Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3   Go Down

Author Topic: The hunt for plane.ru and weapon.ru  (Read 6648 times)

0 Members and 1 Guest are viewing this topic.

niume123456

  • member
  • Offline Offline
  • Posts: 50
The hunt for plane.ru and weapon.ru
« on: November 05, 2016, 03:05:09 AM »

As title said where is these files located i cant find them except like weapons.fr
Logged

SAS~Skylla

  • SAS Team
  • member
  • Offline Offline
  • Posts: 1950
  • Flying Ass Clown N°24
Re: The hunt for plane.ru and weapon.ru
« Reply #1 on: November 05, 2016, 03:22:45 AM »

what you are looking for is located in ...\Il-2\#SAS\STD\i18n\weapons.properties and ...\Il-2\#SAS\STD\i18n\plane.properties

that "weapons_ru" refers to the weapons_ru.properties which was the (one and only) file you had to edit in older Game Versions.
Nowadays this file is just called weapons.properties.
If you are using your game in another language than English (lets take French for example) and want to have your loadout descriptions in the arming screen written in your language, then you can write the French description into the weapons_fr.properties

for example:
Code: (weapons.properties) [Select]
#####################################################################
# A-20G
#####################################################################
A-20G.default                           Default
A-20G.40xParaF                          40xParafrag Bombs
A-20G.2x20FragClusters                  2x20 Fragmentation Bombs
A-20G.2x100                             2x100 lb. Bombs
A-20G.2x1008x100                        2x100lb.Bombs+8x100lb.Bombs
A-20G.2x1008x1002x100                   2x100lb.+8x100lb.+2x100lb.
A-20G.2x3004x300                        2x300lb.+4x300lb.
A-20G.2x3004x3002x100                   2x300lb.+4x300lb.+2x100lb.
A-20G.2x500                             2x500 lb. Bombs
A-20G.2x5008x100                        2x500lb.Bombs+8x100lb.Bombs
A-20G.2x5004x300                        2x500lb.Bombs+4x300lb.Bombs
A-20G.2x5002x500                        2x500lb.Bombs+2x500lb.Bombs
A-20G.1x1000                            1x1000 lb. Bomb
A-20G.1x10008x100                       1x1000lb.Bomb+8x100lb.Bombs
A-20G.1x10004x300                       1x1000lb.Bomb+4x300lb.Bombs
A-20G.1x10002x500                       1x1000lb.Bomb+2x500lb.Bombs
A-20G.1xmk13                            1xType Mk13 Torpedo
A-20G.1xmk13_late                       1xType Mk13 (late) Torpedo
A-20G.1x53mmCirc                        1x45-36AV-A Torpedo
A-20G.none                              Empty
Code: (weapons_fr.properties) [Select]
#####################################################################
# A-20G
#####################################################################
A-20G.default                           Par d\u00E9faut
A-20G.40xParaF                          40 bombes Parafrag
A-20G.2x20FragClusters                  2x20 Fragmentation Bombes
A-20G.2x100                             2 bomb. - 100 lb
A-20G.2x1008x100                        2 b. - 100 lb+8 b. - 100 lb
A-20G.2x1008x1002x100                   2 b. 100 lb+8 b. 100 lb+2 b. 100 lb
A-20G.2x3004x300                        2b. 300 lb+4b. 300 lb
A-20G.2x3004x3002x100                   2 b. 300 lb+4 b. 300 lb+2b. 100 lb
A-20G.2x500                             2 bomb. - 500 lb
A-20G.2x5008x100                        2b. - 500 lb+8 b. - 100 lb
A-20G.2x5004x300                        2 b. - 500 lb+4 b. - 300 lb
A-20G.2x5002x500                        2 b. - 500 lb+2b. - 500 lb
A-20G.1x1000                            1 bomb. - 1000 lb
A-20G.1x10008x100                       1 b. - 1000 lb+8 b. - 100 lb
A-20G.1x10004x300                       1 b. - 1000 lb+4 b. - 300 lb
A-20G.1x10002x500                       1b. - 1000 lb+2b. - 500 lb
A-20G.1xmk13                            1 torpille Type Mk13
A-20G.1xmk13_late                       1 torpille Type Mk13 fin
A-20G.1x53mmCirc                        1 torpille 45-36AV-A
A-20G.none                              Vide

Best Regards,
skylla
Logged
When all else fails: read the instructions!

niume123456

  • member
  • Offline Offline
  • Posts: 50
Re: The hunt for plane.ru and weapon.ru
« Reply #2 on: November 05, 2016, 03:47:20 AM »

Okay new problem i installed the Fowke wulf big pack by Claymore and the planes doent apear in QMB like in what window where you can change loadout . And When i run OMB its just sky no plane I deleted wheel wod
Logged

SAS~Skylla

  • SAS Team
  • member
  • Offline Offline
  • Posts: 1950
  • Flying Ass Clown N°24
Re: The hunt for plane.ru and weapon.ru
« Reply #3 on: November 05, 2016, 04:26:43 AM »

To help you with this we need your log.lst!

Read how to get the log here, and the instant log here.

Important: read here which part(s) from the log to post
and how to post it. (code option!)
Logged
When all else fails: read the instructions!

