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AuthorTopic: Hs-126A Redux  (Read 47454 times)

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Re: Hs-126A Redux
« Reply #144 on: April 08, 2021, 12:23:02 AM »

Ok pete. Again. Thanks for your time and input..I'll have a play around..not that I'm proficient in the real technicalities I'm always game to learn by hands on ..after all if It breaks I'll just re install either of the Hs mods and start again..
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Re: Hs-126A Redux
« Reply #145 on: April 08, 2021, 01:21:06 PM »

If we adapt the bomb weapons to patch 4.10.1, then all weapons for Henschel will be available.
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Re: Hs-126A Redux
« Reply #146 on: April 08, 2021, 02:01:02 PM »

I've been looking at it all afternoon...square eyed now..think I will maybe get there tomorrow..if I copy over files folders from 2017 Redux into Final 2019 version you can get most weapons to work except frags and flares as they're from 4.12 I think..the problems then are those shown in the screenshot I posted...hooks..and as previously said , the 10kg bombs drop through the underside where the little bombay is located , there should be a hole there?? For them to drop off racks. Probably flogging a dead horse as they say..but it's a great way to learn about these things..
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Vasya

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Re: Hs-126A Redux
« Reply #147 on: April 08, 2021, 02:40:04 PM »

I've been looking at it all afternoon...square eyed now..think I will maybe get there tomorrow..if I copy over files folders from 2017 Redux into Final 2019 version you can get most weapons to work except frags and flares as they're from 4.12 I think..the problems then are those shown in the screenshot I posted...hooks..and as previously said , the 10kg bombs drop through the underside where the little bombay is located , there should be a hole there?? For them to drop off racks. Probably flogging a dead horse as they say..but it's a great way to learn about these things..
I see this: the number of hooks that are registered in the class do not match the entries in the file cod.
Code: [Select]
Property.set(localClass, "LOSElevation", 0.742F);        Aircraft.weaponTriggersRegister(localClass, new int[] {            0, 0, 10, 3, 3, 3, 3, 3, 3, 3,             3, 3, 3, 3, 3, 3, 3, 3, 3, 9,             9, 9, 9, 9, 9, 9, 9        });        Aircraft.weaponHooksRegister(localClass, new String[] {            "_MGUN01", "_MGUN02", "_MGUN03", "_ExternalBomb01", "_ExternalBomb02", "_ExternalBomb03", "_ExternalBomb04", "_ExternalBomb05", "_ExternalBomb06", "_ExternalBomb07",             "_ExternalBomb08", "_ExternalBomb09", "_ExternalBomb10", "_ExternalBomb11", "_ExternalBomb12", "_ExternalBomb13", "_ExternalBomb14", "_ExternalBomb15", "_ExternalBomb16", "_ExternalDev01",             "_ExternalDev02", "_ExternalDev03", "_ExternalDev04", "_ExternalDev05", "_ExternalDev06", "_ExternalDev07", "_ExternalDev08"        });
Code: [Select]
default,0 MGunMG17si 500, ,10 MGunMG15t 1500, , , , , , , , , , , , , , , , , , , , , , , , 10xSC10+1xSC50,0 MGunMG17si 500, ,10 MGunMG15t 1500, ,3 BombGunSC10 5,3 BombGunSC10 5, , , ,3 BombGunSC50 1, , , , , , , , , , , , ,9 Rack_EHVC500 1,9 Rack_VMag10 1,9 Rack_VMag10 1, , 10xFlaresLC10+1xSC50,0 MGunMG17si 500, ,10 MGunMG15t 1500, ,3 BombGunFlareLC10 5,3 BombGunFlareLC10 5, , , ,3 BombGunSC50 1, , , , , , , , , , , , ,9 Rack_EHVC500 1,9 Rack_VMag10 1,9 Rack_VMag10 1, , 10xSC10+1xFlareLC50,0 MGunMG17si 500, ,10 MGunMG15t 1500, ,3 BombGunSC10 10,3 BombGunSC10 10, , , ,3 BombGunFlareLC50 1, , , , , , , , , , , , ,9 Rack_EHVC500 1,9 Rack_VMag10 1,9 Rack_VMag10 1, , 1xNebelgerat_S200V,0 MGunMG17si 500, ,10 MGunMG15t 1500, , , , , , ,3 BombGunNebelgerat_S200_V 1, , , , , , , , , , , , ,9 Rack_EHVC500 1, , , , 2x50KgSC50,0 MGunMG17si 500, ,10 MGunMG15t 1500, , , , ,3 BombGunSC50 1,3 BombGunSC50 1, , , , , , , , , , ,9 PylonETC50Bf109 1, , , , , , , 2x50KgSC50+1xFlareLC50F, ,0 MGunMG17si 500,10 MGunMG15t 1500, , , ,3 BombGunSC50 1, , ,3 BombGunFlareLC50F 1,3 BombGunSC50 1, , , , , , , , ,9 PylonETC50Bf109 1, , ,9 Rack_EHVC500 1, , , , 4x50KgSC50,0 MGunMG17si 500, ,10 MGunMG15t 1500, , , ,3 BombGunSC50 1,3 BombGunSC50 1,3 BombGunSC50 1, ,3 BombGunSC50 1, , , , , , , , ,9 PylonETC50Bf109 1, , , , , , , 4x50KgSD70,0 MGunMG17si 500, ,10 MGunMG15t 1500, , , ,3 BombGunSD70 1,3 BombGunSD70 1,3 BombGunSD70 1, ,3 BombGunSD70 1, , , , , , , , ,9 PylonETC50Bf109 1, , , , , , , 1x250KgSC250,0 MGunMG17si 500, ,10 MGunMG15t 1500, , , , , , ,3 BombGunSC250 1, , , , , , , , , , , , ,9 Rack_EHVC500 1, , , , 1x250KgHE_It,0 MGunMG17si 500, ,10 MGunMG15t 1500, , , , , , ,3 BombGunIT_250Kg 1, , , , , , , , , , , , ,9 Rack_EHVC500 1, , , , 1x55kgFlare_SAB55,0 MGunMG17si 500, ,10 MGunMG15t 1500, , , , , , ,3 BombGunSAB55100 1, , , , , , , , , , , , ,9 Rack_EHVC500 1, , , , none, , , , , , , , , , , , , , , , , , , , , , , , , , ,If the author of the mod painted the layout of the weapons more accurately, or at least showed which hook he wants to hang this or that bomb, then I could paint all the weapons in the class so that the code files would not be needed at all.
Due to poor eyesight, it is difficult for me to read a large amount of weapons from the code file.
After rewriting weapons in the Henschel class - in patch 4.10.1 everything will work.
I will find bomb effects and math files in other archives.
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Vasya

