Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 10 [11] 12 13   Go Down

Author Topic: Barracuda v.1.04 - upd. 13.08.2016  (Read 49436 times)

0 Members and 1 Guest are viewing this topic.

SAS~Gerax

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4751
Re: Barracuda v.1.04 - upd. 13.08.2016
« Reply #120 on: October 30, 2016, 02:20:59 AM »

The B7A1 Ryusei can do both mission types. Just tested it.
Has torp loadout and dive flaps for 1x500kg or 1x250kg
dive attack..

Find it here:
http://www.sas1946.com/main/index.php/topic,38419.0.html
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3259
Re: Barracuda v.1.04 - upd. 13.08.2016
« Reply #121 on: December 19, 2016, 07:20:50 AM »

I am in the process of developing the HMS Furious model. This carrier has no catapult function.
Testing various RN airacraft to check AI controlled performance.
All take off ok except the Barracuda.
With the Barracuda, when the chocks are released, the aircraft begins to move forward but the tail lifts excessively and the props are damaged on the deck.
Question --- Is the CofG correct?

With catapult power added (historically incorrect) there is enough air flow over the tail to prevent the aircraft nosing in.
Logged

magot

  • member
  • Offline Offline
  • Posts: 172
Re: Barracuda v.1.04 - upd. 13.08.2016
« Reply #122 on: December 19, 2016, 08:20:01 AM »

Little idea ..
Try change in java code FM and attach FM/EM from Fairey Fulmar. After test takeoff again.
If will be all OK, try found which element in FM/EM of Barracuda is wrong and adapt it.

If will be barracuda still takeoff wrong with Fulmar FM is wrong 3D model. Maybe can be problem with size of props ..
And as last thing, do it revision FM for AI. AI fly always differ than player and sometimes need to be fixed.
Logged

SAS~Storebror

  • retired
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 21742
  • Taking a timeout
    • STFU
Re: Barracuda v.1.04 - upd. 13.08.2016
« Reply #123 on: December 19, 2016, 08:22:05 AM »

The CoG is where the Navigator's feet are which is just fine.
I've just tried 20 takeoffs with chocks, different loadout, trim up and neutral, flaps up and landing pos, different fuel loads...
Not once did the plane lift the tail after releasing the chocks.

Best regards - Mike
Logged
You live, you learn, you love, you're dead.

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3259
Re: Barracuda v.1.04 - upd. 13.08.2016
« Reply #124 on: December 19, 2016, 08:59:35 AM »

Just tried it taking of from Test Runway 1 object. I agree with your results Mike.

Problem occurs only on a moving carrier.  Severity of the problem seems to depend on the carrier speed. More speed faster nose over. At lowest speed (4) it just tips enough to lose the props then straightens up and skids off the end of the flightdeck.

Only found this issue with the Barracuda so far. Swordfish, Fulmar and Seafire are all ok. 

Now tested the Albacore. That also works ok.
Tested the TBM-3.  Commences rolling ok. Rips off undercarriage on the ramp. Thats a different problem which I need to work on.
Gladiator II is ok
Hurricane is ok
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3259
Re: Barracuda v.1.04 - upd. 13.08.2016
« Reply #125 on: December 20, 2016, 10:20:05 AM »

Wildcat and Hellcat also check out ok.

Only the Barracuda has the "nosing in" problem.
Logged

SAS~Storebror

  • retired
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 21742
  • Taking a timeout
    • STFU
Re: Barracuda v.1.04 - upd. 13.08.2016
« Reply #126 on: December 20, 2016, 10:35:17 AM »

Understood ashe.
As you know I'm currently "out of business" so bear with me, I'll check this later.

Best regards - Mike
Logged
You live, you learn, you love, you're dead.

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3259
Re: Barracuda v.1.04 - upd. 13.08.2016
« Reply #127 on: December 20, 2016, 10:40:46 AM »

No rush at all. Its going to take me a while to complete all the remaining work on the ship model.
The Barracuda is one of the key aircraft types to have operating from it when its completed.
Won't be completed until next year. Early next year I hope.
Logged

Knochenlutscher

  • "always check your trash..."
  • Modder
  • member
  • Offline Offline
  • Posts: 3477
  • aka Segfej
Re: Barracuda v.1.04 - upd. 13.08.2016
« Reply #128 on: February 01, 2017, 07:17:29 AM »

Is there a chance to share a Skin-Template for the Cuda?
That would be nice, as I can't wait to give her some liveries.
Thankz in advance for whatever response
Tobias
Logged
Wiseman: Did you speak the exact words? Ash: Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah.

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3259
Re: Barracuda v.1.04 - upd. 13.08.2016
« Reply #129 on: March 28, 2017, 09:31:47 AM »

Now that HMS Furious is out and about we still have the problem of the Barracuda not being able to take off under AI control.
In testing this I have realised that the problem occurs on other carriers, not just Furious.  Similar problem on stock Illustrious CV.
Aircraft appears to lift its tail too quickly when the airflow gets on it, and then noses into the deck.
Problem is reduced with a stationary carrier, but with any significant weapon load carrier speed is needed to get air borne.
Logged

SAS~Bombsaway

  • Choose your battles wisely.
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9201
  • A day without laughter is a day wasted
Re: Barracuda v.1.04 - upd. 13.08.2016
« Reply #130 on: March 28, 2017, 09:38:45 AM »

The tail lift may be COG or the flap " size " too big ?
Logged
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

magot

  • member
  • Offline Offline
  • Posts: 172
Re: Barracuda v.1.04 - upd. 13.08.2016
« Reply #131 on: March 28, 2017, 12:42:00 PM »

Now that HMS Furious is out and about we still have the problem of the Barracuda not being able to take off under AI control.
In testing this I have realised that the problem occurs on other carriers, not just Furious.  Similar problem on stock Illustrious CV.
Aircraft appears to lift its tail too quickly when the airflow gets on it, and then noses into the deck.
Problem is reduced with a stationary carrier, but with any significant weapon load carrier speed is needed to get air borne.
On my side is all ok
http://www.sas1946.com/main/index.php/topic,54568.msg593312.html#new
Logged
Pages: 1 ... 8 9 10 [11] 12 13   Go Up
 

Page created in 0.109 seconds with 25 queries.