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Author Topic: SAS Modact 6.1 for IL-2 4.13.1m  (Read 34218 times)

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sniperton

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Re: SAS Modact 6.1 for IL-2 4.13.1m
« Reply #84 on: September 29, 2016, 09:57:02 AM »

Bravo, much better  :D  ;D  :D
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Sharkzz

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Re: SAS Modact 6.1 for IL-2 4.13.1m
« Reply #85 on: October 07, 2016, 04:40:37 AM »

hellooo, 4.13.2m MA 6.1... I have got so far in my SAS folder with working game; - Sea_port_objects - HUD Log Bottom Right4.12 - PAL limited ordinancev4121 - PAL smoke trails - CY6 Command and control (not ALL parts work) - stabs 4all - !!!MissingWeapons  -SAS CommonUtils-ShipAIModEffects - ShipAIMODEffectsSample - JonesNumbers - COCKPIT-EffectsCrater - Effects_GunFire_lowres2 - GUNSIGHTS-HUD - Object air viewer - 00_FIX_ACC-47 etc. nav lights - Rabaul Blast Pen Repaint-Rabaul_Road Repaint - Rabaul_Palms_Longer distance - Pacific Roads-Marshall Island Plates - Marshall Island Buildings - InstantLog-  a couple more that are JSGME part of MA6.01 -I thought this may help some folks who don't know what's gunna give CTD on start up. These I have in the SAS folder seem to be OK and I get the whole game started and into FMB with maps etc. I will have to delve into an FMB mission and see what the AI Ship mods do . I have also placed in Project 85 - but as said previously no CTO available yet. so it wouldn't work - though I haven't tried it to see what happens, if anything at all happens that is. I will pop back with a few more tentative bits added on within SAS Folder under the 6.01 MA banner for 4.13.2m.
hope this helped someone.
regards
Sharkzz
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New Right Arm Amputee, One armed flyer and Longboard surfer, I now swim and paddle in circles .

FNRennier

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Re: SAS Modact 6.1 for IL-2 4.13.1m
« Reply #86 on: October 08, 2017, 10:06:54 AM »

I have tried to put Mission Pro Combo by PAL from 4.12 to 4.13 in JSGME : at first impressions, it seems to work !

Excellent news!
I'll try too.
Thank you! ;D
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=FN=Rennier

SAS~Storebror

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Re: SAS Modact 6.1 for IL-2 4.13.1m
« Reply #87 on: November 19, 2017, 02:29:18 AM »

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