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Author Topic: VP Modpack  (Read 242791 times)

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CaptSopwith

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Re: VP Modpack
« Reply #2124 on: March 20, 2019, 12:01:27 PM »

Thanks, VP! I had no idea the comms were tied to the stock game. Been trying to sort that one out for ages. Much appreciated for the link! Cheers!
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JonRedcorn

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Re: VP Modpack
« Reply #2125 on: March 24, 2019, 03:02:41 PM »

Can I take all these great dgen campaigns and add them to the BAT mod install? If so what files would I need to copy over? Bat's great but it is sorely lacking in campaigns for ww2, basically it's all battle of Brittan stuff.
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vpmedia

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Re: VP Modpack
« Reply #2126 on: March 24, 2019, 11:30:04 PM »

Go to your BAT install and rename the Dgen folder to -Dgen. This will serve as a backup in case things dot work out, you can revert to it.
Then simply copy the entire Dgen folder from vpmodpack to BAT. I've read about bugs with dgen campaign in BAT but they probably fixed those issues since then. Having the latest version of BAT is important. Also make sure that you run these campaigns in the ww2 module only.

JonRedcorn

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Re: VP Modpack
« Reply #2127 on: March 25, 2019, 04:18:08 AM »

Go to your BAT install and rename the Dgen folder to -Dgen. This will serve as a backup in case things dot work out, you can revert to it.
Then simply copy the entire Dgen folder from vpmodpack to BAT. I've read about bugs with dgen campaign in BAT but they probably fixed those issues since then. Having the latest version of BAT is important. Also make sure that you run these campaigns in the ww2 module only.

Thanks for the timely reply, did exactly that and ran into some pretty glaring issues, namely with planes and maps. Didn't try all the campaigns, just settled on running DCG. Was just a tad bit disappointed with the lack of campaigns to run for the USAAF in the western front. They only have two for pacific stuff and that's basically with the default planes.
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whistler

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Re: VP Modpack
« Reply #2128 on: March 25, 2019, 04:41:09 AM »

Bat's great but it is sorely lacking in campaigns for ww2, basically it's all battle of Brittan stuff.

JonRedcorn,

You are not getting it right. You should be able to play in BAT W.A.W. (as well as in VP-Modpack) any campaign created for stock 4.12. There literally are a gazillion of missions available for any WWII theater you like. These won't take advantage of the many extras that come with (VP-Modpack and) BAT and that's what the BAT Missions and Campaigns board section is for.


Go to your BAT install and rename the Dgen folder to -Dgen. This will serve as a backup in case things dot work out, you can revert to it.
Then simply copy the entire Dgen folder from vpmodpack to BAT. I've read about bugs with dgen campaign in BAT but they probably fixed those issues since then. Having the latest version of BAT is important. Also make sure that you run these campaigns in the ww2 module only.

Thanks vpmedia. I did so long ago and not all campaigns get generated right. Sometimes I get the "blue sky of death", sometimes waypoints simply don't get created, sometimes... It is a matter of trial and error until a campaign loads fine in BAT. Unfortunately, I don't know how to troubleshoot dgen campaigns. Aircraft issue? Map issue? No idea.
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NG-HUD v3.5 | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

vpmedia

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Re: VP Modpack
« Reply #2129 on: March 25, 2019, 04:50:45 AM »

Sas1946.com is not really a campaign building site, we provide the tools (maps, objects, planes) to build your campaigns with the Full Mission Builder.
Imho all the campaign generators (stock dgen, Asuras modded dgen, DCG) have their limitations. There used to be a lively mission building scene, but most of those guys did not make the switch to mods. There are indeed hundreds of campaigns for the stock game at mission4today.com, all those will work well with vpmodpack.

JonRedcorn

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Re: VP Modpack
« Reply #2130 on: March 25, 2019, 03:35:53 PM »

Bat's great but it is sorely lacking in campaigns for ww2, basically it's all battle of Brittan stuff.

JonRedcorn,

You are not getting it right. You should be able to play in BAT W.A.W. (as well as in VP-Modpack) any campaign created for stock 4.12. There literally are a gazillion of  available for any WWII theater you like. These won't take advantage of the many extras that come with (VP-Modpack and) BAT and that's what the BAT Missions and Campaigns board section is for.


Go to your BAT install and rename the Dgen folder to -Dgen. This will serve as a backup in case things dot work out, you can revert to it.
Then simply copy the entire Dgen folder from vpmodpack to BAT. I've read about bugs with dgen campaign in BAT but they probably fixed those issues since then. Having the latest version of BAT is important. Also make sure that you run these campaigns in the ww2 module only.

Thanks vpmedia. I did so long ago and not all campaigns get generated right. Sometimes I get the "blue sky of death", sometimes waypoints simply don't get created, sometimes... It is a matter of trial and error until a campaign loads fine in BAT. Unfortunately, I don't know how to troubleshoot dgen campaigns. Aircraft issue? Map issue? No idea.

I am speaking specifically about dgen or dcg campaigns, can't really find any for the USAAF over europe the stock ones are just over the pacific.

I did try using the vpmodpack dgen folder in the bat install and like you said many of them just do not work. I am not familiar with the FMB and really prefer the dynamic campaigns, they lack a little detail but they give you a live battlefield to push and defend on. Playing static campaigns is a bit boring to me in my opinion.
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-)-MAILMAN-

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Re: VP Modpack
« Reply #2131 on: March 25, 2019, 04:22:56 PM »

Wrong problem originally reported.  correct problem/observation is in post #2138.   :-[

Sorry for the mistake.
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vpmedia

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Re: VP Modpack
« Reply #2132 on: March 25, 2019, 11:25:08 PM »

Controls > Toggle Gunsight > Shift+F1 ;)

-)-MAILMAN-

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Re: VP Modpack
« Reply #2133 on: March 26, 2019, 05:36:19 PM »

I know about toggling the gunsight view with shif+F1 it is mapped to a button on my CH Fighter stick.

I was reporting the wrong problem/observation.   :-[

My apologies I got this problem mixed up with a different one and wasted your time replying to the previous post #2136.

I have observed that there is no reflector gun sight in the P-40B or Tomahawk IIa.   Instead there is a ring and bead gunsight and when you toggle the "gun sight view" your head gets moved to the right and lined up with the ring and bead post.

Is the missing reflector sight removed by design in the P-40B and Tomahawk IIa in the vp_modpack?
Which mod removes the reflector sight and moves the head to the right when toggling the gunsight view, because the reflector sight is in these two planes in the stock game?

There is a reflector gun sight in the Hawk 81, P-40C & Tomahawk IIb, P-40E, P-40E M105 and P-40M.

Thanks for your paitience.



My apologies again for the mistake.

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vpmedia

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Re: VP Modpack
« Reply #2134 on: March 27, 2019, 01:27:02 PM »

You can find the P-40b cockpit with a simple file search.
Deactivate #SAS\COCKPIT_DBW\3do\Cockpit\P-40b\hier.him for old gunsight.

-)-MAILMAN-

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Re: VP Modpack
« Reply #2135 on: March 27, 2019, 07:40:04 PM »

I had seen two different folders that had cockpits for the P-40B, one was disabled and the other enabled before I posed the initial question.  I am not familiar with your mod and I wasn't sure if the enabled one was the culprit so I didn't touch it and thought it better to ask.

I am much more familiar with the file structure and locations of files and entries in HSFX where I have added many mods.  Thank you for your help in identifying/confirming which cockpit mod in the #SAS folder that was causing the issue for me.

I will disable it now.

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