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Author Topic: Wellington, B-25H, Beaufort-MkII and cocpit P47D-27  (Read 910 times)

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DK_BAT

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Wellington, B-25H, Beaufort-MkII and cocpit P47D-27
« on: January 27, 2017, 11:37:20 AM »

Hello, I use The BAT / Batep07 without problems. Still, I'd like to show you a few things to authenticate.
I would like to upload screenshots too, but the post reports me: "you are not  allowed to post external links" . Preview is OK
And so I apologize in advance.

Wellington:
When I skip from tailgunner's position to the external view I see  incomplete fuselage of bomber Wellington.
PS:  Also It was in The C.U.P in case of both gunners

Log:
*** Loading: [vpTreeSprite]
[18:10:24]   *** Loading: [vpTreeTrunk]
[18:10:24]   *** Loading: [vpVAObjectsN]
[18:10:24]   *** Loading: [vpVAObjectsL0]
[18:10:24]   *** Loading: [vpSprites]
[18:10:24]   *** Loading: [vpSimpleGL]
[18:10:24]   *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpCoastBump] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpCoastFoam] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpCausticSimple] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpCaustic] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpSprites] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpObjectsL0] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpSimpleGL]
[18:10:24]   *** Loading: [fpNearLandFog] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpFarLandFog] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpRiverCoastAA]
[18:10:24]   *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[18:10:24]   *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[18:10:24]   *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[18:10:24]   *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[18:10:24]   *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[18:10:24]   *** Loading: [vpWaterDM_CPU]
[18:10:24]   *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[18:10:24]   *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[18:10:24]   *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[18:10:24]   *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[18:10:24]   *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[18:10:24]   *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[18:10:24]   *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[18:10:24]   *** Loading: [fpWaterLFogDM]
[18:10:24]   *** Loading: [fpIceWater] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpNearBlend] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpFarBlend] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpForestPlane] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[18:10:24]   *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[18:10:24]   Load bridges
[18:10:24]   Load static objects
[18:10:24]   INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[18:10:24]   INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[18:10:25]   FM called 'FlightModels/Wellington3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[18:10:25]   FM called 'FlightModels/Bristol-Mercury.emd' is being loaded from Alternative File: 'gui/game/buttons'
[18:10:25]   Motor resolveFromFile starter = 0
[18:10:25]   Motor resolveFromFile starter = 0
[18:10:25]   FM called 'FlightModels/Bristol-Mercury.emd' is being loaded from Alternative File: 'gui/game/buttons'
[18:10:25]   Motor resolveFromFile starter = 0
[18:10:25]   Motor resolveFromFile starter = 0
[18:10:25]   FM called 'FlightModels/Wellington3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[18:10:26]   cannot open file for reading
[18:10:26]   Cannot open audio file samples/null.wav
[18:10:26]   
[18:10:27]   FM called 'FlightModels/A6M2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[18:10:27]   FM called 'FlightModels/A6M5a.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[18:10:27]   FM called 'FlightModels/B-17G.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[18:10:27]   FM called 'FlightModels/P-38L.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[18:10:28]   FM called 'FlightModels/B-24J.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[18:10:28]   ERROR file: File users/doe/Icons not found
[18:10:28]   Mission: QuickQMBPro/Net8Islands/Net8Islandsrednonen00.mis is Playing
[18:10:29]   warning: no files : music/inflight
[18:10:54]   Time overflow (819): speed 0.54102796
[18:11:02]   Time overflow (1093): speed 0.57416266
[26.1.2017 18:11:16] -------------- END log session -------------




P47D_27:Gauges aren't seen  in the cocpit of P47D_27. I see the needles only.  It regards Thunderbolt Mk II  too.

B-25H:  Radial engines are missing.  Others B25s are OK.

Beaufort Mk-II 1941: Shafts to propellers are missing.
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nyali

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Re: Wellington, B-25H, Beaufort-MkII and cocpit P47D-27
« Reply #1 on: January 27, 2017, 05:03:58 PM »

A picture paints a thousand words... or so they say, I was able to replicate these missing parts.

The Wellington problem has existed since its release as I understand.

P-47D-27 missing gauges


B-25H with missing radial engines [cowlings are empty]


Beaufort II, 1941 , shaft from prop hub to engine is missing, hard to spot, maybe an issue with the original AI only aircraft as had never looked in the cowlings before.

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SAS~Monty27

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Re: Wellington, B-25H, Beaufort-MkII and cocpit P47D-27
« Reply #2 on: January 28, 2017, 05:39:35 AM »

Thanks DK_BAT and nyali

Looks like 3do data failing to load, will fix for BATEP07...







Wellington - No issue I could find...

This is all about the sheer size of the flightline and the java wall.  With over 1000 aircraft World at War is approaching its maximum flightline capacity.
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wackywings

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Re: Wellington, B-25H, Beaufort-MkII and cocpit P47D-27
« Reply #3 on: March 07, 2017, 03:01:30 PM »

Just wanted to say thanks to everyone regarding this thread. I was going to inquire about the B-25H engine textures but hadn't noticed the Beaufort or the -27 Jug, yet. Hurrah to everyone involved in the BAT project and to all the aircraft designers out there that have added so much to Il-2!!! (Thanks also for being so speedy with the repairs).

    Best regards,
    -Wackywings
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