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Author Topic: Please report Server Outages / Problems here!  (Read 10771 times)

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SAS~Storebror

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Re: Please report Server Outages / Problems here!
« Reply #48 on: October 25, 2023, 10:36:33 PM »

Thanks for the report.
IL-2 process has been restarted and everything is up and running again.

Reason for the crash: The "PipeLogger.exe" process, which is responsible for writing IL-2 log content to the disk, crashed.
This is the first time ever that I saw this happening.
Will keep watching it...

]cheers[
Mike
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WhiteSnake1976

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Re: Please report Server Outages / Problems here!
« Reply #49 on: November 23, 2023, 11:58:07 AM »

SAS server seems down on Hyperlobby... but i was able to connect trough the game using sas1946.rocks:21010

TS server is also down.
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SAS~Storebror

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Re: Please report Server Outages / Problems here!
« Reply #50 on: November 24, 2023, 04:15:36 AM »

Thanks for the heads up.
Should be up and running again.

]cheers[
Mike
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WhiteSnake1976

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Re: Please report Server Outages / Problems here!
« Reply #51 on: December 12, 2023, 09:29:16 AM »

SAS Server not showing in Hyper Lobby, could jion trough the game it self like the last time.
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SAS~Storebror

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Re: Please report Server Outages / Problems here!
« Reply #52 on: December 12, 2023, 11:43:41 PM »

Thanks for the heads up.
Had to wait for the Server to become empty first, as reconnecting to HL always requires a full server restart, but now we should be visible in HL again.

]cheers[
Mike
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Frankiek

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Re: Please report Server Outages / Problems here!
« Reply #53 on: February 06, 2024, 03:50:40 PM »

This evening  I connected to the server mission loads well but then server tells me mission loaded and the screen hangs there the map page don't show up

Earlier this afternoon everything was working normally

log below is telling that there is an Exception in RT tick no idea what that means

Code: [Select]
[Feb 6, 2024 11:45:50 PM UTC +1] ------------ BEGIN log session -------------

