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Author Topic: problème avec certains avions sous sas modact  (Read 3366 times)

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rem74960

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problème avec certains avions sous sas modact
« on: February 09, 2016, 11:00:31 AM »

Bonsoir à tous,

Je suis embêté par un problème que je n'arrive pas à résoudre seul et qui me gâche quelque peu mes sessions de jeux. Lorsque je lance le jeu stock via le sélecteur je peux utiliser n'importe lequel appareil avec n'importe quelle carte en missions rapides mais ca bug lorsque je lance le jeu en version sas modact.

J'ai installé un max d'avions et de maps, je tournes avec SAS modact en version 4.13 rc04 + modact 6.0 et ai aircrafts 5.32. Le problème c'est que lorsque je lance le jeu modé j'ai des soucis en missions rapides. Lorsque je sélectionne le i15 bis ou le Hawk 3 quelque soit la map j'ai un retour bureau direct. Plus précisément lorsque je clique en haut à droite pour changer de skins.

Qu'en pensez vous ? Merci d'avance pour votre aide !!



Good evening at all, I am annoyed by a problem which I do not manage to solve myself and disturb my sessions of games. When I launch the game stock via the selector I can use any aircrafts  with any maps on quick missions  but that bug when I launch the game in modact version.

I installed a max of planes and maps, I use it with SAS modact in version 4.13 rc04 + modact 6.0 and have aircrafts 5.32. The problem it is that when I launch the game modded I have worries on quick mission . When I select the i15 bis or Hawk 3 with all maps I have a CTD.

More precisely when I click in top on the right to change skins. What do you think about it? Thank you in advance for your assistance!!
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Epervier

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Re: problème avec certains avions sous sas modact
« Reply #1 on: February 09, 2016, 11:52:34 AM »

Que ce soit en français, en anglais ou en javanais la réponse est la même : le LOG !
Et dans ton cas le Instant Log est primordial !


Hi and welcome !

Again and again the same answer!

Post your log file please:

Read how to get the log here, and the instant log here.

Important: read here which part(s) from the log to post
and how to post it. (code option!)

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

rem74960

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Re: problème avec certains avions sous sas modact
« Reply #2 on: February 09, 2016, 01:20:49 PM »

Merci j'en ai pris note mais dés que je souhaite poster le log cela m'affiche ca : Sorry, you are not allowed to post external links.
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Epervier

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Re: problème avec certains avions sous sas modact
« Reply #3 on: February 09, 2016, 01:39:42 PM »

Vi !
Il faut que tu es 5 messages sur ton compteur ! ;)
Alors ici même fait 3 petits messages ! Pour une fois tu es autorisé à flooder !  :D
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

rem74960

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Re: problème avec certains avions sous sas modact
« Reply #4 on: February 09, 2016, 01:44:41 PM »

Merci à toi !
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rem74960

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Re: problème avec certains avions sous sas modact
« Reply #5 on: February 09, 2016, 01:45:17 PM »

pas evident de faire le tri dans le log pour ne garder que le plus utile.
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rem74960

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Re: problème avec certains avions sous sas modact
« Reply #6 on: February 09, 2016, 01:45:53 PM »

je vais synthétiser de manière à faire perdre le moins de temps possible  :) !
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western0221

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Re: problème avec certains avions sous sas modact
« Reply #7 on: February 09, 2016, 01:46:47 PM »

Sorry, I can use only English on SAS.

I installed a max of planes and maps, I use it with SAS modact in version 4.13 rc04 + modact 6.0 and have aircrafts 5.32.

Does your "aircrafts 5.32" means "SAS AI flyables 5.32" ?

"SAS AI flyables 5.32" is compatible to only 4.12.2m based game, not other game versions before or later.
If so.... you have to erase it from your 4.13m game.

And today NO "AI flyable MOD" is available on 4.13m game.
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rem74960

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Re: problème avec certains avions sous sas modact
« Reply #8 on: February 09, 2016, 01:47:21 PM »

le log lorsque je clique à droite pour changer le skin du hawk 3 dans le qmb :