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Re: Hs-126A Redux
« Reply #148 on: April 08, 2021, 03:33:44 PM »

The weapons in patch 4.10.1 do not appear yet - as I expected, the number of hooks in the mesh does not coincide with the records in the class.
This is not a quick job - you need to sit and carefully rewrite the entire armament layout, correctly transferring the code from the file to the class each line and checking each suspension with the hooks in the CF_D0 mesh.
There are 4 classes, which means that it takes more time to put the weapons in order.
I'll try to pay attention to this mod after work.
Code: [Select]
[Hooks]_MGUN01 <BASE>// _MGUN02 <BASE>_ExternalBail01 <BASE>_ExternalBail02 <BASE>_Tank3Burn <BASE>_Tank3Leak <BASE>_Clip12 <BASE>_Clip13 <BASE>_Clip08 <BASE>_Clip09 <BASE>_Tank1Burn <BASE>_Tank1Leak <BASE>_ExternalBomb01 <BASE>_ExternalBomb02 <BASE>_ExternalBomb03 <BASE>_ExternalBomb04 <BASE>_ExternalBomb05 <BASE>_ExternalBomb06 <BASE>_ExternalBomb07 <BASE>_ExternalBomb08 <BASE>_ExternalBomb09 <BASE>_ExternalBomb10 <BASE>_ExternalBomb11 <BASE>_ExternalBomb12 <BASE>_ExternalBomb13 <BASE>_ExternalBomb14 <BASE>_ExternalBomb15 <BASE>_ExternalBomb16 <BASE>_ExternalBomb17 <BASE>_ExternalBomb18 <BASE>_ExternalBomb19 <BASE>_ExternalBomb20 <BASE>_ExternalDev01 <BASE>_ExternalDev02 <BASE>_ExternalDev03 <BASE>_ExternalDev04 <BASE>_ExternalDev05 <BASE>_ExternalDev06 <BASE>_ExternalDev07 <BASE>_ExternalDev08 <BASE>_ExternalDev09 <BASE>
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Vasya