OberstDanjeje

  • member
  • Offline Offline
  • Posts: 1392
Re: The hunt for plane.ru and weapon.ru
« Reply #4 on: November 05, 2016, 04:58:23 AM »

did you installed a modact?
Logged

niume123456

  • member
  • Offline Offline
  • Posts: 50
Re: The hunt for plane.ru and weapon.ru
« Reply #5 on: November 05, 2016, 05:50:07 AM »

Yes i have Vp modpack
Logged

niume123456

  • member
  • Offline Offline
  • Posts: 50
Re: The hunt for plane.ru and weapon.ru
« Reply #6 on: November 05, 2016, 05:58:16 AM »

Code: [Select]
INTERNAL ERROR: Can't open file '3DO/Plane/Fw-190D-15(Beta)/hier.him'
WARNING: object '3DO/Plane/Fw-190D-15(Beta)/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Fw-190D-15(Beta)/hier.him
Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Fw-190D-15(Beta)/hier.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Fw-190D-15(Beta)/hier.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3483)
at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:1986)
at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:54)
at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:25)
at com.maddox.il2.objects.air.FW_190DB603NEW.<init>(FW_190DB603NEW.java:27)
at com.maddox.il2.objects.air.FW_190D15.<init>(FW_190D15.java:18)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1343)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR file: File users/doe/Icons not found
null
java.lang.NullPointerException
at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:2990)
at com.maddox.il2.objects.air.FW_190DB603NEW.missionStarting(FW_190DB603NEW.java:192)
at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2298)
at com.maddox.il2.game.Mission.doBegin(Mission.java:2368)
at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: QuickQMBPro/Europe_BayOfBiscay/Europe_BayOfBiscaybluenonen00.mis is Playing
WARNING: ***( GL error: 0x0500 (pBuf11a)
ObjState.finalize: Object of com.maddox.il2.objects.air.FW_190D15 NOT destroyed
[Nov 5, 2016 11:51:43 AM] -------------- END log session -------------

I think it is
Logged

niume123456

  • member
  • Offline Offline
  • Posts: 50
Re: The hunt for plane.ru and weapon.ru
« Reply #7 on: November 05, 2016, 06:38:44 AM »

And now none of the folke wulfs working even not added by these mods but like bf 109 works fine and others
Logged

SAS~Skylla

  • SAS Team
  • member
  • Offline Offline
  • Posts: 1950
  • Flying Ass Clown N°24
Re: The hunt for plane.ru and weapon.ru
« Reply #8 on: November 05, 2016, 07:51:18 AM »

The reason why your planes don't show up is simple: You're missing a lot of important files.

Please go to the first post of the release topic and look at the installation procedure for v4.10.1, step one. Download the two SFS files mentioned there and unzip them into your main game directory (were all the other SFS files are as well).

Once you've done that, please go into ...\IL-2\#SAS\STD and make a backup of the file called ".rc". After that, please open the file (you can do this with every normal editor).
In that file please scroll down until you find the section where all the SFS files get loaded. This looks like this:

Code: (.rc) [Select]
[....]
@sfs MOUNT fb_sound.sfs
@sfs MOUNT fb_sound01.sfs
@sfs MOUNT fb_sound02.sfs
@sfs MOUNT fb_sound03.sfs
@sfs MOUNT fb_sound04.sfs
@sfs MOUNT fb_sound05.sfs
@sfs MOUNT fb_sound06.sfs
[....]

At the end of that SFS load-block you'll have to add these two lines:

Code: [Select]
@sfs MOUNT fb410_clay01.sfs
@sfs MOUNT fb410_clay02.sfs

After that, safe the file, fire up the game and everything should work ;)

Best Regards,
skylla
Logged
When all else fails: read the instructions!

niume123456

  • member
  • Offline Offline
  • Posts: 50
Re: The hunt for plane.ru and weapon.ru
« Reply #9 on: November 06, 2016, 03:48:40 AM »

It crashes on 30 % when I want to start QMB
Logged

SAS~Skylla

  • SAS Team
  • member
  • Offline Offline
  • Posts: 1950
  • Flying Ass Clown N°24
Re: The hunt for plane.ru and weapon.ru
« Reply #10 on: November 06, 2016, 04:11:31 AM »

logfile ...
Logged
When all else fails: read the instructions!

niume123456

  • member
  • Offline Offline
  • Posts: 50
Re: The hunt for plane.ru and weapon.ru
« Reply #11 on: November 06, 2016, 08:24:36 AM »

java.lang.NoSuchFieldError: printCompassHeading
   at com.maddox.il2.objects.air.CockpitFW_190D15.<init>(CockpitFW_190D15.java:85)
   at java.lang.Class.newInstance0(Native Method)
   at java.lang.Class.newInstance(Unknown Source)
   at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3131)
   at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2491)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
   at com.maddox.il2.ai.Wing.load(Wing.java:144)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
   at com.maddox.il2.game.Mission._load(Mission.java:487)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


And is .rc correct?
@sfs MOUNT fb_sound.sfs
@sfs MOUNT fb_sound01.sfs
@sfs MOUNT fb_sound02.sfs
@sfs MOUNT fb_sound03.sfs
@sfs MOUNT fb_sound04.sfs
@sfs MOUNT fb_sound05.sfs
@sfs MOUNT fb_sound06.sfs

@sfs MOUNT fb410_clay01.sfs
@sfs MOUNT fb410_clay02.sfs

@load com.maddox.rts.cmd.CmdSFSAutoMount NAME sfsautomount \
HELP sfsautomount [MOUNT <folder name>] [UNMOUNT <folder name>]
@sfsautomount MOUNT SFS_AUTO

Logged
Pages: [1] 2 3   Go Up
 

Page created in 0.089 seconds with 27 queries.