Code: [Select]
[9 févr. 16 20:26:52] ------------ BEGIN log session -------------
[20:26:52] OpenGL provider: Opengl32.dll
[20:26:53] OpenGL library:
[20:26:53]   Vendor: NVIDIA Corporation
[20:26:53]   Render: GeForce GTX 670/PCIe/SSE2
[20:26:53]   Version: 4.5.0 NVIDIA 361.75
[20:26:53]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[20:26:53] Size: 1920x1080
[20:26:53] ColorBits: 32
[20:26:53] DepthBits: 24
[20:26:53] StencilBits: 8
[20:26:53] isDoubleBuffered: true
[20:26:53]
[20:26:53] *** Looking for Advanced CPU Instructions...
[20:26:53] [x] PentiumPro
[20:26:53] [x] Multimedia (MMX)
[20:26:53] [x] 3D (SSE)
[20:26:53] [x] 3D (SSE2)
[20:26:53] [-] 3D (3DNow)
[20:26:53] ColourBits 32, ABits 0, ZBits 24
[20:26:53]
[20:26:53] *** Looking for Render API Extensions ...
[20:26:53] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[20:26:53] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[20:26:53] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[20:26:53] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[20:26:53] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[20:26:53] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[20:26:53] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[20:26:53] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[20:26:53] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[20:26:53] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[20:26:53] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[20:26:53] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[20:26:53] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[20:26:53]
[20:26:53] Maximum texture size : 16384
[20:26:53] Maximum simultaneous textures :4
[20:26:53] MaxAnisotropic (1.0 = none) : 16.000000
[20:26:53] Splash screen jpg file: GUI/splashscreen/16by9/time_for_heroes_by_roen911-d4s1pze.jpg
[20:26:53] Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga
[20:26:53] TGA file creation return code: 0
[20:26:53] AutoMounting SFS files from folder SFS_AUTO now...
[20:26:53] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[20:26:53] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[20:26:53] Trying to AutoMount SFS_AUTO\sas_bf109_01.sfs... mounted successfully!
[20:26:53] Trying to AutoMount SFS_AUTO\sas_bf109_02 (1).sfs... mounted successfully!
[20:26:53] Trying to AutoMount SFS_AUTO\sas_bf109_02 (2).sfs... mounted successfully!
[20:26:53] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[20:26:53] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[20:26:53] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[20:26:53] Trying to AutoMount SFS_AUTO\Through JSGME - HakenCross Disabler.SFS... mounted successfully!
[20:26:53] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[20:26:53] AutoMounting SFS files from folder SFS_AUTO finished.
[20:26:53] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[20:26:53] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[20:26:53] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[20:26:53] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[20:26:53] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[20:26:53] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[20:26:53] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[20:26:53] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[20:26:53] INTERNAL ERROR: Texture required
[20:26:53] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[20:26:55] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$B_24D140CO'
[20:26:55] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_40E_NEW'
[20:26:55] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_40EM105_NEW'
[20:26:55] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_40M_NEW'
[20:26:55] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$E13A1'
[20:26:55] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HE_177A3'
[20:26:55] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88A1'
[20:26:55] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88A5'
[20:26:55] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88A5Late'
[20:26:55] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88A6'
[20:26:55] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88C2'
[20:26:55] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88P1'
[20:26:55] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$N1K1JB'
[20:26:55] JPG Background: GUI/menu/wide_background_en.jpg
[20:26:58] DOT RANGE line   =   mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[20:26:58] DOT RANGE line   =   mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[20:27:00] Initializing DirectSound playback device...
[20:27:00] Primary buffer created.
[20:27:00] Playback format is set : sampling rate = 44100, num channels = 2.
[20:27:00] Not enought hardware buffers (0), hardware disabled
[20:27:00] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[20:27:00] Default speaker config is : 1310724.
[20:27:00] Direct sound audio device initialized successfully :
[20:27:00] DX Version : 7
[20:27:00] Hardware    - disabled [buffers : 0]
[20:27:00] Extensions  - enabled :
[20:27:00]   EAX ver. 1 [ ]  - disabled
[20:27:00]   EAX ver. 2 [ ]  - disabled
[20:27:00]   EAX ver. 3 [ ]  - disabled
[20:27:00]   I3D ver. 2 [ ]  - disabled
[20:27:00]   ZoomFX     [ ]  - disabled
[20:27:00]   MacroFX    [ ]  - disabled
[20:27:00] SIMD render [X]
[20:27:00] num channels 16
[20:27:00]
[20:27:01] Loading mission Records/Intro 04 Ed.trk...
[20:27:02] Load bridges
[20:27:02] Load static objects
[20:27:07] warning: no files : music/crash
[20:27:09] null
[20:27:09] java.lang.NoSuchFieldException
[20:27:09] at java.lang.Class.getField0(Native Method)
[20:27:09] at java.lang.Class.getField(Unknown Source)
[20:27:09] at com.maddox.rts.ObjIO._fromString(ObjIO.java:1912)
[20:27:09] at com.maddox.rts.ObjIO.fromString(ObjIO.java:1682)
[20:27:09] at com.maddox.rts.ObjIO.fromString(ObjIO.java:1697)
[20:27:09] at com.maddox.rts.SectFile.get(SectFile.java:802)
[20:27:09] at com.maddox.il2.gui.GUIQuick.load(GUIQuick.java:2610)
[20:27:09] at com.maddox.il2.gui.GUIQuick.enterPush(GUIQuick.java:2082)
[20:27:09] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[20:27:09] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[20:27:09] at com.maddox.il2.gui.GUIMainMenu$DialogClient.notify(GUIMainMenu.java:93)