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Re: Hs-126A Redux
« Reply #149 on: April 09, 2021, 07:01:19 AM »

............................................
Tonight I have been trying to alter the D1 and D2 damage parts using the new meshes from the Hs-126, currently they show those items from the model that the Hs-126 was assembled on top of by Edlor but that was something I intended to do some time ago, it also needs new caps but again that might have to wait for another to do, not sure right now.

..................................
Wishing you all the very best, Pete.
Please tell me ! - which _ExternalBomb hooks should be placed small bombs?
I need to know the _ExternalBomb numbers.
The SC50 has already appeared in its place and the pylon is also there.
For patch 4.10.1, I renamed the names of the pylons, and in the class I painted all 31 slots for bombs and pylons.
Patch 4.10.1 is very sensitive to the names of pylons and bombs.
While collecting the class of model A-1.
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Mission_bug

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Re: Hs-126A Redux
« Reply #150 on: April 09, 2021, 07:57:27 AM »

Hello Vasya, the last release of this used java put together by Dreamk he altered that and put all the bombs I think into the cod files something I have never been given access to so even I would struggle to go back to this after so long, I did no further java work after Dreamk sent it to me as I could not understand how or what he had altered.

When I did the original load outs I put it in the java in a way you could tell what was assigned by looking at the aircraft class files, however, Dreamk does things differently to how I did.

All I altered if memory serves where the bomb rack I made so it fit what Dreamk had done, there might have been other stuff as well but I forget because it was so long ago and as many of these new bombs were made by Dreamk especially those for the Greek aircraft.

Best help I can give is to direct you to the HookLoc section below that you posted above:

Code: [Select]
[HookLoc]0 -1 0   1 0 0   0 0 1 -0.189077 -3.59131 0.67 //_MGUN010 -1 0   1 0 0   0 0 1 0.189077 -3.59131 0.67 //_MGUN010.999997 -0.00259248 0.0 0.00259251 0.999997 -1.19209e-007 0.0 0.0 1.0 0.266238 -1.24587 0.72928 //_ExternalBail010.767705 0.640803 0.0 -0.640803 0.767705 0.0 0.0 0.0 1.0 0.354232 -0.262294 0.530608 //_ExternalBail020.00259306 0.999997 -1.19209e-007 0.999997 -0.00259304 5.66244e-007 5.36442e-007 0.0 -1.0 0.588887 -1.5389 -0.369679 //_Tank3Burn0.0 2.38419e-007 -1.0 0.999997 -0.00259284 0.0 -0.00259287 -0.999996 -2.38419e-007 0.646005 -1.53871 -0.146789 //_Tank3Leak-0.00259303 -0.999997 0.0 0.999997 -0.002593 -2.98023e-007 2.38419e-007 0.0 1.0 0.0115827 -1.94375 0.923617 //_Clip12-0.00259303 -0.999997 0.0 0.999997 -0.002593 -2.98023e-007 2.38419e-007 0.0 1.0 0.012685 -1.07286 -0.846841 //_Clip13-0.00259303 -0.999997 0.0 0.999997 -0.002593 -2.98023e-007 2.38419e-007 0.0 1.0 0.460977 -1.87712 -0.640096 //_Clip08-0.00259303 -0.999997 0.0 0.999997 -0.002593 -2.98023e-007 2.38419e-007 0.0 1.0 -0.471759 -1.8685 -0.640096 //_Clip090.0385213 0.999258 -1.42027e-007 0.999258 -0.0385213 1.01328e-006 9.68575e-007 -1.2666e-007 -1.0 -0.556643 0.350234 -0.403138 //_Tank1Burn-1.19209e-007 0.0 -1.0 0.999258 -0.0385208 0.0 -0.0385206 -0.999258 -1.78814e-007 -0.618198 0.239835 -0.140924 //_Tank1Leak0 -1 0 -1 0 0 0 0 -1 -0.310932 -2.302314 -0.850189    //_ExternalBomb010 -1 0 1 0 0 0 0 1 0.224513 0.302314 -0.718189   //_ExternalBomb020 -1 0 1 0 0 0 0 1 -0.220932 0.302314 -0.718189   //_ExternalBomb030 -1 0 -1 0 0 0 0 -1 -0.200932 -1.252314 -0.805189  //_ExternalBomb040 -1 0 -1 0 0 0 0 -1 0.200932 -2.352314 -0.805189   //_ExternalBomb050 -1 0 -1 0 0 0 0 -1 -0.200932 -2.352314 -0.805189   //_ExternalBomb060 -1 0 1 0 0 0 0 1 0.78 -2.10 -0.66   //_ExternalBomb07  used for EHVC500 load0 -1 0 -1 0 0 0 0 -1 0.200932 -1.252314 -0.805189  //_ExternalBomb080 -1 0 -1 0 0 0 0 -1 -0.20 -0.50 -0.68    //_ExternalBomb090 -1 0 -1 0 0 0 0 -1 0.20 -0.50 -0.68   //_ExternalBomb100 -1 0 -1 0 0 0 0 -1 -0.06 -0.50 -0.68   //_ExternalBomb110 -1 0 -1 0 0 0 0 -1 0.06 -0.50 -0.68   //_ExternalBomb120 -1 0 -1 0 0 0 0 -1 -0.20 1.0 -0.55   //_ExternalBomb130 -1 0 -1 0 0 0 0 -1 0.20 1.0 -0.55   //_ExternalBomb140 -1 0 -1 0 0 0 0 -1 -0.06 1.0 -0.55   //_ExternalBomb150 -1 0 -1 0 0 0 0 -1 0.06 1.0 -0.55   //_ExternalBomb160 -1 0 -1 0 0 0 0 -1 -0.20 1.0 -1.50   //_ExternalBomb170 -1 0 -1 0 0 0 0 -1 0.20 1.0 -1.50   //_ExternalBomb180 -1 0 -1 0 0 0 0 -1 -0.20 -2.242314 -0.900189   //_ExternalBomb190 -1 0 -1 0 0 0 0 -1 0.20 -0.762314 -0.835189   //_ExternalBomb200 -1 0 1 0 0 0 0 1 0.06 -2.302314 -0.62   //_ExternalDev010 -1 0 1 0 0 0 0 1 0.310932 -2.302314 -0.6   //_ExternalDev020 -1 0 -1 0 0 0 0 -1 1.1 -1.80 -0.20   //_ExternalDev031 0 0 0 1 0 0 0 1 0.0 0.0 -0.04   //_ExternalDev04 Rack_EHVC500 port strut0 -1 0 1 0 0 0 0 1 0.224513 0.302314 -0.1   //_ExternalDev050 -1 0 1 0 0 0 0 1 -0.224513 0.302314 -0.1   //_ExternalDev060 1 0 -1 0 0 0 0 1 0.0 1.09 -0.55   //_ExternalDev070 1 0 -1 0 0 0 0 1 0.0 -0.41 -0.68    //_ExternalDev080 -1 0 -1 0 0 0 0 -1 -0.224513 -0.602314 -0.70189   //_ExternalDev09
This you should have anyway, it does show where some items are grouped, if you alter certain parameters to essentially turn the bombs side ways on
shall we say then when you view them in the QMB you might be able differentiate each and find what you are looking for.

The Greek aircraft does not use the internal bay on the rear fuselage but has its bombs on racks/pylons on the rear fuselage so some will differ there
to the German version, that might also help sort out the different types.

Sorry to say there is nothing more I can really do to help, we made this for 4.12 game and I no longer have a 4.10 version so cannot
experiment for you and do not have access to cod files anyway.

Take care and be safe.

