I was going to ask the same but i see that it works on Gerax instalation which it is the same as mine.

Double checked the mods needed, still nothing.

Code: [Select]
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Ships/ShipkarCV2___UssNimitz/island_256.tga'
No Name for Mission
No Short for Mission
No Description for Mission
WARNING: ***( GL error: 0x0500 (pBuf11a)
Loading mission Single/UN/Korea P-82/carrier_takeoff.mis...
Month = 6 , Hour = 12
Temperature -     0m = 23.0 .
Temperature -  1000m = 16.51001 .
Temperature -  2000m = 10.019989 .
Temperature -  3000m = 3.5299988 .
Temperature -  4000m = -2.9599915 .
Temperature -  5000m = -9.450012 .
Temperature -  6000m = -15.940002 .
Temperature -  7000m = -22.429993 .
Temperature -  8000m = -28.919998 .
Temperature -  9000m = -35.410004 .
Temperature - 10000m = -41.899994 .
Temperature - 11000m = -48.39 .
Temperature - 12000m = -54.880005 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 9,  Vert 1008,  Ind 3345
WARNING: * Buf1 : Obj: 121,  Vert 96236,  Ind 270204
WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
*** Diff Brakes Set to Type: 3
Ship creation failure:
null
java.lang.NullPointerException
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2994)
at com.maddox.il2.objects.ships.CarrierShipILSGeneric.<init>(CarrierShipILSGeneric.java:18)
at com.maddox.il2.objects.ships.ShipkarCV2$USSNimitzCVN68.<init>(ShipkarCV2.java:29)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1991)
at com.maddox.il2.game.Mission._load(Mission.java:845)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '0_Chief' [class:ships.ShipkarCV2$USSNimitzCVN68]
ERROR file: File users/doe/Icons not found
Mission: Single/UN/Korea P-82/carrier_takeoff.mis is Playing
Month = 0 , Hour = 12
Temperature -     0m = 22.0 .
Temperature -  1000m = 15.51001 .
Temperature -  2000m = 9.019989 .
Temperature -  3000m = 2.5299988 .
Temperature -  4000m = -3.9599915 .
Temperature -  5000m = -10.450012 .
Temperature -  6000m = -16.940002 .
Temperature -  7000m = -23.429993 .
Temperature -  8000m = -29.919998 .
Temperature -  9000m = -36.410004 .
Temperature - 10000m = -42.899994 .
Temperature - 11000m = -49.39 .
Temperature - 12000m = -55.880005 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 142,  Vert 5940,  Ind 26268
WARNING: * Buf1 : Obj: 438,  Vert 37857,  Ind 87717
WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Ships/ShipkarCV2___UssNimitz/island_256.tga'
No Name for Mission
No Short for Mission
No Description for Mission
[Mar 3, 2017 10:19:02 PM] -------------- END log session -------------
Boat still appears in FMB mode, i´ve added the crew from hier.him and it updates there too.



Btw, is that an F-35?  ;)

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Andee

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Re: USS Nimitz Supercarrier
« Reply #25 on: March 03, 2017, 04:43:38 PM »

SOLVED. Turn LOG=1 to LOG=0.

05.04.2017 EDITx6 I GIVE UP!!

nadvgia, are you really, really sure that you have all needed mods installed? I had the same problem, seen in FMB but not in game, than you but I solved it to adding Ship Extension 2.20.5 ShipExWeapons in #SAS folder. After that Nimitz can be seen in game too.

Now I have another problem. Extremely lag if plane is staling/dropping fuel tanks/crashing flying over/front the Nimitz. Taxiing on Nimitz does not cause any problems nor take-off. I had the same thing with Karla's BON HOMME RICHARD and I have no memory how I fix it last time.

03.04.2017 EDIT: After that extremely lag, Nimitz is gone from FMB and game must be restarted.
03.04.2017 EDIT EDIT: Can't figured it. --> Good night --> Good morning! --> Still nothing
04.04.2017 EDIT EDIT EDIT: Just check it from log. Same errors like nadvgia but I have Nimitz in game.
04.04.2017 EDIT EDIT EDIT EDIT: I can watch Nimitz in game with shift+F2 without lag but if my plane is flying same time over it, it cause 1 frame per second lag.
04.04.2017 EDIT EDIT EDIT EDIT EDIT: Stationary version is problem free. No catapults ofc....
4.12.2 SM 5.3
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If  you are planing take great screenshot with new mods, don't plan anything before you have full installed working mod. Otherwise installation is going to fail badly. *true story

Ranwers

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Re: USS Nimitz Supercarrier
« Reply #26 on: March 04, 2017, 03:10:17 AM »