[20:27:09] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[20:27:09] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[20:27:09] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[20:27:09] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[20:27:09] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[20:27:09] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[20:27:09] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[20:27:09] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[20:27:09] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[20:27:09] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[20:27:09] at com.maddox.rts.Message._send(Message.java:1217)
[20:27:09] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:27:09] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[20:27:09] at com.maddox.rts.Message.sendTo(Message.java:1128)
[20:27:09] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:27:09] at com.maddox.rts.Time.loopMessages(Time.java:180)
[20:27:09] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:27:09] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:27:09] at com.maddox.il2.game.Main.exec(Main.java:456)
[20:27:09] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk III china.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk III china01.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk III china02.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk III china_25 tutai 02.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk III china_25 tutai 03.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk III china_25 tutai 04.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk III china_25 tutai 05.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk III china_25 tutai 06.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk III china_25 tutai 22.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk III china_25 tutai.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk III _68.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk III _72.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk III _75.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk III _88.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk III _NO CODE.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk III_Maj.Kao Chi-hang.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_00.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2401.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2402.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2403.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2404.bmp height=1024 width=1024 bpp=8
[20:27:23] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2405.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2406.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2407.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2408.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2409.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2501.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2502.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2503.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2504.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2505.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2506.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2507.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2508.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2509.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2510.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2511.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2512.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_2513.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_68.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_72.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_75.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_88.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_thai01.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_thai02.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_thai03.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_thai04.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_thai05.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_thai06.bmp height=1024 width=1024 bpp=8
[20:27:24] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_thai07.bmp height=1024 width=1024 bpp=8
[20:27:25] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_thai08.bmp height=1024 width=1024 bpp=8
[20:27:25] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_thai09.bmp height=1024 width=1024 bpp=8
[20:27:25] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_thai10.bmp height=1024 width=1024 bpp=8
[20:27:25] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Hawk-III/archie_Hawk-III_thai11.bmp height=1024 width=1024 bpp=8
[20:27:25] java.lang.NoSuchMethodError
[20:27:25] at com.maddox.il2.objects.air.PaintSchemeFCSPar08.prepareNumOff(PaintSchemeFCSPar08.java:14)
[20:27:25] at com.maddox.il2.objects.air.PaintScheme.prepareNum(PaintScheme.java:105)
[20:27:25] at com.maddox.il2.objects.air.PaintScheme.prepare(PaintScheme.java:79)
[20:27:25] at com.maddox.il2.gui.GUIAirArming.prepareMesh(GUIAirArming.java:1244)
[20:27:25] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:748)
[20:27:25] at com.maddox.il2.game.GameState.enterPush(GameState.java:94)
[20:27:25] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[20:27:25] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[20:27:25] at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:1450)
[20:27:25] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[20:27:25] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[20:27:25] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[20:27:25] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[20:27:25] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[20:27:25] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[20:27:25] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[20:27:25] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[20:27:25] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[20:27:25] at com.maddox.rts.Message._send(Message.java:1217)
[20:27:25] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:27:25] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[20:27:25] at com.maddox.rts.Message.sendTo(Message.java:1128)
[20:27:25] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:27:25] at com.maddox.rts.Time.loopMessages(Time.java:180)
[20:27:25] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:27:25] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:27:25] at com.maddox.il2.game.Main.exec(Main.java:456)
[20:27:25] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

