Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 7 ... 11   Go Down

Author Topic: Halifax - Re-work  (Read 52988 times)

0 Members and 1 Guest are viewing this topic.

tartenmuche

  • Supporter
  • member
  • Offline Offline
  • Posts: 393
Re: Halifax - Re-work
« Reply #36 on: May 16, 2016, 02:24:53 PM »

Dear all,
It works with CUP20. I couldn't find the bombsight.
Regards.
Logged
Intel Core Duo E8400 3GHz, Nvidia GeForce GTX 750 Ti, 2x2 gb DDR2 1066 mHZ

crimar

  • member
  • Offline Offline
  • Posts: 295
Re: Halifax - Re-work
« Reply #37 on: May 16, 2016, 02:40:01 PM »

Hi:

works OK under my 4.09 install.  :)

Thank you Ranwers for this nice release !!  :) :) :)


All the best.
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6054
Re: Halifax - Re-work
« Reply #38 on: May 16, 2016, 02:54:56 PM »

Outstanding update, thank you very much to all involved, greatly appreciated. 8)


Wishing you all the very best, Pete. ;D
Logged

Bee

  • Modder
  • member
  • Offline Offline
  • Posts: 414
Re: Halifax - Re-work
« Reply #39 on: May 17, 2016, 05:13:40 AM »

Wow.  That's a massive improvement over the old Liber-Fax.  Well done!
Logged

Gatrasz

  • Supporter
  • member
  • Offline Offline
  • Posts: 796
  • Dead but dreaming...
Re: Halifax - Re-work
« Reply #40 on: May 17, 2016, 07:33:02 AM »

It works with CUP20. I couldn't find the bombsight.
You'll have to inactivate the 11 classfiles from the old version in your #WAW/Classfiles-ObjectsAir folder and everything will be fine again.
Logged

Gaston

  • Modder
  • member
  • Offline Offline
  • Posts: 3250
Re: Halifax - Re-work
« Reply #41 on: May 17, 2016, 07:53:26 AM »

Or you do like me : rename the Halifax folder in a way that it is first in line...

I renamed it : !00_Halifax BMkIII_412 et voilĂ  !
Logged

tartenmuche

  • Supporter
  • member
  • Offline Offline
  • Posts: 393
Re: Halifax - Re-work
« Reply #42 on: May 17, 2016, 09:52:33 AM »

Dear Gaston
must it be the very first because my WAW folder starts with:
!!Stabs4all
!_AerialTorpedo_class_upgraded
!0000_Aircraft_Options
Regards.
Logged
Intel Core Duo E8400 3GHz, Nvidia GeForce GTX 750 Ti, 2x2 gb DDR2 1066 mHZ

Gaston

  • Modder
  • member
  • Offline Offline
  • Posts: 3250
Re: Halifax - Re-work
« Reply #43 on: May 17, 2016, 12:57:15 PM »

It should be OK as I told you... have a try !
Logged

camilojunior

  • member
  • Offline Offline
  • Posts: 27
Re: Halifax - Re-work
« Reply #44 on: May 17, 2016, 07:15:03 PM »

It doesn't work in my SAS 4.12 installation. Doesn't  show up in QMB and FMB and I thing I don't have another Halifax.
Logged

c87

  • member
  • Offline Offline
  • Posts: 68
Re: Halifax - Re-work
« Reply #45 on: May 17, 2016, 07:23:42 PM »

Beautiful mod Ranwers! Thanks very much.
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: Halifax - Re-work
« Reply #46 on: May 18, 2016, 09:08:38 AM »

It crashes if I want to switch from cockpit view to the bombardier position.

Code: [Select]
java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/BaseGameVersion
at com.maddox.il2.objects.air.CockpitHalifaxBMkIII_Bombardier.doFocusEnter(CockpitHalifaxBMkIII_Bombardier.java:47)
at com.maddox.il2.objects.air.Cockpit.focusEnter(Cockpit.java:331)
at com.maddox.il2.game.AircraftHotKeys.doSwitchToCockpit(AircraftHotKeys.java:3070)
at com.maddox.il2.game.AircraftHotKeys.switchToCockpit(AircraftHotKeys.java:3024)
at com.maddox.il2.game.AircraftHotKeys.access$700(AircraftHotKeys.java:101)
at com.maddox.il2.game.AircraftHotKeys$48.begin(AircraftHotKeys.java:3142)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
at com.maddox.il2.game.AircraftHotKeys$46$1.doAction(AircraftHotKeys.java:3112)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23875
  • Taking a timeout
    • STFU
Re: Halifax - Re-work
« Reply #47 on: May 18, 2016, 10:06:36 AM »

That's because your game is missing the SAS Common Utils.

Best regards - Mike
Logged
Don't split your mentality without thinking twice.
Pages: 1 2 3 [4] 5 6 7 ... 11   Go Up
 

Page created in 0.03 seconds with 25 queries.