Yes, the latest DGEN from Asura is backward compatible with original DGEN.
If you were really interested in creating a dynamic, historically consistent campaign Asura's DGEN has many mechanisms in place to do it:
- Define which airfields are usable at a particular time to which side during the campaign.
- Define weather conditions for particular days.
- Modify the balance of forces for particular episodes.
- Introduce fully scripted mission (like FMB) within the dynamic campaign story line if yo wanted to depict a particular day's action.
- Script transfers to specific airfields.
- Assign specific airfields only to certain units.
- Choose from an incredibly wide range of mission types and assign them to set days and force the generator to find targets in a specific area:
There are more features but I only scratched the surface (I build maps not campaigns...) and have no practice with DCG so I cannot really compare, my focus was on how I could get a map ready for DGEN from the start of its design. Because I do not use zig-zag roads (but
hand made curved ones instead) I found that vehicles could easily run where you set (curved) paths in the template missions. I was also pleased with the hiding of depots and supply bases, under wood cover, the generator finds them alright and creates the mission but you will have a realistic hard time trying to locate and attack them. The map I am developing has a full complement of location names (around 3000) and it was easy to have them included in the generator. This gets you dynamically generated mission briefings with precise target location names.
The other thing is that it is Russian based so "Some Google Translate Required" and "May Contain Traces of Cyrillic Alphabet" warnings apply...