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Author Topic: Western Australia Timor 42-43 Final Update  (Read 6893 times)

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farang65

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Western Australia Timor 42-43 Final Update
« on: August 10, 2016, 08:37:21 PM »

   
The Argus (Melbourne,Vic)

Wed 4 Mar 1942

Japanese Bomb Broome


A view of Broome and Roebuck Bay the day of the attack. Dutch seaplanes burn in the bay

A B-24 burning at the Broome aerodrome

A B-17 damaged at the Broome aerodrome

A DC-3 shot down and crash landed at Carnot Bay after the Broome attack on its approach to Broome
Rumored to have a large bounty of diamonds on this aircraft

Western Australia Japanese Raids

Wyndham, Tuesday March 3 1942
Broome, Tuesday March 3 1942
Carnot Bay, Tuesday March 3 1942
Derby, Friday March 20 1942
Broome, Friday March 20 1942
Wyndham, Monday March 23 1942
Port Hedland, Thursday July 30 1942
Port Hedland, Monday August 17 1942
Broome, Thursday August 27 1942
Exmouth Gulf, Thursday May 20 1943
Exmouth Gulf, Friday May 21 1943
Exmouth Gulf, Saturday May 22 1943
Broome, Monday August 16 1943
Port Hedland, Monday August 16 1943
Onslow, Wednesday September 15 1943
Exmouth Gulf, Thursday September 16 1943
Kalumburu (Drysdale Mission), Monday September 27 1943
Port Gregory, shelled by submarine I-165 Thursday January 28 1943

A youtube presentation by Kevin Gomm. An authority on the subject of Western Australia Japanese raids. He is the Author of
Red Sun On The Kangaroo Paw




Western Australia Timor and some surrounding islands 42-43 by farang65

Credits and Acknowledgments

Textures

Mixx for a couple of textures and bumps from his Mixx_Pac
Whc for a texture and his jungle Trees
Avala for his beach and beach rock textures
Neil Lowe for his Darwin forest and bumps
Bombsaway for his New Georgia Shallows texture

farang65 for all the new textures of Western Australia and one fields texture for Timor

Objects and Population

Neil Lowe for his Darwin objects
Cyberola for a few cool villages from his Burma RRR map (awesome villages  ;D)
Uufflake for his SEHouses repaints
(need a name) sea port objects for 4.09 mainly for the sampans.  :D

farang65 Western Australia towns, Koepang city Timor and my fishing villages from my Northern Borneo map

Uufflake for two Dutch East Indies maps with Dutch names  :D




A Desert Map

Working with three environments the Western Australian Great Sandy Desert, Kimberley Plateau and sub-tropical Timor and surrounding islands I chose a desert map as the main environment since Western Australia is the largest land mass of the map.

Note Choose your skins wisely. If you don't a standard desert camo skin will show on the aircraft chosen.

The Load.ini

Hand jobbing this map thoroughly using a mix of painting map_h for Western Australia and painting Timor and surrounding islands tile by tile in fmb+ the load.ini is very very strange for most load.ini's.
I had to work with three environments on one map so this is why the load.ini is very wierded out.  :o

Note Do not try and repaint this load.ini it is too difficult to understand.  o_O
Note If anyone wants to repaint the map later pm me for a standard original 16 rgb map_T or a basic map_T of ocean and land only.

Note Be careful with SEChurch 10 as there is a typo in the static.ini. This could cause the map not to load. I will get an example of this shortly  :D SEChurch has always been a problem object because of the typo.

See this thread for more info about SEChurch 10

http://www.sas1946.com/main/index.php/topic,34660.0.html

The Three Environments


Western Australia Great Sandy Desert

Western Australia Kimberley Plateau

Timor and Surrounding Islands

Download

http://www.mediafire.com/download/wpf4l4r3g1dsau0/WATimor.7z

Final Update

http://www.mediafire.com/download/78gciughctwbqeg/FINALUPDATEWesternAustraliaTimor42-43.7z

4 textures revamped using the clone tool and Pixplant 2
map_h work Western Australia beaches and leveling lakes.
If a lake is close to the ocean I take it down to rgb 0. If it is way inland I use the airfield leveling method to make the lakes nice ,straight and smooth.
map_T added forgotten country road works at the bottom of Western Australia to Robourne and a dirt track from Broom to Derby.

Over write the revamped textures in the #SAS/MAPMODS/MAPS/_Tex/WATim folder
Over write the re worked map_h and map_T in the #SAS/MAPMODS/MAPS/WesternAustraliaTimor42_43 folder


The map was made in a the latest  Modact version for 4.12

All textures are included with the download please add to your correct folders in the main _Tex folder
Add the two main Sky texture files to your main _Tex folder
The sea port objects are included please add the sea port lines to your static.ini if you don't have the objects already.
Add the new all.ini ini to you maps all.ini



Enjoy flying over Western Australia and Timor

Soon to come a 43-45 version  :D

I have a great interest in the North West Area of operations which includes The Dutch East Indies, Australia the three states Western Australia, Northern Territory and Queensland and finally P.N.G and Dutch new Guinea.

