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Author Topic: SAS Engine MOD 2.8.20 western & JC's Merge Effect (Beta) Full-pack 25/Jul/2020  (Read 141740 times)

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taskf53

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Re: SAS Engine MOD 2.7.1 western Full-pack 23-24/Sep/2016
« Reply #12 on: September 28, 2016, 02:28:01 AM »

Hello western0221.

I use 412.2 MA 5.3. + Simple update Engine MOD 2.7.1w , no additional visual / sound effects version.

When i patch 000_1956_Core_v1.33 with - 1956 The JetEra 1.33 component .... FJ-3 and A-1H Tanker (with new D-704 refuel store model and animation) and want to fly FJ-3 in QMB.

I get this:

------------------------
Mission Cancelled,Error in FM!!!

There was a problem loading FM called:'flightmodels/fj-3m.fmd'

It is not in File:'jetera'
-------------------------
Thank you for helping.

Best regards.
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western0221

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Re: SAS Engine MOD 2.7.1 western Full-pack 23-24/Sep/2016
« Reply #13 on: September 28, 2016, 02:45:20 AM »

When i patch 000_1956_Core_v1.33 with - 1956 The JetEra 1.33 component .... FJ-3 and A-1H Tanker (with new D-704 refuel store model and animation) and want to fly FJ-3 in QMB.

I get this:

------------------------
Mission Cancelled,Error in FM!!!

There was a problem loading FM called:'flightmodels/fj-3m.fmd'

It is not in File:'jetera'

Ah... you have to install Vega's JetEra upgrade from here before patching mine.
http://www.sas1946.com/main/index.php/topic,45977.0.html

I missed to note those latest upgrade links, sorry.
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western0221

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Re: SAS Engine MOD 2.7.1 western Full-pack 23-24/Sep/2016
« Reply #14 on: September 28, 2016, 04:05:22 PM »

Hi, KingTiger503.

I've tested JC's Merge Effect version in QMB many friendly and enemy aircrafts, AAAs.
Some friendly and enemy aircrafts are shot down, exploded, but.....

Code: [Select]
[9:40:25 AM] Mission: QuickQMBPro/Pacific_CoralSea_Akagi_Class/Pacific_CoralSea_Akagi_ClassBlueNoneA00.mis is Playing
[9:40:26 AM] warning: no files : music/inflight
[9:40:52 AM] java.lang.NoSuchMethodError
[9:40:52 AM] at com.maddox.il2.objects.weapons.Bullet.showExplosion(Unknown Source)
[9:40:52 AM] at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
[9:40:52 AM] at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)

no error like yours happen, no crashing.

Have you installed some visual mod / effect mod / sound mod conflicting to MergeEffect?
Please test minimum mods.
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KingTiger503

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Re: SAS Engine MOD 2.7.1 western Full-pack 23-24/Sep/2016
« Reply #15 on: September 28, 2016, 11:14:11 PM »

Hi, KingTiger503.

I've tested JC's Merge Effect version in QMB many friendly and enemy aircrafts, AAAs.
Some friendly and enemy aircrafts are shot down, exploded, but.....

Code: [Select]
[9:40:25 AM] Mission: QuickQMBPro/Pacific_CoralSea_Akagi_Class/Pacific_CoralSea_Akagi_ClassBlueNoneA00.mis is Playing
[9:40:26 AM] warning: no files : music/inflight
[9:40:52 AM] java.lang.NoSuchMethodError
[9:40:52 AM] at com.maddox.il2.objects.weapons.Bullet.showExplosion(Unknown Source)
[9:40:52 AM] at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
[9:40:52 AM] at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)

no error like yours happen, no crashing.

Have you installed some visual mod / effect mod / sound mod conflicting to MergeEffect?
Please test minimum mods.
I dont know, It Happen.
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western0221

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Re: SAS Engine MOD 2.7.1 western Full-pack 23-24/Sep/2016
« Reply #16 on: September 29, 2016, 05:11:16 AM »

I make another game folder from clean install , and add SAS Common Utils and my Merge Effect and Engine MOD 2.7.1w.
It works well, playing QMB 3 sqd x3 sqd battle with AAA, many planes shot down or crashing to the ground , vehicles and trains burning, but no errors.