Wishing you all the very best, Pete.
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Vasya

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Re: Hs-126A Redux
« Reply #151 on: April 09, 2021, 08:24:28 AM »

Hello Vasya, the last release of this used java put together by Dreamk he altered that and put all the bombs I think into the cod files something I have never been given access to so even I would struggle to go back to this after so long, I did no further java work after Dreamk sent it to me as I could not understand how or what he had altered.

When I did the original load outs I put it in the java in a way you could tell what was assigned by looking at the aircraft class files, however, Dreamk does things differently to how I did.

All I altered if memory serves where the bomb rack I made so it fit what Dreamk had done, there might have been other stuff as well but I forget because it was so long ago and as many of these new bombs were made by Dreamk especially those for the Greek aircraft.

Best help I can give is to direct you to the HookLoc section below that you posted above:

Code: [Select]
[HookLoc]0 -1 0   1 0 0   0 0 1 -0.189077 -3.59131 0.67 //_MGUN010 -1 0   1 0 0   0 0 1 0.189077 -3.59131 0.67 //_MGUN010.999997 -0.00259248 0.0 0.00259251 0.999997 -1.19209e-007 0.0 0.0 1.0 0.266238 -1.24587 0.72928 //_ExternalBail010.767705 0.640803 0.0 -0.640803 0.767705 0.0 0.0 0.0 1.0 0.354232 -0.262294 0.530608 //_ExternalBail020.00259306 0.999997 -1.19209e-007 0.999997 -0.00259304 5.66244e-007 5.36442e-007 0.0 -1.0 0.588887 -1.5389 -0.369679 //_Tank3Burn0.0 2.38419e-007 -1.0 0.999997 -0.00259284 0.0 -0.00259287 -0.999996 -2.38419e-007 0.646005 -1.53871 -0.146789 //_Tank3Leak-0.00259303 -0.999997 0.0 0.999997 -0.002593 -2.98023e-007 2.38419e-007 0.0 1.0 0.0115827 -1.94375 0.923617 //_Clip12-0.00259303 -0.999997 0.0 0.999997 -0.002593 -2.98023e-007 2.38419e-007 0.0 1.0 0.012685 -1.07286 -0.846841 //_Clip13-0.00259303 -0.999997 0.0 0.999997 -0.002593 -2.98023e-007 2.38419e-007 0.0 1.0 0.460977 -1.87712 -0.640096 //_Clip08-0.00259303 -0.999997 0.0 0.999997 -0.002593 -2.98023e-007 2.38419e-007 0.0 1.0 -0.471759 -1.8685 -0.640096 //_Clip090.0385213 0.999258 -1.42027e-007 0.999258 -0.0385213 1.01328e-006 9.68575e-007 -1.2666e-007 -1.0 -0.556643 0.350234 -0.403138 //_Tank1Burn-1.19209e-007 0.0 -1.0 0.999258 -0.0385208 0.0 -0.0385206 -0.999258 -1.78814e-007 -0.618198 0.239835 -0.140924 //_Tank1Leak0 -1 0 -1 0 0 0 0 -1 -0.310932 -2.302314 -0.850189    //_ExternalBomb010 -1 0 1 0 0 0 0 1 0.224513 0.302314 -0.718189   //_ExternalBomb020 -1 0 1 0 0 0 0 1 -0.220932 0.302314 -0.718189   //_ExternalBomb030 -1 0 -1 0 0 0 0 -1 -0.200932 -1.252314 -0.805189  //_ExternalBomb040 -1 0 -1 0 0 0 0 -1 0.200932 -2.352314 -0.805189   //_ExternalBomb050 -1 0 -1 0 0 0 0 -1 -0.200932 -2.352314 -0.805189   //_ExternalBomb060 -1 0 1 0 0 0 0 1 0.78 -2.10 -0.66   //_ExternalBomb07  used for EHVC500 load0 -1 0 -1 0 0 0 0 -1 0.200932 -1.252314 -0.805189  //_ExternalBomb080 -1 0 -1 0 0 0 0 -1 -0.20 -0.50 -0.68    //_ExternalBomb090 -1 0 -1 0 0 0 0 -1 0.20 -0.50 -0.68   //_ExternalBomb100 -1 0 -1 0 0 0 0 -1 -0.06 -0.50 -0.68   //_ExternalBomb110 -1 0 -1 0 0 0 0 -1 0.06 -0.50 -0.68   //_ExternalBomb120 -1 0 -1 0 0 0 0 -1 -0.20 1.0 -0.55   //_ExternalBomb130 -1 0 -1 0 0 0 0 -1 0.20 1.0 -0.55   //_ExternalBomb140 -1 0 -1 0 0 0 0 -1 -0.06 1.0 -0.55   //_ExternalBomb150 -1 0 -1 0 0 0 0 -1 0.06 1.0 -0.55   //_ExternalBomb160 -1 0 -1 0 0 0 0 -1 -0.20 1.0 -1.50   //_ExternalBomb170 -1 0 -1 0 0 0 0 -1 0.20 1.0 -1.50   //_ExternalBomb180 -1 0 -1 0 0 0 0 -1 -0.20 -2.242314 -0.900189   //_ExternalBomb190 -1 0 -1 0 0 0 0 -1 0.20 -0.762314 -0.835189   //_ExternalBomb200 -1 0 1 0 0 0 0 1 0.06 -2.302314 -0.62   //_ExternalDev010 -1 0 1 0 0 0 0 1 0.310932 -2.302314 -0.6   //_ExternalDev020 -1 0 -1 0 0 0 0 -1 1.1 -1.80 -0.20   //_ExternalDev031 0 0 0 1 0 0 0 1 0.0 0.0 -0.04   //_ExternalDev04 Rack_EHVC500 port strut0 -1 0 1 0 0 0 0 1 0.224513 0.302314 -0.1   //_ExternalDev050 -1 0 1 0 0 0 0 1 -0.224513 0.302314 -0.1   //_ExternalDev060 1 0 -1 0 0 0 0 1 0.0 1.09 -0.55   //_ExternalDev070 1 0 -1 0 0 0 0 1 0.0 -0.41 -0.68    //_ExternalDev080 -1 0 -1 0 0 0 0 -1 -0.224513 -0.602314 -0.70189   //_ExternalDev09
This you should have anyway, it does show where some items are grouped, if you alter certain parameters to essentially turn the bombs side ways on
shall we say then when you view them in the QMB you might be able differentiate each and find what you are looking for.