Cheers

Kirby



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vegetarian

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Re: Western Australia Timor 42-43 Release
« Reply #1 on: August 11, 2016, 06:12:37 AM »

Fantastic! I'm going to fly a tiger moth over the Bungle Bungles ;D
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Ibis

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Re: Western Australia Timor 42-43 Release
« Reply #2 on: August 11, 2016, 06:21:40 AM »

 Great job m8, I"ll just nip over from the east coast and join in the fight.
  cheers.
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Motörhead

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Re: Western Australia Timor 42-43 Release
« Reply #3 on: August 11, 2016, 12:10:47 PM »

Thats great! At last this area is covered in IL-2 :D thank you farang65!
This map will be used in my campaign, to show famous 49th FG early actions  ;)
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farang65

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Re: Western Australia Timor 42-43 Release
« Reply #4 on: August 11, 2016, 06:14:38 PM »

Thanks for the comments  :D ;)

From my memory of being involved with !L-2 since 2005 I have never seen this area mapped at all anywhere on the net.

I am still not happy with the two country area textures the mountain texture and the non desert rough looking ground texture around Corunna Downs as well as one spinifex texture .  :-[

I sure hope the landscape colours suit W.A. and the Kimberley Plateau I really needed more texture slots.

The new textures came from the region in Google earth I tried all colours from reds to deep oranges.

I lived in North Queensland. 

There will be an update in a week or so for both map versions.  ;D To rectify the repeating pattern more so

Today or tonight a 43-45 version with Corunna Downs secret RAAF base easily flying in RAAF 25 squadron B-24's and a bomb group from the USAAF

If any loading issues don't hesitate to ask  ;D

Cheers
Kirby
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dpeters95

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Re: Western Australia Timor 42-43 Release
« Reply #5 on: August 11, 2016, 06:39:29 PM »

Awesome job Kirby!  This looks great!   I can't wait to give it a go...
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max_thehitman

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Re: Western Australia Timor 42-43 Release
« Reply #6 on: August 12, 2016, 12:03:53 AM »



Looks and sounds exciting!  8) I will fly in this map very soon!

Thank you so much Kirby!!
Congratulations on another very cool map and adventure for us all to enjoy flying in

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Zoran395

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Re: Western Australia Timor 42-43 Release
« Reply #7 on: August 12, 2016, 01:21:02 AM »

Thank you Kirby, downloaded, I will install tonight and get that flight over Meekatharra done! Tiger Moth seems like a good idea...
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csvousden

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Re: Western Australia Timor 42-43 Release
« Reply #8 on: August 12, 2016, 11:14:37 AM »

Has anyone successfully saved a mission on this in CUP WAW.  I am wondering if I installed something incorrectly or what, but I can see the map and explore it in FMB, but can't add a plane and fly around on it.  Just wondering if it is just me or if CUP installations required a tweak I don't know about.

Thanks for any guidance!
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csvousden

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Re: Western Australia Timor 42-43 Release
« Reply #9 on: August 12, 2016, 11:46:12 AM »

Oh and yes, it flies wonderfully in my straight SAS version.
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farang65

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Re: Western Australia Timor 42-43 Release
« Reply #10 on: August 12, 2016, 05:24:04 PM »

Definitely made in SAS Modact for 4.12.

I don't know about CUP as I keep my CUP stock standard no added mods.

Cheers

Kirby
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Sikshoota

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Re: Western Australia Timor 42-43 Release
« Reply #11 on: August 12, 2016, 09:59:39 PM »

Thanks Farang65...Excellent Map!
Be good to update some older missions built on other maps representing Western Australia.

Hey Ibis, I'll be flying a 'captured' A6M so don't shoot me down when you get there! :)


csvousden  I had the very same problem you described.  After some searching I found that the SEA PORT OBJECTS entry in my static.ini was in fact missing the 'buildings.House$]SEchurch10' object. 

I found a fix for this hopefully it'll help you too (Note: the fix was a simple copy/paste...ignore the spelling error mentioned elsewhere in the below link).

The Fix...

Copy the static.ini entry below...


[buildings.House$]SEchurch10]
Title           1SEchurch10
MeshLive        3do/Buildings/SouthernEurope/SEchurch10/live.sim
MeshDead        3do/Buildings/SouthernEurope/SEchurch10/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.2


& then paste it in your static.ini file (backup first) [your install folder\#WAW\STD\com\maddox\il2\objects\static.ini]at the bottom of the SEA PORT OBJECTS entry.

Here's a link to where I found the fix thanks to canonuk reply #91

http://www.sas1946.com/main/index.php/topic,9939.84.html

Good Luck.


Thanks again Farang65 :)

Cheers :)
Sik

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