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Author Topic: SAS Engine MOD 2.8.20 western & JC's Merge Effect (Beta) Full-pack 25/Jul/2020  (Read 160368 times)

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Seb

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #72 on: November 06, 2016, 08:03:05 AM »

Hi Western.
The new patch solved the problem with F-18 and F-16.
There is however a problem with the F-105, otherwise the game I pruned.
Regards
Seb

The problem with the F-105 presented in the section of the aircraft.


https://www.sas1946.com/main/index.php/topic,49077.msg575430.html#msg575430
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Orlok Lucas

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #73 on: November 19, 2016, 08:38:07 PM »

Whenever when I patch my vanilla engine mod with the western patch, when I will create a mission I get this message: mission loading failed: null. I don't know why my Jet war with engine mod works 100% fine but when I try this patch I got this message on the mission load screen. Please someone can help me?
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western0221

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #74 on: November 19, 2016, 08:45:40 PM »

Whenever when I patch my vanilla engine mod with the western patch,

No patching.

THIS Engine MOD is a full pack.
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western0221

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #75 on: December 22, 2016, 09:17:50 AM »

Known bugs waiting fixed
- Bomb select function becomes locked-up when one bomb is empty and another type bomb remains.


I missed this bug in release time, found it yesterday.
I'll look into how to solve this problem. but it needs a bit more days.
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max_thehitman

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #76 on: December 25, 2016, 10:36:06 PM »



your
+ Update JapanCat's Merge Effects and Engine MOD 2.7.1w and adding engine exhaust flame visual effect.
and
the new air refuel patch is working good in my VPmodpack (4.12) !

Thank you Western!
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benitomuso

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #77 on: December 26, 2016, 06:25:33 AM »

 I have updated my Cockpit Sound Effects MOD and now it includes direct compatibility with plain version of EngineMOD 2.7.1w:

https://www.sas1946.com/main/index.php/topic,48628.msg532091.html#msg532091

Regards, Pablo
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SGT68

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #78 on: December 26, 2016, 07:04:10 AM »

I have updated my Cockpit Sound Effects MOD and now it includes direct compatibility with plain version of EngineMOD 2.7.1w:

https://www.sas1946.com/main/index.php/topic,48628.msg532091.html#msg532091

Regards, Pablo

Thank you, this helps my install. HNY
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western0221

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #79 on: December 26, 2016, 07:21:14 AM »

I have updated my Cockpit Sound Effects MOD and now it includes direct compatibility with plain version of EngineMOD 2.7.1w:

https://www.sas1946.com/main/index.php/topic,48628.msg532091.html#msg532091

Regards, Pablo

Thanks,  Pablo.

I think (without looking into my release classes again) .... when players want to use Full throttle flame effect , a classfile may conflict with your new Cockpit sound class.
I'll check my thought is right or not , and if right .... I'll try to make a merge version for Full throttle flame effect.
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benitomuso

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #80 on: December 26, 2016, 07:27:38 AM »

I have updated my Cockpit Sound Effects MOD and now it includes direct compatibility with plain version of EngineMOD 2.7.1w:

https://www.sas1946.com/main/index.php/topic,48628.msg532091.html#msg532091

Regards, Pablo

Thanks,  Pablo.

I think (without looking into my release classes again) .... when players want to use Full throttle flame effect , a classfile may conflict with your new Cockpit sound class.
I'll check my thought is right or not , and if right .... I'll try to make a merge version for Full throttle flame effect.

Does the Full Throttle Flame Effect have a sound associated to it?
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western0221

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #81 on: December 26, 2016, 07:35:25 AM »

I think (without looking into my release classes again) .... when players want to use Full throttle flame effect , a classfile may conflict with your new Cockpit sound class.
I'll check my thought is right or not , and if right .... I'll try to make a merge version for Full throttle flame effect.

Does the Full Throttle Flame Effect have a sound associated to it?

