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Author Topic: VP Modpack  (Read 317673 times)

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victor639514

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Re: VP Modpack
« Reply #120 on: April 15, 2016, 11:10:37 AM »

So far, this modpack is working beautifully! ^^

I'd be interested in knowing if there are campaigns and/or missions from DBW that work well with this mod.
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Hey, get that inertia started!

vpmedia

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Re: VP Modpack
« Reply #121 on: April 15, 2016, 01:30:39 PM »

DBW has many things which are not available for 4.12. Almost all older campaigns need some level of adjustment in order to work in 4.12. It's the type of 'modding' everyone can do.

vonofterdingen

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Re: VP Modpack
« Reply #122 on: April 15, 2016, 03:48:42 PM »

I'm currently adjusting some of the DCG campaigns I have done for CUP ("Siege of Rabaul," "War over Italy," and "Battle of Moscow" in that order) so that they work with this pack. I will start posting download links before next weekend. I am finding that I can fly with much higher density settings with the VP modpack than I can with CUP. The changes are minor (loadouts in most cases).

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SAS~Poltava

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Re: VP Modpack
« Reply #123 on: April 16, 2016, 03:17:33 AM »

I am working on several simple jsgme-activated add-on for this pack. One of them contains mainly aircraft from the 1939-40 period, plus Gilb57's superb "Blitzkrieg40" map. (I want to convert a number of my early war campaigns, not least "Years of Triumph", to 4.12, using the VP_Modpack, which I am glad to say is able to run with excellent FPS on my own machine.) I hope to have this add-on ready this week-end!  :)
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My aim: to build campaigns for Mods! You can find them here: http://mission4today.com/index.php?name=Downloads3&file=search&sa=740

pilotpimpf

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Re: VP Modpack
« Reply #124 on: April 16, 2016, 05:28:08 AM »

the news just gets better and better, lots of campaigns coming along ,thank you all .
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vpmedia

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Re: VP Modpack
« Reply #125 on: April 16, 2016, 06:33:29 AM »

Poltava, I'm working on a patch which will update the technics.ini, stationary.ini and chief.ini.
I'm saying this so that we can avoid the patch making the addons not to work properly.

SAS~Poltava

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Re: VP Modpack
« Reply #126 on: April 16, 2016, 07:35:11 AM »

Istvan, great news, I will hold all further work on the add-on until your patch arrives. (BTW: I have already tested the Blitzkrieg add-on, and the FPS stays exactly the same. The systems stays sleek, stable and fast.)

While working on the add-on I've found some things that could be included or fixed in the .ini's. You will soon have PM regarding this.

I have two (and just two) humble requests for additional material to be added to the patch:

1.) GilB57's map Westfront/Blitzkrieg 40, with updates!

2.) LAL_Rhones vehicle pack, adapted for 4.12 by Epervier:
http://www.sas1946.com/main/index.php/topic,47004.0.html

LAL-Rhones pack is especially important for backward compatibility with 4.10/DBW 1.71.

Keep it up!  :)
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My aim: to build campaigns for Mods! You can find them here: http://mission4today.com/index.php?name=Downloads3&file=search&sa=740

vpmedia

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Re: VP Modpack
« Reply #127 on: April 16, 2016, 09:07:45 AM »

I did not plan to add any more maps but ok, I'm gonna add the Blitzkrieg40 map to the patch. The vehicle pack has some conflict with existing vehicles iirc, but I'm gonna look into that later. Those textures also need to be reworked before inclusion. The beige car and the other similar ones can easily have a new 3d adopted from wflyer mods. Its a project for the future, but I like the idea.

vpmedia

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Re: VP Modpack
« Reply #128 on: April 16, 2016, 09:27:49 AM »

VP MODPACK PATCH #2

Download: http://ulozto.net/xyhJvbJA/vp-modpack-patch2-7z

or http://www.mediafire.com/download/363dn5lb004z3hi/vp_modpack_patch2.7z

Install instructions:

1. Delete #SAS\00_Ju-188A-2_v1.1 folder (old version of Ju-188)
2. Extract the 7z to your game folder, overwrite files.

Contents:

Quote
Aircraft fixes:

*Ju-188 fix  (! DELETE OLD JU-188 folder !)

*P-47d-22 and d-27 default US skins updated

*MG_Molins57.wav, MG_Molins57i.wav updated

*Mosquito_FB_MkVI new reticle.tga, new GlassHoles.tga added

*Me-210 cockpit glass fix
________________________________________________

Vehicles:

* new tanks and artillery from 4.13
  http://www.sas1946.com/main/index.php/topic,46648.0.html

*winter artillery 3d and texture fix
________________________________________________

Map fixes:

*Balaton summer/winter actors.static update, summer buildings replaced with Slovakia houses

*Stalingrad summer and autumn villages rebuilt using buildings of the Battle of Moscow map

*whc Jungle tree fix for PTO maps

*eastern front city and village texture updates

*Murmansk village and factory texture

*Guadal, Kuban, Kursk, Kurland, Lvov, MTO, Murmansk, Norway, Japan,
Newguinea, Sandsoftime, Desert, Moscow, Finsgulf, Kiev new navmaps

*Burma, replaced Crimea buildings

*Guadalcanal, removed Germany village building actors.static update

*Kuban, Crimea texture updates

*Norway winter mod ini update

*Balaton QMB missions

*summer and winter maps 'Blitzkrieg 1940' by Gilb57 added


I recommend to check out first the Stgrad and Balaton summer maps , those are the biggest improvement of this patch in my opinion.

Thanks for the lots of positive feedback! :)

In the future I'm planning to work on this pack more, my main goals are to improve the maps, the aircraft default skins. Better QMB and other missions / campaign conversions are also on list. I'm really happy to hear about the upcoming campaigns, thanks for the support!

Cheers

vpmedia

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Re: VP Modpack
« Reply #129 on: April 16, 2016, 10:41:01 AM »

Max, be careful when adding stuff because you can break a key game feature without knowing and when you finally notice it you wont be able to tell what caused it. For example generate a dgen campaign and look at the stationary aircraft markings on any airfield. Adding any jetwar mod into this ww2 pack is quite risky, I'm pretty sure that the effects mod had many classfile conflicts and the CTO mod is also in conflict iirc, so I'd definitely remove those when the latest sas engine mod is installed (this answers reply #134).

If you got some spare time and inspiration you could help me retexture the stock pacific theatre houses which are still in their original state unfortunately. I can post a list if youre interested.

Cheers

SGT68

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Re: VP Modpack
« Reply #130 on: April 16, 2016, 12:47:50 PM »

I have studied the western patch thingy and i understand what's going on now. Not confuion any more. Downloaded and trialed  all possible combinations of patches and engine mod and nothing works, so there we are - as you say my game just won't take it
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"A day without slaughter is like a day without sunshine" ..Marcus Kincaid

str34

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Re: VP Modpack
« Reply #131 on: April 16, 2016, 01:11:57 PM »

Thank you VPMedia for this great mod. But after patch 2 i'm getting 60% ctd on loading. ( kick me to the desktop ). Before patch 2 everything was fine.
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