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Author Topic: 2016- New static objects + Retextures Pack - Part 8  (Read 24375 times)

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vpmedia

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #48 on: February 22, 2016, 11:47:20 AM »

Thanks for the upload Max, unfortunately I seem to have the same problem/fmb crash with the Horsas as Malone. The dogs doesnt have this problem.

kiffy

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #49 on: February 22, 2016, 04:33:48 PM »

Did you try OpenGL (perfect mode)?

VPmedia may have a good solution for you Kiffy.
Give it a try and see if your game is set up with this. Try and test with OpenGL (perfect mode)

Fantastic!! Now it works! Thanks so much! :D

Everything looks so much better now too.

I had to use the following thread to get "Perfect mode" to show up in the game:
http://www.sas1946.com/main/index.php?topic=8772.0

Thanks again everyone!
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Whiskey_Sierra_972

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #50 on: February 22, 2016, 05:18:55 PM »

Eugene , if you don't enable 'show' in the FMB object selector and place the item directly in the building up mission you should haven't any issue and the Horsa should show correctly in game....
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SAS~Malone

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #51 on: February 22, 2016, 10:09:29 PM »

walter, yes, that's exactly what i do.
they show up in the game, no problem. it's just in the viewer that this happens.
i just posted the info up as an 'fyi' for others, wasn't really looking for a solution.  ;)
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Whiskey_Sierra_972

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #52 on: February 23, 2016, 02:24:28 AM »

Thumbs up mate!
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max_thehitman

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #53 on: February 23, 2016, 04:47:00 AM »

Did you try OpenGL (perfect mode)?

VPmedia may have a good solution for you Kiffy.
Give it a try and see if your game is set up with this. Try and test with OpenGL (perfect mode)

Fantastic!! Now it works! Thanks so much! :D
-http://i.imgur.com/kIkTQmS.jpg?1
Everything looks so much better now too.

I had to use the following thread to get "Perfect mode" to show up in the game:
http://www.sas1946.com/main/index.php?topic=8772.0

Thanks again everyone!

Fantastic! I am very happy everything turned out well for your game!

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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

SAS~Malone

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #54 on: February 23, 2016, 05:28:40 AM »

i'm convinced in that clip, that Hannibal says ' I love it when a clam comes together' ... :D
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SGT68

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #55 on: August 09, 2016, 04:20:09 AM »

Can I use these objects along with Boomers Objects Pack ? No clashes?
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max_thehitman

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #56 on: August 09, 2016, 05:39:09 AM »

Can I use these objects along with Boomers Objects Pack ? No clashes?

Yes, you can.
Static-objects can be used with any game version.
Write the entry lines into your games static-objects file using the Notepad according
to instructions.
It´s very easy.
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SGT68

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #57 on: August 09, 2016, 06:11:36 AM »

Can I use these objects along with Boomers Objects Pack ? No clashes?

Yes, you can.
Static-objects can be used with any game version.
Write the entry lines into your games static-objects file using the Notepad according
to instructions.
It´s very easy.

Thank you - I feel encouraged to have my first go at mission and campaign building with this box of tays.
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David Prosser

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Re: 2016- New static objects + Retextures Pack - Part 8
« Reply #58 on: August 09, 2016, 08:25:52 PM »

Go for it!

Seb

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Re: 2016 - New static objects + retextures package = Part 8
« Reply #59 on: July 19, 2017, 12:10:25 PM »

I have a question on the skyscrapers.
They are not destroyed by me, is it their feature, or did I make a mistake at installation.
Thank you for your answer.
Seb
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