In my memory (only memory, not re-checking), Full Throttle Flame Effect parasites SndAircraft.class from the first even it doesn't touch any sounds and I couldn't find an alternative way getting out from there to some less problems class. So, I kept it in SndAircraft.class even my releases. That is a reason I have to release 8x different versions by each elements existing or non-existing.

Checking my thought / memory is correct or not, (if needed) preparing new classes will need about 10 days.
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Hubberranz

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #82 on: December 26, 2016, 10:38:01 AM »

In 412.2 SAS modact 5,3,  !SAS_Engine_Mod_v2,7,1_full_20161013 + flames mod
flames mod appears to be not compatible with G-1 and more importantly Fw-189A. ( more planes ? ).
Don't no if that is known yet, but since you talking of flames mod... here's what I know of a flames prob.
Typical G1/Fw189A behavior:
When starting on the ground: enormous FPS problem. Engine don't start.
When starting in the air: mid air frozen or crash game...
This behavior stops when engine mod without flames is in use instead.
Code: [Select]
[6:29:00 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[6:29:00 PM] Default speaker config is : 1310724.
[6:29:00 PM] Direct sound audio device initialized successfully :
[6:29:00 PM] DX Version : 7
[6:29:00 PM] Hardware    - disabled [buffers : 0]
[6:29:00 PM] Extensions  - enabled :
[6:29:00 PM]   EAX ver. 1 [ ]  - disabled
[6:29:00 PM]   EAX ver. 2 [ ]  - disabled
[6:29:00 PM]   EAX ver. 3 [ ]  - disabled
[6:29:00 PM]   I3D ver. 2 [ ]  - disabled
[6:29:00 PM]   ZoomFX     [ ]  - disabled
[6:29:00 PM]   MacroFX    [ ]  - disabled
[6:29:00 PM] SIMD render [X]
[6:29:00 PM] num channels 32
[6:29:00 PM]
[6:29:31 PM] Loading mission Quick/Bessarabia/BessarabiaRedNoneN00.mis...
[6:29:31 PM] Month = 9 , Hour = 12
[6:29:31 PM] Temperature -     0m = 13.0 .
[6:29:31 PM] Temperature -  1000m = 6.51001 .
[6:29:31 PM] Temperature -  2000m = 0.019989014 .
[6:29:31 PM] Temperature -  3000m = -6.470001 .
[6:29:31 PM] Temperature -  4000m = -12.959991 .
[6:29:31 PM] Temperature -  5000m = -19.449997 .
[6:29:31 PM] Temperature -  6000m = -25.940002 .
[6:29:31 PM] Temperature -  7000m = -32.429993 .
[6:29:31 PM] Temperature -  8000m = -38.92 .
[6:29:31 PM] Temperature -  9000m = -45.410004 .
[6:29:31 PM] Temperature - 10000m = -51.899994 .
[6:29:31 PM] Temperature - 11000m = -56.5 .
[6:29:31 PM] Temperature - 12000m = -56.5 .
[6:29:31 PM] Loading map.ini defined airfields:
[6:29:31 PM] Detected Vertex Shaders 3.0.
[6:29:31 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[6:29:31 PM] Vertex texture units: 32
[6:29:31 PM]
[6:29:37 PM] PBuffer: suitable formats: 6
[6:29:37 PM]
[6:29:37 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[6:29:37 PM] Depth = 24, stencil = 8
[6:29:37 PM] PBuffer: suitable formats: 6
[6:29:37 PM]
[6:29:37 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[6:29:37 PM] Depth = 24, stencil = 8
[6:29:38 PM] Loading vertex/fragment programs: *1567763304*
[6:29:38 PM] *** Loading: [vpFogFar2Tex2D]
[6:29:38 PM] *** Loading: [vpFog2Tex2DBlend]
[6:29:38 PM] *** Loading: [vpFogFar4Tex2D]
[6:29:38 PM] *** Loading: [vpFogFar8Tex2D]
[6:29:38 PM] *** Loading: [vpFogNoTex]
[6:29:38 PM] *** Loading: [vpFog4Tex2D]
[6:29:38 PM] *** Loading: [vpFog4Tex2D_UV2]
[6:29:38 PM] *** Loading: [vp4Tex2D]
[6:29:38 PM] *** Loading: [vp6Tex2D]
[6:29:38 PM] *** Loading: [vpTexUVTex2D]
[6:29:38 PM] *** Loading: [vpWaterGrid_NV]
[6:29:38 PM] *** Loading: [vpWaterSunLight_NV]
[6:29:38 PM] *** Loading: [vpWaterSunLight_ATI]
[6:29:38 PM] *** Loading: [vpWaterSunLight_FP]
[6:29:38 PM] *** Loading: [vpTreeSprite]
[6:29:38 PM] *** Loading: [vpTreeTrunk]
[6:29:38 PM] *** Loading: [vpVAObjectsN]
[6:29:38 PM] *** Loading: [vpVAObjectsL0]
[6:29:38 PM] *** Loading: [vpSprites]
[6:29:38 PM] *** Loading: [vpSimpleGL]
[6:29:38 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpSimpleGL]
[6:29:38 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpRiverCoastAA]
[6:29:38 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[6:29:38 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[6:29:38 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[6:29:38 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[6:29:38 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[6:29:38 PM] *** Loading: [vpWaterDM_CPU]
[6:29:38 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[6:29:38 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[6:29:38 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[6:29:38 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[6:29:38 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[6:29:38 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[6:29:38 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[6:29:38 PM] *** Loading: [fpWaterLFogDM]
[6:29:38 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[6:29:38 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[6:29:39 PM] Load bridges
[6:29:40 PM] Load static objects
[6:29:40 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[6:29:41 PM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[6:29:41 PM] ##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
