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Author Topic: AviaSkins vehicle projects initial WIP release.  (Read 19395 times)

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Mission_bug

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #48 on: September 04, 2017, 11:43:20 AM »

Looks superb, we now have many vehicles for the modern battlefield but this is much needed to add balance to all the Soviet tanks we have and give the opposition a chance in a shoot out. 8)

I can add extra slots for different colour schemes and operators, maybe even add soldiers to the turret and personal crew items to the rear basket as well using
the hier. ;)


Thank you very much for painting this vehicle, really appreciated.


Wishing you all the very best, Pete. ;D
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stiv_069

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #49 on: September 04, 2017, 09:45:08 PM »



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stiv_069

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #50 on: September 05, 2017, 07:59:31 PM »









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Mission_bug

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #51 on: September 06, 2017, 09:30:06 AM »

Excellent work there, will look great in game. 8)

Wishing you all the very best, Pete. ;D
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stiv_069

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #52 on: September 30, 2017, 02:51:22 AM »

I completed the work on "Abrams"




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Mission_bug

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #53 on: September 30, 2017, 02:51:20 PM »

Excellent work as always my friend, thank you very much, really appreciated. 8)


This game is rapidly becoming more of a modern era combat simulation as each week goes by, I wonder what Oleg and the
team would think of the path their creation has followed over the years. ;)


Been taking a look through some of the vehicles myself recently and thought I would try and do something with this fire tender
and have been trying to find what exactly goes where:







A version of this:






There are still many vehicles in the pack that need the attention of a painter to finally realise the work of the original author, hopefully we will
finish them all eventually.


Wishing you all the very best, Pete. ;D
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stiv_069

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #54 on: September 30, 2017, 06:57:46 PM »

Here you need another one or two artists, I'm now drawing a little because of problems with the eyes. For ChAES, I think we need to make one large texture 2048X2048 and one lightweight 1024x1024 (for weak computers and fans of standards)





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Mission_bug

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #55 on: October 01, 2017, 01:43:33 AM »

Here you need another one or two artists, I'm now drawing a little because of problems with the eyes.


Yes, I agree as there is a considerable amount of work still to be done and too much for one on his/her own.

You are not alone in suffering with a eye condition, Max also, I hope you both recover soon.


For ChAES, I think we need to make one large texture 2048X2048 and one lightweight 1024x1024 (for weak computers and fans of standards)

The power station buildings are large and a larger more detailed texture with more detail would probably be beneficial, maybe a series of individual textures for each object mapped to individual or group of objects might work also.

Please replace my damage texture I used to test the hit boxes first whatever else you do. :D


Wishing you all the very best, Pete. ;D
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stiv_069

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #56 on: October 01, 2017, 03:05:59 AM »

As far as possible.
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Mission_bug

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #57 on: October 26, 2017, 06:29:06 AM »

Hello guys, there is now a link at AviaSkins for the Abram's texture. ;)


It looks superb:




For those who already have the texture you will need to alter a value in the WWI1o MAT file, simply open it with notepad and
change tfTestA 0 to tfTestA 1, you should then have the Alpha channel active and see the rear carrier as in the image above. ;)


Wishing you all the very best, Pete.:D
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max_thehitman

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #58 on: October 30, 2017, 09:37:01 AM »


The new Abrams skins look great Stiv-069.   8) I really like it, Thank you!

I have not finished my version yet. I have taken a break from painting skins for awhile because of
my eyes problems. I am loosing my eye-sight  :( So I must work more slowly and not be on computer too
many hours like I used to do.
This is what i have painted so far for my version....


I have asked Stiv-069 for his permission, and he has agreed. I will mix together my skin-template with his Abrams version and
this way we shall have this tank finished as fast as possible. Otherwise, it will take longer to finish.

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Mission_bug

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #59 on: October 31, 2017, 11:25:49 AM »

I will be waiting patiently for what you create Max, always love the artwork both of you make. 8)


Wishing you all the very best, Pete. ;D
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