[Feb 6, 2024 11:45:50 PM UTC +1] ----------- Switched to pipe mode ----------
[2024-02-06 23:45:50.368 UTC +1] dT:    0 Initializing Random Number Generator, Seed=6153477472437522416
[2024-02-06 23:45:50.368 UTC +1] dT:    0 Using new TrackIR: true
[2024-02-06 23:45:50.400 UTC +1] dT:    0 OpenGL provider: Opengl32.dll
[2024-02-06 23:45:50.400 UTC +1] dT:    0 no GLU provider name available
[2024-02-06 23:45:50.728 UTC +1] dT:    0 OpenGL library:
[2024-02-06 23:45:50.728 UTC +1] dT:    0   Vendor: NVIDIA Corporation
[2024-02-06 23:45:50.728 UTC +1] dT:    0   Render: GeForce GT 550M/PCIe/SSE2
[2024-02-06 23:45:50.728 UTC +1] dT:    0   Version: 4.6.0 NVIDIA 391.35
[2024-02-06 23:45:50.728 UTC +1] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2024-02-06 23:45:50.743 UTC +1] dT:    0 Size: 1600x900
[2024-02-06 23:45:50.743 UTC +1] dT:    0 ColorBits: 32
[2024-02-06 23:45:50.743 UTC +1] dT:    0 DepthBits: 24
[2024-02-06 23:45:50.743 UTC +1] dT:    0 StencilBits: 8
[2024-02-06 23:45:50.743 UTC +1] dT:    0 isDoubleBuffered: true
[2024-02-06 23:45:50.806 UTC +1] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2024-02-06 23:45:50.806 UTC +1] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2024-02-06 23:45:50.948 UTC +1] dT:    0
[2024-02-06 23:45:50.949 UTC +1] dT:    0 *** Looking for Advanced CPU Instructions...
[2024-02-06 23:45:50.949 UTC +1] dT:    0 [x] PentiumPro
[2024-02-06 23:45:50.949 UTC +1] dT:    0 [x] Multimedia (MMX)
[2024-02-06 23:45:50.949 UTC +1] dT:    0 [x] 3D (SSE)
[2024-02-06 23:45:50.949 UTC +1] dT:    0 [x] 3D (SSE2)
[2024-02-06 23:45:50.949 UTC +1] dT:    0 [-] 3D (3DNow)
[2024-02-06 23:45:50.949 UTC +1] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2024-02-06 23:45:50.952 UTC +1] dT:    0
[2024-02-06 23:45:50.953 UTC +1] dT:    0 *** Looking for Render API Extensions ...
[2024-02-06 23:45:50.953 UTC +1] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2024-02-06 23:45:50.953 UTC +1] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2024-02-06 23:45:50.953 UTC +1] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2024-02-06 23:45:50.953 UTC +1] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2024-02-06 23:45:50.953 UTC +1] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2024-02-06 23:45:50.953 UTC +1] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2024-02-06 23:45:50.953 UTC +1] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2024-02-06 23:45:50.953 UTC +1] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2024-02-06 23:45:50.953 UTC +1] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2024-02-06 23:45:50.953 UTC +1] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2024-02-06 23:45:50.953 UTC +1] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2024-02-06 23:45:50.953 UTC +1] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2024-02-06 23:45:50.953 UTC +1] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2024-02-06 23:45:50.954 UTC +1] dT:    0
[2024-02-06 23:45:50.954 UTC +1] dT:    0 Maximum texture size : 16384
[2024-02-06 23:45:50.954 UTC +1] dT:    0 Maximum simultaneous textures :4
[2024-02-06 23:45:50.954 UTC +1] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2024-02-06 23:45:54.456 UTC +1] dT:    0 SAS Common Utils Game Version = 4.101
[2024-02-06 23:46:03.291 UTC +1] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2024-02-06 23:46:06.961 UTC +1] dT:   57 Initializing DirectSound playback device...
[2024-02-06 23:46:06.961 UTC +1] dT:    0 Primary buffer created.
[2024-02-06 23:46:06.961 UTC +1] dT:    0 Playback format is set : sampling rate = 22050, num channels = 2.
[2024-02-06 23:46:06.962 UTC +1] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2024-02-06 23:46:06.962 UTC +1] dT:    0 Default speaker config is : 1310724.
[2024-02-06 23:46:06.962 UTC +1] dT:    0 Direct sound audio device initialized successfully :
[2024-02-06 23:46:06.962 UTC +1] dT:    0 DX Version : 7
[2024-02-06 23:46:06.962 UTC +1] dT:    0 Hardware    - disabled [buffers : 0]
[2024-02-06 23:46:06.962 UTC +1] dT:    0 Extensions  - disabled :
[2024-02-06 23:46:06.962 UTC +1] dT:    0   EAX ver. 1 [ ]  - disabled
[2024-02-06 23:46:06.962 UTC +1] dT:    0   EAX ver. 2 [ ]  - disabled
[2024-02-06 23:46:06.962 UTC +1] dT:    0   EAX ver. 3 [ ]  - disabled
[2024-02-06 23:46:06.962 UTC +1] dT:    0   I3D ver. 2 [ ]  - disabled
[2024-02-06 23:46:06.962 UTC +1] dT:    0   ZoomFX     [ ]  - disabled
[2024-02-06 23:46:06.962 UTC +1] dT:    0   MacroFX    [ ]  - disabled
[2024-02-06 23:46:06.962 UTC +1] dT:    0 SIMD render [X]
[2024-02-06 23:46:06.963 UTC +1] dT:    0 num channels 16
[2024-02-06 23:46:06.963 UTC +1] dT:    0
[2024-02-06 23:46:17.899 UTC +1] dT:    0 socket start connecting to 148.251.238.135:21010