Quote
Load bridges
Load static objects
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Ship creation failure:
null
java.lang.NullPointerException
   at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2994)
   at com.maddox.il2.objects.ships.CarrierShipILSGeneric.<init>(CarrierShipILSGeneric.java:18)
   at com.maddox.il2.objects.ships.ShipkarCV2$USSNimitzCVN68.<init>(ShipkarCV2.java:29)
   at java.lang.reflect.Constructor.newInstance(Native Method)
   at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1991)
   at com.maddox.il2.game.Mission._load(Mission.java:845)
   at com.maddox.il2.game.Mission.access$600(Mission.java:121)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '0_Chief' [class:ships.ShipkarCV2$USSNimitzCVN68]
ERROR file: File users/0/Icons not found
Mission: Nimtz2.mis is Playing
warning: no files : music/inflight
-------------------------------- MISSION FAILED ---------------------

In FMB Nimitz is visible, in mission - not
Please help.

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Remember, that it takes considerably longer to create a mod than a pretty screen shot

damienn902

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Re: USS Nimitz Supercarrier
« Reply #27 on: March 04, 2017, 03:29:41 AM »

Quote
Load bridges
Load static objects
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Ship creation failure:
null
java.lang.NullPointerException
   at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2994)
   at com.maddox.il2.objects.ships.CarrierShipILSGeneric.<init>(CarrierShipILSGeneric.java:18)
   at com.maddox.il2.objects.ships.ShipkarCV2$USSNimitzCVN68.<init>(ShipkarCV2.java:29)
   at java.lang.reflect.Constructor.newInstance(Native Method)
   at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1991)
   at com.maddox.il2.game.Mission._load(Mission.java:845)
   at com.maddox.il2.game.Mission.access$600(Mission.java:121)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '0_Chief' [class:ships.ShipkarCV2$USSNimitzCVN68]
ERROR file: File users/0/Icons not found
Mission: Nimtz2.mis is Playing
warning: no files : music/inflight
-------------------------------- MISSION FAILED ---------------------

In FMB Nimitz is visible, in mission - not
Please help.



I had the same problem in my log I just instal the patch-western 7.2.3w and the 2.20.5 IAship
https://www.mediafire.com/file/u42gproktom066t/ShipExtention2.20.5%284122%29patch.7z
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my english is bad sorry=> google translate

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Re: USS Nimitz Supercarrier
« Reply #28 on: March 04, 2017, 04:10:49 AM »

Thanks damienn902 - but still same
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KingTiger503

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Re: USS Nimitz Supercarrier
« Reply #29 on: March 04, 2017, 07:05:36 AM »

Can you Try Low Resolution, it might work. This time.
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PhantomII

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Re: USS Nimitz Supercarrier
« Reply #30 on: March 04, 2017, 09:10:13 PM »

It works in my heavily modded 4.12 Modact 5.3 install with all the required mods.


Thanks so much for this great ship Karla :)
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nadvgia

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Re: USS Nimitz Supercarrier
« Reply #31 on: March 05, 2017, 05:02:45 AM »

Not sure if my log gave any clues about that issue. Here's my mods in the SAS folder and jsgmemods:









something i missed?
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xxxautoxxx

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Re: USS Nimitz Supercarrier
« Reply #32 on: March 05, 2017, 11:11:39 AM »

still speechless at the amount of time, work, and detail you mustve put into this 'gal' ! Wow !!!

cant get it to work in BAT (lateste Exp and service updated). Nimitz name will appear in FMB list, but not appear in window/or as object in game??

Is there something/mod/ folder i am MISSING in that must add to JTW2 folder?

thanks all.

auto'
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steven197106

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Re: USS Nimitz Supercarrier
« Reply #33 on: March 05, 2017, 06:31:37 PM »

Thanks Karla Amazing job  :P :P :P
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SAS~Monty27

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Re: USS Nimitz Supercarrier
« Reply #34 on: March 06, 2017, 05:34:01 AM »

Thank you Karla.  What a fantastic addon for the Jet Age.  Thanks for acknowledging that B.A.T. - The Jet Age is the natural home for these modern era mods.  Western's new SAS-Engine-MOD 2.73W sits perfectly with this and everything is now integrated into B.A.T. *.SFS format.

With B.A.T. Expansion Pack Seven this marvellous work will be native to the set!

B.A.T. - The Jet Age and our virtual Il2 navy salute you with huge gratitude!



Just look at those Hornets down there.  The sheer scale of this thing is incredible.



Fully modelled JBD adds to the atmosphere.  Engine MOD 2.73W is great for AI and still requires a Manual launch for the player/pilot - No Auto-Pussies here!

Checkout Western0221's and Benitomuso's Catapult Gear under the F/A18...



Setup right she leaps off the deck hands off once you release the CAT...

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duffys tavern

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Re: USS Nimitz Supercarrier
« Reply #35 on: March 06, 2017, 10:08:49 AM »

So Expansion Pack Seven, should be ready soon?
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