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Author Topic: C.U.P.- Module 03 - World at War Pt-21  (Read 26329 times)

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SAS~Gerax

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #48 on: November 10, 2016, 02:41:44 AM »

Spartan, next time use the code option instead the quote option please.  ;)

To solve this problem:

For whatever reasons the Spit Vc2 didn't make into the air.ini.  o_O
But this campaigns mission files asks explicitly for this plane.

So find WAWs air.ini and add the line (the plane is available via stock SFS files
so noting else to add):

Quote
SpitfireMkVc  air.SPITFIRE5C2 1        NOINFO  gb01  SUMMER

Next is Ju-88A-4s bombs loadout:
I had to rework the missions to have 28xSC50_2xSC250 loadout instead 28xSC50_4xSC250
as it appeared in the campaigns mis files. I have no idea where this loadouts came from.

To have this fix dl: Ju88_bombs-fix.7z
and after having saved the original mis files replace them with fixed files.


When you do not want to edit and change the air.ini
I have changed Spit VC2 to VC4 in all mis files. Please dl:
Ju88_bombs-fix_+_Spit_VC4.7z
and replace the campaigns mis files.

See the attachment below for the fixes.
Give it a try and please report if it works for you.
 
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PO_MAK_249RIP

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #49 on: November 10, 2016, 04:38:49 AM »

About 'lots missing' Monty??

And the new weapons.ru layout? Whats it all about Alf......Monty ;)
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bomberkiller

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #50 on: November 10, 2016, 08:08:10 AM »

Hello Monty and colleagues,

maybe you know I'm a friend of my old 4.10 & DBW.

Installed #WAW Pt-21, some test flights made and everything runs so perfectly!  :D

Thank you very much!  8)

Best regards, Gerhard  :)
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ol' Navy

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #51 on: November 10, 2016, 09:05:10 AM »

Yep, here to.  All working fine, even for me.  That is quite an accomplishment on your part, Monty, you and your cohorts.  Thanks a bunch.
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spartan18a

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #52 on: November 10, 2016, 09:14:09 AM »

Spartan, next time use the code option instead the quote option please.  ;)

To solve this problem:

For whatever reasons the Spit Vc2 didn't make into the air.ini.  o_O
But this campaigns mission files asks explicitly for this plane.
....

Yes, it worked like a charm. You saved me from the depths of frustration
I just don't see the logic behind my problem. I had that error with #WAW20 and I thought that with the restoration point in #WAW21 it would be solved ... But it didn't .... Is that logical?

I'm so thankful but also confused now. Why did I have that problem?

Note:
SAS~Gerax, Didn´t I use "code"? I see code above the text ... in my reply #47

Code: [Select]
testing
Quote
testing

Sent from my XT1032 using Tapatalk
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SAS~Gerax

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #53 on: November 10, 2016, 12:18:43 PM »

SAS~Gerax, Didn´t I use "code"? I see code above the text ... in my reply #47

I have changed this.
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spartan18a

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #54 on: November 10, 2016, 02:36:30 PM »

SAS~Gerax, Didn´t I use "code"? I see code above the text ... in my reply #47

I have changed this.

Copy! Thanks a lot!  :D
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Airbourne

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #55 on: November 12, 2016, 02:32:57 AM »

Great addition; thank you very much. One question though: my B-17F seems to have reverted to the original cockpit while all the other models retain the new one. Is this deliberate, I wonder, or some kind of glitch?
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Lipra

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #56 on: November 12, 2016, 04:52:22 AM »

I cant get to https://www.mediafire.com/?1avd6av7zbyypz7 to d/l. I just get a new page. Can someone confirm the link is ok

Thanks
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RAECHER

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #57 on: November 12, 2016, 06:18:54 AM »

Hi, Lipra. Just tried it and it works fine for me.
Regards.
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SAS~Gerax

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #58 on: November 12, 2016, 07:46:46 AM »

Great addition; thank you very much. One question though: my B-17F seems to have reverted to the original cockpit while all the other models retain the new one. Is this deliberate, I wonder, or some kind of glitch?

Its a glitch it seems. Maybe some of the B-17 CP mods classfiles are overwritten by a new mod?
A very dirty temp. fix is to simply install the mod into #WAW and make it appear first in load order. 
Just tried it and so I get the B-17 better CP back.

Find the mod here:
https://www.sas1946.com/main/index.php/topic,45599.0.html
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #59 on: November 12, 2016, 04:58:10 PM »

Great addition; thank you very much. One question though: my B-17F seems to have reverted to the original cockpit while all the other models retain the new one. Is this deliberate, I wonder, or some kind of glitch?

Its a glitch it seems. Maybe some of the B-17 CP mods classfiles are overwritten by a new mod?
A very dirty temp. fix is to simply install the mod into #WAW and make it appear first in load order. 
Just tried it and so I get the B-17 better CP back.

Find the mod here:
https://www.sas1946.com/main/index.php/topic,45599.0.html

Thanks Gerhard,

It is down to a classfile: - B428F156CF51BBE4

Updated with #WAW Part-21, the larger, and much newer, classfile introduced this error.  Talk about a needle in a haystack!  Fortunately, the construction of CUP allowed us to quickly locate the offender.

The fix will be included, very soon, in the next #WAW update, so no worries!  In the meantime, just for the record, this is it...

Download Temporary B-17 Classfile fix - will be in #WAW Part-22 so no worries!
https://www.mediafire.com/?2demefzg3ttej2d


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