[2024-02-06 23:46:18.092 UTC +1] dT:    0 socket channel '0' start creating: 148.251.238.135:21010
[2024-02-06 23:46:18.112 UTC +1] dT:    0 Player Server uses Patch Level 2!
[2024-02-06 23:46:18.113 UTC +1] dT:    0 Player Server uses Selector Version 4.0.2!
[2024-02-06 23:46:18.115 UTC +1] dT:    0 Player Server uses Hotfix Version 23!
[2024-02-06 23:46:18.268 UTC +1] dT:    0 Initializing DirectSound capture device...
[2024-02-06 23:46:18.268 UTC +1] dT:    0 Mixer not accessible...Ok.
[2024-02-06 23:46:18.268 UTC +1] dT:    0 Creating capture (size = 32768)...
[2024-02-06 23:46:18.268 UTC +1] dT:    0 Capture started !
[2024-02-06 23:46:18.268 UTC +1] dT:    0
[2024-02-06 23:46:18.440 UTC +1] dT:    0 Chat: --- Frankiek joins the game.
[2024-02-06 23:46:18.443 UTC +1] dT:    0 socket channel '0', ip 148.251.238.135:21010, is complete created
[2024-02-06 23:46:18.668 UTC +1] dT:    0 Chat: Server: Pilot Welcome Frankiek from Palermo (Italy) TLVL: 100
[2024-02-06 23:46:19.635 UTC +1] dT:    0 Chat: --- checkTimeSpeed 8sec 15
[2024-02-06 23:46:20.695 UTC +1] dT:  -57 Loading mission FBDj/BK/FAC_Crete_41_Merkur_Bk.mis...
[2024-02-06 23:46:20.718 UTC +1] dT:    0 Loading mission.mis defined airfields...
[2024-02-06 23:46:20.744 UTC +1] dT:    0 Loaded camouflage: MTO
[2024-02-06 23:46:20.746 UTC +1] dT:    0 Loading map.ini defined airfields...
[2024-02-06 23:46:20.752 UTC +1] dT:    0 Detected Vertex Shaders 3.0.
[2024-02-06 23:46:20.752 UTC +1] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2024-02-06 23:46:20.752 UTC +1] dT:    0 Vertex texture units: 32
[2024-02-06 23:46:20.752 UTC +1] dT:    0
[2024-02-06 23:46:21.947 UTC +1] dT:    0 PBuffer: suitable formats: 12
[2024-02-06 23:46:21.947 UTC +1] dT:    0
[2024-02-06 23:46:21.951 UTC +1] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2024-02-06 23:46:21.951 UTC +1] dT:    0 Depth = 24, stencil = 8
[2024-02-06 23:46:21.981 UTC +1] dT:    0 PBuffer: suitable formats: 12
[2024-02-06 23:46:21.981 UTC +1] dT:    0
[2024-02-06 23:46:21.984 UTC +1] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2024-02-06 23:46:21.984 UTC +1] dT:    0 Depth = 24, stencil = 8
[2024-02-06 23:46:24.110 UTC +1] dT:    0 Loading vertex/fragment programs: *996028040*
[2024-02-06 23:46:24.110 UTC +1] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2024-02-06 23:46:24.111 UTC +1] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2024-02-06 23:46:24.111 UTC +1] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2024-02-06 23:46:24.112 UTC +1] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2024-02-06 23:46:24.112 UTC +1] dT:    0 *** Loading: [vpFogNoTex]
[2024-02-06 23:46:24.112 UTC +1] dT:    0 *** Loading: [vpFog4Tex2D]
[2024-02-06 23:46:24.113 UTC +1] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2024-02-06 23:46:24.113 UTC +1] dT:    0 *** Loading: [vp4Tex2D]
[2024-02-06 23:46:24.113 UTC +1] dT:    0 *** Loading: [vp6Tex2D]
[2024-02-06 23:46:24.113 UTC +1] dT:    0 *** Loading: [vpTexUVTex2D]
[2024-02-06 23:46:24.114 UTC +1] dT:    0 *** Loading: [vpWaterGrid_NV]
[2024-02-06 23:46:24.114 UTC +1] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2024-02-06 23:46:24.114 UTC +1] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2024-02-06 23:46:24.115 UTC +1] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2024-02-06 23:46:24.115 UTC +1] dT:    0 *** Loading: [vpTreeSprite]
[2024-02-06 23:46:24.116 UTC +1] dT:    0 *** Loading: [vpTreeTrunk]
[2024-02-06 23:46:24.116 UTC +1] dT:    0 *** Loading: [vpVAObjectsN]
[2024-02-06 23:46:24.117 UTC +1] dT:    0 *** Loading: [vpVAObjectsL0]
[2024-02-06 23:46:24.117 UTC +1] dT:    0 *** Loading: [vpSprites]
[2024-02-06 23:46:24.117 UTC +1] dT:    0 *** Loading: [vpSimpleGL]
[2024-02-06 23:46:24.117 UTC +1] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2024-02-06 23:46:24.118 UTC +1] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2024-02-06 23:46:24.118 UTC +1] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2024-02-06 23:46:24.119 UTC +1] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2024-02-06 23:46:24.119 UTC +1] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2024-02-06 23:46:24.120 UTC +1] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2024-02-06 23:46:24.120 UTC +1] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2024-02-06 23:46:24.121 UTC +1] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2024-02-06 23:46:24.121 UTC +1] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2024-02-06 23:46:24.121 UTC +1] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2024-02-06 23:46:24.121 UTC +1] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2024-02-06 23:46:24.122 UTC +1] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2024-02-06 23:46:24.122 UTC +1] dT:    0 *** Loading: [fpSimpleGL]