[6:29:42 PM] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[6:29:45 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[6:29:45 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[6:29:46 PM] FM called 'FlightModels/Fw-189A-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[6:29:46 PM] FM called 'FlightModels/DH_German.emd' is being loaded from Alternative File: 'gui/game/buttons'
[6:29:46 PM] Motor resolveFromFile starter = 0
[6:29:46 PM] Motor resolveFromFile starter = 0
[6:29:46 PM] FM called 'FlightModels/DH_German.emd' is being loaded from Alternative File: 'gui/game/buttons'
[6:29:46 PM] Motor resolveFromFile starter = 0
[6:29:46 PM] Motor resolveFromFile starter = 0
[6:29:46 PM] FM called 'FlightModels/Fw-189A-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[6:29:46 PM] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/Fw189/canopy.tga'
[6:29:46 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Cockpit/Fw189/canopy.tga'
[6:29:46 PM] WARNING: ****( Unexpected txr reload (tfNoDegradation,tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Cockpit/Fw189/canopy.tga'
[6:29:46 PM] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/Fw189/canopy.tga'
[6:29:47 PM] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/Fw189/skin1o.tga'
[6:29:48 PM] ERROR file: File users/mitsuko/Icons not found
[6:29:48 PM] Mission: Quick/Bessarabia/BessarabiaRedNoneN00.mis is Playing
[6:29:48 PM] java.lang.ArrayIndexOutOfBoundsException
[6:29:48 PM] at com.maddox.il2.objects.sounds.SndAircraft.WepEffect(SndAircraft.java:460)
[6:29:48 PM] at com.maddox.il2.objects.sounds.SndAircraft.update(SndAircraft.java:295)
[6:29:48 PM] at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1945)
[6:29:48 PM] at com.maddox.il2.objects.air.AircraftLH.update(AircraftLH.java:157)
[6:29:48 PM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1072)
[6:29:48 PM] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:558)
[6:29:48 PM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:550)
[6:29:48 PM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1102)
[6:29:48 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[6:29:48 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[6:29:48 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:29:48 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:29:48 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:29:48 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:29:48 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:29:48 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[6:29:48 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:29:48 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:29:48 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:29:48 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:29:48 PM] java.lang.ArrayIndexOutOfBoundsException
[6:29:48 PM] at com.maddox.il2.objects.sounds.SndAircraft.WepEffect(SndAircraft.java:460)
[6:29:48 PM] at com.maddox.il2.objects.sounds.SndAircraft.update(SndAircraft.java:295)
[6:29:48 PM] at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1945)
[6:29:48 PM] at com.maddox.il2.objects.air.AircraftLH.update(AircraftLH.java:157)
[6:29:48 PM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1072)
[6:29:48 PM] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:558)
[6:29:48 PM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:550)
[6:29:48 PM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1102)
[6:29:48 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[6:29:48 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:124)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:106)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
[6:29:48 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:205)
[6:29:48 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[6:29:48 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:29:48 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:29:48 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:29:48 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:29:48 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:29:48 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[6:29:48 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:29:48 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:29:48 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:29:48 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:29:48 PM] java.lang.ArrayIndexOutOfBoundsException
[6:29:48 PM] at com.maddox.il2.objects.sounds.SndAircraft.WepEffect(SndAircraft.java:460)
[6:29:48 PM] at com.maddox.il2.objects.sounds.SndAircraft.update(SndAircraft.java:295)
[6:29:48 PM] at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1945)
[6:29:48 PM] at com.maddox.il2.objects.air.AircraftLH.update(AircraftLH.java:157)
[6:29:48 PM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1072)
[6:29:48 PM] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:558)
[6:29:48 PM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:550)
[6:29:48 PM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1102)
[6:29:48 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[6:29:48 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:124)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:106)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
[6:29:48 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:205)
