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Author Topic: C.U.P.- Module 03 - World at War Pt-22  (Read 24189 times)

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whistler

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Re: C.U.P.- Module 03 - World at War Pt-22
« Reply #12 on: November 27, 2016, 10:56:41 AM »

The flying pancake is among us! Many thanks Simon, CUP team and modders  :)
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-22
« Reply #13 on: November 27, 2016, 12:40:47 PM »

The flying pancake is among us! Many thanks Simon, CUP team and modders  :)

Yes, big thanks to 101tfs, his Ki-94 is very pretty too.  All of his aircraft are very well made productions.
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tnewell

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Re: C.U.P.- Module 03 - World at War Pt-22
« Reply #14 on: November 27, 2016, 02:34:46 PM »

Just when you think that CUP is as good as it gets.......it gets even better! Installed all parts and working perfectly. Salute to everyone involved.
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Sakura_Matou

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Re: C.U.P.- Module 03 - World at War Pt-22
« Reply #15 on: November 27, 2016, 09:17:06 PM »

Great work you and your team did here monty, everything is working fine except one thing, the LEO-451 by Ranwers crashes my game when ever it is engaged by another aircraft when I am controlling it. Any thing that could be causing it?
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-22
« Reply #16 on: November 27, 2016, 10:30:52 PM »

Great work you and your team did here monty, everything is working fine except one thing, the LEO-451 by Ranwers crashes my game when ever it is engaged by another aircraft when I am controlling it. Any thing that could be causing it?

Leo-451 - No lockup or CTD issues on a clean #WAW.  I set up several attacks using improvised FMB missions. 



It was not difficult to get shot down in the 451, even fighting hard from all stations and weaving like a beserker.  I pride myself in some sim-pilot skill but this is one of the easiest planes to get killed in that I have ever flown!



Checking the Leo-451 thread in greater detail I did discover that resident 412 guru Stefan_SG has fixed the bombsight!  I also found some pink bombs, very old French 10Kgs, that had been over-looked from previously.



This very useful checkride and maintenance trip therefore resulted in two important upgrades for the Leo-451 although I could not replicate the issue you described or generate any type of lockup or CTD.  These days its very hard to break CUP at all!



If the lockup is happening, for you, during a campaign mission it may be due to other objects.  An out of date C&C reference comes to mind.  If you could post, send me, or refer the source of the missions I would be happy to take a look and correct them for the latest version of CUP.  Otherwise-remember to post the relevant section of your logfile when seeking specific answers to CTDs.



Meanwhile we are able to offer this Leo-451 Update.  Since this addon is the most recently assembled CUP item I suggest that is installed onto a clean #WAW after installation of everything else. - That's #WAW Part-22, SAS-MME Part-15A&B and SAS-MME Part-16 - THEN drop this little addon into your Il2 directory and overwrite for the new improved Leo-451.

Thanks again to Sakura_Matou, for highlighting the Leo-451, a beautiful vintage deathtrap by Ranwers, and to Stefan_SG for fixing the bombsight and helping us to fight back against the tyranny of the 413 mod-breakers!

DOWNLOAD Leo-451 Upgrade
LOAD ORDER CRITICAL - INSTALL ONLY AFTER YOU HAVE INSTALLED CUP SAS MODULAR MAP EXPANSION PART-16:
https://www.mediafire.com/?58r5hs2vdqspjba



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Peter Lynn

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Re: C.U.P.- Module 03 - World at War Pt-22
« Reply #17 on: November 28, 2016, 01:32:25 AM »

Really big thank you for this...such map coverage...so many aircraft!
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-22
« Reply #18 on: November 28, 2016, 05:21:41 AM »

Really big thank you for this...such map coverage...so many aircraft!
Its 15 years since I first used to visit the games shops in hope of an upgrade disc for Il2.  I remember getting the Me-163 for the first time, Aces Expansion I think, and the Operation Barbarossa campaigns and Eastern Thunder.  What a treat it was to expand our perfect sim and extend the possibilities.

SAS1946.com has taken the modded game further than anyone.  With and open attitude and an approach that fosters co-operation and develops talent.

It really is a joy, and privilige, to be a tiny part of it all so many years later!  ;D
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PO_MAK_249RIP

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Re: C.U.P.- Module 03 - World at War Pt-22
« Reply #19 on: November 28, 2016, 05:37:13 AM »

Amazing packages thanks so much for all the hardwork guys!!
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Sakura_Matou

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Re: C.U.P.- Module 03 - World at War Pt-22
« Reply #20 on: November 28, 2016, 06:28:53 AM »

Thank you Monty for the Reply..and WHAT A REPLY! I am both humbled and flattered you took the time to respond in such detail. Ok after applying the fixes and the map packs I am still running nto this issue and with some of the Italian bombers as well. I did a clean install earlier and followed restore points etc. I am still sure it is something on my end so I ask what info/files would you need? Let us get to the bottom of this!

Thank you for your time and sorry for being so silly about this XD

Regards,

Katrina
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-22
« Reply #21 on: November 28, 2016, 07:27:34 AM »

The last few lines of Logfile.txt, following a crash, will tell us what the problem is.

Read how to get the log here, and the instant log here.

Important: read here which part(s) from the log to post
and how to post it. (code option!)
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whistler

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Re: C.U.P.- Module 03 - World at War Pt-22
« Reply #22 on: November 28, 2016, 07:48:14 AM »

Thanks again to Sakura_Matou, for highlighting the Leo-451, a beautiful vintage deathtrap by Ranwers, and to Stefan_SG for fixing the bombsight and helping us to fight back against the tyranny of the 413 mod-breakers!

Tyranny leads to anger, anger leads to CUP (r)evolution  :P
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SAS~Gerax

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Re: C.U.P.- Module 03 - World at War Pt-22
« Reply #23 on: November 28, 2016, 07:54:09 AM »

Simon, maybe there is something wrong with the #WAW 3DO-Fixes Arms folder
both in WAW-pt22 and the Leo-451 Upgrade above:

there are several "lost" msh and tga files in the arms folder
but not in defined weapons subfolders as it should be imho.
But maybe I am wrong with this?

Also the Leo-451 Upgrade comes with wrong folder hierarchy
when members choose "overwrite" as install option:
The Classes-Objects folder is not inside in the #WAW folder.
Any reason for this?
 
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