[2024-02-06 23:46:24.122 UTC +1] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2024-02-06 23:46:24.122 UTC +1] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2024-02-06 23:46:24.122 UTC +1] dT:    0 *** Loading: [fpRiverCoastAA]
[2024-02-06 23:46:24.123 UTC +1] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2024-02-06 23:46:24.124 UTC +1] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2024-02-06 23:46:24.124 UTC +1] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2024-02-06 23:46:24.125 UTC +1] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2024-02-06 23:46:24.125 UTC +1] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2024-02-06 23:46:24.126 UTC +1] dT:    0 *** Loading: [vpWaterDM_CPU]
[2024-02-06 23:46:24.126 UTC +1] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2024-02-06 23:46:24.127 UTC +1] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2024-02-06 23:46:24.128 UTC +1] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2024-02-06 23:46:24.128 UTC +1] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2024-02-06 23:46:24.129 UTC +1] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2024-02-06 23:46:24.129 UTC +1] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2024-02-06 23:46:24.130 UTC +1] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2024-02-06 23:46:24.130 UTC +1] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2024-02-06 23:46:24.131 UTC +1] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2024-02-06 23:46:24.131 UTC +1] dT:    0 *** Loading: [fpWaterLFogDM]
[2024-02-06 23:46:24.131 UTC +1] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2024-02-06 23:46:24.131 UTC +1] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2024-02-06 23:46:24.131 UTC +1] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2024-02-06 23:46:24.132 UTC +1] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2024-02-06 23:46:24.132 UTC +1] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2024-02-06 23:46:24.132 UTC +1] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2024-02-06 23:46:24.132 UTC +1] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2024-02-06 23:46:24.133 UTC +1] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2024-02-06 23:46:24.133 UTC +1] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2024-02-06 23:46:24.133 UTC +1] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2024-02-06 23:46:24.454 UTC +1] dT:    0 Load bridges
[2024-02-06 23:46:24.492 UTC +1] dT:    0 Load static objects
[2024-02-06 23:46:39.331 UTC +1] dT:    0 Searching for missing resources...
[2024-02-06 23:46:39.332 UTC +1] dT:    0 Done!
[2024-02-06 23:46:39.761 UTC +1] dT:    0 Loading RRR objects resources data...
[2024-02-06 23:46:39.765 UTC +1] dT:    0 Done.
[2024-02-06 23:50:57.241 UTC +1] dT:    0 socketConnection with 148.251.238.135:21010 on channel 0 lost.  Reason: disconnected
[2024-02-06 23:50:57.781 UTC +1] dT:    0 Before GC, Memory: total(698089472) free(592387360)
[2024-02-06 23:50:59.077 UTC +1] dT:    0 After GC, Memory: total(698089472) free(631364632)
[2024-02-06 23:50:59.115 UTC +1] dT:    0 ERROR !Exception in rt tick!
[2024-02-06 23:50:59.115 UTC +1] dT:    0 Capture stopped
[2024-02-06 23:50:59.115 UTC +1] dT:    0 DSound capture finished.
[2024-02-06 23:50:59.115 UTC +1] dT:    0

[Feb 6, 2024 11:51:02 PM UTC +1] -------------- END log session -------------
Logged

SAS~Storebror

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Re: Please report Server Outages / Problems here!
« Reply #54 on: February 08, 2024, 01:10:33 AM »

There's been a temporary outage which settled by itself - or rather by our watchdog kicking in and restarting all server processes.
Currently everything points to a "user error" on server operator side.
Not your fault and not really ours either.
Happens :-|

]cheers[
Mike
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Don't split your mentality without thinking twice.

Frankiek

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Re: Please report Server Outages / Problems here!
« Reply #55 on: February 08, 2024, 01:58:37 AM »

Yes yesterday evening everything was ok thank you
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Torpe

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Re: Please report Server Outages / Problems here!
« Reply #56 on: May 09, 2024, 01:04:49 PM »

Server Offline now at Hyperlobby o_O
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SAS~Storebror

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    • STFU
Re: Please report Server Outages / Problems here!
« Reply #57 on: May 09, 2024, 01:17:53 PM »

Thanks for the report, it's fixed.

]cheers[
Mike
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Don't split your mentality without thinking twice.
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