So, I only decide my MOD package is safe.
I don't know what MODs you've installed and what MOD makes your conflicting.
Those conflicting is often made by sound MODs or Visual MODs / Effect MODs in my memory.
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Sharkzz

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Re: SAS Engine MOD 2.7.1 western Full-pack 23-24/Sep/2016
« Reply #17 on: September 29, 2016, 10:17:31 AM »

G'day Western m8.

I am running VP's mod pk  4.12.2m & the latest  mod activator to suit. I have also installed the good - Project 85 'Osprey', which as you know places catapult and trap on airfields FMB. I have  common utilities & of cause engine mod, as the Project 85 says it needed both.  as well as patched engine no sounds no effects version. Problem is I always get air spawn from HB as well as the catapult launch doesn't. The traps work as I can get catched, would this be an engine mod thingy ? are you familiar with the project 85 cat ands trap mod ? DO I need the jet pack ? I  am also going to ask on the page by ? 1C (Oleg Maddox)  Damawo  Asheshouse Tomoose  Checkyersix Wolfighter  who made it, (with thanks too).
and thank you for this work as well m8.
any ideas would be appreciated,

Lozza aka Sharkzz
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taskf53

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Re: SAS Engine MOD 2.7.1 western Full-pack 23-24/Sep/2016
« Reply #18 on: September 29, 2016, 11:33:05 AM »

Thanks a lot western0221. :)

Works fine the refueling in F.M.B. but for me dont work in Q.M.B.

Speed too slow may be?







Basket to big?

Best regards. :)
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western0221

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Re: SAS Engine MOD 2.7.1 western Full-pack 23-24/Sep/2016
« Reply #19 on: September 29, 2016, 11:46:19 AM »

Basket to big?

Ahhhhhh!!!!!!

About 1 month ago, I found it and fixed in my working folder.
Perhaps I forgot to copy it into publishing folder.

I'll check and , if forgotten , replace in next update.
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Sharkzz

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Re: SAS Engine MOD 2.7.1 western Full-pack 23-24/Sep/2016
« Reply #20 on: September 29, 2016, 07:36:11 PM »

lol huge basket   :D
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KingTiger503

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Re: SAS Engine MOD 2.7.1 western Full-pack 23-24/Sep/2016
« Reply #21 on: September 29, 2016, 11:55:47 PM »

I make another game folder from clean install , and add SAS Common Utils and my Merge Effect and Engine MOD 2.7.1w.
It works well, playing QMB 3 sqd x3 sqd battle with AAA, many planes shot down or crashing to the ground , vehicles and trains burning, but no errors.

So, I only decide my MOD package is safe.
I don't know what MODs you've installed and what MOD makes your conflicting.
Those conflicting is often made by sound MODs or Visual MODs / Effect MODs in my memory.
I think its coming from Effect Mod or Visual, By Sound Mod is OK.
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hguderian

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Re: SAS Engine MOD 2.7.1 western Full-pack 23-24/Sep/2016
« Reply #22 on: September 30, 2016, 03:19:00 AM »

Hi western0221,

may I ask you if you could integrate the sanka's DefaultFOV mod http://www.sas1946.com/main/index.php/topic,19698.0.html into SAS Engine Mod?

I've found it a very useful mod to avoid the Fov degree changes when you switch from external view to the cockpit one!

Best Regards

P.s. many many thanks to the continued efforts to improve and debug the essential Engine Mod!
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western0221

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Re: SAS Engine MOD 2.7.1 western Full-pack 23-24/Sep/2016
« Reply #23 on: September 30, 2016, 05:21:49 PM »

A-1H Tanker's probe size is corrected.

http://www.mediafire.com/file/2lsj2dny6lw21wu/Refuel2.7.1patch2%282%29.7z

Page3's link is also edited.


Strange..... I did A-4E tanker about replacing the probe model, but forgot A-1H tanker.
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