[6:29:48 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[6:29:48 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:29:48 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:29:48 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:29:48 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:29:48 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:29:48 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[6:29:48 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:29:48 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:29:48 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:29:48 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:29:48 PM] java.lang.ArrayIndexOutOfBoundsException
[6:29:48 PM] at com.maddox.il2.objects.sounds.SndAircraft.WepEffect(SndAircraft.java:460)
[6:29:48 PM] at com.maddox.il2.objects.sounds.SndAircraft.update(SndAircraft.java:295)
[6:29:48 PM] at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1945)
[6:29:48 PM] at com.maddox.il2.objects.air.AircraftLH.update(AircraftLH.java:157)
[6:29:48 PM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1072)
[6:29:48 PM] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:558)
[6:29:48 PM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:550)
[6:29:48 PM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1102)
[6:29:48 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[6:29:48 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:124)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:106)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
[6:29:48 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:205)
[6:29:48 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[6:29:48 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:29:48 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:29:48 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:29:48 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:29:48 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:29:48 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[6:29:48 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:29:48 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:29:48 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:29:48 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:29:48 PM] java.lang.ArrayIndexOutOfBoundsException
[6:29:48 PM] at com.maddox.il2.objects.sounds.SndAircraft.WepEffect(SndAircraft.java:460)
[6:29:48 PM] at com.maddox.il2.objects.sounds.SndAircraft.update(SndAircraft.java:295)
[6:29:48 PM] at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1945)
[6:29:48 PM] at com.maddox.il2.objects.air.AircraftLH.update(AircraftLH.java:157)
[6:29:48 PM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1072)
[6:29:48 PM] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:558)
[6:29:48 PM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:550)
[6:29:48 PM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1102)
[6:29:48 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[6:29:48 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:124)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:106)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
[6:29:48 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:205)
[6:29:48 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[6:29:48 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:29:48 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:29:48 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:29:48 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:29:48 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:29:48 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[6:29:48 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:29:48 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:29:48 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:29:48 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:29:48 PM] java.lang.ArrayIndexOutOfBoundsException
[6:29:48 PM] at com.maddox.il2.objects.sounds.SndAircraft.WepEffect(SndAircraft.java:460)
[6:29:48 PM] at com.maddox.il2.objects.sounds.SndAircraft.update(SndAircraft.java:295)
[6:29:48 PM] at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1945)
[6:29:48 PM] at com.maddox.il2.objects.air.AircraftLH.update(AircraftLH.java:157)
[6:29:48 PM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1072)
[6:29:48 PM] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:558)
[6:29:48 PM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:550)
[6:29:48 PM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1102)
[6:29:48 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[6:29:48 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[6:29:48 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:29:48 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:29:48 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:29:48 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:29:48 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:29:48 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[6:29:48 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:29:48 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:29:48 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:29:48 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:29:48 PM] java.lang.ArrayIndexOutOfBoundsException
[6:29:48 PM] at com.maddox.il2.objects.sounds.SndAircraft.WepEffect(SndAircraft.java:460)
[6:29:48 PM] at com.maddox.il2.objects.sounds.SndAircraft.update(SndAircraft.java:295)
[6:29:48 PM] at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1945)
