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Author Topic: Dornier Do 24  (Read 44579 times)

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SAS~Ghost129er

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Re: Dornier Do 24
« Reply #108 on: December 07, 2016, 09:18:15 AM »

HOLY COW! Those skins look fan-freaking-tastic! ??? Amazing job on them Max! And to Zflyer of course. ;)
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SAS~Poltava

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Re: Dornier Do 24
« Reply #109 on: December 07, 2016, 12:27:09 PM »

Yes, super job!!!  ;D
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max_thehitman

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Re: Dornier Do 24
« Reply #110 on: December 07, 2016, 02:39:42 PM »


I am happy you like them.
For the Paintschemes folders there will be a selection of many skins to fly with.

German (Early, Late, Night, MTO, ETO and Balkans),
Dutch (ETO + PTO), Australian, NZ (PTO),
Russian and French captured aircraft and Post-WW2 Spain versions.
 Also no-markings blanks so you can add your own roundels or Unit insignias.

All with very unique colors,
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dona

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Re: Dornier Do 24
« Reply #111 on: December 07, 2016, 07:36:58 PM »

Outstanding work!!!!!!
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stanislao

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Re: Dornier Do 24
« Reply #112 on: December 08, 2016, 03:57:52 AM »

 ;D     ;D    :D
Fantastic !! I can not wait to fly on this beautiful bird ... thanks to all two for your commitment to give us this wonderful gift for Christmas !!!

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Airbourne

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Re: Dornier Do 24
« Reply #113 on: December 08, 2016, 04:10:53 AM »

This plane just gets sexier and sexier.
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Zflyer48

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Re: Dornier Do 24
« Reply #114 on: December 15, 2016, 03:42:19 PM »

      Just a small update on the progress of this mod. Right now, Mission_bug and I are trying to work out the
damage elements ie fuel leaks, fuel fires, engine smoke and engine fires are not showing. All other damages
seem fine.
      max_the hitman is working on the default and additional skins.
      Sorry, kiddies. There may not be a Do24 under the tree for XMas. The Modder Elves and Mod Elf jr
are working hard.

Zflyer48 
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SAS~Poltava

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Re: Dornier Do 24
« Reply #115 on: December 16, 2016, 01:37:30 AM »

Personally I can wait a little while longer. It is better to release it as a better functioning aircraft
than one which is still missing out on many things.

Yes indeed! Take your time boys!!!  :)
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Airbourne

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Re: Dornier Do 24
« Reply #116 on: December 16, 2016, 04:19:00 AM »

Take all the time you need boys. I will keep a stiff upper lip.
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Mission_bug

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Re: Dornier Do 24
« Reply #117 on: December 16, 2016, 11:51:25 AM »

Hello guys, to follow on from what Mike said earlier the smoke and leaks are now working on one of the versions in the set. ;)

There have been some changes to the wing area, previously the middle was one complete area but has now been changed to
follow the usual left and right hand that is the norm. 

The damage skins were not showing in that area before and trials were made to find the best way forward, initially
this involved renaming in the java but it was not entirely successfull so Mike altered the wing to follow the usual pattern.

Here is the K showing smoke and leaks:



This looks slightly different in the two test games, DBW and 4.12 with ModAct 5.30 so must depend on the available effects
in each of those.

Fire in the engines has proved to be a problem and is still a little hit and miss but as this view shows it can happen:



This happened quite suddenly while doing some changes and was unexpected but at least showed we are on the right path.


Another issue is where things should actually be attached and what effect that has on the damage model, this is a on going trial:



There are problems with the aircraft when it comes apart which might just be where things are attached, this might also have some
bearing on a issue of sections bouncing around when the aircraft is supposedly destroyed but will not actually die and remains visible.

This has manifested itself earlier on when an aircraft was shot up but the engines in flames would run up and fly around, very strange.  o_O



I have sent the update to Mike and Max to try out, if okay then all the other aircraft will have the changes made to the
K model added to them so we can then try and figure out some other issues that still persist.

Not sure on a release yet, my thoughts are add the changes so far on the other aircraft and then release so that the community can
at least try her out and report back on their own use in the game then fix our existing bugs and any new ones after that if we can.

Take care.

Wishing you all the very best, Pete.  ;D
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Mick

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Re: Dornier Do 24
« Reply #118 on: December 16, 2016, 11:55:33 AM »

Many THX for the update, Pete ...!  ;)

This big bird looks more and more promising as X'Mas is approaching ...!  :P
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SAS~Poltava

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Re: Dornier Do 24
« Reply #119 on: December 16, 2016, 03:14:11 PM »

Looking good  ;D
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