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Author Topic: Tu-142 Bear F upd v.3.3 beta  (Read 29102 times)

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hazeuk

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Re: Tu-142 Bear F upd v.3.3 beta
« Reply #48 on: June 18, 2016, 03:59:16 AM »

 >:(   I GET A 20% crash when i open my il-2 sturmovik with this mod i dont know why but i did everything that say! wait later i will send my log file

EDIT:This happens and on other mods like TU-95
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hazeuk

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Re: Tu-142 Bear F upd v.3.3 beta
« Reply #49 on: June 18, 2016, 04:04:36 AM »

Code: [Select]
GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing
[10:00:03 AM] Size: 1024x768
[10:00:03 AM] ColorBits: 32
[10:00:03 AM] DepthBits: 24
[10:00:03 AM] StencilBits: 8
[10:00:03 AM] isDoubleBuffered: true
[10:00:03 AM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[10:00:03 AM]
[10:00:03 AM] *** Looking for Advanced CPU Instructions...
[10:00:03 AM] [x] PentiumPro
[10:00:03 AM] [x] Multimedia (MMX)
[10:00:03 AM] [x] 3D (SSE2)
[10:00:03 AM] [x] 3D (SSE2)
[10:00:03 AM] [-] 3D (3DNow)
[10:00:03 AM] ColourBits 32, ABits 8, ZBits 24
[10:00:03 AM]
[10:00:03 AM] *** Looking for Render API Extensions ...
[10:00:03 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[10:00:03 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[10:00:03 AM] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[10:00:03 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[10:00:03 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[10:00:03 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[10:00:03 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[10:00:03 AM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[10:00:03 AM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[10:00:03 AM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[10:00:03 AM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[10:00:03 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[10:00:03 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[10:00:03 AM]
[10:00:03 AM] Maximum texture size : 16384
[10:00:03 AM] Maximum simultaneous textures :8
[10:00:03 AM] MaxAnisotropic (1.0 = none) : 16.000000
[10:00:03 AM] WARNING: 'Perfect' Mode required pixels shaders
[10:00:03 AM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[10:00:03 AM] 15 Splashscreens available.
[10:00:04 AM] AutoMounting SFS files from folder SFS_AUTO now...
[10:00:04 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[10:00:04 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[10:00:04 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[10:00:04 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[10:00:04 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[10:00:04 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[10:00:04 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[10:00:04 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[10:00:06 AM] Spawn.get( com.maddox.il2.objects.air.TU_142 ): com/maddox/il2/objects/air/TU_95X
[10:00:06 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TU_95X
[10:00:06 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[10:00:06 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[10:00:06 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[10:00:06 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[10:00:06 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[10:00:06 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[10:00:06 AM] at java.lang.Class.forName0(Native Method)
[10:00:06 AM] at java.lang.Class.forName(Unknown Source)
[10:00:06 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[10:00:06 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[10:00:06 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[10:00:06 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[10:00:06 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[10:00:06 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:00:06 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[10:00:06 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:00:06 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TU_95X
[10:00:06 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[10:00:06 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[10:00:06 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[10:00:06 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[10:00:06 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[10:00:06 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[10:00:06 AM] at java.lang.Class.forName0(Native Method)
[10:00:06 AM] at java.lang.Class.forName(Unknown Source)
[10:00:06 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[10:00:06 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[10:00:06 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[10:00:06 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:00:06 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[10:00:06 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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snd-73

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Re: Tu-142 Bear F upd v.3.3 beta
« Reply #50 on: June 18, 2016, 04:24:52 AM »

You have installed the Tu-95 version 2?
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Bison_M

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Re: Tu-142 Bear F upd v.3.3 beta
« Reply #51 on: June 18, 2016, 03:32:19 PM »

>:(   I GET A 20% crash when i open my il-2 sturmovik with this mod i dont know why but i did everything that say! wait later i will send my log file

EDIT:This happens and on other mods like TU-95
To install the Tu-142, in any case, you need to install Tu-95.
Without Tu-95, Tu-142 will not work, no matter what version of game. This information is in readme. Now added it is also in the first post.
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tarakanz

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Re: Tu-142 Bear F upd v.3.3 beta
« Reply #52 on: June 19, 2016, 05:09:23 AM »

This is great, huge thank's .  ;D
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Bison_M

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Re: Tu-142 Bear F upd v.3.3 beta
« Reply #53 on: December 08, 2021, 02:45:26 AM »

Hi all! :)

For Privateers 4.10!(c) ;)

New version for 4101m - 1.4 beta  08.12.2021.













Basically, version 1.4 is intended for 4101m users, but can also be used for 4122m users.

Installation:

Delete the previous version, unpack the archive and place it in your mods folder.

Link for ver.1.4 (also added in 1st post):

https://www.mediafire.com/file/a6jkdbng8uy7vck/Tu-142_v.1.4_2021_for_4101m.7z/file

Add to air.ini

Tu-142                air.TU_142 1                               NOINFO   r01    SUMMER

Add to plane:

Tu-142     Tupolev Tu-142 Bear F, 1972

In wersion 1.4:

1. The mod is made standalone, requiring no additional planes mods.
2. Latest cockpit version used.
3. Fixed prop rotor mesh, correcting the rear view of the rotating propellers.

Known bugs:

1. Cockpits devices and indicators work only for the commander, not all and not entirely correct.
2. Weapons can be work not correct (Torpedoes).
3. There are no navigator and tail gunner cockpits.

Credits:

1C: Maddox-Games
Ranwers - 3D -Tu-95
BT~wasted - slot, class files, FM, Arms for Tu-142
Bison_M - adaptation classes to 3D Tu-95, fixes hiers in plane and cockpit, weapons lodauts (clips and hooks), ets.

And all those whom I have not been able to mention in this list!

Regards,

Bison_M
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