The Greek aircraft does not use the internal bay on the rear fuselage but has its bombs on racks/pylons on the rear fuselage so some will differ there
to the German version, that might also help sort out the different types.

Sorry to say there is nothing more I can really do to help, we made this for 4.12 game and I no longer have a 4.10 version so cannot
experiment for you and do not have access to cod files anyway.

Take care and be safe.

Wishing you all the very best, Pete.
I've already rewritten the hooks section in the mesh and in the classroom.
I will remove the file code - it does not match the set of hooks.
I will try to do all 4 classes in a few days.
Should work in patches 4.10.1 - 4.13.4.
I do not use 4.14.1 - there are many such changes that interfere with the game user and shake the nervous system.
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Mission_bug

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Re: Hs-126A Redux
« Reply #152 on: April 10, 2021, 06:23:19 AM »

Hello Vasya, okay, good to know you have things sorted.

Edit: I have removed parts of my previous post here and will continue the damage model work in the previous

https://www.sas1946.com/main/index.php/topic,62203.0.html

Take care and be safe.

Wishing you all the very best, Pete.

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SAS~Poltava

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Re: Hs-126A Redux
« Reply #153 on: April 10, 2021, 07:22:43 AM »

Good to see you on the case, Pete.

We all knows how much this costs you...
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David Prosser

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Re: Hs-126A Redux
« Reply #154 on: April 11, 2021, 01:47:54 AM »

Thanks for that.

cheers

David

Mission_bug

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Re: Hs-126A Redux
« Reply #155 on: April 11, 2021, 03:03:57 AM »

We all knows how much this costs you...

Trying out some new pills Peter so hopefully going forward the pain will be a little more bearable.

Edit: Parts of my previous post here have been moved to the earlier weapons WIP thread,I will detail the
damage model update in the WIP thread to save cluttering up this one.

Take care and be safe.

Wishing you all the very best, Pete.
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