[6:29:48 PM] at com.maddox.il2.objects.air.AircraftLH.update(AircraftLH.java:157)
[6:29:48 PM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1072)
[6:29:48 PM] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:558)
[6:29:48 PM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:550)
[6:29:48 PM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1102)
[6:29:48 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[6:29:48 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:124)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:106)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
[6:29:48 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:205)
[6:29:48 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[6:29:48 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:29:48 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:29:48 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:29:48 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:29:48 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:29:48 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[6:29:48 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:29:48 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:29:48 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:29:48 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:29:48 PM] java.lang.ArrayIndexOutOfBoundsException
[6:29:48 PM] at com.maddox.il2.objects.sounds.SndAircraft.WepEffect(SndAircraft.java:460)
[6:29:48 PM] at com.maddox.il2.objects.sounds.SndAircraft.update(SndAircraft.java:295)
[6:29:48 PM] at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1945)
[6:29:48 PM] at com.maddox.il2.objects.air.AircraftLH.update(AircraftLH.java:157)
[6:29:48 PM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1072)
[6:29:48 PM] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:558)
[6:29:48 PM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:550)
[6:29:48 PM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1102)
[6:29:48 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[6:29:48 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:124)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:106)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
[6:29:48 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:205)
[6:29:48 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[6:29:48 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[6:29:48 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:29:48 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:29:48 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:29:48 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:29:48 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:29:48 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[6:29:48 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:29:48 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:29:48 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:29:48 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:29:48 PM] java.lang.ArrayIndexOutOfBoundsException
[6:29:49 PM] at com.maddox.il2.objects.sounds.SndAircraft.WepEffect(SndAircraft.java:460)
[6:29:49 PM] at com.maddox.il2.objects.sounds.SndAircraft.update(SndAircraft.java:295)
[6:29:49 PM] at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1945)
[6:29:49 PM] at com.maddox.il2.objects.air.AircraftLH.update(AircraftLH.java:157)
[6:29:49 PM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1072)
[6:29:49 PM] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:558)
[6:29:49 PM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:550)
[6:29:49 PM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1102)
[6:29:49 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[6:29:49 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[6:29:49 PM] at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:124)
[6:29:49 PM] at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:106)
[6:29:49 PM] at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
[6:29:49 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:205)
[6:29:49 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[6:29:49 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[6:29:49 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:29:49 PM] at com.maddox.rts.Message._send(Message.java:1217)
Only partial log. of a very long looped thing.

Update: version MOD 2.7.3w+flames  03032017    =>      SOLVED   Both G-1 and Fw-189A with flames OK.
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max_thehitman

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #83 on: December 26, 2016, 11:41:58 AM »

In 412.2 SAS modact 5,3,  !SAS_Engine_Mod_v2,7,1_full_20161013 + flames mod
flames mod appears to be not compatible with G-1 and more importantly Fw-189A. ( more planes ? ).
Don't no if that is known yet, but since you talking of flames mod... here's what I know of a flames prob.
Typical G1/Fw189A behavior:
When starting on the ground: enormous FPS problem. Engine don't start.
When starting in the air: mid air frozen or crash game...
This behavior stops when engine mod without flames is in use instead.


I must test these airplanes in my game first before I unistall anything just yet. I am also
using that version with the +flames effects.

So, you suggest the other version ? ...

+ Update JapanCat's Merge Effects and Engine MOD 2.7.1w, but no others.
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