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Author Topic: C.U.P.- Module 03 - World at War Pt-21  (Read 27065 times)

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DougW60

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #36 on: November 08, 2016, 06:26:20 AM »

Spartan

Look into your config.ini file, scroll down to the [Console] section and check your settings for "LOGKEEP="  If you have it set on 1 "LOGKEEP=1" than your log file will continue to build on its own each time you play the game.  If you set it to "LOGKEEP=0"  each time you play the game, the log file will overwrite itself to display only your most current game. Sounds to me you have it set to 1 resulting in the log file becoming very large.

Regardless if you have your log file set to 1 or 0, you will find your errors toward the end of the log file. Usually there will be a "error" identified in a line around 30 lines or so from the end of the log.  This is likely where your failure occurs and from that point to the end of your log, this is what you want to post.  The smart people will guide you with specific questions from there.
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spartan18a

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #37 on: November 08, 2016, 11:22:17 AM »

Ok, let me see if you can see the logfile this way ....  :)
DougW60. I checked my config.ini and it was in 0. The logfile is still huge. So, I found a way around, I hope. Thanks anyway

https://drive.google.com/open?id=0B5Frq2pfBi3YcHc3bkNoS2tFNjA
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #38 on: November 08, 2016, 07:59:01 PM »

Yes, bubble canopy version.

Edit: the plane I meant was: Spitfire MK XIV fr version, by SAS~GJE52 at https://www.sas1946.com/main/index.php/topic,28910.0.html For me one of the nicest Spitfires ever made. Only the topic is gone  ::(. In WAW #20 it worked perfect after using the right versions of 0663FD60279A2B56 and A961ED8C11A53FA0

There's a zillion Spits in CUP including bubble canopied ones.  Are you talking about a Spit that was in CUP and now isn't?  Because I'm not sure we ever put it in there.  For mods to be included in CUP its best if they are current, visible and supported.  We have done a lot of retro-fitting stuff that is no longer around but its very difficult without a clear source.

Perhaps this should include the P1Y
fantastic update but still loads left out? Stalingrad grain silo, Jagdtiger, lots of max's stuff (bus collection esp), several new maps, Ki94, ditto the P1Y1, Barracuda?? Dont wanna sound ungrateful but are these coming up later???

MAPS - are a quite seperate thing - SASMME - talks to all modules.  Maps and associated objects are therfore usually done in this way.  Of course there is an SASMME in the pipeline.  We are still testing a number of aircraft though.  The upcoming Fleet Air Arm Review (Part-22) does include several new types including the Barracuda, Albacore etc.  That will be a very easy drop-in update asap.

"Loads left out" - I don't think so!

Perhaps this should include the P1Y

Agreed, P1Y1 and Ki-94 will also make the next update...  8)

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Mission_bug

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #39 on: November 09, 2016, 12:55:03 AM »

Thank you very much for this latest update Simon, excellent work as always from the team. 8)

Any chance you can add the new Tiger Moth 3D in the next update please. ;)



Wishing you all the very best, Pete. ;D
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PO_MAK_249RIP

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #40 on: November 09, 2016, 01:02:13 AM »

Lets agree to differ Monty  ;D

BTW, The new layout in the weapons.ru? Just wondered what the numbering was for??

Mick
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Jimbo947

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #41 on: November 09, 2016, 02:21:36 AM »

Downloaded ,Installed and running.. No problems . Brilliant addition. Thanks very much for your work and effort
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dpeters95

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #42 on: November 09, 2016, 08:31:20 AM »

Thank you for the update Simon!  Glad to see you back my friend!
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JG7_X_Man

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #43 on: November 09, 2016, 10:07:15 AM »

My question too  ;) :D

OK dude you wrote the damn program - you should know LOL :D Haha! Great work mate! Can't wait for you to get back to coding and merge DIT with DCG
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henkypenky

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #44 on: November 09, 2016, 01:33:17 PM »

There's a zillion Spits in CUP including bubble canopied ones.  Are you talking about a Spit that was in CUP and now isn't?

Hi Simon, this Spit was never included in CUP, only as said it worked ok in WAW#20 and now its causing a CTD at 60%

Edit: added a screenshot  (from my SAS install)
 

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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #45 on: November 09, 2016, 10:13:34 PM »

Lets agree to differ Monty  ;D

BTW, The new layout in the weapons.ru? Just wondered what the numbering was for??

Mick

About what ?

Quote from SAS~Monty27
Quote
There's a zillion Spits in CUP including bubble canopied ones.  Are you talking about a Spit that was in CUP and now isn't?

Hi Simon, this Spit was never included in CUP, only as said it worked ok in WAW#20 and now its causing a CTD at 60%

Slapped wrist Henky!  You had me looking for something that wasn't there in the first place.  Mischevious bugger!

We would be happy to test this beautiful aircraft in 412 CUP, resolve the conflicts and install it as a permanent fixture.  I just have to find all the bits now...

Thank you for the update Simon!  Glad to see you back my friend!

Thanks Dennis, and to everyone who has been patient with us.  Real life can be heavy going sometimes but our enthusiasm and dedication has never wavered.  8)
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SAS~Gerax

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #46 on: November 09, 2016, 11:38:10 PM »

now its causing a CTD at 60%
what says Log?
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spartan18a

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Re: C.U.P.- Module 03 - World at War Pt-21
« Reply #47 on: November 10, 2016, 01:08:35 AM »

Ok, let me see if you can see the logfile this way ....  :)
DougW60. I checked my config.ini and it was in 0. The logfile is still huge. So, I found a way around, I hope. Thanks anyway

https://drive.google.com/open?id=0B5Frq2pfBi3YcHc3bkNoS2tFNjA

Please, don't forget about my log ....  :P

I found some errors here:

Code: [Select]
AutoMounting SFS files from folder SFS_MAPS finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
FM called 'FlightModels/F2G.fmd:URA' is being loaded from File: 'ura'
FM called 'FlightModels/F2G.fmd:URA' is being loaded from Alternative File: 'ura'
F2G Loading FMD: FlightModels/F2G.fmd:URA

And many problems like these ....

Code: [Select]
Ship: Value of [IJNMusashi_1942]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipJFC1.<clinit>(ShipJFC1.java:22)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipJFC1$IJNMusashi_1942
Ship: Value of [IJNMusashi_1944]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipJFC1.<clinit>(ShipJFC1.java:23)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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