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Author Topic: C.U.P.- Module 03 - World at War Pt-21  (Read 27068 times)

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BlackAce7727

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #72 on: November 21, 2016, 05:01:00 AM »

Yep I was an idiot for doing that! Trust me Monty, I do love CUP. It is the best and it shadows that little UP2.01 I used back in 2010.

I install ALL parts from 1-21 and allow the overwrite  ;D Takes me 2 hours ;))
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whistler

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #73 on: November 21, 2016, 06:29:08 AM »

That is a sad tale BlackAce, but I wouldn't worry at all. CUP comes with everything I want (plus a hell lot more) and I do not feel the need to further enhance it with standalone mods. Monty takes care of that now  :P

I remember not long ago struggling to keep up to date with my modded install, I had to back up not only the main install but hundreds of files with fixes and instructions. Then the latest MiG patch is released but you first need a franken plane you rather would not install, but you do install it because hey, I want the new MiG with pilot glasses on, but the fricking franken you do not want requires the latest buttons and then you realize the engine mod must be updated, and you do it although you do not remember what you already did and you know it will break older mods but there is no way back now, and in the end I not only wasted my evening but the main install was fubar.

That is all gone now, as huge as CUP is, I have more free space than before and I actually have now time to fly and explore! Speaking of exploring I found yesterday the Reno Air Race map in QMB and I went for a ride. So I took off and I couldn't figure out where the race track was! How disappointing, I was expecting some good chimneys and more exciting stuff but there is no race track Monty! I shall delete CUP at once! ;)

I encourage you to give it a try again BlackAce. Unzip and move everything in order and mind only the last restore point for each module. Delete the Il2/SFS_MAPS/CUPSOUNDS.sfs. Edit your conf.ini. Do not enable any JSGME mods until you get it working. It is that easy! Good luck.
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Gatrasz

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #74 on: November 21, 2016, 07:36:14 AM »

Hello, and thank you really for this new update !

I accidentally broke my install by extracting this one the wrong way ; so the game loaded with strange bugs and FMB was totally broken too. So I just kept the module folders (#WAW, etc...), JSGMEMODS and archives (SFS_WAW, SFS_MAPS, etc) and transfered them onto an old version of a CUP install. Everything is back and working :D
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BlackAce7727

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #75 on: November 21, 2016, 09:30:21 AM »

I'M BAAAAAAAACK!!!!!!!



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Remus77

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #76 on: November 21, 2016, 02:21:04 PM »

Please help me.I have  install the module 21 did not charge me any more maps.The maps are those of the cup. Now I have an error load-ini error. With module 20 for months and months everything worked very well.Sorry for my bad-english
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #77 on: November 21, 2016, 02:25:15 PM »

When do get this error - From the Selector - or QMB, or FMB, or other?
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Remus77

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #78 on: November 21, 2016, 02:26:28 PM »

when charging the mission, all types
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Remus77

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #79 on: November 21, 2016, 02:47:48 PM »

I solved ;D
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #80 on: November 21, 2016, 02:59:53 PM »

Excellent, well done!  :)
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spartan18a

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #81 on: November 28, 2016, 03:45:07 AM »

Spartan, next time use the code option instead the quote option please.  ;)

To solve this problem:

For whatever reasons the Spit Vc2 didn't make into the air.ini.  o_O
But this campaigns mission files asks explicitly for this plane.

So find WAWs air.ini and add the line (the plane is available via stock SFS files
so noting else to add):

Quote
SpitfireMkVc  air.SPITFIRE5C2 1        NOINFO  gb01  SUMMER

Next is Ju-88A-4s bombs loadout:
I had to rework the missions to have 28xSC50_2xSC250 loadout instead 28xSC50_4xSC250
as it appeared in the campaigns mis files. I have no idea where this loadouts came from.

To have this fix dl: Ju88_bombs-fix.7z
and after having saved the original mis files replace them with fixed files.


When you do not want to edit and change the air.ini
I have changed Spit VC2 to VC4 in all mis files. Please dl:
Ju88_bombs-fix_+_Spit_VC4.7z
and replace the campaigns mis files.

See the attachment below for the fixes.
Give it a try and please report if it works for you.

Weird, after installing WAW 22 the old problem came back!
I just did the same solution of adding the missing plane SpitfireMkVc in the air.ini and it works again.
Why is not after a Restore point? Is it a forgotten plane in the new air.ini in WAW 22?
Thanks for the solution  :)
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #82 on: November 28, 2016, 05:12:38 AM »

Its not at all weird - since we are adding more and more and more mods.  Some of these Spits were made ages ago on an earlier version of the sim. 

Something that works at one stage is easily broken by adding something else.  Its extremely difficult, at this level of mod content, to maintain stability and function across the entire sim.  We work for the balance of the sim as a whole and it is never a good idea to start chasing our own tails in a futile effort to fix one particular type that doesn't play well with the others.

I'm sorry that older campaigns are getting busted by the upgrades but we knew this was going to happen from day one.  Old stuff will have to be patched or re-made.  There are plenty of representative Spitfires for the period and type mentioned.

On the plus side - we are headed for a period of relative stability.  I stongly recommend working with #WAW Part-22 and I can gaurantee that further modding to the flightline will remain extremely limited and nobody will be going near those bloody Spits again!

I get frustrated too.  I want to make campaigns and missions not bollock around endlessly with this 'collection of everything'.  CUP is going to settle down.  We need a period of rationalisation and stability.  Patch your missions and campaigns now, as I am doing too, and let's work to preserve what we have and go on to create even better work in the future.

PS: no disrespect spartan18a; but I removed your double-post on the Part-22 thread.  I believe the issue is answered here.

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spartan18a

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #83 on: November 28, 2016, 05:35:51 AM »

No problem. You gave me a good answer and it makes sense.  :) Thanks, I really appreciate it.
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