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Author Topic: Question about DGen and CUP  (Read 1906 times)

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Sabro

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Question about DGen and CUP
« on: September 01, 2016, 05:06:03 AM »

Basically, I love flying DGen campaigns. That's why I'd like to ask two questions:
Are there any DGen campaigns for CUP (I know there are DCG campaigns, but I had many problems with it)?
Will DGen campaigns designed for other modpacks, like HSFX and DBW, work with CUP (mainly talking about Boelcke's and Juri_JS DGen campaigns for HSFX)?

Cheers
Sabro
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Zoran395

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Re: Question about DGen and CUP
« Reply #1 on: September 02, 2016, 05:54:28 AM »

Hi Sabro,

You already at a look at https://www.sas1946.com/main/index.php/topic,48074.0.html I assume.
I just did some testing for some upcoming DGEN campaigns and also wrote my own but this was under 4.13 DGenPack 1.1, not CUP.
CUP has been my main modpack ever since it appeared.

Every time a plane, a payload, a vehicle or any object name differs from one modpack to the other you may run into problems.
Like one modpack using "IL_2_1940Early" when another may use "IL_2_1940_Early".
Or the line:
YAK_1B;500;500;1;0;1;0;0;0;0;0;0;0;0;0;0;0;0;0;0;6rs82;All
calls for 6 rockets but they may be known as "6rs82" in one version and "6rs-82" in another one.

It depends on what the mission templates include and what you have in the core files of DGEN (AllWings.dat, AllClasses.dat, and so forth).
What I mean is that you could make CUP compliant any campaign written using HSFX for example. You just have to find for that troublesome hyphen or underscore and replace across. You would have to use log files or tools available like the static.ini checker. DCG has tool to do this, you probably saw it already at https://www.sas1946.com/main/index.php/topic,51325.0.html.

If was to try to run a DGEN campaign in CUP I would try recent Greybeard's campaigns first (they are available at Mission4Today), they use Asura's latest DGEN engine (a brilliant piece of kit by the way).



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Sabro

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Re: Question about DGen and CUP
« Reply #2 on: September 02, 2016, 06:22:05 AM »

Thanks for the reply Zoran. Yes, I already saw those topics and now I understand what could go wrong with those campaigns. Can you also tell me, if Asura's DGen is compatibile with campaigns made for original DGen and what are the main features of Asura's DGen? Thanks in advance
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Zoran395

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Re: Question about DGen and CUP
« Reply #3 on: September 02, 2016, 04:24:24 PM »

Yes, the latest DGEN from Asura is backward compatible with original DGEN.

If you were really interested in creating a dynamic, historically consistent campaign Asura's DGEN has many mechanisms in place to do it:
- Define which airfields are usable at a particular time to which side during the campaign.
- Define weather conditions for particular days.
- Modify the balance of forces for particular episodes.
- Introduce fully scripted mission (like FMB) within the dynamic campaign story line if yo wanted to depict a particular day's action.
- Script transfers to specific airfields.
- Assign specific airfields only to certain units.
- Choose from an incredibly wide range of mission types and assign them to set days and force the generator to find targets in a specific area:


There are more features but I only scratched the surface (I build maps not campaigns...) and have no practice with DCG so I cannot really compare, my focus was on how I could get a map ready for DGEN from the start of its design. Because I do not use zig-zag roads (but hand made curved ones instead) I found that vehicles could easily run where you set (curved) paths in the template missions. I was also pleased with the hiding of depots and supply bases, under wood cover, the generator finds them alright and creates the mission but you will have a realistic hard time trying to locate and attack them. The map I am developing has a full complement of location names (around 3000) and it was easy to have them included in the generator. This gets you dynamically generated mission briefings with precise target location names.
     
The other thing is that it is Russian based so "Some Google Translate Required" and "May Contain Traces of Cyrillic Alphabet" warnings apply...
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