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Author Topic: WxTech Wildcats cockpit mod for stock Wildcats, Ver. 4, Sep 9, 2020  (Read 48511 times)

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Krispy_Duck

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Re: WxTech Wildcats cockpit mod for stock Wildcats, Ver. 4, Sep 9, 2020
« Reply #168 on: February 26, 2021, 08:17:39 PM »

I'm having an issue with this mod - I've got a gap between the windscreen and the canopy, and I see glass formations floating up above the cockpit.

Feb 27, 2021 3-19-21 AM by MikeRybak356, on Flickr
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WxTech

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Re: WxTech Wildcats cockpit mod for stock Wildcats, Ver. 4, Sep 9, 2020
« Reply #169 on: February 26, 2021, 10:26:38 PM »

Krispy,
You must have some other Wildcat or Marlet mod that is conflicting, and mixing one or more different meshes.
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Krispy_Duck

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Re: WxTech Wildcats cockpit mod for stock Wildcats, Ver. 4, Sep 9, 2020
« Reply #170 on: February 27, 2021, 09:17:18 PM »

It must have been. I went through the files, pulled back to normal, then re-installed and now it's fixed. Not sure what I did wrong the first time, but all good now. Mod looks great.
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Old_DaD

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Re: WxTech Wildcats cockpit mod for stock Wildcats, Ver. 4, Sep 9, 2020
« Reply #171 on: March 28, 2021, 06:26:35 AM »

Hello community, good day from London UK.
I've d/l this into my 4.10 DBW set up and I'm getting this error when trying to fly the F4F3
Code: [Select]
[12:13:23] java.lang.NoSuchFieldError: printCompassHeading
[12:13:23] at com.maddox.il2.objects.air.CockpitF4F3.<init>(CockpitF4F3.java:170)
[12:13:23] at java.lang.Class.newInstance0(Native Method)
[12:13:23] at java.lang.Class.newInstance(Unknown Source)
[12:13:23] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2973)
[12:13:23] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2450)
[12:13:23] at com.maddox.il2.game.Mission.loadAir(Mission.java:1382)
[12:13:23] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[12:13:23] at com.maddox.il2.game.Mission.loadWings(Mission.java:1158)
[12:13:23] at com.maddox.il2.game.Mission._load(Mission.java:546)
[12:13:23] at com.maddox.il2.game.Mission.access$600(Mission.java:113)
[12:13:23] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:3491)
[12:13:23] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[12:13:23] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[12:13:23] at com.maddox.il2.game.Main.exec(Main.java:437)
[12:13:23] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
I stacked the mod high up in my #DBW folder and the only other folder below it containing folders which ref the F4F3/F4F4 are in The COCKPITS UPGRADE PACK by VPmedia.
I know some of the class files are for 4.12.
Some of you got it to work with DBW 1.171.
Any helpful advice please, at least B4 the kicking. Thanx

 
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WxTech

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Re: WxTech Wildcats cockpit mod for stock Wildcats, Ver. 4, Sep 9, 2020
« Reply #172 on: March 28, 2021, 09:56:49 AM »

Just woke up. My instinct here is to recommend to 'deactivate' the offending 4.12 class files by renaming them with a "-" character at the beginning.
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Old_DaD

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Re: WxTech Wildcats cockpit mod for stock Wildcats, Ver. 4, Sep 9, 2020
« Reply #173 on: March 28, 2021, 10:31:38 AM »

Hello Sir.. I have identified some of the  offenders: in F4F3 classes-80D898D..., 661BF2FEA...,EBBAB4AA...
In F4F4 classes-31D56F64...ALSO - FEBEA74...had to "-" that one as the undercarriage doesn't lower/raise when active..
Thus my u/c crank is still rotating in wrong direction for lower or raise.
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Old_DaD

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Re: WxTech Wildcats cockpit mod for stock Wildcats, Ver. 4, Sep 9, 2020
« Reply #174 on: March 28, 2021, 10:33:56 AM »

Get a 30% ctd on the mission loading screen if all classes are fully active.
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