rem74960

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  • Posts: 13
Re: problème avec certains avions sous sas modact
« Reply #9 on: February 09, 2016, 01:51:31 PM »

Many thanks western0221 !  :) Yes i'm talking about SAS AI flyables 5.32 ! You are talking about compatibility issue with 4.13 version ? I'll try to delete it and launch game again !


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rem74960

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  • Posts: 13
Re: problème avec certains avions sous sas modact
« Reply #10 on: February 09, 2016, 01:58:27 PM »


Le log suite au crash avec le i15bis dans le qmb :

Code: [Select]
[9 févr. 16 20:52:04] ------------ BEGIN log session -------------
[20:52:04] OpenGL provider: Opengl32.dll
[20:52:04] OpenGL library:
[20:52:04]   Vendor: NVIDIA Corporation
[20:52:04]   Render: GeForce GTX 670/PCIe/SSE2
[20:52:04]   Version: 4.5.0 NVIDIA 361.75
[20:52:04]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[20:52:04] Size: 1920x1080
[20:52:04] ColorBits: 32
[20:52:04] DepthBits: 24
[20:52:04] StencilBits: 8
[20:52:04] isDoubleBuffered: true
[20:52:04]
[20:52:04] *** Looking for Advanced CPU Instructions...
[20:52:04] [x] PentiumPro
[20:52:04] [x] Multimedia (MMX)
[20:52:04] [x] 3D (SSE)
[20:52:04] [x] 3D (SSE2)
[20:52:04] [-] 3D (3DNow)
[20:52:04] ColourBits 32, ABits 0, ZBits 24
[20:52:04]
[20:52:04] *** Looking for Render API Extensions ...
[20:52:04] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[20:52:04] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[20:52:04] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[20:52:04] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[20:52:04] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[20:52:04] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[20:52:04] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[20:52:04] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[20:52:04] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[20:52:04] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[20:52:04] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[20:52:04] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[20:52:04] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[20:52:04]
[20:52:04] Maximum texture size : 16384
[20:52:04] Maximum simultaneous textures :4
[20:52:04] MaxAnisotropic (1.0 = none) : 16.000000
[20:52:04] Splash screen jpg file: GUI/splashscreen/16by9/desert_polish_aces.jpg
[20:52:04] Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga
[20:52:04] TGA file creation return code: 0
[20:52:04] AutoMounting SFS files from folder SFS_AUTO now...
[20:52:04] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[20:52:04] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[20:52:04] Trying to AutoMount SFS_AUTO\sas_bf109_01.sfs... mounted successfully!
[20:52:04] Trying to AutoMount SFS_AUTO\sas_bf109_02 (1).sfs... mounted successfully!
[20:52:04] Trying to AutoMount SFS_AUTO\sas_bf109_02 (2).sfs... mounted successfully!
[20:52:04] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[20:52:04] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[20:52:04] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[20:52:04] Trying to AutoMount SFS_AUTO\Through JSGME - HakenCross Disabler.SFS... mounted successfully!
[20:52:04] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[20:52:04] AutoMounting SFS files from folder SFS_AUTO finished.
[20:52:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[20:52:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[20:52:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[20:52:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[20:52:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[20:52:05] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[20:52:05] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[20:52:05] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[20:52:05] INTERNAL ERROR: Texture required
[20:52:05] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[20:52:07] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$B_24D140CO'
[20:52:07] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_40E_NEW'
[20:52:07] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_40EM105_NEW'
[20:52:07] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_40M_NEW'
[20:52:07] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$E13A1'
[20:52:07] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HE_177A3'
[20:52:07] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88A1'
[20:52:07] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88A5'
[20:52:07] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88A5Late'
[20:52:07] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88A6'
[20:52:07] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88C2'
[20:52:07] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88P1'
[20:52:07] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$N1K1JB'
[20:52:07] JPG Background: GUI/menu/wide_background_en.jpg
[20:52:10] DOT RANGE line   =   mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[20:52:10] DOT RANGE line   =   mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[20:52:12] Initializing DirectSound playback device...
[20:52:12] Primary buffer created.
[20:52:12] Playback format is set : sampling rate = 44100, num channels = 2.
[20:52:12] Not enought hardware buffers (0), hardware disabled
[20:52:12] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[20:52:12] Default speaker config is : 1310724.
[20:52:12] Direct sound audio device initialized successfully :
[20:52:12] DX Version : 7
[20:52:12] Hardware    - disabled [buffers : 0]
