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Author Topic: C.U.P.- Module 03 - World at War Pt-21  (Read 26328 times)

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Lipra

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #60 on: November 13, 2016, 10:42:57 AM »

Hi, Lipra. Just tried it and it works fine for me.
Regards.


Thanks for that still no luck for me
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dpeters95

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #61 on: November 14, 2016, 08:40:37 AM »

Lipra, I just tried it and it works for me also.  Maybe try to clear your downloads list and try it again?
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VonWaffen

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #62 on: November 14, 2016, 07:55:17 PM »

Great   can't wait to try them... :)
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PO_MAK_249RIP

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #63 on: November 16, 2016, 06:25:22 AM »

I've noticed theres now an 'i18n' folder in MAPMODS with a MAP_ru inside it? Does this have to be updated as well as the all.ini in 'maps' when installing new maps?
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Airbourne

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #64 on: November 16, 2016, 02:37:26 PM »

Re the B-17 cockpit. The class file fix has brought the old, or rather, the new cockpit back with no trouble. I am amazed at the speed with which you guys located the trouble and fixed it. What skill!
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #65 on: November 16, 2016, 06:31:56 PM »

Well done grabbing that one - With over 1000 CUP aircraft the complexity of the classfile load increases exponentially!  The way we have it structured now, with the 3D safely in SFS format, stored away from everything else, and the classfiles tightly organised in the mod folder, it is fairly easy to find and make the odd correction.  At this size it isn't always so easy to spot them all in advance, but we will try harder!

The correction is written permanently into update WAW Part-22.  Out very soon.  We have got into a number of new aircraft, 3do improvements and vehicles too.  I had not intended to develop immediately beyond Part-21 just yet but Part-22 is pretty epic already so why not?!

 ;D ;D ;D ;D ;D
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Airbourne

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #66 on: November 17, 2016, 02:38:38 AM »

Why not indeed?
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BlackAce7727

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #67 on: November 20, 2016, 02:53:38 PM »

Such a beautiful pack, but trust me to mess up my CUP install. I tried starting again with installing ALL of the packs from the DL page and I followed all instructions, it just errored and crashed.

Unfortunately my days of CUP are over. But at least I experienced her for what she was. An amazing mod!

Thankyou to all the team and continue making this mod bigger. ;D
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whistler

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #68 on: November 20, 2016, 03:29:55 PM »

What went wrong BlackAce? And, what does your signature say?  ;)
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #69 on: November 21, 2016, 12:05:28 AM »

Such a beautiful pack, but trust me to mess up my CUP install. I tried starting again with installing ALL of the packs from the DL page and I followed all instructions, it just errored and crashed.

Unfortunately my days of CUP are over. But at least I experienced her for what she was. An amazing mod!

Thankyou to all the team and continue making this mod bigger. ;D

https://www.sas1946.com/main/index.php/topic,49964.0.html
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BlackAce7727

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #70 on: November 21, 2016, 04:17:19 AM »

Hey Whistler, loving the random skies mod by the way!

And what went wrong? I went wrong. My 70.9GB install is gone forever.  :-X

I did see the Kikka and the Halifax, but what went wrong in detail, it was VERY late at night and I saw release 21 and decided to download it. Installation was as easy as it says it is. But here was where it got confusing, and my tiredness took over. I had 2 CUP installs, 1 on my D:Drive (As my PC doesn't have a CD drive) and one on my Ext HD.  ;D

It came to disabling the JSGME mods on the game, I undid the GME mods on the BACKUP instead of my main HD copy. And I installed over the JSGME activated HD copy and it just...wow, I've never seen a sim explode with a Fatal Error before. And I decided to delete it. But in my anguish and confusion I deleted my Backup copy!! So, I had no choice but to delete both copies, It was halfway done for the backup deletion so I couldn't save it. I tried to fix the main copy, but that was too far gone as well, too many files were duplicated and it was just a mess.  ::(

So, that's the story of how tiredness can destroy something that big. I don't think I'll be re-installing it again to avoid another catastrophe like that. I know Monty has given me the Manual which I had read from release 20. I know what will happen that's the objection in my mind, I installed it 3 times 2 days ago. All packs and nope, wasn't having it, just conflicted and crashed. Despite the unbreakable system in which it was designed upon, I recognised that up to date files which you installed from modules 1-3 are REPLACED when you install individual modules from scratch.  :-X

How I did it originally was install from the ''Obsolete'' pack release when CUP came out from 1-12 or 1-6. That was how I used to do it, and I followed it to the latter and read the README's and even when I had to do the Restore Point's, I did it no problem ;D, but nope, wouldn't have it. I thought I would just explain from my point of view, the little bit's of frustration but when it works by god it's rewarding! I mean I was going to do a lot of video's with CUP to show off what it could do!  ;)

I am not cross at CUP, I am not cross at any of what went behind it I am just p***ed at myself.  >:(

I hope that explains my little misadventure with CUP and my own judgement :), By the way, this isn't a rant or hurtling anything at anyone it's just what I went through 3 days ago.

All the best to everyone!

BlackAce
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #71 on: November 21, 2016, 04:50:13 AM »

Silly bugger!  We blow it up all the time mate.  Its easily retrieveable and there is NO mystery to any of it.

If you want it: its worth following the steps.

1) Install clean Il21946 from Disc.
2) SAS Superpatch to 4:12:2m
3) SAS Modact 5.3 for IL-2 4.12.2m - Just the basics, AI flyables are already included in CUP.
4) UnRAR Module downloads in sequence to install directory

Its all here, backed up and stored.  Your only requirement is an install disc or one of those online steam thingy's.

If you want a really fast install understand that the core 3Do and classfiles are compressed into the SFS_Archives: SFS_MAPS/SFS_DOF/SFS_TGA/SFS_WAW/SFS_JTW.

Rebuild those from the downloads until you have them all in place and full up.  The ONLY mod folders you need (#DOF/#TGA/#WAW/#JTW are the latest Restore Points and any subsequent updates.

Mod folder talks to SFS_Archive - boom, you're done.

Unless you actually blew up your PC, or GPU (done both about 4 times in as many years 'cause I live in a hot climate) then you have a great opportunity to do a bit of spring cleaning, defrag and tidy up.

For a parallel test I just ran the Il2/1946 Install disc on another machine, looked across and its finished before me! 

I like spring cleaning, it keeps the spiders away.  Got a new hard drive and a brand new install.  Now my Disc goes back in its sleeve and I'm going to keep the CUP downloads on a backup portable.  They were previously stored on the last hard-drive that died on me!

Time involved? - Getting the downloads and moving them safely to a project folder is the hardest task - if you can call it a task.  Just grab and move.  Its like online shopping, only for free.  Just keep an eye on it.  Get all the totally free material together as you have time available.  Its a big collection and the phone lines are only so wide...

The actual install?  Under an hour to retrieve everything...  :)
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