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### AuthorTopic: Ostrava, Moravia / The Moravian Gate  (Read 12479 times)

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#### Mission_bug

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##### Re: Ostrava, Moravia
« Reply #12 on: September 25, 2016, 12:34:18 PM »

Thank you very much for this latest map CzechTexan.

Hello Airbourne, this is what that hangar looks like:

Here it is at Bielsko-Biala on the Ostravia map in my 4.12 with Modact 5, however, in that install I cannot save a mission even though
the object is there but it works correctly in the VP mod pack:

I have just tried the last link I posted to the Geezer objects and everything is there, objects and entries, I replaced my existing pack

Sorry to say I do not know what is causing your issue.

Edit: My saving issue is now corrected after adding the Lynx's CSR map of Center_Europe.

Take care.

Wishing you all the very best, Pete.
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#### Airbourne

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##### Re: Ostrava, Moravia
« Reply #13 on: September 26, 2016, 03:10:58 AM »

I believe there is a misunderstanding here. Your picture shows Hangar5, I think. I have Hangar5 and my airfield at Bielsko-Biala looks just like your picture. My static.ini checker tells me I am also missing Hangar_05, a different object apparently and this is the one I cannot find. But now I have substituted a copy of Hangar5, suitably re-named, for Hangar_05 and the map saves fine and looks fine. I am just curious what this Hangar_05 is and where it comes from. Anyone who has successfully downloaded this map would have it in their FMB objects, wouldn't they?
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#### Mission_bug

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##### Re: Ostrava, Moravia
« Reply #14 on: September 26, 2016, 05:13:55 AM »

Hello Airbourne, this is the object I have in my install:

Code: [Select]
//===========================================================================[***]Title Molva_Hangars//===========================================================================[buildings.House$Hangar_01]Title Hangar_01MeshLive 3do/Buildings/Molva_Hangars/01/live.simMeshDead 3do/Buildings/Molva_Hangars/01/dead.simBody RockBigPanzer 0.1 [buildings.House$Hangar_02]Title           Hangar_02MeshLive        3do/Buildings/Molva_Hangars/02/live.simMeshDead        3do/Buildings/Molva_Hangars/02/dead.simBody            RockBigPanzer          0.1    [buildings.House$Hangar_03]Title Hangar_03MeshLive 3do/Buildings/Molva_Hangars/03/live.simMeshDead 3do/Buildings/Molva_Hangars/03/dead.simBody RockBigPanzer 0.1[buildings.House$Hangar_04]Title           Hangar_04MeshLive        3do/Buildings/Molva_Hangars/04/live.simMeshDead        3do/Buildings/Molva_Hangars/04/dead.simBody            RockBigPanzer          0.1  [buildings.House$Hangar_05]Title Hangar_05MeshLive 3do/Buildings/Molva_Hangars/05/live.simMeshDead 3do/Buildings/Molva_Hangars/05/dead.simBody RockBigPanzer 0.1 It is one of five in a folder 'Molva_Hangars', which map I do not know but try one of the Russian maps listed by CzechTexan in the first post. Wishing you all the very best, Pete. Logged #### Airbourne • member • Offline • Posts: 294 • Nil Desperandum ##### Re: Ostrava, Moravia « Reply #15 on: September 26, 2016, 06:57:34 AM » Ah, mystery solved. I will search for it. Thank you for the help Mission_bug. Logged #### Gaston • Modder • member • Offline • Posts: 2795 ##### Re: Ostrava, Moravia « Reply #16 on: September 28, 2016, 08:59:26 AM » Mission bug... maybe could be good if you do a little package with these 5 objects, and let us download it, I think... Logged #### CzechTexan • Modder • member • Offline • Posts: 1349 • TEXAS, USA ##### Re: Ostrava, Moravia « Reply #17 on: September 28, 2016, 10:40:51 AM » Mission bug... maybe could be good if you do a little package with these 5 objects, and let us download it, I think... the Molva Hangars are found in the update to the BoM map here: http://www.sas1946.com/main/index.php/topic,34490.msg514076.html#msg514076 Find the Download in that post - and add the objects found in the 3do folder and add their lines found in the +static file. Logged #### Gaston • Modder • member • Offline • Posts: 2795 ##### Re: Ostrava, Moravia « Reply #18 on: September 28, 2016, 10:53:49 AM » Have found the missing objects, at least for me. In CUP : buildings.House$Hangar_05

In DBW :

buildings.House$GermanyCityBlock3 buildings.House$germantown2
buildings.House$germantown1 buildings.House$germancityblock
buildings.House$germancityblock3 buildings.House$germancityblock4
buildings.House$GermanyCityBlock4 buildings.House$germancityblock2
buildings.House$svBartolomej2 buildings.House$large_hangar1
buildings.House$Hangar01 buildings.House$large_hangar2
buildings.House$Hangar02 Just have to download them, now... hope they are in what you said, CzechTexan ! Logged #### CzechTexan • Modder • member • Offline • Posts: 1349 • TEXAS, USA ##### Re: Ostrava, Moravia « Reply #19 on: September 28, 2016, 11:10:30 AM » AHA! I believe they are found in the Berlin Reconstruction by vpmediahttp://www.sas1946.com/main/index.php/topic,49139.0.html When I get my map-making computer fixed, I may change some of the objects. But you will still need to have most of the objects, if not all, of the objects as it is now. Logged #### Gaston • Modder • member • Offline • Posts: 2795 ##### Re: Ostrava, Moravia « Reply #20 on: September 28, 2016, 04:07:25 PM » Fixed in CUP. No object missing now. But still, can't save mission... must have goofed somewhere ! Logged #### Airbourne • member • Offline • Posts: 294 • Nil Desperandum ##### Re: Ostrava, Moravia « Reply #21 on: September 29, 2016, 06:53:29 AM » CzechTexan - may I ask you to be careful with new objects round airfields. I have just been playing a CUP campaign in which the map objects had obviously been changed since the campaign was made with the result that aircraft spawned where there were now objects or ran into them while taxiing. Either way the aircraft exploded. Gaston - I wonder if your problems lie with Hangar-05. This object I found was real b****r to install. I had to amend my 3do path so it read 3do/buildings/Hangar_05. Ditch any reference to Molva hangars. My static.ini entry is: [buildings.House$Hangar_05]
Title           Hangar_05
MeshLive        3do/Buildings/Hangar_05/live.sim
Body            RockBig
Panzer          0.1
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#### CzechTexan

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##### Re: Ostrava, Moravia
« Reply #22 on: September 29, 2016, 12:31:52 PM »

CzechTexan - may I ask you to be careful with new objects round airfields. I have just been playing a CUP campaign in which the map objects had obviously been changed since the campaign was made with the result that aircraft spawned where there were now objects or ran into them while taxiing. Either way the aircraft exploded.
Which airfield are you referring to on which map?  Please be more specific so that it  may be fixed.  Also, if this problem refers to a map other than Ostrava then it's better to post in that particular map's discussion.  Thank you for the help.

My computer should be up soon so I'll fix or replace some of the troublesome objects like hangar_05.  Is there anything else that needs fixing?
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#### Airbourne

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##### Re: Ostrava, Moravia
« Reply #23 on: September 30, 2016, 08:32:28 AM »

I was making a general comment and the campaign I mentioned was on another map by another author. That's why I wasn't more specific. I think it would be unfair to name people in a quite unrelated thread. I have already raised the matter in the proper thread.

I don't see anything else that needs fixing. Even the Hangar_05 problem may just be me being slow.
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