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Author Topic: Tunisia 1942 (v.3.1) for JGSME  (Read 79903 times)

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razor1uk

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #156 on: May 24, 2011, 12:37:00 PM »

I can only look goggle eyed with the prospect of 'active' missions over these landscapes, I would hazzard a guess I would be to busy lookingat the map to notice bandits for the first couple of 'sorties'.

I wonder if there might be thoughts of a slightly lighter cpu versions of your creations, for those of us on under 2G ram  pc's, naturaly after your done with how staggeringly impressive this one is going maybe?
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redko

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #157 on: June 04, 2011, 01:37:23 PM »

... what about a very famous memorial day ...??  ;)
June 6 would be pretty good. It's the target.
There are 2 things pissing me off with the textures and transition to dry parts. I guess more work needs to be done. I'm afraid to repaint again a part of the map..grrr  >:(. Anyway before release i will have to :
- send a copy to Uufflakke for some tree work
- send a copye to Flat
- send a copy to mike for testing, fps things.

Oh by tha way...intel i7 2600K at 4Ghz totally rock. No fps troubles upon Tunis...and there is many objects on it. There will be maybe 2 actors, one for slow rigs...wait and see.
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MrOblongo

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #158 on: June 04, 2011, 07:08:19 PM »

May i request a copy for testing when the testing time comes?

Thanks!
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FlatSpinMan

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #159 on: June 05, 2011, 08:08:19 AM »

Hey redko,
This is probably too late but I have just been directed to the below site which has some amazing WW2 era pics of various cities and towns in Tunisia.
The following are all from Sfax.
http://www.footnote.com/image/#1|46944710
http://www.footnote.com/image/#1|46944712
http://www.footnote.com/image/#1|46944708
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MrOblongo

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #160 on: June 14, 2011, 03:21:13 PM »

Any News Mr.Redko?
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redko

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #161 on: July 03, 2011, 05:18:33 AM »

Hey redko,
This is probably too late but I have just been directed to the below site which has some amazing WW2 era pics of various cities and towns in Tunisia.
The following are all from Sfax.
http://www.footnote.com/image/#1|46944710
http://www.footnote.com/image/#1|46944712
http://www.footnote.com/image/#1|46944708

No it's not too late mate thanks, i'm checking this
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redko

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #162 on: July 03, 2011, 05:29:02 AM »

Back  ;)

As you know i get some troubles with this map. Hard to repaint because Tunisia is really rich in terms of landscapes. North parts are back to the standard resolution, desert will remain at 2 and 4.

But changing in the north makes that now textures and patterns, mostly for cities doesn't match anymore so i have had to redo this again... :(

Anyway things are going sweet know. Desert parts are less sandy than MTO, more rock like you all can see on pics about tunisia deserts. Sandy parts are more in the south, far than the map represents. I have maybe 1 or 2 textures i can remove and turn it back to sand if you want, i know people liked MTO repains because of the sands effects.

This Oblongo's Tunisia map is going to be really complementary of fictitious MTO but as Flatspinman is using that one too for his new campain it's going to be fun  :P

First pre-release video. Enjoy  ;)





And BTW if someone can help alexander it would be nice....i could but i don't remember or to change the clouds in UP...

"Redko do you know how to make the high clouds appear in the MTO_Light
stock map? Right now it just has a plain blue upper sky with the standard
lower cumulous style clouds, but would love to see the higher layers
(Clouds256/CloudsNoise tga) above them.

Craig'ster"
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gianluca

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #163 on: July 03, 2011, 05:49:31 AM »

simply beautiful mr Redko!
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SAS~Tom2

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #164 on: July 03, 2011, 07:52:45 AM »

Kickass again!

Regarding clouds:
Isn't that what he refers to the upper cirrus/stratus-clouds layer, activated by "HighClouds  = Clouds256.tga"(instead of MTOClouds256)?

Tom
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Blumax

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #165 on: July 03, 2011, 08:13:47 AM »

That is quite simply stunning Redko and just about as real as any map could be, if it wasn't for the obvious IL-2 roads you would think that you were really flying over Tunisia, may be the dark roads could be turned into the lighter desert roads so they blend in a bit more? the towns look fantastic, i've flown over Tunisia several times and that is exactly what it looks like......you are without doubt the master!! Can't wait to fly over this map its beautifull ;D

regards Blumax
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redko

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #166 on: July 03, 2011, 08:45:11 AM »

Any News Mr.Redko?

Yes of course  ;)
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redko

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #167 on: July 03, 2011, 09:03:27 AM »

I can only look goggle eyed with the prospect of 'active' missions over these landscapes, I would hazzard a guess I would be to busy lookingat the map to notice bandits for the first couple of 'sorties'.

I wonder if there might be thoughts of a slightly lighter cpu versions of your creations, for those of us on under 2G ram  pc's, naturaly after your done with how staggeringly impressive this one is going maybe?

The map should work without any problem with most of pc...like most of IL2 maps. Its just that tunis region will be pretty much populated, like canon'UK map. Good rigs will get better fsp. All the coast is populated. As far i can see, most of Flat future campain are taking place more in the lands...

We will se when both map an campain are released  ;D
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