[20:52:12] Extensions  - enabled :
[20:52:12]   EAX ver. 1 [ ]  - disabled
[20:52:12]   EAX ver. 2 [ ]  - disabled
[20:52:12]   EAX ver. 3 [ ]  - disabled
[20:52:12]   I3D ver. 2 [ ]  - disabled
[20:52:12]   ZoomFX     [ ]  - disabled
[20:52:12]   MacroFX    [ ]  - disabled
[20:52:12] SIMD render [X]
[20:52:12] num channels 16
[20:52:12]
[20:52:13] Loading mission Records/Intro 04 Ed.trk...
[20:52:14] Load bridges
[20:52:14] Load static objects
[20:52:17] warning: no files : music/crash
[20:52:18] null
[20:52:18] java.lang.NoSuchFieldException
[20:52:18] at java.lang.Class.getField0(Native Method)
[20:52:18] at java.lang.Class.getField(Unknown Source)
[20:52:18] at com.maddox.rts.ObjIO._fromString(ObjIO.java:1912)
[20:52:18] at com.maddox.rts.ObjIO.fromString(ObjIO.java:1682)
[20:52:18] at com.maddox.rts.ObjIO.fromString(ObjIO.java:1697)
[20:52:18] at com.maddox.rts.SectFile.get(SectFile.java:802)
[20:52:18] at com.maddox.il2.gui.GUIQuick.load(GUIQuick.java:2610)
[20:52:18] at com.maddox.il2.gui.GUIQuick.enterPush(GUIQuick.java:2082)
[20:52:18] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[20:52:18] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[20:52:18] at com.maddox.il2.gui.GUIMainMenu$DialogClient.notify(GUIMainMenu.java:93)
[20:52:18] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[20:52:18] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[20:52:18] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[20:52:18] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[20:52:18] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[20:52:18] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[20:52:18] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[20:52:18] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[20:52:18] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[20:52:18] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[20:52:18] at com.maddox.rts.Message._send(Message.java:1217)
[20:52:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:52:18] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[20:52:18] at com.maddox.rts.Message.sendTo(Message.java:1128)
[20:52:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:52:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[20:52:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:52:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:52:18] at com.maddox.il2.game.Main.exec(Main.java:456)
[20:52:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:52:20] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/I-15bis/I-15_bis_Spain_repu.bmp height=1024 width=1024 bpp=8
[20:52:21] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/I-15bis/I-15_bis_Spain_repu_86.bmp height=1024 width=1024 bpp=8
[20:52:21] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/I-15bis/I-15_China_38.bmp height=1024 width=1024 bpp=8
[20:52:21] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/I-15bis/I-15_China_38_blank.bmp height=1024 width=1024 bpp=8
[20:52:21] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/I-15bis/I-15_China_38_Lt.Liou.bmp height=1024 width=1024 bpp=8
[20:52:21] java.lang.NoSuchMethodError
[20:52:21] at com.maddox.il2.objects.air.PaintSchemeFCSPar08.prepareNumOff(PaintSchemeFCSPar08.java:14)
[20:52:21] at com.maddox.il2.objects.air.PaintScheme.prepareNum(PaintScheme.java:105)
[20:52:21] at com.maddox.il2.objects.air.PaintScheme.prepare(PaintScheme.java:79)
[20:52:21] at com.maddox.il2.gui.GUIAirArming.prepareMesh(GUIAirArming.java:1244)
[20:52:21] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:748)
[20:52:21] at com.maddox.il2.game.GameState.enterPush(GameState.java:94)
[20:52:21] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[20:52:21] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[20:52:21] at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:1450)
[20:52:21] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[20:52:21] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[20:52:21] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[20:52:21] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[20:52:21] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[20:52:21] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[20:52:21] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[20:52:21] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[20:52:21] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[20:52:21] at com.maddox.rts.Message._send(Message.java:1217)
[20:52:21] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:52:21] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[20:52:21] at com.maddox.rts.Message.sendTo(Message.java:1128)
[20:52:21] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:52:21] at com.maddox.rts.Time.loopMessages(Time.java:180)
[20:52:21] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:52:21] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:52:21] at com.maddox.il2.game.Main.exec(Main.java:456)
[20:52:21] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

Mick

  • Modder
  • member
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  • Posts: 5457
Re: problème avec certains avions sous sas modact
« Reply #11 on: February 09, 2016, 02:15:07 PM »

... je ne comprends pas bien ces alarmes concernant les skins (jamais vues auparavant) ...  o_O

Tu n'utiliserais pas des skins en haute définition des fois ...?

Des 2048x2048 et 24 bits au lieu de 1024x1024 et 8 bits ...

Si tu n'as pas installé de mod HiRes pour les skins, ça pourrait venir de là ...

Facile à vérifier pour la taille, les skins en 1024x1024 font 1 Mb (1026 ko)
Logged
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